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Showing content with the highest reputation on 10/27/2018 in all areas

  1. 7 points
    Well, you must be one of the very few people who hasn't been able to find a match. I live in South Africa and connect to EU and I've been able to play properly for the past four days. Sooooo... Change your region when booting up the game and you should find something. Plus, the game is far from a failure, It had a shaky start but its the furthest thing from the truth, that it's a failure. Sure launch was terrible but 90% of MP games have a dreadful launch anyway. Look at BF4, the game was broken for a year and only got fixed once Hardline was released because Dice/EA had no idea how to fix the netcode. Shit happens bro.
  2. 6 points
    ( if the Developers have this already in mind and will be adding it real soon then please disregard this thread.) ------ Be it super slow revive, or defibbed with low HP or however, this game is in need of Medics or a way to revive squadmates. This will help for Squads To work together* with a medic around. Besides, pretty sure the BR mode will have something for this right? Because right now it kinda feels like a mindless run and gun combat like other, ahem... " certain " shooters. I implore the Devs to add it in the game. --- I would recommend that obviously, set some rules for these reviving medics. To not make Medics too OP, (like in BF3) I myself put some down here if the player has, let's say the 'Defibrillator " gadget attached: • You can revive if you are not getting suppressed • Revive back to 30 or 50% - It's up to the revived player to heal up via different ways • * I would recommend that you could only revive squadmates - this will help players to work and stick together as a Squad ... as it should. • Let's not make it too arcadey - you can only be revived once for every re-spawn. --- Just my two pesos... What say you?
  3. 4 points
    I've just found solution to a bug when sometimes you're permanently not allowed to spawn on squad leader. It's really simple - quit current squad and then rejoin it. That's it. Done. Spawning works just fine now
  4. 4 points
  5. 4 points
    You know you bought a game in Alpha stage right? Comparing your performance with BF3 or BF4? WTF, those are AAA games, finished and polished. This is a testing phase, and you knew it. Steams makes sure that you know that. The game is being worked on, remember Early access, shit happens and I get your frustration, but this is how things work. Right now it's a mess, like most Alpha games. Remember, you are not trying to play a finished product my dude.
  6. 4 points
    Simply put, the red dot just while idleing (not changing light or point of aim at all) pulses or flashes too much for me to not opt for the holographic sights instead wherever possible. I'd like to see it more in line with the holo sight. A little bit of pulsing is fine, but not the level it's currently at.
  7. 4 points
    Hello and welcome to our forum @Ionhart I read your contribution and it touches me very much. We, the developers and the members of the community team are also video game players. We can absolutely understand your disappointment. Nothing is more frustrating than supporting one thing and then feeling left alone when problems arise. You're not alone, you can believe me when I say that nothing is more important to the team than bringing all the players into the game. We want to see you on our battlefields. In many internal tests before the release we were sure that we could distribute the server load well. Unfortunately we were wrong and now some things went wrong. We are now working on adapting our game, so that all supporters, i.e. all players, can play the game. Only this way we can work with your feedback on new content and improvements in the future. Our focus is on improving the connections to the master server. All problems to get players into the game are based on the issues with the master server. Once these issues have been resolved, we will publish a roadmap and look for further improvements and new content based on your feedback. We thank you for your patience so far and hope for your continued support. However, we can understand how you feel. We apologize for the inconvenience.
  8. 4 points
    Są niesamowicie ważne, gdy chodzi o early access. Na przykładzie bardzo podobnego, małego dewelopera tworzącego ambitnego FPSa (tak jak The Farm 51) postaram się to jasno i krótko wyłożyć, by dało się wyciągnąć wnioski co do kontaktu na linii twórca-użytkownik... Kilka miesięcy temu Battlestate Games - panowie od Escape From Tarkov - wiele straciło na braku kontaktu ze społecznością. Społecznością skupioną wokół EFT, które jest również w becie i również jako early access. Dla jasności - wersja "Edge of Darkness Limited Edition" kosztuje ponad pięć stów. Nadmienię też, że Battestate Games (w skrócie BSG) to Rosjanie i ten fakt już sam w sobie wyjaśnia wiele kwestii, o których za moment wspomnę, ale myślę, że nie muszę rozgrzebywać tego, jakie jest podejście Rosjan do wielu rzeczy. Te fakty są wszystkim dobrze znane. No więc tak: mieli swoje forum, ale było ono okrutnie cenzurowane, a użytkownicy byli uciszani za niewygodną prawdę. Tysiące ludzi z całego świata widziało, w jakim stanie jest gra. BSG wpychało w EFT ogromne ilości przedmiotów, broni i w ogóle sprzętu. ale nie brało się za samo "jądro" rozgrywki. Straszne problemy z synchronizacją, tragiczny tickrate, kolosalne lagi, generalnie bug na bugu w najgorszym wydaniu. Ludzie to widzieli i mówili o tym. Ale krótko to trwało, bo posty były usuwane. To nie tylko brak kontaktu ze społecznością, a wręcz gnojenie społeczności za to, że kupiła ich produkt. Tak się nie robi. No, ale jedziemy dalej... Reddit miał kanał o tematyce EFT, gdzie cała owa prawda o podejściu BSG była głoszona bez przeszkód, ale BSG stwierdziło, że nie przygląda się społeczności zgromadzonej na Redditcie, ponieważ ta społeczność kłamie. To był moment, gdzie udało się ludziom złamać EFT i powstały liczne cheaty. BSG nie pozwalało w żaden sposób zgłaszać oszustów, a ludzie, którzy ich zgłaszali wylatywali. Z forum? Nie tylko. BANOWANO ICH W GRZE. Dlaczego nie pozwalali zgłaszać oszustów? Ponieważ BSG twierdziło (i po dziś dzień twierdzi), że "ich anticheat jest flawless". Ta... Nie mieli kontroli nad Redditem, na którego się wypięli, więc cała prawda wylazła w doskonałym miejscu. Najróżniejszych tego typu kwiatków było wiele, w związku z czym pod względem reputacji BSG straciło - delikatnie mówiąc - dużo. Na tyle dużo, że gracze masowo przestali w ogóle grać w EFT. Nikt nie chciał zgłaszać bugów, sprzedaż spadła, ilość aktywnych graczy miała się bardzo źle, zaczął się nawet całkiem pokaźny bojkot. To sprawiło, że BSG przyznało się do porażki. Przepraszali. Od tego momentu zaczął się faktyczny kontakt ze społecznością. Battlestate Games podchodziło inaczej do wpisów na forum, wielu ludzi odzyskało dostęp. Zaś Reddit, który był przez nich tak wulgarnie komentowany stał się ich kolejnym źródłem głosu społeczności, gdzie nawet samo BSG (a szczególnie sam szef całego projektu - Nikita Buyanov) zaczęło się wypowiadać i rozmawiać. Społeczność chciała więcej: chciała czegoś w rodzaju devbloga. Doskonałym przykładem devbloga jest Facepunch Studios, którzy na swojej stronie zamieszczają regularnie raporty z postępu prac nad grą Rust. Battlestate Games ograniczyło się do obszernych raportów z rodzaju changelog, gdzie opisywali dokładnie wszystko to, co ma wejść wraz z kolejnym patchem. Mniejszym lub większym - nieważne. Opisują wszystko, co się pojawi. Dodają nawet screeny z produkcji. Później przyszedł czas na kolejny policzek - przepraszali oficjalnie za swój anticheat. Przyznali, że wcale nie jest tak idealny, jak utrzymywali. Rewolucyjne podejście: choć oficjalnie nie można zgłaszać cheaterów, BSG poprosiło administratora kanału EFT na Redditcie o stworzenie wątku, w którym gracze będą wreszcie mogli zgłaszać cheaterów. Od tamtego czasu pojawiają się również dłuuugie listy zbanowanych graczy i przyznam, że są one prawdziwe, bo czytając te listy natrafiałem na nicki, które wielokrotnie w grze podejrzewałem o oszukiwanie. Wyrżnięcie całego raidu w ciągu niecałych pięciu sekund za pomocą pistoletu z odległości kilometra? Proste, że cheater. Wyleciał też streamer-content creator, który był zakontraktowany w BSG jako PRowiec, a który narobił kontrowersji. Klean. I tutaj mega skrócona historia upadku na kolana i powstania na nowo się kończy. Wszystkiemu winny jest właśnie brak kontaktu ze społecznością i podejście typu "jestem bogiem, uświadom to sobie sobie", co okazało się być efektem kuli śniegowej. - - - The Farm 51 od samego początku reprezentuje zupełnie odmienne podejście. Wyraźnie szanują swoją społeczność, mają z tą społecznością kontakt i widać przede wszystkim, że ekipa z TF51 to nie tylko twórcy - to także gracze. Twórcy i gracze z pasją. Na tę chwilę można im całkowicie wybaczyć "lack of communication" jeśli chodzi o informowanie odnośnie patchnotes czy changelog. Panowie mają małe studio i siedzi im wiele na głowie, bo wciąż jeszcze ciągnie się delikatny zapaszek porażki, jaką był start oficjalnej bety. Ale zapaszek, jak to zapaszek jest ulotny. Wszystko zmierza ku dobremu i oby z górki. Co do informacji dla graczy... Ponieważ gra jest w wersji beta, w early accessie i jest już sprzedawana - przydałyby się informacje. Nawet te proste i podstawowe rozpiski: co, jak, ewentualnie kiedy. Ale pozwólmy chłopakom z TF51 najpierw zarobić, by nasze środki pozwoliły im dalej pracować nad WW3.
  9. 3 points
    I do this more because the discussion around it is infuriating, it's always some tacticool know-it-all that wants to slide into a conversation and spout off bullshit they heard on youtube, or anecdotal evidence, even when they are factually incorrect. The "culture war" against the SJWs doesn't let you discard fact for ideology. Whether or not I get to play as a woman or not (as I would default to) is ultimately irrelevant to my methodology here, and I will play the game even if they are never added, but if the devs have a penchant for realism, then they should know the facts. Firstly, I want to get the hard facts out of the way. Nato has many participating states that have integrated female soldiers into their ranks in close combat roles. These nations are: Australia Canada Denmark Finland France Germany Israel New Zealand Norway Sweden Turkey United Kingdom United States Eastern Bloc forces: Russia China North Korea Honorable mentions: India South Africa Like it or not, these nations have allowed women to join and participate in combat roles of various description, all including infantry. This is a decent chunk of Nato forces and the would be Eastern Bloc. Regardless of any data or rebuttal you produce in the comments here, this stands true. That even though you may believe these women should not be in these roles, they are, and any woman of any of these nations can and do join, go through basic, and are put into infantry and other combat roles. This is a fact. Now for simple gameplay reasons. Variety and pure customization: This game as an in depth and fun customization system, down to how you dress up your soldier, and yes, you are essentially playing a little dress up game with your little operator, before you go into a match. Female models add to the variety, different voice actors, vastly different body types. It would allow for more customization choice Role Play: This isn't like an RPG role play, its more of a "I have an idea in mind for my character" role play. I had the other day a guy saying he really wanted a Japanese voice so that he could create a Japanese JSDF Nato peacekeeper. We all do this to an extent when we are thinking about customization, and what is actually on the battlefield when we play. The vehicles are a German Tank, a Russian Tank, the weapons are a mixture of common Nato and Eastern Bloc weapons. Even down the the vests and pants you select, are all associated with a certain army in mind. This naturally translates over to how you make your character look. I made mine look as if he was a member of the German KSK. Cosmetic Microtransactions: I play Planetside 2, I have spend to much fucking money on that game because I wanted to customize my Vanu girl. I am sure it would as tempting here. I do it for myself, and I am sure other people do too. They see something cool and they really want it for their character. If you are to do micro transactions, I would most likely be tempted to purchase some for a female character, but not so much a male character, as I see it more a means to an end, nothing to identify with at the end of the day. Player Identification: I'm a woman, I've seen other women play this game, I've seen trans women interested and playing it as well. While I dislike this methodology when applied to a political situation, this is a fucking game at the end of the day. Some would love to customize a character to which they are the gender, or identify with said gender. It would make them happy.
  10. 3 points
    At the moment the number 1 thing to get above everything else is 50/60+ round mags. I hope it gets changed so there's less spray and pray. Also, the weight system should have a max weight cap. Having 2 primaries makes you heavy as hell so people just pick the best armor and helmet along with it, that's not right. A player using an AR as his main with a pistol as secondary should be able to get a mid-tier armor while still being in the light class. However, this is impossible unless you give up on customisation accessories or if you choose the lightest ARs. To me : - All armors should have their weight reduced. - Heavy class should have a slider too and you can't equip anything else if you reach the max (that way players with a heavy sniper + AR can't get any good armor)
  11. 3 points
    The enemies are very dark and very hard to see
  12. 3 points
    I'm done with this game... In fact let me get on the forum and say just how done with this game I am. I even think the devs should just give up... because ya know... I'm done with this game. lol, people man, people....
  13. 3 points
    great game with a bright future if they keep the good work, even with the actual issues. Too much hater or impatient ppl out there
  14. 3 points
    This is a marathon, not a sprint. The overall player reception was surprisingly (even for us) positive and a lot of people are still holding off the purchase until we fix the server issues. And soon-ish we have a new mode coming in that could bring in a whole new playerbase. We have a tough road ahead of us but given the reception and extremely good sales in the first days (way above our expectations) I have to say that World War 3 is here to stay, at least for the time being. We'll see what happens further down the line, but we have a lot of content and improvements coming.
  15. 2 points
    I was wondering which to play and what will be the differences.. What feels better guys? Let's vote: EAST = LIKE ? WEST = ? (HAHA emot)
  16. 2 points
    I think everyone here would love to see their nation represented in game. Here is how I think Norway would look like, and a bit of why I think Norway could be a priority.
  17. 2 points
    Is the game going to be getting an optimization patch coming soon? it's awesome we can play the game now but for some of us, we still can't because of poor frames and awful stuttering (even on good PC's)
  18. 2 points
    Just played a couple games today, and I cant help but notice that the "Limit" on vehicles is quite unbalanced. I had a lot of games where our team was leading by 1000+ points, but we couldn't call in our tank support. It turned out only the enemy team could call in their tanks, but we cant because it was at their "Limit". We lost the game because we couldn't call in our tanks to counter the enemy's. This really took me away from having a good game experience. I hope The Farm 51 Devs can fix or tweak this problem. It would be a good suggestion to have a "Limit" to both teams instead of handicapping the winning team just because their leading and the opposing team needs an "advantage." We call know that vehicles in this game are very OP most especially in the right hands.
  19. 2 points
    Then uninstall the game and be gone, we are all tired of people complaining about issues on a game that is in an alpha state.
  20. 2 points
    i agree with this. Yeah it is frustrating, and yes the game probably should have been atleast playable at launch, However the devs have been working their asses of to try and get this game to work. I don't think we should compare this game to AAA titles, but even BF4 had an extremely shaky launch, I remember having bad performance and connection issues for weeks before they were able to fix them. Admittedly you could still pay the game but it wasn't a good experience. I think if people are patient and the devs keep working as well as they have been this game will end up being awesome
  21. 2 points
    @KillPhil One of the reasons why many people are looking forward to this game is to see fresh new nations being represented instead of the boring old America-Britain-France-Germany-Russia trope. The game is called World War 3 afterall. WWII games already suffer from a lack of originality and underrepresentation, always only showing America, Britain, Germany and Russia (as if they're the only countries who fought in WWII) with the only scenarios ever being Normandy, Berlin and Stalingrad (as if those are the only interesting places where the war was fought). Luckily Farm51 isn't EA, Activision, etc ... and this time we're bound to see something original. The devs have already stated that they'll try to add as many countries as they can from all over the globe, although prioritising popular demand. I'll gladly see Norway added as much as any country.
  22. 2 points
    Yes I read this in the official WW3 twitter 2 weeks ago. I agree people should have more patience. The game is out only 1 week by now lol. The only thing that are really bothering at the moment is the spawn protection. I mean an enemy can goes directly to your base and destroy all your vehicles and he can sits there waiting you to spawn wtf. But I'm sure in a month or so the devs will fix it
  23. 2 points
    Witam,ciekawie by wygladalo zaimplementowanie w ww3 bitew pancernych ,mam na mysli wdrozenie map tylko dla pojazdow pancernych 24 osoby na serwer (cos ala tryb tank superioryty w Bf 3)albo stworzenie takiego trybu, dynamiczna gra a nie slimacze tempo jak world of tanks,Byla by to duza konkurencja dla tej gry gdyby powstal taki tryb z nowoczesnymi pojazdami i 2,3 mapami ciekawymi.duzo sprzetu bronie z naprowadzaniem,zaslona dymna ,pancerz reaktywny ,obrona aktywna (T 16 armata ruski czolg).oczywiscie zolnierz mogl by w pore opuscic czolg i walczyc rpg minami. 12 vs 12 graczy po kilka rodzaji pojazdow do wyboru niszczyciele czolgow z pociskami tow,strikery,
  24. 2 points
    Considering how bad the launch of the game was it would be nice to hear more from dev's for some reassurance. There are small updates released but we have not been told what they are for or what they attempt to fix? I know we do not need to know every detail but it would be nice to know what is being worked on currently and what priority is. Are we going to get to see a roadmap? A list of features and the order they will be attempted to added? Most games give this before they go early access or as soon as the game launches publicly.. It gives us the info we need to know where the game is going to head and to know if we actually want to invest and buy the game at this early stage. It would just be nice to hear from actual dev's and not forum mods so we know our money is in good hands, being put to good use and not just going to end up like most other early access games, Money grab and then don't hear from the dev's from 1 month to the next.
  25. 2 points
    Where? If you go on Discord there are moderators there although i only ever see one of them in discord doing anything while MaxMaron is more active here on the forums but as for the others? Any way the point i am making is go on to discord and message a moderator or community manager or both and see who replies first. I know for a fact that the mod "BluBOo" will message you back so maybe just give him a pm. As for the servers, almost everyone who was in discord that could not play can now play, i struggled joining EU servers for ages but now i have no issues and even customisation saves. PS - Please don't write walls of text as its ugly and the chances of people reading it are slim.
  26. 2 points
    Gliwice, obrona dworca i siedziby F51.
  27. 2 points
    Hi from Belgium ?
  28. 2 points
    Why is this even an issue? There's a million things in this game that need added/improved/fixed, but hey, let's bring up some shit that doesn't matter so that a very, VERY small percentage of the player base can feel all warm and fuzzy about being able to play as a woman. If you really want that, how about making the female characters slower and weaker (just like in real life)? Simple biology right there. Personally, I don't care what gender my character is, but with all the REAL issues this game is having, female characters shouldn't be something anyone is worried about.
  29. 2 points
    Proponuje wykonać osobny dział który będzie informował graczy o nadchodzących i już wgranych aktualizacjach do gry WW3 Informacje zawarte w tym dziale będą zawierały co zostało zmienione i naprawione lub co zostanie wprowadzone w nadchodzących aktualizacjach Dział będzie służył tylko do informowania graczy i powinien być działem zamkniętym bez możliwości wypowiadania się . Pozdrawiam
  30. 2 points
    My dude, the game is in Alpha Stage, this things are supposed to happen, sadly. This are testing stages of the game, it's well known that it may not even work for some people and you know that when you buy the game on Steam, you know you are not buying a finished and polished product. I know you are mad and I understand that you are frustrated, but hang on a bit, Devs are working hard on solving all the connectivity issues they have, even I'm tired of reading that "they are working on it" but hey, it's Early Access, I knew in what I was getting into. Hopefully they are fixing all this problems in the upcoming days, I want that because I really want to play it with a lot more of people and experience those 40 and 64 player servers, but it's just so barebones atm that we have to wait.
  31. 2 points
    Germany export weapons to many nations, but I don't think it is a valid reason to exclude any nation in a game called "WW3", just because they don't manufacture their own weaponry. And of course Baltic nations would be more fit in a DLC focused on the Baltic nations. I, however focus on NATO's eFP in the Baltic nations to explain why it wouldn't be unheard of to see Norwegian forces in a game that is currently focused on Central and Eastern Europe. I would love to see more nations represented in the game, and I do encourage you to push for your own nations. After all, the game is called World war 3. I, however focus on my own nation. And since the game is in early access, I think is the perfect time to talk about future content.
  32. 2 points
    Some of these Anti-Revive excuses are pretty funny. I for one wholeheartedly support the idea of a reviving medic/gadget in this game. If it's not a very slow 10-15 second revive to full 100% HP... then at least a quick revive to 25-30% --- By that logic if we have revive WW3 will be also be Planetside 1 and 2, PUBG and other shooters that have a Revive mechanic? Umm no... The revive mechanic..BF or not... is still a good game feature. --- A BF staple revive maybe so, but a different Revive at a low 30% HP or very slow 10-15 sec revive is still full of tension and still prevent zerging. --- Umm Riiiiiiight, because that Medic Back Pack or Diabetes Insulin-like Needle to magically self heal from 1hp to 100hp doesn't do the same thing? .. C'mon now, don't use that "it's unrealistic" straw man Pick-and-choose excuse.
  33. 2 points
    UPDATE!!!!! Removing the T-72 from strikes in all your loadouts should solve this problem!
  34. 2 points
  35. 2 points
    1. Obviously agree with 1, so no point bringing it up. Even though for me it runs acceptably, if it didn't that would be real time to worry (i7 5960X, 64GB, 1080Ti) 2. If anything, suppression effect is not nearly enough. On distance it's miniscule and contributes nothing and up close I haven't noticed any problems whatsoever. If you're getting more than 3 hits on the guy and still haven't killed him, he turns around and kills you the problem is in different place... 3. Armor is situational - useful in some cases, nearly useless in other. Armor is really best when you peek corners with leaning and stay behind cover a lot - because it protects part of the body you're gonna expose that are vulnerable (and hands and arms have 0.2 and 0.5 dmg multiplier according to my testing). Effectively negates most of incomming damage that isn't lucky face shot. But it's not that pretty - armor gets damaged and then provides no benefits whatsoever (and your character doesn't seem to drop in weight so you're still slow and sluggish). In CQB spray away it will feel random, because that's what happens when you spray - it's random. You get actually a lot more kills with controlled bursts than you do just squeezing the trigger and hoping for the best. On the other hand having armor weights you down. As long as picking any other helmet than the one with 100% reduction doesn't make sense since it's light enough, picking best chest protection isn't as obvious. If you run and gun lightest armor provides the most benefits - it still negates some percentage of incomming damage but it doesn't turn you into a slowpoke. And being within light class bracket means you ZOOM ZOOM around the place and surprise enemies that don't expect you to move around that fast. 4. MG5 is probably the worst of the bunch for anything but close range obliteration but I generally agree that weapons could use a touch up here and there as far as recoil and spread goes. As for hipfire, I don't think you realize how inaccurate it actually is - spread and recoil is very similar to CS: it's all over the place and not really that useful unless you're on bad breath distance. Problem here is that you can ADS instantly and then you're much more accurate. As for VEPR - it need 1 shot up close (granted no armr block the hits and everything lands on torso) or multiple shots. Just because you can take down enemy far with 8-10 rounds, doesn't mean it's OP. I'm actually glad shotguns don't act like sawn-off as they have tendency to do in other games. They could maybe address damage falloff past 40 meters to be more steep but it really isn't an issue in a game where you can kill enemy with 3 shots in torso/groin.... shotguns are effective at range because they hit areas players are not to used to aim for. You aim for the lower torso and groin and there isn't a single instance when you lose to a VEPR player on player over distance - and if he already has taken 50% hp before you've realized where he is to answer the fire there isn't much that is gonna help you - because again, tripple tap from AR will kill you on mid to mid-long ranges... 5. You're not giving weight system nearly enough credit - some of it need slight adjustment and impact other things as well other than moevement speed and recovery time after drop down (in case people didn't notice - recovery time for heavy weight after high jump is about 10 times longer than one for light class) however moving twice as fast is pretty big deal. Just because you can load yourself full of equipment and highest level armor doesn't mean it's the best layout for every occassion. Heavy weight class is actually way better at defending than it is at attacking. Because when you attack you expose yourself and well... look at answer to point 3. Also a team of slowpokes moves from point to point while enemy team composed of medium and light weights capture entirety rest of the map, ultimately winning the game. My most successful loadout as of right now is light weight: heavy helmet (because 100% dmg reduction for almost no cost in weight is pog champ), lightest armor (because anything higher than that already puts you into medium weight), AR/Shotgun/Sniper and a pistol (or SMG if sniper). And I win majority of 1v1 firefights. Your argument resembles someone who on flightsim forum is gonna try convince other people that if you turn faster than other planes, it's automatically OP because that's the only way to play.
  36. 2 points
    This is my honest and good opinion on this. I have never been a fan of mini-maps for a few reasons, to which ill state below. -The minimap is akin to holding a map up at your face in combat and well coming from the likes of ARMA and Escape From Tarkov. lets face it folks, A soldier wouldn't be using a map in active combat, and that is what happens is the mini-map "gives too much information" Instead of relying on Basic Orienteering or combat awareness I feel minimap usage very frequently results in people playing tactical and sneaky to wind up getting ramboed by someone because they showed up as a pip on the map, As it is now the minimap is great as it requires a UAV to do the spotting work and gives the UAV far more purpose AND their is a technological backing for having a HUD that connects to another device. Segwey from "too much information" This can also hurt sniper teams as well as most traditional minimaps make you show up on radar when you fire. this can be a pain in the ass for sufficiently expert sniper teams and make their efforts to be effective on holding objectives or harassing behind enemy lines far more difficult, -Operating without a minimap teaches people about basic Orienteering and makes the M key map so much more relevant, Once you figure out the layout of the map it becomes easy to know exactly where you are on the map**, Further more it helps to drastically increase your combat awareness over time, From not using the minimap I know where my buddies are situated around me just by the noise they make I found that once I abandoned minimap syndrome (Staring at the minimap through a fight) I actually preform far better as I'm using my eyes and ears to get a grasp on where someone is and in the end its Oh So much more rewarding. ** This is why they make friendly fire allot more forgiving so if your buddy rounds a corner your watching and you open fire it wont harm him as bad as an enemy, you may get chewed out for it but well, it was his fault for approaching around a potentially hostile corner. I frequently run solo myself unless I'm with a follower / friend squad and i feel so long as I'm careful and I'm battle aware I do just fine. like if I'm around a corner and i hear a thunder of footsteps I'm not going to peek that corner until they pass as i know theirs a crapton of soldiers and I'm at a severe disadvantage if i choose to engage them at the wrong time.
  37. 2 points
    totally agree, it defiantly needs a revive system, like the one in battlefield.
  38. 2 points
    How about instead of having the Jamming error at the bottom or have no minimaps at all... have a no signal sign showing on the top left.
  39. 2 points
    Your "factual backing" goes out the window when you realize that while on paper those armies allow females into combat, it's the men doing all the fighting. "I'm a womyn hear me roar" fantasies don't work in real life as well as they work in games, or on the internet. A woman simply cannot carry 30kg of gear as well as a man can. It's a cold, hard, biological fact. No sane leader would send off women to the frontline in case of an actual world war - unless they were extremely desperate, something that's not shown to be true in WW3, atleast as of now. We do not see cities reduced to nothing to rubble, we do not see mass graves, we have no reason to believe there's a shortage of able-bodied men or that Geneva convention has been thrown out of the window and now all that matters is that you have minimum of 1 arm and a trigger finger to participate in humanity's favorite pasttime. And my argument against introducing female characters into the game from gameplay viewpoint is that females are smaller, so they have smaller hitboxes - opening a whole crate of stinky cheese for neckbearded tryhards.
  40. 2 points
    I agree with all your points except reviving squad mates only - you should be able to revive anyone in your team and you should of course require defibrillators, syringe or some sort of equipment as a gadget in order to do so. Upon revival, health should be 30%.
  41. 2 points
    i think a super slow revive to 100hp would be nice
  42. 2 points
    urgently gotten me ha! So how many friends are we talking about?
  43. 2 points
    I think it shows nice how unrealistic this is. The handling of such a heavy weapon has to be much slower, and nearly impossible to fire it from the hip and aim accurate. We need movement at the scope/visier, nearly non while firing prone, more kneeing and middle standing and a lot on movement.
  44. 2 points
    Story is omitted by design. Keep figthing soldier, leave questions to smarter people.
  45. 2 points
  46. 2 points
    Oby nie. Killcam działa totalnie na niekorzyść osoby grającej bez żadnych cheatów, szczególnie jest zmorą snajperów. Mechanika ekranu śmierci nie obraca się w stronę gracza, który nas zabił, jak w BFach. Nie oznacza go dziwnym podświetleniem i to jest ogromnym plusem. Obecnie snajper może znaleźć dobre miejsce do krycia ogniem otwartego terenu i jeśli jest naprawdę niezły to potrafi kłaść pojedynczymi strzałami w głowę z dużej odległości pozostając niezauważonym. Gdyby wszedł killcam, pojawiałaby się perspektywa takiego snajpera i z miejsca byłby już zdradzony. Niech zostanie tak, jak jest. Niech gracz domyśla się i szuka snajpera, niech gra nie prowadzi gracza za rączkę jak pięcioletnie dziecko.
  47. 2 points
    It seems that a few people have problems with loading the game, so here's an explanation and what we'll do with it: Game can take up to 10 minutes to load for the first time. This is related to two things: We're loading all of the customization at first. This is not intended and we will be changing that (explanation below), The engine is compiling shaders specifically for the machine it's running on. This is a one-time thing and should be faster after the first time. The solution is actually in the works and it was tested by us and is speeding up the loading by up to 95%, but it could potentially break a lot of stuff, so we decided to keep testing without this fix and let you play more. If we decided to implement it now, we'd have to skip at least one of the testing phases. This decision was backed by our tests, that showed about 20-30s load times on an SSD and up to 2 minutes on an HDD. Turns out on some configurations it takes a lot longer. Tl;dr: it just loads, give it time, and we know how to fix it, will be fixed after EA launches!
  48. 1 point
    Yes you are right, I apologize.
  49. 1 point
    Mają być tylko bronie nowoczesne, i tego bym się trzymał.
  50. 1 point
    It's a known bug, one of the mods already forwarded it to the devs. I'd recommend using a red dot, makes them somewhat usable.
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