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Popular Content

Showing content with the highest reputation since 06/19/2019 in all areas

  1. 12 points
    Hi there! We're happy to report that the Free Weekend patch is ready and should be available on the servers now. Remember that some patches, just like this one, require us to restart the servers, so it could take some time. It's a bit bigger than expected, but that's a good things - not only the new players will have something to check out! Update 0.6.5 Free Weekend Patch Notes [GAMEPLAY] New Vehicle - Commando 4x4, New Weapon - M417, New Grenade - Impact, New soldier camos - Winter, Winter Digital, Uraghan, Woodland, Camogrom LE, Olive, Disruptive Pattern, Flectarn, Shadow, ICU, Partizan Spectre, French uniform added, Packs with resources are now spawned in special places on maps, Decreased the penetration values across the board - values are now much closer to real life, Dropped weapons are now visible for 90 seconds, Tweaked the UAV timings, [IMPROVEMENTS] Added an option to enable and disable GPU Buffering - it should improve GPU performance up to 30% with the cost of tiny input lag, Default vehicles on Polyarny now have winter camo, More battlepoints for destroying vehicles with Airstrike, Interaction with other players is now based on collision with body, not only marker - you can request anything just by targeting collider of the player, New default settings for marker colors and other, Multiple HUD clarity improvements, Drones and Air Strikes balance improvement, "Fog Enabled" option replaced with "Volumetric Fog" changing between better quality and performance, Disable muzzle flash fire when silencer is on, Improved world-space icons visibility (shadow added under icons and texts), Improved loading screens, Free look camera in Heli Combat Drone will now keep body pitch rotation, Better vaulting over Destroy Packs, Removed marker of a vehicle while driving as a passenger, Separated headshot and killing headshot marker color, All ally soldiers icons are now visible throughout the level (same way as squad icons), Giftcodes system added, Bullets penetration tweaks, Better player suppressors, Better collisions of dropped weapons, Fixed not working lasers, Longer visibility of marked soldiers, Better player suppression sounds, Tweaks to vehicle movement speeds and overall handling, 4 configs are now visible per page in the menu, New West and East default configs, [BUGFIXES] Fixed a configuration bug that lead to some players being unable to connect to the game, Sounds bugfixes, Fixed problem with passing damage to vehicle - you should no longer be able to destroy vehicles by shooting damaged RCWS, Level streaming and soldier falling under map bugfixes, Fixed how long the minimap was available after calling in UAV, Fixes for muzzle positions, Fixed crash reporter not working, OTV crash fix, Updated item stats for airstrikes, Multiple vault fixes, Minor fixes for loading screen scaling, Fixed MCS reload issue, Fixed markers flickering when marked with instant and impulse UAVs at the same time, Fixed Berlin B2 not being capturable from within the Mobile Spawn Point, Fixed language selection on welcome wizard, Welcome wizard now waits for server confirmation before letting you proceed (fixes getting stuck in the wizard), Multiple crash fixes, including server crashes, Hundreds of small texture, collision and other fixes, [MISC] Changes to strike naming for more clarity (for example: Loitering Ammo is now called Suicide Drone).
  2. 9 points
    Hey there, this time it's just a tiny patch to celebrate 4th of July with our community! Update 0.6.7 Patch Notes [CONTENT] Added Military & Veteran Gamers patch, Added Military & Veteran Gamers weapon emblem, Added 4th of July M4 MWS skin, Added 4th of July MCS skin.
  3. 7 points
    No właśnie jaki jest sens? Wstawiasz recenzje innych użytkowników, a reprezentujesz dokładnie taki sam poziom w recenzji innej gry.
  4. 6 points
    This one is pretty straight forward! Squads will be randomly assigned the day of the event - The squad with the best total squad score at the end of four full games will each win $25 steam gift cards! Take the next week practicing being the best squad mate or leader that you can be - and see if it all pays off in the end! Link to TSA discord - https://discord.gg/j67fAmP Points will be tallied off the total combined squad score of all four games! Sign ups will be on the TSA discord as it is easiest to ping and communicate there Any questions can be answered easiest on the TSA server! Important note - This event will take place on the NA servers!
  5. 5 points
    This is so wrong. This isn't TDM. This is warzone, and your objective isn't to kill and not die, your objective is to take capture points. You cannot punish people for what others are doing right, or maybe even wrong. I have had games with a negative k/d with a kill difference of maybe -7, but I came top of the team with 20k+ points. We need to stop encouraging prioritizing killing over objective in this gamemode. It's already bad enough as it is when you have stubborn teammates who go for kills instead of objectives. Collective punishment is a no.
  6. 5 points
    I believe this could be solved with making the RPG a gadget. Right now, you have basically no reason to not put in in your secondary slot. If it was a gadget you would have to sacrifice ammo or meds for it. Right now, if you show up in a vehicle every single player pulls out a RPG, which is kind of hilarious. I always feel like I came to the wrong neighborhood. APS counters it a bit, though.
  7. 5 points
    Right now there isn't really much motivation for other allies to come up to your tank and repair it as it doesn't award any points, perhaps this can change?
  8. 5 points
    I was reading the "reviews" from bunch of noobs with 0.5-1 hour in game and they were saying that they already played 1 match. And I was; WTF, u need that hour or even more only to customize ur loadouts and adjust ur settings! U what, went straight to server and started playing?! And 10 mins ago I've read the review from 1 russian guy, where he was complaining that devs almost "send him to fight without asking him". And I was again: WTF, after choosing the side u definitely have been asked "do u want to join the game" or "nah, I know my way around". And in that moment I realized: these noobs definitely pressed "join" button and connected to servers with unoptimized settings, that are frequently all-ultra and then they were playing on relatively heavy new map when most of them do not have configs that can run all-ultra. And then they encounter freezes, lags, stuttering, sometimes crashes and then they leave the game and write their "reviews" where they say that games sucks, devs too... are bad guys and that they recommend not to waste ur time on this pile of sheet. I was checking tutorials on Steam hub. +100 unique visitors in last 2 days. Doesn't matter what tutorial, my with 400 total or the oldest with 8300 total views. With how much, 10 000 new players minimum who have tried to launch the game? It means almost nobody cares about customization and learning mechanics. Those idiots(yes, right that word) simply launch the game, instantly press the Join button and then they suffer. Noobs must suffer, yes. But after that they start s....tposting thinking that it's the game fault and not because they are ignorant noobs. Devs, as I've said earlier: Ppl need to be forced to do right things. Don't give them chances to miss customization menu, REMOVE fast Join button after choosing the Faction. And set plz default Video Settings to all-medium so the noobs with mediocre rigs wouldn't suffer. Ah! About huge mistake: devs thought that those who are gonna play WW3 on Free Weekend have brains. I think I'll double this theme on Steam hub. @Ragir, @Borreh, can the changes be done without new patch?
  9. 4 points
    Zapraszam wszystkich zainteresowanych w Piątek (19.07.2019) o 22:00 na PTE PARTY gdzie zagramy na serwerze 60 slotowym!!! Aby wziąć udział w zabawie i teście obciążeniowym musicie posiadać zainstalowanego klienta World War 3 PTE. Łogiń
  10. 4 points
    Agree ^ If you get caught with your pants down healing, it's your own fault and you have to adjust and panic to survive
  11. 4 points
    1. save server filters (within game session or constantly) 2. add server names to distinguish them 3. rename "server locked" in case of ending match to "match is about to end" to make the lock reason more understandable for new players (saw complaints about locked servers from newcomers who do not understand what is it) 4. server queues p.s. I know that it was suggested many times before. I`ve just suggested one more time to make sure that it will go to to-do list
  12. 4 points
    Hey Folks. With the arrival of this new suggestion system, I actually lost my work on what was going to be my Strikes that could enhance WW3 - Support Strikes post, and after finding out that this new suggestion system was going to increase the value of up votes. I've decided to change how I would go about posting my suggestion series I've been doing for awhile now, this way it will be easier for the community to vote on every individual suggestion I put out for People to read instead of just having a massive list to where they may only like a select few things. Two quick things Before I get to the meat & potatoes of this post- #1. Links to my older suggestion posts prior to the updated Suggestion System will be provided at the bottom of this post, I will be doing updated versions of them in time for my own peace of mind and of course to allow the community to vote on each individual aspect of them, and #2. I'd like to take a moment to give credit to @NeoOrNeon who I got talking with in my Strikes that could enhance WW3 - Scanner Drones before I was ready to start on working on this part of the Strikes that could enhance WW3 Series. Neo gave me the general concept for the strike you will read about down below, I just added the extra bells & whistles to it along with using my general suggestion structure. But that enough chatter for now, lets get this show going... Content of this post will be- Section 1 - New Strike Category - A brand new Strike Category I'm calling Support, or Support Strikes to be the most technical. Section 2 - Feature Alteration - A change to the current Resupply Containers in game. Section 3 - New Strike - A new Strike for the game I'm calling Supply Drop. ---- Section 1 - Support Strikes So, what exactly are Support Strikes and why do I think they should be added? Well, lets start with the former before we talk about the latter. Support Strikes (as I personally think they should be) are Strikes designed around the concept of supporting a Player's Squad or Team with either on map support, or off-map support, rather than being primarily designed around killing enemy players. Now this of course comes back to the question of; why should they be added? There are two primary reasons why I think they should, the main of which is that there are very few strikes designed entirely around the concept of providing support to a Squad or Team with non-combat focused support. Yes we have Scanning & Jammer Drones that currently provide these roles. But, I think more can be added to expand the pool of squad/team assistant based strikes in Warzone and whatever future game modes that may come. A secondary reason for this Support Strike category is also to serve as a miscellaneous category for any future Strikes that may not fit into any one category, this way the Developers do not need to create a lot of different categories for just 1 to 2 Strikes alone unless more Strikes of the same type are in planning in the future. This will also help keep the natural clutter of having a lot of different options relatively small. With that out of the way, it's time to move on to the Feature Alteration I'm suggesting on top of the brand new Supply Drop as the two are connected to each other. ---- Section 2 - Alteration to Resupply Containers Resupply Container at C2 of Berlin With the introduction of the Resupply Containers in the Warzone game mode, the frustration caused by Players that refused to aid members of their team by providing Medical, Ammo, or Equipment Bags was alleviated, and Players were given easier access to the resupply that they needed/desired. However, this has made supplies far too abundant, especially since it doesn't take very long for the Resupply Containers to restock even after all or one of the bags has been used up. RPG spam is arguably worse now than it was back before Resupply Containers were added. Gadgets such as C4, Claymores, & Anti-Tank Mines are being used much more frequently now, running out of ammunition during a prolonged battle have become far less concerning which has resulted in players being even more liberal with their limited ammunition, and in turn this has caused the value of working as a team to decrease a bit while also rewarding those same players that refused to aid their team. However, I suspect People would be upset if Resupply Containers were completely removed from the game. So, rather than propose their full removal from the game. I would like to propose a alternative to them that I think will improve the teamwork aspect of Warzone, reduce the regular over abundance of supplies (thus reducing RPM spam a little bit, discourage mag dumping with limited ammunition, and etc), and give players that actually actively go out of their way to aid their Squad or Team a little more reward for that effort. This alternative solution is my new Strike proposal - Supply Drop. ---- Section 3 - Supply Drop So, what is the Supply Drop and how does it work? The Supply Drop is the Resupply Container as we visually know it now and the way the Strike itself works is sort of like calling in a UGV or Transport Vehicle. A Helicopter Drone comes down from the sky and places the Supply Container down on the marked location. However, unlike the UGVs & Transport Vehicles. The Player pulls out a Transmitter along with a "ghost prop" of the Supply Container (Down below is an example of what I mean by "Ghost Prop" using the Quadropcopter, I forget the technical name for this.) Once the Player has their Transmitter and "Ghost Prop" Supply Container out, they need to find a flat area with no roofing above the prop to call it in. Once the Helicopter comes down to deliver the Supply Drop, the container will pop open to reveal the Medical, Ammunition, & Equipment bags inside of it, and from there players can begin resupplying as they desire. Overall nothing very complex and nothing we don't already see/do in this game already besides seeing the container open up, so ideally it wouldn't be a massive undertaking to implement it (though I could be wrong also.) Once the container is empty of all it's supplies, the container will break apart, and a new Supply Drop will need to be brought in for further resupplying in that area. AddOn to the suggestion from @NeoOrNeon: Have the Supply Drop mark it's location on the map so Players on the Strike User's team can find it easier. Now onto the proposed stats before wrapping this post up. Proposed in-game stats BP cost: 1000 Strike type: Resupply On Map or Off Map: On Container Health: 150 Cooldown: 5 minutes Limits: 3 per Team Destroyed on death: No Countered by: Reaper Drones (if the player is within the effect range), UCAS-D, and the Container can be destroyed with gunfire, explosives, & etc.. Equipment Bag Uses: 15 Ammunition Bag Uses: 15 Medical Bag Uses: 15 Overall I personally think this would be a good alternative to the Resupply Containers. But, that is just me personally. For now it's time to bring this post to an end, I did attempt to keep it short, but because this is the first part of what I'm calling the "Support Strikes Chapter", I had to cover Support Strikes briefly so People would know where I'd personally like to see the Supply Drop Strike be placed if it was added to the game, as well as what exactly I generally envision for Support Strikes going forward into this new chapter of the Strikes that could enhance WW3 Series. The next post should be a lot smaller since I covered the basics here and like all my prior suggestions posts here is your hint for what is coming up next in this chapter. Have a good one folks! ---- Strikes that could enhance WW3 Series Support Strikes Chapter (Coming soon...) ---- Outdated Suggestion Posts to be revisited at some point Guns that could enhance WW3 series 6 Guns that could enhance WW3 - Assault Rifles 6 Guns that could enhance WW3 - Precision Sniper Rifles 7 Guns that could enhance WW3 - Special Weapons 5 Guns that could enhance WW3 - Submachine Guns 8 Guns that could enhance WW3 - Battle Rifles 7 Guns that could enhance WW3 - Shotguns 6 Guns that could enhance WW3 - Machine Guns 6 Guns that could enhance WW3 - Pistols (Old) Strikes that could enhance WW3 series Strikes that could enhance WW3 - Heavy Weapons Strikes that could enhance WW3 - CUAS Drones Individual or Mini Series Suggestions post 3 Hand Grenades that could enhance WW3 5 Gadgets that could enhance WW3
  13. 4 points
    I am not a fan of this idea. That recoil is harder to compensate for is one of the trade offs of high magnification scopes. It is something to learn and master and it would seem weird to use the same weapon with different scopes and consequently different recoil.
  14. 4 points
    There's always the possibility of adjusting weight for select weapons/weapon classes based on feedback. We'll take a look at this thread in depth and see what occurs, keep in mind the current weights are still an early iteration. There's going to be an attachment balance pass soon-ish so we can slip in a couple of weight tweaks as well. The current idea is that attachments will be more differentiated in their weight impact, and some of them will be more crucial than others. We could, in theory, make barrel length the defining factor in a weapon, with short barrels heavily impacting medium-long range performance but being light enough to be viable as a lightweight/secondary option for a different gun. So you could take an AR as a secondary for a SR but it would have to be a heavily cut-down version. This is a tight situation we're in because we want to give the freedom of customization but such freedom is only as interesting as the dilemmas it faces you with. We'll try to work something out.
  15. 4 points
    I've started some time ago theme about how beautiful, wonderful, superior are machineguns. https://forum.worldwar3.com/index.php?/topic/8013-time-to-choose-machine-guns/ But I was laughed at. But now, noooooow, it's time for my comeback! Now it's time for me to laugh. Here and there i see whining about HeliDrone being OP and how the whole team can't even scratch him. And I was: I've just destroyed it with less than half of my machinegun's ammobelt? But they again: HeliDrone is so OP!!! And I thought: there must be something to it. I need to check this out. And I checked. So here is the story of Devious Devs and their Devious Plan. Plan How To Make Dem Noobs Suffer. I think in the dark-dark room there was the meeting where they were discussing the yet to be added HeliDrone. - So, they asked and we finally are ready to add the HeliDrone. But still, we have to find a way how to Make Dem Noobs Suffer. Any ideas? And then someone, mb it was even @Kony, said: - Imagine, that some guy found himself below the flying enemy HeliDrone. He is in safezone and thinks: Heh, I've gotcha. Soon, ye be dead, - He starts to shoot at HeliDrone with his AR. - Aaaand? - And we will make the armor plate on the bottom of the hull the thickest, so the full 100 7.62x54R rifle rounds ammobelt would deal only 50% of HP damage. - Great idea. And what else? - We will make announcement, that rotor can be dmged too. - But? - But it will be as tough as the bottom armor. And even more, front armor will withstand up to 200 MG rounds too! - Isn't it more like flying AFV now? -Oh, don't worry, there will be weak zones. When shooting the sides there would be from 50 to 100-110 bullets needed to destroy HeliDrone. And the smaller will be angle the less dmg will be dealt. Though there will be ultraweak zone. All it takes is 40 shots to destroy HeliDrone if the bullets will hit here. From any angle. 40 bullets. But! We will say that the RPG is the best way to deal with Heli Drone, so almost noone would know that the MGs are the best choice weapon to oppose HeliDrone and only best players, who run with machineguns, would deserve this knowledge. - And what about Assault Rifles? - Who cares about Assault Rifle peasants? We will simply make 5.56 two times weaker. Devs when adding HeliDrone. Now who is laughing last? Now u understand that it's time to choose machineguns? P.S. Tail is a weak zone too.
  16. 4 points
    I understand the concerns regarding the balance but I am strictly against restrictions on the weapon choices as the free choice of my loadout is one of the key aspects of WW3. Besides, I don't think that either of the pairings you stated is op. Maybe you can explain how you get to this conclusion?
  17. 4 points
    Here we go, thanks to the free weekend, we've found some fixes that should in theory improve performance. Let's test those! PTE 0.6.11 Patch Notes [IMPROVEMENTS] Allowed async net loading, should reduce stuttering caused by server performance, Streaming improvements to reduce streaming issues (mainly Smolensk), Adjustments of neutral packs positioning on Warzone maps, Improved skins for Defender chest, Improved textures for M417 additional sights, [BUGFIXES] Vaultfixes on Polarnyj, Minor bullet penetration fixes, Destroy Packs fixes on Warsaw, Berlin and Polarnyj, Leader star wasn't disappearing after Barracuda scan.
  18. 4 points
    There are some good arguments and it's good to see so many different opinions on the matter. It's also obvious that you can't satisfy everyone. Stamina mechanics would maybe add a little more tactics, but that is not necessary as a bunch of you pointed out that you like the current flow of movement like in old CoDs and i can agree with that. But i still think that movement should be slowed down with stamina mechanics or without it just in general. Because running with light gear is just way to fast in my opinion it is almost like playing Quake or UT. Light class should move at a speed of current medium, medium maybe a little bit faster then current heavy, and heavy just a little bit slower then it is now. And those animations, i hate it when people are crouched or leaning, they look ridiculous and their rifle points somewhere in the sky even though they are shooting at me.
  19. 4 points
    The good news is that reviews during free weekend don't count towards the review score! I had a blast playing this weekend as well. Lots of new names and faces. It was a little annoying reading all the hate the game was getting, but I think that was mostly because it felt like exhausted conversation. I can only remind people that the game is in pre-alpha so many times before my immediate response becomes "Okay - Uninstall the game then"
  20. 4 points
    Hey Folks. Has been a bit since I did my last "Strikes that could enhance WW3" and sadly I had lost my last post which was nearly completed. But, the show must go on and I took it as a sign to do things a bit differently than I had originally planned for the post. Not too extremely different, but different enough. Anyways! This time we're talking about CUAS Drones, those adorable little Drones that fly around in the sky, and then blow up when they get excessively excited being close to you. While these Drones can be used for Scouting out targets, they're mostly used as guided bombs to take out either pesky Infantry, Sneaky Snipers, Ground Vehicles, UGVs, or the Helicopter Drone. In the end though these CUAS Drones only follow two rules - Scouting targets and Expendable Guided Bombs. So, how can we increase the amount of CUAS Drone options without going so uncharacteristically like them that they should really be put in their own category? Well, before we answer that, we must start with what we currently have on offer. Current CUAS Drones we have in-Game Quadrocopter aka DragonFly Real life Stats Still Seeking In-Game Stats BP cost: 1200 HP: 100 Max Operational Range: 200 Meters Max Altitude: 150 Meters Suicide Drone aka Warmate Real life Stats Weight: 4 KG or 8.8 LB Max airspeed: 80 KMH or 49.7 MPH Max altitude: 500 Meters or 1640 Feet Range: 40 kilometers or 24.8 Miles Endurance: 50 Minutes Length: 1.1 Meters or 3.6 feet Wingspan: 1.4 Meters or 4.5 feet Info: https://en.wikipedia.org/wiki/WB_Electronics_Warmate In-Game Stats BP cost: 1500 HP: 100 Max Operational Range: 600 Meters Max Altitude: 150 Meters With all this out of the way, we can begin the actual fun of looking at the Drones that I have up for suggestion! (Aka the real meat & potatoes of this post) CUAS Drones that could enhance WW3 #1. Switchblade - The Switchblade was intentionally designed to be an expendable UAV packing a 40mm punch with a low risk of collateral damage. It's effective against enemy personnel, Light Vehicles, & UAVs while being able to be fired from either a ground, maritime, or aerial platform. Currently it's creators, AeroVironment, are working to build an automated version of the Switchblade so it no longer requires a operator to control it. In the year 2015, A MV-22 Osprey served as a successful launch platform for a Switchblade that wasn't equipped with a warhead. This successful test meant that future MV-22 Ospreys could be equipped with Switchblades to serve as a remotely controlled, weaponized surveillance tool. Real life Stats Origin: United States Weight: 2.4 KG or 5.5 LB Max airspeed: 55 - 85 KMH or 34.1 - 52.8 MPH Max altitude: 152 Meters or 500 Feet Range: 10 kilometers or 6.2 Miles Endurance: 10 Minutes Info 1: https://en.wikipedia.org/wiki/AeroVironment_Switchblade Info 2: https://www.avinc.com/uas/view/switchblade Proposed In-Game Stats BP cost: 1600 HP: 100 Cooldown: 4 minutes Max Operational Range: 350 Meters Max Altitude: 150 Meters Automated Detection range: 60 Meters Able to be countered by: Reaper Drones, UCAS-D Drones, Other Switchblade Drones (if added), and regular small arms fire. - If added to the game, I think it would cool if the Developers advanced the design of the Switchblade a bit to operate as a Automated Ground-to-Air CUAS Drone. Able to fire on it's own when a Mini Drone, CUAS, or Helicopter Drone enters it's automatic detection air space. Against the Mini Drone & CUAS Drones, one Switchblade should be more than enough to destroy them instantly. Against a Helicopter Drone however, it should take roughly 4-6 Switchblades to destroy it from full health. This would make the Switchblade the ideal Hard Counter against some of those pesky aerial based strikes that have been getting under the skin of players. By making the Drone like this, it will also stand apart from the other CUAS Drones without being overly uncharacteristically like them as well. As for how the Drone is exactly deployed, I think just having the player deploy what looks like a Mortar tube with a green electronic box with a signal antenna on top of it would be neat personally. This way enemy players can destroy the Drone before it has even been launched. But, what if the Player wanted something cheaper than the Quadrocopter and was willing to pack a lighter punch for it?... #2. Drone-40 - A brand new Drone out of Australia that was revealed just this year, the Drone-40 is able to be fired out of a standard M320 grenade launcher, and upon reaching a certain flight distance will automatically deploy it's 4 small Rotor Wings where the Drone can then begin to be piloted by a operator. Once it's operator takes over flying the Drone-40, they can then guide the Drone over their intended target and then release the 40mm payload down on them. The company that made this has also apparently been able to make it where the Drone-40 can operate in a Swarm Attack pattern as well as be fired out of a 12-Gauge Shotgun and 81mm Mortar. Even after the Drone has deployed it's warhead, the Drone can still fly around to scan the battlefield for other targets of interest or perform Battle Damage Assessment. Real life Stats Origin: Australia Info: https://www.funker530.com/attack-drone-40mm-grenade-launcher/ Proposed In-Game Stats BP cost: 800 HP: 50 Cooldown: 2 minutes Max Operational Range: 150 Meters Max Altitude: 150 Meters Warhead options: High Explosive, Fragmentation, and Armor Piercing Able to be countered by: Reaper Drones, UCAS-D Drones, Switchblade (if added), Phantom Jammer, and regular small arms fire. - If added to the game, the Drone-40 could act as a Bomber CUAS Drone over the regular suicide style Drone, all be it with a far greater reduced splash damage range when compared to the Quadrocopter & Suicide Drone. However, once the Drone drops it's warhead, it should still be able to be piloted around to spot targets for allied forces, ultimately making it bridge the gap between the Mini Drone Gadget & Quadrocopter. As for how it should be deployed, I would actually say go as far as the real life counter part. Have the player pull out a Grenade Launcher, fire it up into the air, and then once the Drone is deployed then begin piloting it like they would a Mini Drone or Quadrocopter. But, what if a player wanted something that was a cross between the Switchblade & Suicide Drone? Something adaptable, something challenging to counter, and was willing to pay out a considerable amount of BP for it?.. #3. Harop - The IAI Harop is an Israeli Loitering Ammo Drone that just last year was credited for destroying a SA-22 Pantsir in Syria. Able to operate fully autonomously or by operator control, the Harop is a stealthy Loitering Drone that is able to bypass most defense systems that other Aircraft cannot. Where other Loitering Munition Drones are on a one-way trip to the enemy, the Harop can actually return safely to it's operating forces should they desire so. Real life Stats Origin: Israel Info: https://en.wikipedia.org/wiki/IAI_Harop Proposed In-Game Stats BP cost: 2500 HP: 200 Cooldown: 6 minutes Max Operational Range: Unlimited Duration: 2 minutes Max Altitude: 150 Meters Able to be countered by: Reaper Drone, UCAS-D Drone, RCIED, and regular small arms fire. Automated function: Yes Automatic flight altitude: 100 Meters Automated Detection range: 70 Meters Automated Priority Targets: Helicopter Drone, MBTs, AFVs, IFVs, MRAP, Armored 4x4, UGVs, and Light Vehicles - If added to the game, the Harop should serve as a Hybrid CUAS/Scanning Drone. When a Player calls the Harop onto the map, the Harop should fly in from their Deployment Zone, and from there the Drone will do one of two things. It will either begin to circle the map randomly spotting Infantry units on the ground closest to it's path (sort of like the Barracuda only it's acting like a Radar scanning in a circular motion) or it will lock onto a priority target to crash into it for a large sum of damage. However, the Harop's automated system can be override by the Strike user who just needs to hit the Strike's keybinding again to manually control it for 2 minutes to either spot targets on the ground, or pilot the Drone into a suicide dive against a desired target area. Against the Helicopter Drone, MBTs, & AFVs, it should take 3 Harops to destroy them. Against the MRAP & Armored 4x4 it should take only 2 Harops to destroy them. Against (current) UGVs & Light Vehicles it should take only 1 Harop to destroy them. When prioritizing targets, the Harop should check for the following 3 things when determining a target. High Priority Target (Helicopter Drones & MBTs are the Highest. UGVs & Light Vehicles are the lowest) Target has the most kills Target has been alive the longest Overall while this makes the Harop Drone a very expensive CUAS Drone to field, it's high cost comes with high performance & adaptability that a player may be seeking. But, this brings this post to a end. I have one more Loitering Drone at this moment I think could be a good fit for the game, I'm just not sure at the moment how it can be made different from the current CUAS Drones & Suggested Drones enough to justify it being on the main list. Plus I'm trying to see if there are any more interesting Loitering Drones similar to our current CUAS Drones out in the world. No Honorable mentions this go around, not from a lack of cool drones, but rather lack of Drones that really do things different that can be translated over to a video game. As with all my suggestion posts like this one, here is your hint for the next suggestion post where I will be covering Scanner Drones, Links to my older suggestion posts will of course be provided at the bottom of the page. Have a good one folks! PS: Like always; I just make the suggestions, what the Devs do with them is entirely up to them. Links to my other Individual Suggestion Posts & Suggestion Series posts Guns that could enhance WW3 series 6 Guns that could enhance WW3 - Assault Rifles 6 Guns that could enhance WW3 - Precision Sniper Rifles 7 Guns that could enhance WW3 - Special Weapons 5 Guns that could enhance WW3 - Submachine Guns 8 Guns that could enhance WW3 - Battle Rifles 7 Guns that could enhance WW3 - Shotguns 6 Guns that could enhance WW3 - Machine Guns 6 Guns that could enhance WW3 - Pistols Strikes that could enhance WW3 series Strikes that could enhance WW3 - Heavy Weapons Strikes that could enhance WW3 - Scanner Drones Individual or Mini Series Suggestions post 3 Hand Grenades that could enhance WW3 5 Gadgets that could enhance WW3
  21. 4 points
    I understand your argument because i am a soldier. I get 100 out of 100 possible points on our regular running tests, but one thing is jogging long distances and completely other sprinting short distances with 25-40kg of gear on you on heavy terrain under stress and then come to a complete stop while hitting a target on distances of 100m and more like in this game. And i agree that when you are well trained you can pull that off few times, but not as consistently as in the game, especially not if you are sprinting 300m, that is just crazy. So we come to conclusion that this is a game after all. And for the sake of gameplay it would maybe be a good idea to give stamina mechanic some thought.
  22. 4 points
    I've said this before and I'll say it again: Trained. Soldiers. Don't. Fatigue. After. Running. 300. Meters. I know less fit people who go for a 12km jog in the morning, so it seems unfair to make trained soldiers feel like some fat slob who sits on a couch eating nacho's all day.
  23. 4 points
    RPG got nerfed: now you can carry only 1 HEAT, then you have to resupply it, reload and shoot - it takes ~5-6 seconds per 1 shot now. HEAT deals 33 damage to Leo from the front and 60-70 from the rear. So you have ~20 seconds to get destroyed by 3 HEATs also blame your team that they do not cover you. When I see that someone is shooting with RPG our tanks, I go for him first.
  24. 3 points
    There were was a lot of cheaters at Last night. One of them even admitted it in the chat.
  25. 3 points
    Heli dron będzie znerfiony, już wielokrotnie o tym mówiliśmy w wielu miejscach. HP zostanie zmniejszone, będzie miał mniej amunicji, a ponowne przyzwanie będzie możliwe po X minutach od zniszczenia, nie od przyzwania, jak to wcześniej było. Nie panikujcie, przecież wiemy co się dzieje
  26. 3 points
    The main thing to remember is that we also want to have more players on each machine, so if/when it becomes possible, it will happen for sure, for now we don't know. We could increase the number of players at the cost of server tickrate and accuracy even now.
  27. 3 points
    Hello, I find a bug if you want to wear a helmet and a gas mask. 1.Select gaz mask. 2.Select British Beret. 3. Clear Facewear. 4.Select helmet ( It happens that the mask disappears and that it is after having selected a helmet ) I hope it will work for you too. I wanted to share my discovery.
  28. 3 points
  29. 3 points
    BPoints for doing so would also be a no brainer and it would push people to do it more often than not; right now they don't have any reason to. They don't get points like killing an enemy or capping an objective.
  30. 3 points
    Before it gets even presented to the team, it'll be checked by the mdoeration team so it makes sense to even present. A lot of suggestions like 'add weapon X' or 'add this uniform' are most likely going to be ignored if they don't get a LOT of upvotes, while some suggestions can go through even with small amount if they're easy to implement and don't break anything. Suggestion getting through is also not sure to be added, this only means that the most popular ones will get presented to the team and then we decide if they makes sense. For example, suggestion #23 (Vehicle kill assist/counts as kill) is something easy to add, doesn't influence any other game system apart from a tiny increase in Battlepoint gain and is generally something that should be there anyway. It doesn't have to have a massive vote count to be moved higher. Suggestions that are focused on adding more weapons or strikes are basically all the same from the point of view of the design team. We have a weapon lineup there, we're adding weapons that fill roles that are missing from the game and that will facilitate more playstyles and customization. We also take into account which attachments will work with new weapons and how many new ones we have to do, technical limitations like special reloads, RPM limit due to server tick rate, additional features needed to implement them and how they will affect balance. If a suggestion lines up with all of them then i could be taken into account, but only then. So to summarize: this system is basically to show us what are the most requested features and will help us decide what to plan for and will show us the community mindset in a bit more concise way, without us having to rely on what we feel like the community wants and the number of posts on the forums and discussions on Discord.
  31. 3 points
    I'm not sure I should post that... Big ty @Erzkrieger for taking the time and patience to do this with me!
  32. 3 points
    I just had to do it. Carry on folks!
  33. 3 points
    Well, devs know about it already as I've made few themes about it. But it's not bad to remind them one more time.
  34. 3 points
    well, I agree that WCMD is more useful in most cases, although JDAM has its place too. I did 8 kills with it on the A2 Warsaw street - killed all of them along the whole street. That is the point that you have a choise what to use and all depends on the situation.
  35. 3 points
    I've impressed with Dual Scope new ability and have one suggestion then. G36 native dual optic, available only for G36. Lower 3.5x scope for main and upper 1x collimator for secondary. Also, it will increase gunplay diversity.
  36. 3 points
    Great arguments; WHAT would you like to see changed about the HUD? WHERE do you think things could be improved? Be patient, optimization is key. you know, you sound pretty demanding with all these 'suggestions', a little undermining, just saying. But truth is, the game won't be tailored to your ideal vision of the game. What you should do instead of listing your wishes, is start a conversation, start a discussion with other people, the devs are reading them even when not reacting, and will keep stuff in mind and discuss them in meetings. The game is still in early access and F51 is aware of a lot of the complaints and wishes of their fans, they do listen to us, don't you worry.
  37. 3 points
    Guys, just test the wrench and it's recharging time and all ideas about abusing points for repairing will quickly vanish.
  38. 3 points
    it will be nice any indicator at spawn screen of tank limits. I have Tank crew and now i must spawn with him to see that tank limit is full.
  39. 3 points
  40. 3 points
    Mam drobna sugestie- odradzam się na punkcie lub przy dowódcy z grupy a tu przede mną jeden lub więcej przeciwników strzela do mnie i natychmiastowo umieram, i tu jest moja sugestia żeby dodać takie okienko z perspektywą punku lub swojego dowódcy żeby wiedzieć czy jest bezpiecznie(tutaj mamy przykład z battlefield 4 )
  41. 3 points
    From what I've seen when testing in PTE 2 months ago - 3 fixed speeds for 3 weight limits. So extra-light and heavy-light soldiers have the same speed. Oh, and 1 more thing. There is a bug with kit weight, so sometimes heavy kit is running with the speed of medium kit.
  42. 3 points
    I like the fast playstyle as it gives me chances to outmanoeuvre the enemy but I see the point why people want to make it slower. I don't know the exact mechanic behind the weight limit. Is it set to a certain speed for each weight type or is there a "faster" light (going light armor + only pistol) and a slower light (light armor + smg)? If they decide to slow down the movement then I would love some fluid transition between those weight limit. So if you still want to go sonic fast you can but only with the milli and pistol for example (this loadout has it own drawbacks). Don't entirely remove the playstyle. A stamina system would not fit the game imo. It is just annoying and too much milsim. I played squad, arma etc and it fits the game as they take a hardcore approach on most of their stuff. Giving stamina would make one part of the game feel out of place as you have tanks fully operational by one guy and healt regen by just sticking a needle into your arm for 1 sec etc. and then more "realistic" infantry gunplay. Just feels off imo.
  43. 3 points
    Here u r, CoDboy! Kill the infiltrator! It's simple. If u have infinite sprint - u hold Shift button forever. If there is stamina bar u have to think. Think would u be able to run to the CP that is being captured BEFORE it will be captured by enemies. Think, would u be able to cross this open space while sprinting or u'll find urself somewhere in the middle of it with decreased maneuverability. With stamina ppl tend to run from cover to cover, stop before entering the open spaces, check surroundings and only after that sprinting. Dunno what's wrong with that style of gameplay. If only BF3 wasn't ur first multiplayer FPS .
  44. 3 points
    I ask for the devs to extend the free-weekend and to unlock the base maps. Much better performance and smoother gameplay, most of the negative reviews on steam are due to bad performance on Polyarny. This should have been done with Warsaw or Berlin.
  45. 3 points
    U want to run with MG5, IIIA helmet and steel vest? Believe me, there is nothing complex to be done. First(and obvious) u need to equip heaviest armor and helmet. Then as ur primary and secondary weapons u choose pistols. After that u connect to a server and there u find guy with MG5. Kill him. Pick up the machinegun. Profit. See? Nothing complex. If u want u can find some other guy with RPG and trade ur second pistol for RPG. Now u have IIIA helmet, steel vest, MG5 and RPG. What r u waiting for, John?
  46. 3 points
    Hello everyone! Here we go with a little update for free weekend. 0.6.6 Hotfix Patch Notes [BUGFIX] Fixed bug with not working 7th and 8th config for some players, [IMPROVEMENT] Little adjustment in quick join, which should allow you to find server faster.
  47. 3 points
    I love the improvments to the game with this update, but one thing is bothering me. I'm not sure about the medic, ammo and equipment bags at each capture point. Yes it is convenient, but it diminishes squad reliance on performing specific roles to support each other. It may cause some to see no benefit to following their squad and just lone-wolf. We saw this in BF4, where they made the Engineer class too powerful and could have a loadout that could deal with any situation. Not long after release every player was rolling Eng, not following the squad, and just using their team mates as roving spawn points.
  48. 3 points
    no player went 70 and 11 in a single game because you let him. That is a problem Many times I noticed that players just ignore the heli, not even trying to get it down. Thats why I made a video how to destroy heli
  49. 3 points
    Raczej destrukcja nie byłaby mile widziana przy tej ilości pojazdów i materiałów wybuchowych. Poprawiona penetracja przez niektóre typy ścian + najwyżej destrukcja (tak jak obecnie betonowych "płotów") poszerzona o inne nieznaczące pierdoły typu drzewa czy jakieś sterty beczek ma jeszcze sens ale pełna destrukcja jak w BF - nie pasuje. Stary, tak po orbicie to nawet Gagarin nie poleciał. Bez nominacji dostaniesz nagrodę forumowej głupoty 2019 roku.
  50. 3 points
    Czołem żołnierze! Miło jest nam poinformować, że dotychczasowa grupa zapaleńców działająca pod hasłem "Game is Dead" od dnia dzisiejszego oficjalnie zaczyna swoją działalność pod nazwą Team GiD. Jako klan niejednokrotnie pokazywaliśmy, że nie można tracić nadziei w rozwój naszej rodzimej produkcji a obecny stan WW3 pokazuje, że jako klan "zdaliśmy egzamin". W naszych szeregach odnajdziesz wiele osób ściśle związanych z WW3 są to m.in. osoby: szukające błędów, przekazujące ogromny feedback, organizujące eventy społecznościowe, streamerzy. Czy mogę do was dołączyć? Jeżeli jesteś zainteresowany dołączeniem do naszej ekipy, bądź zwyczajnie chcesz zagrać w fajnym i wyluzowanym Towarzystwie to serdecznie zapraszamy na naszego discorda (link poniżej). Osoby zarządzające klanem: @DareQQ(discord ID: DareQQ [GiD]#4041) @Lugresky (discord ID: Lugresky [GiD]#1084) @Mike4r (discord ID: Mike4r [GiD]#9659) Pozdrawiamy - Team GiD https://steamcommunity.com/groups/Team_GiD/ https://discord.gg/UwBy2e6 FP: https://www.facebook.com/TeamGiDpl/ Grupa: https://www.facebook.com/groups/MiejsceKazdegoGracza/
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