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  1. Ragir



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Showing content with the highest reputation since 02/24/2019 in all areas

  1. 20 points
    Kept ya waiting, huh? We've got some more stability changes in this small update, in line with our focus on fixing the crashes as the first priority. We think that most of the crashing issues should stop after this update, but some still might lurk under the surface, so keep vigilant and keep sending us the crash reports. They not only let us fix them faster, but also let us know where the most frequent problems occur, so we can prioritize better. We're currently in closed Recon testing and we've just came back from IEM 2019, both of which took away some of the time. Now we can focus back on crashes, bugfixing and - last, but by all means not least - optimization. Patch notes might not look very appealing, but this update does make a difference in game stability. As usual, please don't hesitate to send us your feedback and let us know if you're having issues after the patch. 0.4.3 Stability Patch Notes [BUGFIXES] Fixed a few crashes related to object serialization, Added a nullptr check that otherwise resulted in a crash, Fixed one garbage collector crash that occurred due to bad variable UPROPERTY setup, Fixed a few other crashes.
  2. 13 points
    0.5.3 brings a lot of the bugfixes we are trying to prioritize, with crashing issues being number one. We've made some progress, but we need your help to detemine if those fixes really helped. We're going to host a get together this Saturday at 9PM CET for an hour on the PTE- focused on finding more problems and crashes for us to fix next week. We've also added the French localization and made more changes to the TTK, so make sure you check it out and let us know how you like it before we push it to live. PTE 0.5.3 Patch Notes [GENERAL] French localization, TTK Tweaks vol 2, [FEATURES] Added version checking, Scalable Warzone HUD, [BUGFIXES] Fixed destroy pack crash/desync, Fixed another destroy packs crash, Fixed crash on player spawn, Fixed 3 another random crashes, Possible crash fix related to skins, Possible grenade OnContact crash fix, Possible crash fix for OnItemDrop, Penetration fixes, Heli drone shooting in front, Ammo in mag bugfix, Chat fadeout after entering empty message, Fix for guided projectiles, Healthbar fix, Ammo display in heli combat drone, Fixed destroy packs not being damaged by explosions, Fixed floating dead soldier markers, Fixed vehicle not synchronized, Fixed a bug that causes mouse to disappear after looking on scoreboard, Weapon country code fixes, Fixed small letters on post loading screen status, Fixed grenade display in combat drone, Some suppressor sound fixes, Customization compatibility fixes, [MISC] Added descriptions for Heli weapons, Heli stats for guns and ammo setup, Heli menu display.
  3. 10 points
    Hey there, we also think this is a big problem and we've started the weekly reports precisely to combat this. We've started with small and easy to do updates and plan to expand them and add more and more information each week. This week's report will be out in a few hours once we've got the translations done and it's a cool one - worth waiting for! For anyone not sure how to get more info, subscribe to our newsletter, we're sending the reports there first. Well that's not true, but you wouldn't know this, because we didn't say it officially, so it makes sense that some people seem to think we've given up - which couldn't be farther from the truth, as we're still hiring new people and we even taken over another floor in our building. We're now gearing towards fixing the crashing and bug issues we have and then we'll be beack to adding new features. As I wrote in the last week's report: As for the low player base - we think this is related to the amount of technical problems mostly, which is why we wanted to change our development to make sure stuff is fixed before we start on next thing. After the game is fixed, we have a lot of promotional plans. Problem is that people seem to think stuff like this can be done overnight - and it can't, it takes a lot of time. Good thing we gave ourselves the 12-15 months in Early Access to figure this stuff out then, right?
  4. 10 points
    Here we go with more fixes and improvements in our new PTE update. PTE 0.5.2 Patch Notes [GENERAL] Added more loading screen messages, Added option for camera to keep vehicle rotation in roll (X axis), [UI] Added "Server Info" tab in ESC Menu, [BUGFIXES] Fixed Heli drone ground dust particles, Fixed some statistics counting, Fixed random kicks to warmap after being punished, Few crashfixes, [TWEAKS] Tweaks of camerashakes from rockets, Tweaks in heli drone camera, Tweaks in heli drone bombs setup.
  5. 9 points
    Some more PTE patch notes, this one has a new map overlay. You bring it up with M as usual, but it's see-through and using ADS while having it up will temporarily disable it so you can shoot and get back to map checking. We're going to add more visibility options to this map as well. Apart from that, more Heli Drone fixes, some VOIP UI added (for muting people) and other improvements. PTE 0.5.1 Patch Notes [GENERAL] New mini map and map overlay (optimized and more reliable), Added VOIP UI under [TAB], Server browser improvements: added colored game modes, fixed checkbox click area, [GAMEPLAY] Time to kill tweaks, Combat Drone: weapon balance pass, Artillery damage tweaks, Added pitch and tilt widget for air vehicles HUD, [BUGFIXES] New features for Combat Drone's movement, Fixed impact zone placement in air vehicles, Fixed aiming offset for Combat Drone machine guns, Correct shell particles for Combat Drone machine guns, Removed one extra ammo when reloading for Combat Drone rockets, Potential splash damage fix for RCWS heavy cannon and grenade launcher, Added some missing translations to the server browser, Correct widgets net role check - should reduce map desynchronization problems, [TWEAKS] New materials for Heli supply drops.
  6. 9 points
    Hey there, we've decided to get some more people in to get some fresh eyes on the game mode and see what comes out of it. Due to a lot of confusion we had last time, please make sure you read this post very carefully. Reply in this topic (even if you did in the previous one and didn't get in), Make sure you know your SteamID64, this means a number like this: 76561198050043123, it will be useful later, Make sure you know your DiscordID (with the number after the nickname, like this: Ragir#6666) - it helps with communication as Discord has all the info first, Signups will close in 48hrs! YOU DON'T HAVE TO REAPPLY IF YOU ALREADY GOT IN, READ THE FIRST POINT AGAIN UNTIL YOU UNDERSTAND
  7. 9 points
    Hey there, we're still hard at work on fixing bugs and crashes, optimization and overall quality of life stuff, so the 0.5 patch is taking some time and this version is still missing some stuff. We're predicting this patch to be in PTE testing for a bit longer than normally, but we also think it'll make it better. Remember that you will see Recon servers in the server browser, but only people that are on the list can get in, so please don't report this as a bug - it's not. For now, here is the list of changes for today's patch on the PTE. [GAMEPLAY] Added proper item modifiers for Heli drone turrets, HP reduction back down, grenade and sniper rifle damage tweaks accordingly to this change, Heli flight model improvements, Zuni secondary ammo fix, Proper ammotypes and ammo capacity setup for Heli, Mobile Spawn Point setup, MQ8C stats update, Heli Drone guns' point of crossing tweaks, Increased Heli pitch range; speed at angle; FZ233 and Hydra RoF, [LEVELS] Warsaw: Mall main entrance, budex cloth collision / invisible wall fix, Warsaw: Collision fixes, Warsaw: Penetration fix for small kiosks, Warsaw: Props penetration fix, Warsaw: Max draw distance tweaks (low spec PC friendly), Warsaw: Removed broken grass-foliage actor. Repainted grass on the whole Warsaw level, Warsaw: Vertex paint fixes, Warsaw: Draw distance fixes, Warsaw: Additional grass fixes, Warsaw: Fixes for level streaming from drone/heli perspective, [BUGFIXES] Possible fix for GameObjective-BeginDestroy crash, Crash fix for OnItemEquipped, Probable fix for crash during [REDACTED - Recon specific], Fixed crash related to occluders, Potential fix to crash of PhysX, 4 more possible fixes for crashes, Heli rockets ammo display, Resolved a bug with ThermalvisionWidget showing incorrect status, Fixed wrong grenade icon, Fixed people on quad not getting a flashbang effect, Fixed uv for German flag (it was flipped), Fixed an issue with the Monster Grip, Customization tag fixes for the [REDACTED], [TOOLS] Added customization data to crash reports to see correlations between attachments and crashing.
  8. 8 points
    In this week's report we're asking you for help: what should we focus on in the coming months? When you add features to a game, things break - which is par for the course when it comes to Early Access titles, and we knew this is going to happen, but we noticed not everyone is happy with this. This is why we’ve decided to ask our community: what should we focus on? 1. Slow down, fix bugs and optimize 2. Keep going fast and unstable First way is going to slow down updates, but result in more stable and reliable game until we reach 1.0. Second way is making sure we develop content and features as fast as possible, but also doesn’t give us a lot of time for polishing and bug fixing - those would be done at the end. Join our newsletter to get weekly reports straight to your email inbox! Have other thoughts? Leave them here!
  9. 8 points
    This update introduced a server crash, we're reverting and fixing it! Hey there, we've got another one of the stability patches, another batch of crashes is fixed. We know this might not be the most glamorous patch, but we're still making changes for 0.5, but we are pushing stability fixes to live as we go. This is most likely last of the stability patches for now, next one should be 0.5. 0.4.4 Patch Notes [BUGFIXES] Fixed a bug that allowed players to use the drones to spawn in spots they shouldn't, Fixed another batch of crashes.
  10. 7 points
    Almost every post you made on the forum were only complainings about an UNFINISHED product which you bought, you did not make a single bug report to help improve the game. Smolensk was an alpha version [PROTOTYPE] of the map, community want it to be removed, so we did it, where it was a fiasco? 0.4.4 patch was just a stability patch, more or less important. There is no effort to bring players back? There is no point to bring them in this state of the game when it's not stable, we promote the game now and what? The product is not ready to be fully playable and enjoyable, they gonna leave, because people will no understand keyword which is Early Access. No one forced people to buy the product now, it's been their choice, same as main and same as yours. I know what I bought and I will help to improve in one or other way. Recon mode is already tested by a closed group of users, you also had a chance to play it now, guess what? You can sign-up for the test even twice. But you didn't do it, what for... The roadmap will be updated sooner or later it's just to busy and no one work 24/7/365, that's why 0.3 patch update had a failure. You don't get exactly ETA, because there is no exact ETA to drop a patch, when we will be sure everything is right, the patch will be deployed, we had a voting last week, most of the people want us to slow down and do everything right instead like you push updates every week which doesn't work as intended, and those people understand term EA and will wait, play the game in the state as it is or just keep living. You should wait a year for a full release and then buy it. Past 5 months there's been a lot of things added, we still got over 10 months to add the rest of the stuff and as a community decided, a rush in deploying patches is not needed, they will wait.
  11. 6 points
    U mean, u r still playing TDM only? Because all text above works only for CQC run'n'gun. If only u've tried to run on open spaces when playing Warzone be prepared to have 0.1KD. And NO superman reflexes can help u. It's first. Who are these WE? It's second. I found myself playing and running many times more cautiously when playing 0.4 in comparison with 0.3. Now I'm running only with one of my shoulders scratching the wall.
  12. 6 points
    Warning: Recon is being tested with a closed group of community testers, it will be available after testing is complete! This time we've got a weird one, we're pushing a part of the patch to test Recon, so not eveything is available in this build. We'll keep you posted on next week's proper 0.5 PTE patch. Some new features are included in this version, however, like Heli Combat Drone or Warzone warmup.
  13. 5 points
    Smolensk comeback soon - finished and with textures.
  14. 5 points
    Thank you to everyone who participate in our thread and who vote ! We will keep the thread open for another 48 hours and we will lock it. We do appreciate your dedication to our game.
  15. 5 points
    Most of the following suggestions are just ideas. Feel free to discuss them below. 1. Temporarily saving match results kinda like heroes and generals so you can check them during that session but it gets wiped once you exit the game. 2. Not a direct feature suggestion but fixing the statistics would be neat. ;some values are 0 & some make no sense like my Score Per Minute = 39035.69921875 3. Remove the side bags of the Spartan vest with jacket. its just clipping into the arms 4. When editing a loadout name, let us confirm it by hitting enter too. 5. Would be neat to be able to change the customization background so you can see how the camouflage would blend in OR -> let us change the camo ingame so you can adapt while playing 6. add a searchbar in the customization. for example; searching specific flags or emblems can be a nightmare at the moment and being able to quickfind guns would be awesome too. ->maybe add an autofill & more keywords like continents for the flags and guntypes like assault rifle for guns ? 7. The keybinding option menu isnt wide enough. 8. I think it might be better to change the role (attacker/defender) of a player to be in line with the current squad objective. It might also be good to make it more clear that a player can get the squad lead role when the current squad leader is not giving orders. 8.2 / 9. Objective log : It should show how many battle points a player would get for completing it, and, it should be more visible; often when I request ammo or heals, the player doesn't notice it and just keeps running. 9.2 Add / improve visual feedback for people´s need; symbols when they're running out of ammo, having broken armor or missing equipment. For example, when they're in a radius of about 5-10 meters show the symbol and when you're not looking at them display it at the corners of the screen, kinda like a compass. 10. Add audio feedback & improve visual feedback for squad invites 11. when in supply mode on the war map, make it go back out when clicking on the map
  16. 4 points
    Just wanted to say that this response was unprecedented, and I would have replied earlier if I hadn't been so busy this week. Thanks so much for all the people at F51 for reading through the forums and taking us seriously, because you clearly do care about what you're making, and the time you've taken to go through this post and make sure we're all in the loop on this really has returned my confidence in this game. And to @Virgil, mate, these guys haven't really had much experience before with online FPS. Did the first few weeks suck ass? Yeah. But the servers were fixed. And then they added TDM instead of working on Recon because the community asked for a faster paced game mode. As a Recon tester, I can tell you that they've also done a lot of work on that as well, and that that will be worth at least checking out. 0.3 was glitchy as hell, and reporting crashes was a pain for everyone, and that's part of the reason that they put forward a vote: because they want to do what the community wants. Background engine fixes take ages without changing content, so sometimes they have to choose to prioritise content. I think the problem you have is that you were expecting the type of early access that is seen on most games now, where the dev calls it EA as a way to try and to a final test of what is practically a finished game without pushing it out to the public. F51 is instead releasing it as an actual early access: unfinished but playable experience, with more than a year total of development time before release, and I trust them because they have consistently tried to put in what we've asked for. I know a lot of people are annoyed at the developers for what has happened with this game, but they're really playing the long game, so if you're expecting it to be finished soon then I'm sorry it's not what you wanted, but it is going to get there eventually.
  17. 4 points
    Update: Патч вызвал некоторые ошибки в работе серверов. Откатились, чиним! Всем привет! Друзья, мы поработали над очередной партией крашей и решили выпустить этот не самый гламурный, но, вероятно, заключительный патч, направленный на улучшение стабильности игры, перед релизом Обновления 0.5, который состоится уже совсем скоро Патч 0.4.4 - Список изменений Исправлен баг, когда игроки могли возрождаться на дронах и, таким образом, высоко забираться. Исправлен еще один пакет различных сбоев и вылетов.
  18. 4 points
    I personally cannot vote on the matter, though it looks like the optimization one is ultimately going to win. But, I cannot vote on the matter simply because I can see the argument for both answers. There is no point in optimizing the game right now as new content added will just break it, thus wasting a lot of time, and this is early access which is the time to be adding new stuff. But, if the game is unplayable in the exact (non-hyperbolic) sense of the word, than adding new content doesn't amount to anything if nobody can play it. So, if I could choose an option C, I would go with a option C that is like this- Whatever new content is halfway completed, push it to live when it's fully completed, or completed enough that future work can wait. There is no reason to leave halfway completed work halfway completed just for optimization that would be broken as soon as the content goes live. Focus on a reasonable amount of bug crushing and optimizing (reasonable being whatever you (the Developers) deem reasonable) without doing a massive amount of work that is going to go to waste after 1 new content update. Test the waters from there to see if more Optimizing/Bug Crushing is the way to go, or if it's time for new content to enhance the game. While I doubt that was helpful in any sort of way. I just cannot see a painless choice in either path, and honestly I suspect People will just switch their complaints in the future. People complaining now about Bugs/Optimization will later be complaining about a lack of content, then the People complaining about a lack of content now will be complaining about a lack of bug fixes/optimization, and then it will flip again in the future. I may be wrong of course, but we will see. In the end though, I'm sticking with WW3 regardless which path is taken.
  19. 4 points
    We'll be tweaking the TTK. It will be slightly increased, but we're still looking for ways in which we can do it best. Expect additional armor tweaks and changes to make them as important as we want them to be. We like the way it is now (a mix between a tactical shooter and a milsim) but it's not the best fit yet for all of the modes we have in the game so further tweaking is needed. However the overall "idea" of what we have now seems satisfactory for what we aim WW3 to be so we'll iterate on it.
  20. 4 points
    Well, add female player models. But! They'll carry significantly reduced weight kits. No wheemen on battlefield with steel vests and machineguns! Mwehehe. But! Not to be called sexist, misogynist and all others -ists that fighters for inclusion will call me I'll make a remark: Although female soldiers will carry less weight, in the same time their models will be significantly smaller. I'm all for fairness. But if serious, NO. I don't want female soldiers in ANY trying to be at least a little realistic shooter.
  21. 3 points
    @Virgil I know you are angry 'cause you like the game and want it to succeed and it's not moving fast enough for you. I feel you I really do but it won't change over night tho. Just step back and play some other game for some time and come back later. Don't frustrate yourself or others over this.
  22. 3 points
    Smolesk it's coming to you p.c. complete and ready for armor vehicles combat !! Looks real good and will change the pace pof battle , get ready for a good fun field combat !! Get ur cammo ready and drones!! Thnks FARM 51 Looking good!! Cheers!! HALCON4 - WW3 - k4to01
  23. 3 points
    What does new content achieve if you cant play it because its broken. What do 50 new guns and vehicles achieve if you cant do anything with them cause they spawn with no ammo or not at all. What do 10 new Maps achieve if you crash 1min into any one of them other than frustrate everyone and bring bad press? I see your point with fast development and bugfixes later but I don't think you should go the EA way if you do it like this. People have expectations even if "NOT FINISHED" is written red with flashing lights over everything. And they gonna give their opinion on the steam reviews/YouTube/Reddit. Bad reputation is hard to recover from. Look at No man's Sky. It is not a bad game now actually. But the start was horrible and for most people it's still negativ afflicted. Granted ww3 is far off from No man's Sky but still my point is about people talking shit about this game everywhere if nothing works even if there is a lot of content. Maybe i'm totally wrong and the fast and painfull way is the way to go... We all have pretty much no Idea whats gonna happen and have none or very little experience in this regard so I'm kinda surprised that they let the community "decide" in this matter.
  24. 3 points
    Finally, someone who understands. The argument that low TTK allows bad players to kill good players is moot. At equal levels of mechanical skill (reaction and aiming), the determining factor in winning an engagement is the player's intelligence. The ability to predict, react, mislead, and catch an opponent off guard are what separate good players from great players. Additionally, low TTK can help players who may be disabled or otherwise have "potato aim" (which honestly can be fixed half the time just by lowering sensitivity) still compete and give them a viable method of participating by playing more tactical and using intellectual skill rather than mechanical skill. There's a reason why CSGO is the biggest competitive shooter. The same touted "advantages" of higher TTK such as making engagements require superior aiming ability apply to low TTK as well. Except in low TTK not only does the game require extremely good aiming, but it requires extremely fast aiming, and requires more intelligent and strategic play, since you don't have the buffer of a high health pool allowing careless movement. Conversely, there's a reason why all the biggest casual shooters (as in, the ones that are primarily populated by children and non-gamers) have high TTK.. they allow stupid people and people who don't want to put any mental effort into the game to still perform relatively well with a more forgiving environment that doesn't punish bad gameplay as much.
  25. 3 points
    Made a little compilation about people raging
  26. 3 points
    hello guys, how many people think that we should raise the time to kill, now are almost unplayable??? this should be a perfect copy of the battlefield and not cod!?
  27. 3 points
    As someone who is extremely anti-Censorship, my only hope is that the Developers give the Community the tools to wage their own battles (I.E Report options, ability to mute/ignore People, etc) and in turn stay out of the fray between members of the community unless certain circumstances call for action (E.G Realistic Threats, Giving out People's Personal Information, and etc are happening...) But, the moment the Developers start trying to dictate the social behaviors of everyone in the community outside of those very select few that are truly needing to be kept in check, is the moment I start siding with the People I normally rather not interact with, and speak out against the Developers.
  28. 3 points
  29. 3 points
    I don't care about bugz. I don't see any gamebreaking bugs. For me. Plus, I don't rly care about new weapons. I have my Pecheneg and MSBS-B and don't rly need all other guns. But there are 2 things that keep bothering me. Maps. I'm a little tired with current maps. I've found it when I rolled all over the Berlin with destroyed optics and nothing stopped me. I almost can run now with closed eyes. Ppl saying something about Smolensk map being bad etc. I don't see them playing. ༼ つ ◕_◕ ༽つGiff it back! Give us more maps or let us play current in other way. Dunno is it hard to implement but why don't u do "floating zone" Warzone. I mean, u've made Warzone LARGE maps. BUT! For last two months we are playing Warzone normal. And in the same time u can fit almost two normal Warzones in 1 WZ Large map. Why don't u split 1 WZ Large map in 2 different warzones? For example Berlin. We can fit 1 Warzone map in the middle and left side on the WZ Large map(green line). And the novelty of this map will be firefights in the park. All WW3 maps are urban warzones and only one map with trees was Smolensk, that is now not accesible. Or we can use the right side of the map(red line), and those, who play TDM, will say that it'll be good for CQC firefights map, but(!) it'll be Warzone and not simple TDM. And there will be even undeground part with metro station. Left - trees, right - metro. And finally. We can turn map 90 degrees(see yellow line with quadrants as bases) and we will see that now two opposing sides are fighting for highway. Middle of the map is perfect for vehicular combat, but enemies can allways be flanked by infantry. With this each map can be seen from a new angle and have some "fresh air" in them. And second thing. Optimization. In 0.5 PTE on empty or almost empty server my FPS are 15-20 higher than they are in 0.4 version. But I didn't play on fully populated server, so can't say waht it will be. Because in 0.4 my fps on full sever drop to 30-40 and sometimes even less. I checked my CPU and GPU. CPU utilization 40-60%. And 1st from top is GPU. I don't know what are these drops to almost 0% but I don't like them. I want game to run smoothly and don't rly care 10 or 20 guns are available. So, resuming. I'm all for optimization IF(!) it can be done once and for all and wouldn't need much attention later.
  30. 3 points
    It would be cool to see some weapon specific features like sights. An example would be the M4 carry handle ironsight, for when the M4 carbine is added. A further example would be the G36 base optic which has a magnified scope and red dot built in. This would be cool as it offers more customisability and gives users more factors to take into account when choosing a weapon.
  31. 3 points
    I really do have to respond to this^. TZoningHard does not speak for the majority of the life-long Battlefield Players I know. The Oldschool Battlefield Players (who rented servers at $2k/year) are looking for something more than Battlefield. Something deeper and more mitigating and intellectual. As such, nobody here (but crying children) are looking for a simple Point & Shoot game, they are looking for an Aim & Shoot game. Where placing a shot matters more than being the first to fire. <--- That is so dERP I don't know how to respond. Gunplay in World War3 is sophisticated. You have to know (& kit yourself) for the style of combat you want, or will encounter. You have to know materials and if you can penetrate through, or move in for better position before engaging. Sound matters and part of the TTK. If you are heavily armored and slower, you can fake/feign people into following and trapping them, etc TZoningHard... I've played against you many of times & always on Team DeathMatch. Which I (and others) refuse to play on, because it is mindless and dumb and takes away from what this game is trying to become. This game is a long ways away from being released and I think your criticism is absurd. You want WAR3 to be a pointfest, because playing against you, that is what you like. (And much easier for your macros.) Point and shoot games are all around and Nobody is flocking from Battlefield 3 to WAR3... because of wanting short arcade style TTK. They want gunplay and heroic battles. Of People knowing what they are doing, able to be surgical, while noobs fume..
  32. 3 points
    Witajcie Żołnierze, Mamy dla was aktualizacje która wprowadza poprawki w stabilności gry. Cały czas skupiamy się nad naprawa jak największej ilości crash'y i tak jak zawsze przypominamy żeby raporty z crash'y były do nas nadsyłane bo pomaga nam to w lokalizacji i wyeliminowaniu crash'a. Na stan dzisiejszy nadal testujemy tryb Recon w zamkniętych testach oraz własnie wróciliśmy z IEM 2019 i jesteśmy skoncentrowani na naprawie aktualnych błędów. 0.4.3 Poprawa stabilności [NAPRAWA BŁĘDÓW] Naprawiono kilka crash'y powiązane z serializacją obiektów, Dodano kontrolę nullptr, Naprawiono crash w "garbage collector" który wystąpił przy nieprawidłowej konfiguracji UPROPERTY, Naprawiono kolejne crash'e.
  33. 3 points
    Thanks for the feedback @TZoningHard, I think you've jumped into conclusions too quickly. We want to test things and break them, while we still can. The feedback from you as our community is important for us, but we also know what game we want to create. Enjoy the development ride and please be patient, until 1.0. New things will appear in the game, that will change the gameplay dynamics, a lot. We will make more focused test when all features are in place, for now we want to have a default with a potential for iterations. Cheers
  34. 3 points
    first fix game then we bring back the player base together its going to take a huge effort from everyone.
  35. 2 points
    Potwierdzam, jest to widoczne i bardzo kłopotliwe. Śledzę Lugreskiego od dawna na Twitchu i często żalił się na ten problem - mimo dużej ilości bugów i kłopotów z grą, może warto rzucić na to okiem? Oby Zara Beder to poprawione.
  36. 2 points
    FYI, this 1 excuse is more than enough. They can type that anytime and add STFU and GTFO. BUT moderators are wasting their time to answer to ur dumb non-stop repeating whine. And many things that we didn't like were tweaked or fixed . We asked here - they were fixed. For example, now I'm usually using Loitering Ammo instead of Quadrocopter. It's not so agile in terms of usage but definitely more fun to dive while pressing F. And in .5 PTE it's even more easier to control. Why? Mb because devs are fixing it, since we've asked them about it? What did u do to fix things u do not like? Nothing? And plz, don't type here about lagging and bugs, and crashes and that devs don't want to do their work. Something specifically YOU don't like? No. There is nothing from u here. And no, don't answer me, better type something useful in another theme. Something useful. Like I'm trying to do in PTE forum. U know what? I have almost 40 hours in PTE version. And almost half of it was on empty server. Where did I whine, that PTE is almost always empty?
  37. 2 points
    Stick to the topic, all non-constructive posts were removed, also please don't start personal fights in general threads on the forum, you can discuss it through PM, you can even start conversations with multiple members, I guess limit is set up to 5 members per conversation I can lift the limit if you wish to add even more persons per conversation. If you wish to discuss a certain member of the forum, please create a new thread in Off-topic section, but remember forum rules still apply and any offensive content related to this person and if the person will feel offended will be removed and warnings will be given to appropriate persons. Thanks.
  38. 2 points
    Well up until around the mid of february we were fully geared towards making features and worrying about fixing them later (apart from the crashing, that's kinda outside the whole thing). We are rushing to finish up new features and there's always something else on the roadmap that's behind and has to be finished up quickly - this is where all the buigs are coming from. And this doesn't mean we won't have new graphical content like maps or weapons, outfits etc. This means no new programming features for some time mostly, some content will also slow down (for example, combat heli drone required new mechanics, that wouldn't get made, brand new weapon types that require coding - either). If the player count continues to drop, we'll rethink this and see, for now we have to decide on something
  39. 2 points
    The game is starting to feel pretty stale for me. NA servers are dead 70% of the time and many people I talk to want to see more content. Just as many want to see stable updates. It's a shame that we're being asked to pick one or the other. If we ask for content, how long will it take to fix game breaking issues? Are we going to get a shoulder shrug and a "You asked for this" if the game takes another month long hit of consistent crashes? If we ask for stables updates and bug fixes and the player count continues to drop because there isn't new content, will the game plan change for F51? Will the focus shift to new content? Is it not possible to get a large content push followed by an equal period of time fixing bugs? Rinse and repeat from there? Just a few questions that come to mind...
  40. 2 points
    Ttk is fine! Leave it alone! It's NEVER fun to have to dump most of a mag into someone to kill them. I think tyk is perfect right now.
  41. 2 points
    i think problem are TTK again I think the best way are two; or create custom public servers (Include modification TTK), or developer make 2 different game mode (Fanatic Mode) and (Classic Mode) and leave "Fanatic mode" at toxic gamer, im sure work best "Classic Mode" people want fun balanced, fanatic mode are not for all
  42. 2 points
    Witamy na pokładzie @Jelly12301, gdybyś miał jakieś problemy lub pytania, odpowiedzi szukaj w odpowiednich działach forum lub na oficjalnym discordzie Powodzenia i widzimy się na polu bitwy! o7
  43. 2 points
    I don't like the dark and cloudy Warsaw, it was better Sunny.
  44. 2 points
    Indeed , indeed !! All true and valid points --> true . WW3 ---- It's gonna be around a YEAR in E A , before a full release and then more patches and stabilization stuff... so guys... HOLD ON UR Helmets and STAY FROSTY !!! Cuz ur gonna be in a roller coaster , or.... go play something else meanwhile just have fun, ! But YES, indeed, we FEEL ya brothers !! it's frikin painfull ( frustrating ) at times, and NA servers , yes indeed empty , EU at times have 20+ gamers, but as well CTD's . SOooooo . EA . F51 Studio - They are doing as much they can , ourselves here, we are testing other Multimedia Products and playing other games, meanwhile this move forward and trying to contribute in the development of this WW3 Multimedia Product as much we can. becasue we believe in this STUDIO and we support their Artistic creativity and work. Yes indeed , Frustration in EA multimedia Products "games" it's a challenging process and a test for your Wallets and set mind, We feel you , we truly understand. Because WE ARE GAMERS !! Now it's in FARM51 ----- To DELIVER what they promised and sold to us ( the whole enchilada) since E3 2018 ! -------------> or die trying https://variety.com/2018/gaming/news/world-war-3-early-access-1202819677/ https://www.rockpapershotgun.com/2018/06/01/world-war-3-announced/ https://www.polygon.com/2018/10/25/18024508/world-war-3-impressions-review-preview Still ... there is a WAR to FIGHT out there for F51 . This is their project, their dream and our dream, our game ! King regards HALCON4 - WW3 - k4to01
  45. 2 points
    That's jumping to conclusions. It's a shame that you think that way. So, what can i say, thank you for all the constructive criticizm you left on the forum, and check the game on the 1.0v maybe? Cheers.
  46. 2 points
    The camera shake was designed to minimalize flinch a bit. It's still WIP but you shouldn't loose aim as badly as you did before when hit. Overall we consider the 125HP test a step in the right direction, we'll be reverting to 100/3BTK for now but we'll probably do a balance shuffle in the near future to increase the BTK by 1 round up. The flinch was decreased, not increased. By camera shake I meant flinch, and by "new" I meant "adjusted and slightly reduced", altho it may need more tweaks.
  47. 2 points
  48. 2 points
  49. 2 points
    Hello, I have encountered game crash several times. I know that I am not the only one that this have happened to. This is obvisously very annoying. (You loose the game rewards that you would have earned etc. ) So my suggestion is to integrate a "Rejoin the match" button at startup after the crash/loss of connection has occured. Your spot will be reservered some amount of time to make you able to connect again. If you don't connect, you loose your spot. Simple. I can't tell how easy it would be to do someting like this, but it would be a great thing! Thx
  50. 2 points
    If you wanna know abit more about how anti cheats work and their limitations.
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