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Showing content with the highest reputation since 07/14/2020 in all areas

  1. 3 points
    Yeah, great idea. Make a huge floating thing that fits only 1(TDM) game mode where half of the strikes will be utterly useless. Imagine amount of modeling work required to be done for this "map" not to look as some kind of fuel tank. For one game mode. Great idea. Great.
  2. 2 points
    The Farm 51 and MY.GAMES are working together to ensure that World War 3 is an authentic, engaging, fun experience for new and established players alike. As part of this commitment, we recently announced plans to remove the game from Steam in order to fully focus our development efforts outside of a live environment. From August 13, World War 3 will no longer be available to purchase from Steam. If you already own World War 3 on Steam, the servers will remain open and you will be able to keep playing as normal. To everyone who has supported World War 3 to date: thank you! With the support of MY.GAMES, The Farm 51 is actively developing and implementing major changes to gameplay, graphics, sound, performance and stability, and other game mechanics. World War 3 will be available in the future in a new, improved form, and we can’t wait to share what we’re working on with you. If you want to know more about the partnership between The Farm 51 and MY.GAMES, check out our recent AMA. Stay tuned to the official World War 3 Discord channel and social networks for future updates, and be sure to join the discussion in our forums! FAQ When will World War 3 be removed from sale on Steam? World War 3 will be removed from sale on Steam on August 13th 2020. I already purchased World War 3 on Steam, will I still be able to play it? If you already own the Early Access version of World War 3 on Steam, you will be able to play it indefinitely. The servers will remain open, and you can play as normal. Can we expect any updates before Early Access ends and World War 3 is released? Some improvements and new features may be released for current World War 3 players to test and try out. This may not happen immediately, as we do not wish to share unfinished content. If people purchased the Early Access version of World War 3 on Steam, will they receive anything when the game switches to a free-to-play model? Early Access players will be recognised as ‘veterans’ and receive in-game content worth at least the price they paid for World War 3, if not more, regardless of our distribution model. Any in-game purchases made during the Early Access period will either be transferred to the final release or compensated as in-game currency.
  3. 2 points
    I am really surprised this suggestion has 7 upvotes - like are there still 7 players left who are so new not to see that this makes no sense gameplaywise? That's my favourite part of the suggestion bboth classes use the same hull design. Which means they are of the same size.
  4. 2 points
    Seriously dude, I couldn't care less. ^^ But maybe the devs do? Couldn't hurt to rally around the few enthusiastic fans the game has left.
  5. 1 point
    As the Title says I would like to hear some news ,and I guess a lot of others too, WE the players would like to hear anything from the Devs of Farm51 or maybe from MY.GAMES!!! Please no old copy/paste news... give players who still have confidence in your product and still play it some news for god sake...they deserve it! Just something like "Yes we are working on movement also performance and the engine...here is some teezer footage....!!! Something like that.
  6. 1 point
    For those that haven't seen it yet: https://worldwar3.com/en/2020/08/12/ww3-development-refocused-early-access-purchases-unavailable-from-13-8/?fbclid=IwAR1ehdq06k49RxEkJiNir16e1GVuZNr9idGNMjtcDT-Bh-MyZX-8v5A9ByA So this seems to confirm F2P. This is the awful news we all expected but hoped wouldn't come to pass. There is absolutely no conciliatory in-game content that is worth my $30. I paid for a game, not cosmetic bullshit or XP packs or whatever scam this project is turning into. If the game is going F2P, a refund is the only acceptable compensation. "Any in-game purchases made during the Early Access period..." So WW3 will implement MTX during the EA period? That's quite audacious. Once MTX and F2P are brought into the mix, the primary design ethos becomes player retention, while sensible game design is relegated. These two concepts are largely incompatible with each other. You have to compromise the latter to pursue the former. I was one of the few people who wanted to be an ambassador for this game and defended it despite the hiccups throughout 2018 through earlier this year, but this confirmation has pushed me well beyond my threshold.
  7. 1 point
    The Death Star map in Jedi Knight 2 was actual quite fun ... oh wait but the gameplay was also kinda different with these sword thingies and stuff Too bad! Given that tynblpb has already posted a couple of arguments against this map idea, can the proponents actually give some arguments for it? Gameplay related arguments! - Nothing like "OMG it looks so cool I am Special Forces One Man army taking over an aircraft carrier!!!11"
  8. 1 point
    So everything we get from the new community managers after months is a repost of information we already received in May? That's everything? Still the same "We wanna do the superduperbest stuff for the game" blabla withouth any detail or actual information?? Nice!
  9. 1 point
    MAXIMUM FAIL... F2P this will get as low as Warface then a free to play Aimbot test range game... Oh you get banned load just new account and continue cos free to play... Oh you get HW banned No problem hardware spoofer or Hw ID Changer come with the Aimbot software. So to me a Small player base means less cheater but free to play The player base needs to be so low that big coder do not have any interest in making Cheats for the game like Helios from AA or Tomas from TM POINT Or the Anti Cheat has to be good like Battleeye... not perfect but the best so far i know
  10. 1 point
    LOL you want retarded map design here are a few ideas for Maps that will not work with WW3 Shipment CoD with 64 players Wet Work CoD with 64 players Crash CoD HiJacked CoD Metro Bf3+4 Locker Bf4 El Alamein Bf1942, Strike at Karkand Bf2 Omaha Beach Bf 1942 oh or maybe fight on the Death Star Oh and btw. i remember there was a gamemode in Bf3 or bf4 with a Aircraft Carrier you can play on and fight on and guess what? NOBODY LIKE THE BULLSHIT OR EVEN PLAYS IT!!! It is like the Community Gamemode Breakthrough 5 people ask for it F51 waiste resources and nobody plays it
  11. 1 point
    XD idk why people still suggest things after no respond from Devs in such long time XD
  12. 1 point
  13. 1 point
    All weapons in WW3 have the same pattern when u press LMB while running - the moment ur weapon's barrel gets in horizontal position there is a shot. With that exception that Glauberit and DMG Nine-Milli have weird delay. When u r sprinting and press LMB ur soldier lifts them up, but there is 0.1-0.2 secs delay between the moment ur weapon is in "ready to fire" position and the actual shot. No problems with other weapons so far. Devs, check plz is this bug fixed in new movement.
  14. 1 point
    Hi! Please consider adding Singapore in the Asian Theatre of War update. It’ll be AMAZING. Reasons why: -Size: 729km square. Very small. Can be used as whole in Tactical Royale or open world modes. -Places Marina Bay: Jewel@Changi (opened in 2019) Changi Airport (4 terminals, #1 rank in Skytrax for years in a row, almost a decade now) Marvellous places to look up to. -Weapons: Sar-21 (600rpm, Low recoil, AR, 1.5x built in scope and laser) Ultimax 100 mk8 (600rpm, LMG, NO recoil, mainly black, 100 rounds drum mag or STANAG mag 30 rounds) *The guy is shooting a mark II variant with one hand with much accuracy. CPW PDW (1100rpm, SMG, concept weapon currently) BR-18 (900rpm, 30 rounds) Please accept my request for Singapore to be featured. Thanks.
  15. 1 point
    you cant meet cheating players in the game if there is no players at all
  16. 1 point
  17. 1 point
    I'm just a little, only slightly, a tiniest bit disappointed that Jam APS DOESN'T STOP C4 FROM EXPLODING!!! This particular one, but I'm sure another one doesn't work too.
  18. 1 point
    looks like warface 2020 - small maps in industrial areas, fast paced FPS, UE4... not so promising so far *meeeh*
  19. 1 point
    Dude we have to be patient builing a server will take some time
  20. 1 point
    Hey Folks Time to wrap up round 3 of Weapons that can enhance WW3 and today we have what almost amounts to a modern Anti-Tank Rifle (though not actually, it's closer to that of a Light Cannon than anything else.) the XM109 AMPR, or as I'm simply calling it for the sake of the post & degree of realism, the M109 AMPR. A nasty prototype weapon created from the Barrett M82 or the U.S M107 .50 BMG and is even stronger in terms of damage dealing capability than the M82/M107. But, that is enough bla bla! If you wish to read other Suggestion posts I have made, click the link below. Otherwise, lets get started with the M109 AMPR. ---- Dunabar's "Master Suggestion Post Archive" ---- Contents of this post Section 1 - The M109 AMPR - Real life information behind the M109 AMPR. Section 2 - Favored Playstyle & Stat Comparisons - Comparing stats between current in-game Special Weapons and suggested Special Weapons with the M109 AMPR. Section 3 - Special Features - Special features I think the M109 AMPR should have. Section 4 - Customization - Customization options I think the M109 AMPR should have. ---- Section 1 - The M109 AMPR Introduction & Demonstration Videos of the M109 AMPR. - Still looking for videos over this Weapon. Extra Information sources. XM109 AMPR - TFB XM109 AMPR - Gun Wiki XM109 AMPR - Wiki The Semi-Automatic XM109 AMPR, formerly known as the Objective Sniper Weapon (OSW), is a prototype Anti-Material Rifle/Grenade Launcher created by Barrett Firearms Manufacturing (X being a marking for a weapon being a prototype in the U.S Military.) It's design was based on the battle proven M82/M107 Anti-Material Rifle, using largely the same design makeup to create the XM109 AMPR with the largest change being to the upper receiver to allow the weapon system to chamber the 25x59mm Grenade Round that it fires. The 25x59mm Grenade Rounds currently come in two primary types, High Explosive & Armor-Piercing. However, this ammunition is the same as the cancelled XM307 ACSW (Advanced Crew Served Weapon) project which was designed around creating a 25mm automatic grenade launcher that fired smart airburst munitions. This means that, in theory, the XM109 AMPR can also fire Airburst rounds as well, which when partnered up with the BORS (Barrett Optical Ranging System) ballistic computer, could mean that the XM109 AMPR can accurately place airburst attacks on target wherever the shooter needs them. But, this is a theory right now and overall the current XM109 AMPR Project is currently in a state of Unknown. The project hasn't been officially cancelled nor adopted. When last updated, Barrett was researching ways to reduce the massive recoil of the weapon as the last registry of it was considered beyond Human limitation. So, if the weapon was to be added to the game, what playstyle would the gun favor, and most importantly where exactly would it stand when compared to generally similar Special Weapons? ---- Section 2 - Favored Playstyle & Stat Comparisons If added to the game, the M109 AMPR should serve as a bridge between Precision Sniper Rifles & Special Weapons that favors Defensive players above all else. It's damage should stand somewhere between the TOR & RPG-7, though more towards the TOR above all else. Against enemy Infantry, the AMPR should be deadly on direct impact, and have a small 1.5 to 2.5 meter splash damage radius when using it's stock HEDP rounds (It is firing a grenade round larger than .50 BMG after all.) Against enemy Vehicles the damage should obviously vary between the types. But, AFVs & MBTs should only be damaged by the AMPR if the weapon hits them in the rear with HEDP rounds or if it's using AP rounds for everywhere else. To balance out this weapon it should be Heavy, one of the weaker special weapons (in terms of general damage), high recoil & modest spread to dissuade spam firing, small ammo pool, and should be treated as a AMR (Anti-Material Rifle) which requires players to go Prone before they can ADS with the weapon. In turn the Player gets what amounts to a free (BP cost wise) Light Cannon that can be suppressed, placed wherever they feel is best to take up a position in, doesn't generate a smoke trail back to them, allows some the ability to fire rounds in fairly quick succession for moderately quick multi-hits, and reload the weapon without needing to return to the deployment zone of their team via the Ammunition or Equipment Bag. Now, lets move on to comparing possible stats of the M109 AMPR vs. the RPG-7 and the suggested GM-94 & Spike. I made some changes to my color coding system and I think it will give a better picture than the older color coding system I was using prior to this. (S) - The weapon is one I have suggested but isn't actually in the game currently. Cyan - Suggested Weapon is at a notable advantage compared to this Weapon Green - Suggested Weapon is at a advantage compared to this Weapon Yellow - Suggested Weapon is either equal, at a marginal advantage, or at a marginal disadvantage compared to this Weapon Orange - Suggested Weapon is at a disadvantage compared to this Weapon Red - Suggested Weapon is at a notable disadvantage compared to this Weapon Please note: I cannot test these stats to confirm balance, so think of these as more of a proposed starting place for testing on the PTE, and I'm comparing the stats of the weapons from a stock design against another stock design without taking customization into consideration. This is primarily to help keep the post small and avoid making a massive amount of variables to take into consideration. AMPR proposed and compared stats. AMPR Weight: 31.00 RPG-7: 16.8 (S) GM-94: 17.50 (S) Spike: 28.00 AMPR Recoil: 0.8 RPG-7: 6.0 (S) GM-94: 3.0 (S) Spike: 0.1 AMPR Spread: 0.4 RPG-7: 1.5 (S) GM-94: 2.0 (S) Spike: 0.8 AMPR Reload time: 3.3 RPG-7: 3.3 Seconds (S) GM-94: 4.0 Seconds (S) Spike: Doesn't reload AMPR Rate of Fire: 80 RPG-7: 60 (S) GM-94: 130 (S) Spike: 1 AMPR Caliber: 25x59mm RPG-7: 40mm (S) GM-94: 43mm (S) Spike: Tandem-Charge HEAT AMPR Muzzle Velocity: 460 m/s RPG-7: 300 m/s (S) GM-94: 100 m/s (S) Spike: 150 m/s With this out of the way we move on to special features which is going to be some what short ---- Section 3 - Special Features 25x59mm Munitions - This special Grenade round is all the M109 AMPR fires and should only come in Fragmentation, High Explosive Dual Purpose, and Armor Piercing. Anti-Material Rifle - Should require players to be Prone before being able to shoot while Aiming Down Sight (ADS) just like the TOR will. Three Full Magazines - The M109 AMPR should only have three full magazines (15 rounds in Total) of either Fragmentation, HEDP, or AP. Unique Muzzle Brake & Suppressor - Because the M109 AMPR has a unique Muzzle Brake & Suppressor in real life, the AMPR in game should have them as well to offer some degree of differences. Airburst Munitions - Should the Developers add some form of Airburst munitions in the future to certain weapons, the M109 AMPR should be one of the weapons considered for the Airburst munitions as well for increased flexibility Caliber Conversion - Should the Developers add Caliber Conversion in the game, the M109 AMPR could be converted back down to a standard M82/M107 AMR (Barrett .50 for those that don't know the designations) or visa versa if they want to make the M107 instead of the M109. ---- Section 4 - Customization Now this part will be rather quick since I don't plan to go over stats or anything like that. Just a quick mention of what customization options the M109 AMPR should and should not have access to in my opinion, Primary Sights All Sights optional Secondary Sights All Sights optional Barrels Medium Barrel (Stock) Muzzles M109 Muzzle Brake (Stock) M109 Suppressor Lowers Bipods only (It's a AMR, no point in offering the other Lowers.) Side All sides optional Magazines 5 Rounds (Stock) Ammunition Fragmentation - Anti-Personnel focused rounds. High Explosive Dual Purpose - Balanced Anti-Personnel & Vehicle rounds. (Stock) Armor Piercing - Anti-Vehicle focused rounds. As for bodyparts there is nothing to add since the weapon is still a Prototype. But, the Developers can always get creative with it if they like. And with that out of the way we're done. I hope everyone likes the idea of the M109 AMPR being added to the game, even if not exactly how I suggest adding it. It's rather tricky to find a variety of weapons in this particular category just like Battle Rifles & Precision Sniper Rifles. There is only so many ways one can differ things that explode, or are used to destroy Vehicles, or lob grenades into a target area, and etc etc...Mainly because of both realistic Human limitations & Technological limitations. But, this will wrap up round 3 of Weapons that could enhance WW3. I'm going to take a little break from these posts after this, mainly to get some other suggestions squared away, wrap up my suggestions for the WW3 Metagame, and some other stuff. So, till I see you at the next suggestion post and the future 4th round of Weapons that can enhance WW3... Have a good one folks!
  21. 1 point
    @Ragir @weedtime @Rozmo @Tyrell @Ajem We demand answers and a proper response NOW!!!!
  22. 1 point
    I like the game and don't doubt the devs put all they have into it. But the communication with the community which has in large parts already paid and funded the project is just unprofessional and disrespectful. What exactly is the sense of new community managers if they don't manage the community? The last news is one month old and it was a summary of things already known since the announcement of the partnership or even prior. Before that we had the AMA full of ... non-answers. Empty phrases and promises. Nothing specific, nothing useful, nothing fit for a community which has been patient and loyal for months. Wasn't the idea of the partnership that F51 can focus on the development process and My.Games takes over the PR department? Where exactly does this show any effect? The last really new information was given on Christmas. Since then has been any progress made? - no answer but empty promises and phrases. Has the backend work on the engine and servers provided any benefit we cannot see (because the performance is worse than it was with .6)? - No answer. Basically any urgent and valid question on the progress of the game is left unanswered for at least half a year - simply because the last true recognizable progress was probably .6 which was one year ago... Sooo maybe someone has the courage to report something about any progress made? If there is any. If there is none have the courage to speak about that.
  23. 1 point
    Yes, and do you remember the very next game..? After he got his macros down and learned to start using his chats...? Again, it is not how many deaths/kills you get, it is HOW they are happening, that shines a light on a cheater. Like a guy who ALWAYS sweeps a room with people in it, but will blow pass rooms that don't. Not once, or twice, but his entire playstyle relies on it. (ie: knowing the information of what is behind a whall). Because you can see them snap to the next person behind a well.... in the kill cam. Again, my "hackusations" are not off-the-cuff responses, but scoped moments that are repeatable, when you present yourself to a cheater in a certain way... or watch him, take out others, etc. Not once, but repeatedly.. Then you can publically lay suspicion on them. Odd thing is, often when I do call out others, they leave, or even people here... "curtail" their macro-cheats to dire situations. But even then, you can see the patterns. Funny thing here is Astroooh is that you are trying to make it personal, or about me... or about someone killing me. I've never not once in 30+ years of gaming, have gotten upset about someone getting the best of me... it's not about me kid, it is about someone's gameplay. And when I do make accusation, I sit the whole game with my scope on them... and they know it, because their software tells them they are in LOS, etc.. If you are good, you are good and you gameplay is organic.
  24. 1 point
    Welcome to the first installment of the World War 3 Devlog! Following the announcement of our new partnership with MY.GAMES, we still have some exciting news for you - let’s jump in. Strategic Partnership We know we have been a bit quiet lately, but there’s a good reason for all this silence - finding good partnership is not easy if you are looking for one. This took a long time and we had to keep it under wraps until we could tell you about it. We are very excited about our new partnership with MY.GAMES, an industry leading publisher with a global reach and years of experience, specifically with online multiplayer shooters. We have talked with many potential partners, but it was MY.GAMES that seemed to understand World War 3 the best, which was the most important thing for us. It’s crucial to work with someone you can trust, who understands games, how they are developed, and what makes them work. That kind of partner can be a valuable ally instead of taking control and not knowing what to do with it. Creative Control The most important requirement we had for working with someone was retaining control over what is being put into the game. We know our game best, and we wanted to make sure it is not being changed for any reason than to make it better for our players. You can read more in our official press release, but these words from Kamil Bilczyński, Project Lead and Creative Director of World War 3, tell the story best: “We are happy to announce the partnership with MY.GAMES and benefit from their wealth of experience in publishing multiplayer shooters. Our collaboration with MY.GAMES ensures that we can take a truly global approach to publishing World War 3, while remaining faithful to our original vision for the game as we work on enhancing its core gameplay, polishing mechanics, and pushing the boundaries of the overall scale of the project.” The point about us retaining creative control is one of the most important ones. This partnership lets us focus more on the game itself, the gameplay, the overall experience, while the experts take care of publishing, marketing, community management, customer support, and backend infrastructure. Of course, this does not mean that we will be excluded from these areas - we will cooperate on all fronts. The second major point is the time for polishing and optimizing the game. Thanks to the partnership, we will have more time to make sure World War 3 is the best game it can be. We all see the big potential in our game and we are sure that the MY.GAMES support will help us awaken this potential and realize our vision fully. The Farm 51 and MY.GAMES AMA To share our excitement about this partnership, we hosted an AMA for our community on May 12. You can now find the transcript on the official website here. In summary, 2020 is shaping up to be a great year for World War 3. With the additional support from MY.GAMES and us being able to focus on the game side more, we hope to see our game flourish and become one of the top shooters on the planet. We are still working hard on bringing you more content and updates, and we are not going anywhere any time soon. If you’re here reading this article, it’s mainly to learn more about the future content. Without further ado, here is the 2020 roadmap. 2020 Plans Asian Theater of War So far, World War 3 has been limited to Europe, but that was never the plan. This year we are expanding into new territories and adding new maps and gear from Asia. More information on the specifics of the Asian theatre of war will be coming later in 2020. New Maps, Strikes, and Weapons Apart from the themed Asian Theater of War content, we will also update the game with more content from all around the world. More toys to play with, new vehicles to drive around in, and new things to drop on the enemy. We are also planning to look back at existing maps to implement some of the feedback we got from you to make them a better experience for everyone, and better places to fight. New Movement System The already-previewed movement system is crucial for us in terms of gameplay and pushing forward with more content. We have done a lot of work in preparation for expanding the game and we are really happy with how it turned out. New movement system will elevate World War 3 in terms of gunplay, the movement itself, animation quality, and future expandability. Real-time Weapon Customization A lot of our players asked about the mid-match weapon customization. This will be now possible with a new real-time weapon customization system. You will be able to switch weapon attachments in and out depending on the situation around you. New UI and HUDs We are tirelessly working on updating the HUDs and developing new Customization UI – we hope that both of them will make the game feel much better. Our goal here is to make them easy to use when dealing with the new complexity of customization systems. We are also working on tuning it to give us more options to expand and improve in the future. New Progression System The main goal of this change is to give all players something to do each time they log into World War 3. It does not matter if you are a new player or you’ve been playing the game for thousands of hours, there should always be something meaningful for you to do and the new progression fulfills this goal. Overall Polishing and Performance Improvements With the core gameplay being near complete, we want to focus on making sure the game is as fun and playable as possible. While we have been constantly working on this during the Early Access phase, with more and more features being completed, we can put more resources and people into the polishing work that needs to be done. Fixing bugs and polishing, balancing and overall optimization are things that will benefit the most from the additional time we have thanks to our partnership with MY.GAMES. We wanted to say a big thank you to everyone that supported us during Early Access. We know it’s not always easy to trust a company and developers, but we are making games because we love them and we want the best for you, us, and the gaming industry as a whole.
  25. 1 point
    Witajcie żołnierze, naprawiliśmy dzisiaj poważny błąd w kodzie serwera. Ta poprawka powinna zwiększyć stabilność serwera. Nadal mamy problemy z PhysX i pracujemy nad tym. Lista Zmian [NAPRAWA BŁĘDÓW] Naprawiono crash serwera, który powodowany był przez wjazd pojazdu na stację naprawczą.
  26. 1 point
    First some info about the MP7: The MP7 is a submachine gun like weapon that fires a custom 4.6*30mm cartridge designed for better armour penetration in a lighter cartridge. It was built by H&K with the aim of fulfilling a NATO contract for a compact weapon system that can be used against modern adversaries in body armour while still in a small enough package to be manageable for artillery and vehicle crews. Because of disagreement over the contract winner between the MP7 and FN P90, neither weapon system was standardised across NATO, however many German security forces currently use this weapon system. How I think it should be implemented: Light weapon maybe slightly heavier than other current SMGs High damage drop off Works similarly well against different levels of armour in terms of BTK Fairly easy to shoot, however again heavier, damage drop off and some spread to make it impractical at any decent range Overall, beast at between 5 to 10 metre range, terrible past 20 when put against ARs Why the MP7 would make a useful addition to WW3: It fits in the same kind of general category of the submachine guns, of which there are only four right now Having a weapon that has a similar (not exactly the same) BTK over all armour types would potentially allow for changes to meta It could be a good replacement for ARs as a primary in sniper and AT loadouts, being overall weaker but lighter It looks cool (I mean why not) It would have a different 'feel' when shooting compared to other weapons, and having new weapons to master is a great challenge It has enough rails and different handguard variations to be fun to customise I was inspired to write this because I actually had the game glitch once and say I had MP7 in loadout. I didn't say anything because I assumed it would be added soon after but it wasn't, so here we go.
  27. 1 point
    Hello everybody, After some encouragement of Rivyusa on Discord, I've decided to start a thread on the matter of the inclusion of female characters in World War 3. First of all, I would like to note that my points are not meant to upset, harm or ridicule any individual. Second note, this thread is mainly meant to encourage people to brainstorm, and impart their thoughts. I would like to stress that I am cautiously supporting the inclusion of women, as long as some points are adhered. I'm also positive towards the idea of engaging to a wider public. The inclusion of female soldiers in World War 3, whether confirmed or not, is in my eyes a controversial case which is in need for some debate from the playerbase. I would like to clarify my standpoint with these arguments: - Being informed of the BF1 gender uproar, I fear that WW3 might experience a similar outrage with the pretence of historical inaccuracy. Here's one of the various sources to inform about the matter: https://www.pcmag.com/news/361421/battlefield-v-faces-controversy-over-including-women-soldier Although women are known for having partaken in conflict, it is safe to say that the majority is men. World War 3 is a game that is aimed to employ (semi)-realistic pictures of warfare, from what I have understood. Myself and very plausibly, a handful of players, love the game for the immersion that it offers. The choice of gender might possibly ruin one of the main strengths of the game; due to choices of the playerbase. Similarly to having pink guns and odd camo patterns, a majority of female players running around the map doesn't really sit well with me. - The way to portray women in-game matters absolutely. Strict uniform codes exist and not only for men. Here's an idea of a military female: Compare it to various video games which include female characters: , Even subtletly, in-game female characters look somewhat more fancy to enhance their gender traits: loose hair, figure-accentuating clothes, and so on. It would be actually refreshing to see a game like World War 3 include realistic portraits of women from a military point of view, in such a way that immersion is held the way it is intended for. Considering my biggest points aforementioned, boldly I dare say that this is the right way to empower female gender in a real manner. Far too often I see games claiming for empowering diverse people, only to include a bland stereotyped version. I hope my points shed some light on this matter, and gets people to think about it! Thanks for listening, Demo
  28. 1 point
    I do this more because the discussion around it is infuriating, it's always some tacticool know-it-all that wants to slide into a conversation and spout off bullshit they heard on youtube, or anecdotal evidence, even when they are factually incorrect. The "culture war" against the SJWs doesn't let you discard fact for ideology. Whether or not I get to play as a woman or not (as I would default to) is ultimately irrelevant to my methodology here, and I will play the game even if they are never added, but if the devs have a penchant for realism, then they should know the facts. Firstly, I want to get the hard facts out of the way. Nato has many participating states that have integrated female soldiers into their ranks in close combat roles. These nations are: Australia Canada Denmark Finland France Germany Israel New Zealand Norway Sweden Turkey United Kingdom United States Eastern Bloc forces: Russia China North Korea Honorable mentions: India South Africa Like it or not, these nations have allowed women to join and participate in combat roles of various description, all including infantry. This is a decent chunk of Nato forces and the would be Eastern Bloc. Regardless of any data or rebuttal you produce in the comments here, this stands true. That even though you may believe these women should not be in these roles, they are, and any woman of any of these nations can and do join, go through basic, and are put into infantry and other combat roles. This is a fact. Now for simple gameplay reasons. Variety and pure customization: This game as an in depth and fun customization system, down to how you dress up your soldier, and yes, you are essentially playing a little dress up game with your little operator, before you go into a match. Female models add to the variety, different voice actors, vastly different body types. It would allow for more customization choice Role Play: This isn't like an RPG role play, its more of a "I have an idea in mind for my character" role play. I had the other day a guy saying he really wanted a Japanese voice so that he could create a Japanese JSDF Nato peacekeeper. We all do this to an extent when we are thinking about customization, and what is actually on the battlefield when we play. The vehicles are a German Tank, a Russian Tank, the weapons are a mixture of common Nato and Eastern Bloc weapons. Even down the the vests and pants you select, are all associated with a certain army in mind. This naturally translates over to how you make your character look. I made mine look as if he was a member of the German KSK. Cosmetic Microtransactions: I play Planetside 2, I have spend to much fucking money on that game because I wanted to customize my Vanu girl. I am sure it would as tempting here. I do it for myself, and I am sure other people do too. They see something cool and they really want it for their character. If you are to do micro transactions, I would most likely be tempted to purchase some for a female character, but not so much a male character, as I see it more a means to an end, nothing to identify with at the end of the day. Player Identification: I'm a woman, I've seen other women play this game, I've seen trans women interested and playing it as well. While I dislike this methodology when applied to a political situation, this is a fucking game at the end of the day. Some would love to customize a character to which they are the gender, or identify with said gender. It would make them happy.
  29. 1 point
    Let's not get too personal. She's just suggesting she wants to see women in this game. Dev can implement it without changing hitboxs.
  30. 1 point
    it would be a nice addition to the game , would add more realism to what is already a awesome game
  31. 0 points
    Try to be a little more pompous and MAYBE we will be like: Oh, wow! Now we know what is going on! - and then will stop playing WW3. P.S. Today +1.5 hours playing WW3 and now I have 1501 hours in Live version.
  32. 0 points
    I will be tea-bagging every female that I kill in the game and then I will drop a grenade between her legs
  33. 0 points
    There's no reason they shouldn't be added into World War 3 (eventually, when Farm51 has development time) to give our female community members a way to better immerse themselves in the game. Whether or not females participate in military in the real world is irrelevant, given this is a videogame.
  34. -1 points
    For a period of time in 0.7, when Napalm was added, HeliDrone bombs were napalm'ish too. This is how it looked like. Sweet? Absolutely! So, to add juiciness to game, why won't we add napalm to HeliDrone bombs? It will not be imbalanced by any means.
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