Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 12/24/2018 in all areas

  1. 1 point
    DESCRIPTION OF BUG (required: if the possible provide screenshots or video): GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3417404 STEPS TO REPRODUCE (required): Try to run someone over with a tank. For some reason teammates die from the slightest touch.
  2. 1 point
    As someone who spends a considerable amount of time in vehicles it shouldn't be my responsibility to ensure friendlies don't run in front or behind a moving 50 ton vehicle, I mean fair enough it's my responsibility if I'm moving forward and obviously looking forward and or side to side. But if I have my turret facing 90° to the side of the chassis and I'm strafing forwards and backwards reasonably predictably while laying down fire then surly it's the responsibility of the friendly soldiers around me to take note and not run in front or behind of the moving vehicle and get team killed. Why should I be punished for other players stupidity and lack of awareness? I mean IRL would these people run in front of a moving 50 ton vehicle that's clearly engaging and focusing on a target, and that can't see 90° to it's left or right of it's turret, if so don't they deserve to die? I mean it's a pretty stupid thing to do. What do they expect the outcome to be? I've seen a few players who blatantly run in front of a moving vehicle with no regard for the fact that they can been teamkilled by the moving tank, and then when they get TK'd they punish causing the tank driver to lose their vehicle, how is this considered ok? How is intentionally losing your teams assets good for teamplay? I'm pretty sure some players do it intentionally just to try and steal the vehicle, essentially they're getting rewarded at the cost of others on their team for being unaware and or stupid. Vehicle users have enough to deal with without having to worry about some idiot from their own team running in front or behind of their vehicle...
  3. 1 point
    Всем привет! Рады сообщить, что на серверы World War 3 вышло Декабрьское Обновление – новый крупный апдейт под заголовком 0.3! В нём вы найдете много классных вещей, и даже больше, чем указано в нашей Дорожной Карте! Например, раньше времени мы добавили карту Берлин TDM (была запланирована на Обновление 0.4) и предварительный просмотр предметов (было запланировано для Кастомизации 2.0). Помимо прочего, теперь в игре вас ждут новый танк, оружие, униформа, а также существенная оптимизация RAM, благодаря которой снизилось использование оперативной памяти более чем на 50%, а время загрузки сократилось более чем на 60%! В дополнение к этому стало меньше фризов, а качество текстур улучшилось (благодаря большему пространству в ОЗУ для них). Хотим выразить огромную благодарность всем, кто принимал участие в тестировании Обновления в тестовом клиенте World War 3 PTE, сообщал нам о различных багах и делился отзывами. Таким образом, вместе нам удалось гораздо быстрее и эффективнее справиться со многими серьезными (и не очень) неприятностями. Спасибо вам! Вы крутые! СПИСОК ИЗМЕНЕНИЙ [КОНТЕНТ] Новая карта для режима TDM: Berlin Backyards Прототип карты Смоленск (Greybox), Новая реализация метагейма, Новый танк: Абрамс, Новая винтовка: Scar H, Новая униформа: Морская пехота США (USMC), 5 новых камуфляжей USMC, 5 новых скинов на оружие, 6 новых скинов на технику, Локализация: немецкий, польский и русский языки (первый заход), В меню появился раздел Справки (Help), [ФУНКЦИИ] Значительно улучшено время загрузки, Значительное улучшение использования Оперативной памяти, Новая система возрождения на Warzone, Быстрый радио-чат [по умолчанию: Y], Режим корзины в Кастомизации (предпросмотр и возможность покупки нескольких предметов), Автоматическая ротация карты (вы можете оставаться на сервере и продолжать играть), Улучшение баланса на картах: вы можете поменять команду с меньшим количеством игроков и получить за это вознаграждение, Ограничения в максимальном весе экипировки, Разминка/Ожидание минимального количества игроков в режиме Warzone (по типу TDM), Добавлено описание игрового режима на экран загрузки, В настройках видео появилась возможность настроить Резкость (по умолчанию стоит 30%), Добавлен субтитр в экранные сообщения, Появилась весовая разбивка (оружие, броня), В меню установлен ограничитель кадров (передайте своему GPU, что отныне он может здесь сильно не напрягаться)), [ИГРОВОЙ ПРОЦЕСС] Длительность игры в режиме Warzone установлена на 45 мин. и 5000 очков. Вы просили – мы увеличили! После длительных испытаний мы решили, что данная установка, в сочетании с текущим начислением победных очков, должна быть оптимальной. Armor HP в глобальном масштабе снижена до 50 очков (было 100). Комплекты снаряжения теперь должны стать более полезными, так как броня должна сломаться после одного или двух боев и потребовать ремонта. Глобальное снижение значений пробивной способности дефолтных боеприпасов, с целью слегка усилить роль защиты, немного снизить роль высокопроизводительного оружия (особенно автоматических винтовок) и повысить важность бронебойных снарядов. Урон MCS снижен до 14 в максимальном значении, до 10-ти на средних и 7-ми на дальних дистанциях. Дробовик подавлял автоматические и боевые винтовки, сейчас он должен быть под контролем. Добавлено падение урона до 0 для дробовиков на 100 метрах; MCS на 85-ти и Vepr на 60-ти метрах. Второй заход для массы и скорости техники. Подкрутка стрельбы от бедра для всего оружия (улучшено сокращение разброса между очередями). [УЛУЧШЕНИЯ] Добавлен ряд сообщений о прогрессе матчей, которые должны помочь в информировании игрока и для общего потока, Отключили "Friendly fire" по экипажу техники, так что не самые хорошие игроки-союзники больше не будут воровать технику таким способом, Поправили карту Варшавы в режиме TDM (теперь полускрытая часть открыта для игрового процесса). Значительно улучшена маркировка. Улучшено представление карты для БПЛА и Jammer. Скорректированы существующие прицелы с малым увеличением и красные точки; Несуразные перекрестия заменены на более реалистичные, настроенные для лучшей видимости. В меню добавили дополнительную статистику для оружия и аттачментов. Осуществлен баланс аттачментов. Немного изменили положение оружия, сделав его более удобным, а лазерный прицел более полезным. Кроме того, лазерные прицелы скорректированы таким образом, чтобы не заслонять обзор, Артиллерия: увеличили эффективную дистанцию снарядов, скорректировали снижение урона от осколков шрапнели,. Повысили устойчивость к урону у Танков, БМП и БТР. Повысили устойчивость всех турелей к урону от снарядов, турели теперь значительно прочнее бронежилетов. Повысили устойчивость дронов UGV и Квадроциклов к урону от пуль. Улучшили передвижение дронов UGV. Улучшили поворачиваемость Танков и БТР. Улучшили эффекты частиц у колес и гусеничных лент. Подкорректировали усилие двигателей Танков при подъеме в гору. Снизили время на возвращение техники в боевую зону - 2 секунды для воздушной техники и 5 секунд для наземной. Визуально улучшили отображение сообщений на экране - обновили шрифты и добавили теней. Звук: подправлено позиционирование шагов и выстрелов; звуки MSBS-B, Vepr, Scar; правка окклюзии; синхронизация с анимацией перезарядки; новые ревербации; общие улучшения позиционирования. Добавлены анимации перезарядки в склонении. Улучшены анимации перезарядки. Новая система смещения оружия на экране - мы можем менять вещи быстрее. Скорректирован вес конфигураций и предметов. Tweaked barrel range modifier. Обновлены файлы с переводом меню кастомизации. Добавлен трассирующий след пулям снайперских винтовок. Модифицирована баллистика для снайперских винтовок. Изменен материал дыма для частиц снарядов. Добавлен выбор языка при первом запуске. Изменено воздействие яркости на меню и игру. Изменен экран подключения на отображение Обновления 0.3. Исправлена ошибка, из-за которой не сохранялись конфигурации. Исправлена визуальная ошибка с обнулением денег при неудачной покупке. Исправление текстуры колес для «Boxer». Улучшение фронтального столкновения сеток у техники. Флаги в алфавитном порядке. Temporarily disabled locking matches that are 75% complete from new players (this might stay like this due to map rotation now being active) Подправлена позиция восстановительной платформы для техники на карте Варшава. В меню появилось праздничное настроение. Исправлено положение некоторых магазинов относительно приемника магазина. Ограничение количества гаджетов, оставленных игроком на уровне (6 для мин и 10 для сумок). Брошенные гаджеты теперь исчезают, когда игрок выходит из системы или меняет команду. Очень много мелких улучшений и исправлений. [ИСПРАВЛЕНИЕ ОШИБОК] Исправлено возрождение на лидере отряда. Анализ мини-дампов, которые отправляются клиентом игры, теперь анализируются на внутреннем сервере, а не на компьютере пользователя. Исправлены краши с постпроцессами техники. Исправлены настройки аудио параметров. Исправлена синхронизация иконки лидера отряда. Исправлен подбор матчей (матчмейкинг). Иконки профиля Steam больше не отражаются. Исправлен текст "Distance to operator", который скрывал battlepoint'ы. Уничтоженная техника больше не рассматривается как ремонтопригодная для владельцев ремкоплекта. Исправлен баг с покидающим зону дроном, когда можно было сбрасывать обратный отсчет. Отключен блок камеры на квадроциклах при виде от третьего лица. Scope performance and bugfix pass. Враги могут быть помечены, находясь также в люках техники или в качестве пассажиров. Исправлены текстуры медицины/боеприпасов/снаряжения на низких настройках. Исправлены "суперпули" - ошибочное ощущение смерти от одной пули, в то время, когда ваш персонаж на самом деле получил их несколько (другими словами, нам удалось обуздать TTD - Time to Death). Исправлен вылет связанный с менеджером пула. Исправлены частицы пуль у MSBS-B. Исправлены частицы дроби у 870. На моделях оружия типа SMG больше не происходит наложение текстур при использовании инфракрасных прицелов. Исправлена невидимость персонажа, возникающая при появлении на лидере отряда в технике. Мини-карта больше не исчезает после использования UAV. Исправлены лазерные прицелы - они больше не загораживают обзор для игрока. Исправлена стрельба на UGV. Исправлено множество коллизий и мешей на различных картах. Также исправлено множество вылетов и других ошибок.
  4. 1 point
    @maddinii an all others. Have many thanks for your feedback. We will collect & report it to the dev team.
  5. 1 point
    Sorry for long video; using up my footage from 0.2. But there is some comedy gold in this one if you have the patience to watch - thanks in advance. @VoodooGaming 3 special clips for you from 5.40 onwards
  6. 1 point
    Thinking about it, I can't think of any logical reason it would be a design choice...
  7. 1 point
    After some without play I returned to the game today. I found most sounds get increased and are very much better. The weapons, and explosions sound need some improvement. The shots sounds are not exhilarating at all. They sound muffled and weak! The following video explains the difference between boring sound effects and exciting ones:
  8. 1 point
    I was also very upset g36. It was my favorite weapon in the game. Now I have to look for another weapon that will be as devoted to me as G36 was before the patch.
  9. 1 point
    verifing files by steam help me
  10. 1 point
    Crashes are big problem for me. I played 2 hours of this new patch and 5 crashes. Its unplayeble for me So i send reports and will wait for fix. New TDM map looks good, i like it. New Smolensk looks nice too, but without textures is full of snipers and its borring me.
  11. 1 point
    Once hitreg is looked into/fixed we can have a better look into the new ttk. The new TTK is breath of fresh air you actually have to aim, no once getting straight free kills. Before the game honestly wasn't all that hard you see some one and you shot all over their body to get a easy kill. Now it seems people have to aim much more and the skill ceiling got expended. Armor did not get buffed, penetration got nerfed, ARs got nerfed harder but AP ammo stayed the same.
  12. 1 point
    as i said in another post: They launched the game early so that way they can get a paid beta tester base to improve their game with, Of course theirs a ton of bugs but as its stipulated on the store page AND in the game when you first launch it you are an alpha tester at this point. when you join an EA program its with the expectation you help support the developers by reporting the bugs, playing the game to the fullest, use everything and try to break everything. All in the spirit of helping the game studios iron out these bugs. These folks are a indie game studio, they just got off the ground with this project so they can't afford a beta testing staff (at least to the extent AAA titles can) (and even AAA titles still fuck it up. lol.) So its onto us to iron these bugs out bud. so get in there, and try to break the game. Too many bugs? it seems like a target rich environment for a alpha tester.
  13. 1 point
    Hey there, we didn't plan on pushing another patch so soon, but we've found some problems that are fairly easy to fix for us. Thanks for your crash reports, they really helped us narrow down what's happening, so here go the patch notes: 0.3.1 Patch Notes [IMPROVEMENTS] Added autowin - if server empties, the team with at least one player wins instantly, [BUGFIXES] Fixed missing strike customization not saving, Fixed crashing on startup (let us know if this helped, we think it should be much better now), Fixed missing attachments on the summary screen, Fixed autorotation of servers,
  14. 1 point
    Hello everyone! This one is a biggie! There's a lot of good stuff in 0.3 and we've successfully completed everything we've commited to on the Development Roadmap! More than that, we've actually added some things that were not planned for 0.3, like Berlin TDM map (which was scheduled for 0.4) and item preview in the menu (which was planned for Customization 2.0). There's a new main battle tank, new weapon, two new maps (one of which is a prototype), new uniform, new cosmetics and attachments many more. We've also optimized RAM usage and loading times greatly, reducing RAM usage by over 50% and loading times by more than 60%. This also fixed map joining problems related to network timeout on computers with slow HDDs. Apart from RAM and loading improvements, the game also freezes less and has better texture quality (thanks to more space in RAM for them). We'd like to thank everyone that took part in Public Test Environment testing with us, reported bugs and gave us feedback. We're listening to all of it and make changes accordingly. To prove that, we moved the server browser work much earlier than planned (was scheduled for 1.0). There's a long list of new features - big and small - so take a look for yourself! 0.3 Patch Notes [CONTENT] New TDM map: Berlin Backyards, New prototype map: Smoleńsk Greybox (still WIP), Metagame reimplementation, New main battle tank: Abrams, New battle rifle: Scar H, New uniform: USMC, 5 new USMC Camouflages, 5 new weapon skins, 6 new vehicle skins, Localization: German, Polish and Russian, Help section added to main menu, [FEATURES] Vastly improved load times, Big improvements to RAM usage (8GB is the new minimum requirement, down from 16), New respawn system on Warzone, Quick radio chat [default: Y], Cart Mode in the customization for previewing items, Map autorotation (you can stay on the server and keep playing), Map balancing (you can choose to switch teams and get a reward for doing so!), Warmup / Waiting for minimal and expected players amount in Warzone same as in TDM, Weight limit for loadouts, Added gamemode explanation to loading screens, Sharpen video setting added to game (30 percent is now default value), Implemented buying multiple items for cart mode in menu, Added subtitle in to on-screen messages, Added weight breakdown by item (weapons, armor), Added frame limiter to menu - now you can tell your GPU to stop working 100% while in the menu [default: 60fps], [GAMEPLAY] Tweaked game length to 45 minutes and 5000 points. You wanted longer games so there you have it! After a lot of testing we think this setup, combined with the current victory point income, should be optimal for the current pace of Warzone, Armor HP globally reduced to 50 points (was 100). Equipment packs should be more useful now since the armors should break after a fight or two and require repairs, Global reduction of default ammo AP penetration values to slightly buff the role of armors, nerf overperforming guns (ARs most notably) and increase the importance of AP rounds, MCS damage nerf to 14 max, 10 medium and 7 long range. This shotgun was outsniping ARs and BRs, it should be more in-control now, Added damage falloff to 0 for shotguns at 100 meters; MCS starts it at 85m and Vepr at 60. Shotguns badly needed a max range since, due to their shooting mechanics, you could snipe people up to 200 meters away with them, Vehicle mass and speed 2nd pass, Hipfire tweaks for all weapons (better spread reduction between bursts), [IMPROVEMENTS] Added a number of match progression messages that should help with player awareness and overall flow, Friendly fire is now disabled on vehicle optics, so bad players can no longer steal vehicles this way, Warsaw TDM map blockout changes (semi-hidden part is now open to gameplay), Marking is vastly improved, Improved UAV and Jammer map representation, Tweaked the existing low magnification scopes and red dots; More outlandish crosshairs replaced with realistic ones, tweaked for better visibility, Additional weapon and attachment statistics added to the menu, Attachment balance pass, Weapon screen positions slightly tweaked for better laser sight utility and overall usability, Artillery: Increased effective range of shells; improved the splash damage falloff for shrapnel rounds, Increased MBT, IFV and AFV armor durability, Increased all turrets' durability against projectiles, turrets are significantly thicker than body armor, Increased UGV and Quad durability against bullets, Improved UGV movement, Improved turning for MBT and AFV, Improved particle effects for wheels and tracks, Adjusted MBTs engines' force while climbing, Shorter times for returning to Battle Zone for vehicles - 2 seconds for air vehicles and 5 for land, Better visual of on-screen messages - new font and shadow added for better visibility, Audio: Footsteps and gunshot positioning tweaks, Audio: Occlusion tweaks, Audio: Reload animation timing, Audio: New reverbs, Audio: MSBS-B, Vepr, Scar sounds, Audio: Better sound positioning Added reload animations to leaning, Reload animations improvements, New system for offsetting weapons on the screen - we can change stuff faster, Adjusted default config weights, Adjusted some item weights, Tweaked barrel range modifier, Added updated customization menu translation files, Added a trail to sniper projectiles, Modified ballistics for sniper rifles, Changed smoke material for shell particles, Added language selection at first startup, Tweaked how brightness influences menu and game, Changed connecting screen to reflect 0.3 update, Fixed configs not saving, Fixed visual bug with resetting money to 0 when purchase failed, Boxer- wheel texture fix, Vehicle front collision mesh improvement, Alphabetic order of flags, Temporarily disabled locking matches that are 75% complete from new players (this might stay like this due to map rotation now being active), RegenPlatform on Warsaw position tweaks, Added holiday flair to the menu, Tweaks in locations of sockets in some magazines, Limitation of player throwed gadgets on level (6 for mines and 10 for packs), Throwable gadgets now dissapear when player logs out or switches team, Many, many more small improvements and fixes, [BUGFIXES] Spawning on leader fixed (again), Users now send minidump files to our internal server instead of analyzing it on their computer, Fixed crashes with vehicle postprocesses, Fixed settings of audio parameters, Fixed out of sync squad leader icon, Matchmaking fixes, Steam profile icons are no longer mirrored, Fixed the "Distance to operator" text which obscured Battlepoints, Destroyed vehicle is no longer seen for Repair Kit as repairable, Fixed hack with exiting drones before end of return to battle zone and possessing again, resetting time before destruction, Fixed camera block on Quad in TPP, Scope performance and bugfix pass, Enemies and world-space markers can be marked while seating in hatch and as passenger in vehicles, Fixed med/ammo/equipment pack textures on low settings, Fixed superbullets - getting notified about multiple hits in one frame, you should no longer have the feeling you got one-hit when it was multiple hits, Fixed a crash with pool manager, MSBS-B bullet particle fix, Fixed 870 shells particles, Blocked the SMG upper minors while using IR sights (they were clipping), Fixed players becoming invisible when spawning on leader in a vehicle, Fixed minimap is not disappearing after using UAV, Laser sights fixed, they should no longer obscure player view, Fixed UGV shooting, Fixed many collision and mesh fixes on various maps, Also fixed many crashes and other bugs.
  15. 1 point
    Well said ppl. blatantly cheating and NOTHING honestly NOTHING, it's been done that its been reflected into the game and dont come and say, that you guys dont have A>A> CHEATING problems etc and other ones here , no more with that . !! Promises of the BAN HAMMER ?!! I did really tried and wanted to see this game to succeed , We backed you up and support you guys, until we saw that was not enough ( Man Power and $$ ) , You are about to LOOSE THIS WAR and me and my whole team and The other branches, are starting to move into other games !! Around just 200 PPL !! in all 12 servers !!! exponentially going Down, the fan boy population is not gonna be enough to sustain this anymore. we are talking around less than 150 ppl !!! THIS GAME It's DYING FAST !!! Sincerely FARM 51 you tried to bring it up to LATE !! There are still to many BUGS and Things to fix and its future it's not promising , here most of the ppl. already abandon it , they got BORED !!! --> The MEDIA it's about to POST the FAILURE and MORE !! ( not good for you " guys FARM 51 " ) and your ( our) game multimedia product WW3 . NOTE : IF you guys ( The Studio FARM51) don't release something that it's been planned for this Xmas and January NOW !! Say By, BY to this Multimedia Product $$$.$$$ RIP WW3 ;( ? King Regards HALCON4 - WW3K4to01
  16. 1 point
    Sunds like an awesome idea, but that would require some changes, like adding weight to camos - because if using this camo doesn't give you any disadvantages, why not use it always?
  17. 1 point
    Soldiers! We've got another patch for you, make sure to be updated! [BUGFIXES] Fixed vehicle spawn mask on Medium Berlin, Fixed an issue where players would get killed when first spawning on Warsaw, Fixed missing collisions in windows on Warsaw near A1.
  18. 1 point
    We've published our first devlog outlining why we’ve been quiet since the Early Access release and how we plan to change that, what happened on the 19th and how we handled it and a bit about our plans for the near future and long term. Hope it clears up some things! https://worldwar3.com/en/2018/11/10/world-war-3-devlog-1/
  19. 1 point
    Soldiers! We've launched a Public Test Environment (PTE) so we can test patches before they go live for everyone. This is an opt-in process, you can learn how to get in in this topic: https://forum.worldwar3.com/index.php?/topic/4406-instructions-how-to-get-to-pte/ Updated PTE 0.1.1 Patch Notes are also available here: https://forum.worldwar3.com/index.php?/topic/4407-pte-011-patch-notes/ We're expecting the testing to go over the weekend and end soon after. Patch will be live after we've made sure it's working.
  20. 1 point
    Soldiers! There's a small, but important patch being deployed now! It's not the big 0.1.1 (we're still testing that) but we've decided to push the new Master Server patch earlier. It's live right now and will require you to update the game. This is the last part of the ninja patches we were pushing for the last two weeks, marking the end of the old Master Server. Patch notes [GENERAL] • New Master Server, [IMPROVEMENTS] • Vastly improved connection times. As always, keep us up to date on any problems this change might introduce. We've been testing the new backend for a week now, but we tested the last one as well. Happy shooting!
  21. 1 point
    Welcome Soldiers, In this thread we will post information regarding little patches that most users are wondering what 14.8mb patch is about. [31/10/18 - 14.8mb] Bugfixes/Connection - Improved players connection speed + fix server connection error in lower right corner + save player profile on game exit [02/11/18 - 14.8mb] Bugfixes/Connection - Improved players connection speed + fix issue with joining to squad lobby after return to warmap. [06/11/18 - 14.8mb] Bugfixes/Connection - New master server - improved players connection speed. Regards, World War 3 Team
  22. 1 point
    Greetings Soldiers! Big patch incoming! It will be released next week but we'd like to reveal the patch notes today to show what you can expect: We're sorry for recent drop in communication quality, we are determined to improve." Shortly we are starting our test branch where you'll be able to test new patches before release. More info soon. GENERAL: Bug-fixes: A lot of improvements with servers and connecting to the game. Spawning on leader now shouldn't end in falling from the map Tweaks: Changed total match score from 5000 to 4000. Changed match time from 45 to 40 minutes. HUD: New: Added stats in menu for majority of items. Feature: Now after choosing strike, player can see full description and the cost of the strike. Added Performance boost option to Video Settings. New semtex grenade icon. Weapon icon added to kill screen. Players in vehicle are displayed with their relation colour. Names of your squad mates are always visible on their marker. Bug-fixes: Damage indicator stop rotating after death Direction of grenade damage indicator fixed. Equip grenade type icon displayed on Hud properly. Amount of Ammo/Health/Equipment packs are now displayed on hud in Leviathan / Battle Robot. BATTLE POINTS: New: Strike drop flare now change colour depending on relation to the strike owner. New strike particles, now it's easier to detect what kind of artillery is dropping Bug-fixes: Fixed bug with shooting from Vehicles after Reload Default Heavy Machine Gun for every vehicle's driver. Fixed destruction of supply packs by UGV. Fixed Nerva Operational range. Fixed UGVs' handling. Fixed strike masks on Berlin. UGV wreckage no longer disappears after destruction Airstrike’s (Hellfire, Stormbreaker, Mephisto) deal a proper damage upon penetration, vehicles can be destroyed by a direct hit Tweaks: All turrets were rebalanced: adjusted their clip size, reloads, damage per minute and burst damage. The aiming difficulty was also adjusted. Slightly decreased Quadrocopter's speed and acceleration. Slightly increased Mini Drone’s speed and acceleration. Reduced tablet preview time after using UAV Radar Lowered the spawn height for UGV EQUIPMENT: New: Auto changing ammo type when out of ammo. Auto reload weapon after ammo regeneration if weapon was empty. New camera shake in Grenades and C4 Sound indicator after regeneration of gadget [e.g. Ammo Pack] Bug-fixes: Side sight now automatically rotate weapon when targeting. C4 - now you have 3 charges, it deals damage to infantry and vehicle. You can throw it farther and detonate all of them with single use. Also there are new visual effect for them. Invisible ammo in RPG after death fixed. Left hand pose in pistols in wrong position after using gadget Better material on See Through SAO sight Tweaks: Tweaks on grenade amount. Player now have 3 smoke grenades and 2 frag grenades. Tweaks on ammo pack regeneration MAPS: Visual: New post process: eye adaptation to reduce dark places one the maps; black and white balance New summary screens. Additional visual destruction's on Moscow and material fixes Streaming fixes Fixed spawn positions on Berlin Large. Level Design: Vaulting fix (added additional and missing vaults in some areas) Few additional covers on Warsaw and Moscow Unlocked tunnel passage on warzone small (Warsaw) Bug fixes allowing players to get into higher floors (Warsaw shopping centre) Regards, World War 3 Team
  23. 1 point
    Yeah, PEQ on top rail and flashlight on side! Make guns tacticool again!
  24. 1 point
    i dont see why we cannot mount a flash light and laser on different rails and at the same time, it would function just like the combos but would add to the cosmetic customization. you could use a combo or equip both a light and a laser on differnt rails or a rail of choice on your rifle.
  25. 1 point
    Welcome to the World War 3 Discussion Forums! These forums are here to provide you with a friendly environment where you can discuss ideas, give game play advice, role-play, and converse about any other aspects of World War 3 with other players. Community forums are at their best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you conduct yourself in a civilized manner when participating in these forums. The guidelines and rules listed below explain what behavior is expected of you and what behavior you can expect from other community members. Note that the following guidelines are not exhaustive, and may not address all manner of offensive behavior. As such, the forum moderators shall have full discretion to address any behavior that they feel is inappropriate. Your access to these forums is a ‘privilege’, and not a ‘right’. The Farm 51 reserves the right to suspend your access to these forums at any time for reasons that include, but are not necessarily limited to, your failure to abide by these guidelines. We reserve the right to evaluate each incident on a case by case basis. The action we take may be more lenient or more severe than those listed under each category: Racial / Ethnic This category includes both clear and masked language and/or links to websites containing such language or images which: Promote racial/ethnic hatred Are recognized as a racial/ethnic slur Allude to a symbol of racial/ethnic hatred If a player is found to have participated in such actions, he/she will: Be temporarily banned from the forums Be given a final warning, after which any further Code of Conduct violations may result in a permanent ban from the forums Account Trading This category includes both advertising your account for sale or trade, or advertising that you are looking for an account to purchase through: Forum posts Linking to eBay, Amazon or other online marketplaces Listing you have something for trade and then offering your contact information If a player is found to have participated in such actions, he/she will: Be given a final warning, after which any further Code of Conduct violations may result in a permanent ban from the forums Be permanently banned from the forums Extreme Sexuality / Violence This category includes both clear and masked language and/or links to websites containing such language or images which: Refer to extreme and/or violent sexual acts Refer to extremely violent real life actions Pornography If a player is found to have participated in such actions, he/she will: Be permanently banned from the forums Real-Life Threats This category includes both clear and masked language and/or links to websites containing such language or images which: Refer to violence in any capacity that is not directly related to the game world If a player is found to have participated in such actions, he/she will: Be temporarily banned from the forums Be given a final warning, after which any further Code of Conduct violations may result in a permanent ban from the forums Distribution of Real-Life Personal Information This category includes: Releasing any real-life information about other players or The Farm 51 employees If a player is found to have participated in such actions, he/she will: Be permanently banned from the forums Sexual Orientation This category includes both clear and masked language and/or links to websites containing such language or images which: Insultingly refer to any aspect of sexual orientation pertaining to themselves or other players If a player is found to have participated in such actions, he/she will: Be temporarily banned from the forums Be given a final warning, after which any further Code of Conduct violations may result in a permanent ban from the forums Posting Cheats, Hacks, Trojan Horses or Malicious Programs This category includes: Posting links to cheats, hacks, or malicious viruses / programs If you would like to report information regarding cheats or hacks to The Farm 51, send it to hacks@worldwar3.com. Do not post it to the forums. If a player is found to have participated in such actions, he/she will: Be permanently banned from the forums Impersonating The Farm 51 Employee This category includes: Passing yourself off as The Farm 51 employee to post false information If a player is found to have participated in such actions, he/she will: Be given a final warning, after which any further Code of Conduct violations may result in a permanent ban from the forums Posting Unreleased Content / Hacking Data Files This category includes language and/or links to websites containing such language or images which: Show unreleased in-game items, equipment, or areas that have been unlocked by hacking into client data files Show the results of hacking or any tampering of the game’s files Discuss, or display any data not available through normal game play If a player is found to have participated in such actions, he/she will: Be permanently banned from the forums Obscene / Vulgar This category includes both clear and masked language in posts, signatures, and/or links to websites containing such language or images which: Are an inappropriate reference to human anatomy or bodily functions Are pornographic in nature If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity While these repercussions may seem harsh, we feel very strongly that this behavior has no place on the forums due to its extremely offensive and inappropriate nature. Inappropriate Language This category includes language and/or links to websites containing such language or images which: Are a mildly inappropriate reference to human anatomy or bodily functions Are otherwise considered objectionable Bypass the Mature Language filter If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity Harassing or Defamatory This category includes both clear and masked language and/or links to websites containing such language or images which: Insultingly refer to other characters, players, The Farm 51 employees, or groups of people Result in ongoing harassment to other characters, players, The Farm 51 employees, or groups of people If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity Harassment takes many forms, and is not necessarily limited to the type of language used, but the intent. Repeatedly targeting a specific player with harassment can lead to more severe action. The idea behind this is to prevent any one player from consistently being uncomfortable in the forums. Major Religions or Religious Figures This category includes both clear and masked language and/or links to websites containing such language or images which: Negatively portray major religions or religious figures If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity National This category includes language and/or links to websites containing such language or images which: Promote national hatred Are recognized as national slurs Allude to symbols of national hatred If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity Illegal Drugs or Activities This category includes both clear and masked language and/or links to websites containing such language or images which: Reference to abusing illegal drugs Reference to performing illegal activities If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity Spamming or Trolling This category includes: Excessively communicating the same phrase, similar phrases, or pure gibberish Creating threads for the sole purpose of causing unrest on the forums Causing disturbances in forum threads, such as picking fights, making off topic posts that ruin the thread, insulting other posters Making non-constructive posts Abusing the Reported Post feature by sending false alarms or nonsensical messages Numbering a thread, IBTL, TLDR, or any other fad statements If a player is found to have participated in such actions, he/she will: Be given a temporary or permanent ban from the forums, depending upon severity Creating Duplicate Threads This category includes: Creating threads about existing topics Creating a separate thread about an existing topic for further discussion in more than one forum If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity Cross Linking Threads This category includes: Linking to threads from other forums Creating threads with the sole purpose of linking another post If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums Advertising This category includes advertisement of: Any non-beneficial, non-World War 3 related businesses, organizations, or websites If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity Discussing Disciplinary Actions This category includes: Creating posts or threads to discuss disciplinary actions taken against a player, including chat logs and email correspondence between a player and a Game Master (GM) Creating posts or threads to discuss disciplinary actions taken against a character or account on the forums If a player is found to have participated in such actions, he/she will: Be given a temporary ban from the forums, depending upon severity Each department has its own channels that you can use to express comments or concerns: Customer Service: support@worldwar3.com Circumventing a Suspension / Ban This category includes: Posting on another account Having someone post on your behalf If a player is found to have participated in such actions, he/she will: Be permanently banned from posting on the forums IMPORTANT Repeatedly violating any area of the World War 3 Terms of Use or Forum Code of Conduct, including the areas detailed above, will often result in permanent banishment from the forums. This policy is not language-restrictive. Language that falls under this policy will always be subject to the repercussions listed, whether it is inappropriate in English or any other language. The bottom line is that we want this forum to be a fun and safe environment for all players. While playing World War3 and posting on its forums, you will encounter thousands of other players who share different experiences and come from vastly different backgrounds. While certain language and images may not be offensive to you, consider the fact that that same language and images may have a completely different effect on someone else. We’ve done everything we can to make this a great environment – now it’s up to you!
This leaderboard is set to Warsaw/GMT+01:00
×