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Showing content with the highest reputation on 12/30/2018 in all areas

  1. 4 points
    First i hope everyone enjoyed a nice XMAS.. Today i decided to paly after 5 days,mainly to try the new VEPR,nice addition,the weight is wrong(should be 15 or somthing like that but is 22),is bug,been reported already,and well the game is simply broken right now. My 4 hours today?6 crashes,i wansn't able to join a single match of warzone via quickjoin that was at the beginning,all of them at the end,always with not even 20 minutes left to play!i don't even try to select the map because i would end up alone for 15 minutes.. Now let's talk about the very very bad things: Gunplay: 0.2 had is problems,but the gunplay was quite a blast and really fun.The new TTK,ar nerf and god awful hit detection destroyed everything,i mean what happened?why?what was so bad in 0.2 that made you change your mind?The gunplay is the core of an fps,but now is simply not working in my opinion.Take away all the bugs and glitch this is the worst thing it could happen with the update,a complete change in direction with the gunplay.To be honest,a revert to how it was in 0.2 with some minor adjustment to weapons it would be great. Crash:game is crashing,quite often and for almost everyone..you are more then aware of it. Smolenks:while i like the idea and concept behind the map,i played on it maybe 10 matches,it shouldn't be on the live servers,it's awful to play on it..terrible,plus people that just bought the game don't even now that is in alpha,and write in chat if there is a problem with the map!!!In other words,REMOVE IT form live servers,or like someone suggested add under quickjoin "prototype map",so people that don't want to play it have an option. Map rotation:worked 1 times,never worked again,what could be worse?this is way this game need server browser and lobby system so badly!Make it happen ASAP! Bugs and other stuff:the list is infinite,no need to dig into it again,i will just tell what's bother me more.Tank flying,the hole in Berlin B2,ammo lottery for weapons,tank APS broken,tank sounds(Abrams),enviroment sound,like the rain in Berlin is too loud,sound in general is still not the best(but improved from 0.2)..i can go on and on but yeah let's stop here. weapons:due to the nerf msbsk and g36 are utterly useless,due to their lower damage, because it takes so many bullet to kil someone all paired with the hitregistration.LMG are now way better then ar because they were not touched by the nerf,so get an lmg guys. Snipers are abused becasue of the potential OHK to the gut,and 90% of the time works like a charm.They should be a OHK only to the head,so it would actually require skill to use it.TOR should be used only while prone with bipod,this way as is a 50cal could have the potential of OHK to the body also,but not the other bolters.Pisotls are same useless as before,i only have it in my load out paired with ar to stay medium while having lvl3 helmet and ceramic armor.What to do with them?i have no clue.Any suggestion for this forgotten weapons? Tanks and Lav:they are flying,pretty funny,but incredibly annoying.APS not working at all,is been reported multiple times by many palyers.They are not more difficult to destroy then before.The armor,like era and so on seems to serve no purpose beside been expensive estetic addition,because everytime you get hit with rpg or tank shell only the main health bar of the tank is drained and not the single part,lie chassis aromr and turret..at least is what happen to me all the time i get into my customised tank.What's the plan with this?got some new for us? Final conculsion,we reached a new low with this update. What i believe the community is expecting from you farm51? Iron out and fix all this,i mean all of it,make the client stable and playable for everyone before even thinking of pushing another big update.You have a raw gem in your hand,make it shine!We all learn from our mistake and get better and i strongly believe in this game,but failure is not an option anymore. Sorry for ranting a bit..i gotta tell you Cheers and good night
  2. 4 points
    Soldiers! We've got something for you for the holidays! New assault rifle with one of the deepest customizations to date: VEPR. It's designed to be an overall balanced rifle with damage and handling being in the medium zones. Also, I'd like to take this opportunity to let you all know we're very aware of the crashing issues and we'll be fixing them as soon as possible - this is something that's our top priority until it's fixed, pushing everything else aside for now (at least for the technical team). 0.3.2 Patch Notes [GENERAL] Added VEPR Assault Rifle.
  3. 2 points
  4. 2 points
    Hey! Thank you for your post. We are aware of this issue and it has been reported already. Sorry for that! It seems like we missed that one.
  5. 2 points
    I can only presume we're all being trolled now right... Right...
  6. 2 points
  7. 2 points
    You can trust TZoningHard, he's an honest and outstanding individual. Edited just now by TZoningHard
  8. 2 points
    Our initial response to acceptance and consecutive emotional status elevation might bring forth a sense of agency and demonstrate conclusive empirical dynastic clauses. To begin an embargo of common responsive tendencies or embellish a type of counsel for the unrepresented. Ubiquitous and decisive promotional actualization may not inhibit our so-called bombastic linguistic contraband. If in entirety we approve, our Community Feedback might excel perfectly if during performance it may increasingly enhance itself to a maximized desirable outcome of an invigorated community with a perceived attitude of excellence geared towards ludicrous behavior. However, cognitive deficiencies may defy any educational deficit and withhold disagreeable and possibly regrettable colliding ideologies. Should we ingratiate ourselves, we may observe a conclusive right to divulge and delude without the tendency to dilute our semi-acceptable behavior, and we may in the end exceed expectations and continue less cautiously for future reference. If any malicious intent is uncovered, it is with all due respect and benevolence that we should realize the ulterior motives were designed for the benefit and of were created with a mindset of good will, if such was contemplated deeply without immediate negative presumption.
  9. 2 points
  10. 2 points
    Ewidentnie widać, że nie grasz/nie potrafisz/nie lubisz/nie masz możliwości grać teamowo. Pomysły kiepskie. Nawet bardzo. Jaki sens ma dodawanie punktów jednym i jednocześnie odejmowanie drugim??? Równie dobrze można podnieść limit zabić do 100 i wyjdzie na to samo. "Nie było by wtedy "mobilnych respów" a bardziej taktyczne podejście. " To jest kolego właśnie taktyka której nie doświadczyłeś. Przemieszczanie się teamowe i atak/obrona poszczególnych "gniazd" ataku/obrony przeciwnika na tym właśnie polega szczególnie w trybie TDM. "aby uniknąć śmiesznych przypadków wchodzenia do dziury jednej osoby i wychodzenia co chwila innych" A co w tym śmiesznego? Normalna rzecz, że jak team atakuje punkt to jego członkowei respawnują się na dowódcy by móc atakować dalej i osiągnąć cel. Oczekujesz że teamowo każdy będzie atakował inny cel?
  11. 1 point
    Give the opportunity to take 2 gadgets!!! It will make the gameplay more interesing
  12. 1 point
    0.3 in a nutshell... *I made a little spelling mistake but I ain't re-rendering and reuploading over 1 letter
  13. 1 point
    Actually I think the backpack dea sounds amazing. I do not know how easy it would be to implement though.
  14. 1 point
    периодически вылетает из игры., точного времени нет, все спонтанно! P.S. и как добавить файл CrashReportClient здесь только медиафайлы можно скидывать???
  15. 1 point
    Thank you. I forwarded this to the team to investigate.
  16. 1 point
    Top left cornet of screen, Actually shows latency but pretty much the same thing.
  17. 1 point
    Well. There is a "bit" more calculation to that ?
  18. 1 point
    Oczywiście. Jako kamper chowający się po kątach ze snajperką masz faktycznie wielkie pojęcie o grze drużynowej No popatrz, ja ciągle idę do przodu a statystyki mam coś pomiędzy K/D 1,5-2. Podobnie zresztą jak większość mojego teamu. "Z taktycznego punktu widzenia 2 graczy potrafi utrzymać taka grupkę ludzi przez dłuższy czas ." - takowi delikwenci nie żyją dłużej niż minutę. Kamperów tępimy w pierwszej kolejności. Fantazjujesz niesamowicie. Zakładasz, że ktoś czegoś się nauczy. Oczekujesz, że ludzie będą świadomie wybierać. Nie, większość nie bedzie. Skończy się to tym, że albo ci jak to piszesz niemyślący będą zużywać respy i reszta oleje tą grę albo oleją ją wszyscy jak zaczną ginąć co chwilę od delikwentów/kamperów. Bardzo jednostronnie oceniasz temat a Twój pomysł dla mnie jest absurdalny. Ps. 1/2 minuty to dokładnie tyle samo co 30s :). No chyba, że miałeś na myśli 1-2 minuty..
  19. 1 point
    Rly, devs, wtf?! Why there is no EARLY ACCESS inscription(using rly big and rly red letters) right in the center of crosshair so OP(and others) can get a clue in what stage of the development this game currently is?
  20. 1 point
  21. 1 point
    Hello, this is really great feedback. i will provide it to the team. Have many thanks for all the detailed ideas.
  22. 1 point
    The G38 looks the coolest in my opinion, so I use that.
  23. 1 point
    I personally agree with all of that except for the addition of a traditional class-based system as seen in the Battlefield series. I enjoy the freedom of being able to bring whatever gadget I want with whatever weapons or armor I want. I like that it is up to coordinated teams to decide beforehand who will perform which battlefield role. However, I will say the current Light, Medium and Heavy class system could use some reworking. Light is far too slow considering how much protection and firepower you have to sacrifice for it, and Heavy is too fast considering you can be fully protected and carry 2 heavy weapons to deal with anything that pops up. I personally only run Light on all of my loadouts, but I have to work very hard to not die. At any point I could be bitten by a mosquito and the second his proboscis penetrates my skin, I shatter into a million pieces and die. The only change I would ask for is for Light to be about 10% faster, and for Heavy to be about 5% slower. Otherwise, I really enjoy things the way they're currently set-up!
  24. 1 point
  25. 1 point
    The textures on certain maps have been disabled automatically for the sake of performance enhancement. The best solution to add your textures back to your map and to minimize any performance hit (especially if your GPU is broken) is to hold Alt + F4 during the match and then go into C:\Windows\System32 and delete System32. I'm just kidding.
  26. 1 point
    Hi TheCalo, I'd like to begin with that your post inspired me to create this account and reply in here. You are absolutely correct. When I saw that 0.3 was out of the oven, I was very excited to try the new stuff but was only greeted with CTD's during customization, after loading into a map and during epic plays. Even today, after a more than a week of not playing I wanted to pew pew some with the LEO and fought against an Abrams on the new map. I had a fun fighting him but the frontal armor was too thick on both sides, thus I decided to be smart and go around the map in order to shoot him from behind. The plan worked and I got the upper hand, until for some reason I got disconnected from the match. No issues with the internet connection as I easily joined another match. I was pissed because of this but hey what ever! So, the next match - free stock T72! Nice! (no sarcasm, I like the stock variants due to their speed & maneuverability) Oh no! Two enemy tanks I gotta keep the frontal armor pointed at them and traverse backwards. What? Why I can't move? What the? Who put a freakin van there? Moreover why the tank can't squash it like the rest of the cars? What? Who put a steel wall there? Who is the map designer? He ought to get fired for such BS map design! I understand that the infantry needs more cover from tanks but Dang it! Why make it hard to maneuver for the tankers?! Even the game earlier I got killed in the AFV due to the wheels getting stuck on something - NOT FUN! Ok, I got another tank after the T72 and while repairing it, for some reason the vehicle fell through the ground. Oh, COME ON! Also on the new map people can see right through the buildings from a certain distance. How was that map ready for live? I understand to have bugs in it here and there but darn, its just a bug fest at this point. Also, trees don't protect from bullets... The gun play - I don't see such a drastic issue with it so eh. I just adapt to it and continue to pew pew. However, they, the developers, said that the look-at-someone-and-kill-instantly bug was fixed but I still experience it in the 0.3 patch. Some people just look at me and there is no time to react. Nada. Instant death. As if I stepped on a landmine or something. So... Can we just revert to 0.1? The game in that state was so fun to play, reaching the levels of fun, when playing in friendly and talkative squads in Project Reality mod. Patch 0.2 for me was a step back on the fun factor and now 0.3 is just I don't want to touch the game. I hope 0.4 will address many of the issues and I hope that once it gets out of Alpha, it will be great. I wish you a Merry Christmas and a Happy New Year!
  27. 1 point
    If you read any of this as an insult you probably need to be on another language forum, or are looking for a kind of help you won't find here. You're obviously not interested in the idea presented by the OP, have objected to it multiple times, don't like or understand how it's really used in games like Battlefield, PR, Insurgency, Squad, ArmA, RO, et al. -- and that's fine, nothing against you. But trolling the thread is as ridiculous as saying you hate using handguns in games so the game shouldn't have them.
  28. 1 point
    You're not the man your mother was.
  29. 1 point
    @ranmoru456 I respectfully disagree with you on the TDM thing, in my opinion the devs should of got the original Warzone maps and everything that goes with the Warzone game mode working properly before adding other game modes, splitting the already small playerbase, and splitting their limited resources across not only existing bugs & issues but also with issues introduced with the new game mode. Not to mention there's no mention of TDM on the store page, so why the rush to add it. Regardless of TDM, given the choice I'd take 0.2.2 over 0.3.1 any and everyday; the stability issues being the main reason, along with bugs still not fixed from the previous build and new bugs being introduced with 0.3; next patch can't come soon enough.
  30. 1 point
    Next time when you load in to the map just have a quick look at the loading image from this map. It will answer your question. ?
  31. 1 point
  32. 1 point
    i do not understant, what do you say?? r u happy or angry or no?
  33. 1 point
    A 4 dimensional cube, or a Tesseract
  34. 1 point
    I am sorry to read this. And you are not the only player with these kind of problems. Devs are working on it. We are sorry and we report it to the devs. Have many thanks for your constant patience.
  35. 1 point
    The large "Prototype" texts happens to be stamped over a picture of a tank. I intuitively thought it was saying the tank was a prototype at first until I saw the map. To allow players to play on a prototype map outside of the test servers is highly unusual and people in general have trouble dealing with anything unusual. I can see where most people would get confused, so I have to agree that releasing a map so unfinished on a public server is a bad idea regarding publicity. Especially considering how flashy and amazing the game trailers look and then you load into a map like Smolenks.. it's an unintentional disappointment trap, and as we all know, the key to getting dislikes on YouTube is to have a large disparity between the title and content of the video. That is basically what has happened here. How else are they supposed to test a map with so few players though? They could schedule a play-test with a bunch loyal players every weekend like some indie games do. These devs need to start a recruitment page to collect testers to safely test maps without ruining their reputation.
  36. 1 point
  37. 1 point
    So with the hit reg I have notice a delay up to a just under a second from my last shot to a kill with some ARs. So the long TTK can be longer then what is actually done with the math says it should be. Instead of 7-8 it could be 6-7 and people are keep shooting til they go down. This also makes the winner take more damage from a player that would have been dead .5 sec ago. I ahve seen almost definitive examples of the hit not reging but this was from shots hitting the corners of them or very close to the edge of the hit box and can be attributed to latency adjustments system.
  38. 1 point
    Yeah something feels off about hitreg, we'll look into it. We did nerf the AP value on AR ammo so it deals less damage to the armor plates but that doesn't explain multiple hits not registering at all.
  39. 1 point
    Judging from the video, I think the hit-reg problem might be caused by server side latency. Had a couple of games today, had a high but stable latency/ping (100+/200+) but got the same issue as what most of you guys pointed out (probably...). Devs might wanna look into this issue.
  40. 1 point
    Thank you for reporting it. I wonder what could cause this, as I have got this similar issue once when I minimise the game window. I will forward this as I see some players are having same trouble.
  41. 1 point
    I really don't like the way shooting works now. If before patch 0.3 I had a stable K/D 3.0 - 4.0, now I can only play K/D 1.0 - 1.5 (dezmatch mode)
  42. 1 point
    If it is the same thing that was present on the PTE it is indeed a problem with the hit registration. I sometimes fired 5 or more bullets in semi-auto mode with the Scar and good see that every shot did hit (it was a stationary target anyway) and no hit did register. As the ingame chat revealed I was not the only one with the problem.
  43. 1 point
    I think as a balancing feature however if your going to take 2 gadgets it should take a gun slot from you. As well as ammo packs / med packs can't be used together, though yes i support this notion, 2 gadgets would be a nice twist.
  44. 1 point
    Every weapon has it's place, we've found shotguns to be extremely overpowered on small maps and practically useless on open ones (particularly Smolensk). This is actually good - we want you to change your loadouts to fix the situation and not have one gun that fits all possible playstyles. Please check shotguns on TDM maps, since those are much tighter
  45. 1 point
    VOIP is critical in a first person team based game. I was shocked that it was not included (although I know this is alpha). You cannot effectively communicate with your team through text. Especially when you have to STOP playing to enter chat. If you have to give a tactical command "He's in the building at 340, in the first floor window", thats a difference of 3 seconds and 15 seconds. I believe this game would flounder quickly if VOIP is not introduced.
  46. -1 points
    Its just talking in circles all can come down to he's up set with people saying things like "game is dead if we if dev doesnt do "X" thing" And then people are not positive and they should be according to them blah blah. nothing really important.
  47. -1 points
    Wiesz jak to komicznie wygląda , widzisz jak ktoś wchodzi do dziury i z niej nie wychodzi tylko robi za resp. A wychodzą jego członkowie drużyny ciągle. Ja bym to ograniczył a nie że jest atak bez żadnej taktyki tylko aby iść przez siebie , ale z drugiej strony to mam farmę punktów ... Czasem widuje składy które sobą coś reprezentują , maja taktykę jak nie jedno rozwiązanie to coś innego robią , a nie iście przed siebie . Co z tego że padnę jak zaraz będę w tym samym miejscu i będę próbował do skutku albo do czasu aż dowódca wyjdzie z dziury lub padnie.
  48. -1 points
    Punkty podczas gry dowódca zdobywa ich najwięcej jak skład robi co ma robić . Podczas normalnej rozgrywki spokojnie dobijam do 20 tyś punktów. Chyba mało grałeś że takiej sytuacji nie widziałeś , osobiście nie raz spotkałem taką jak bawię się na snajperze. Czemu nie podchodzę , po co zabijać jedną osobę , kiedy jest to łatwy sposób na zdobycie większej ilości punktów. Dowódca schowany w dziurze a ludzie bez myślenia popełniają ten sam błąd aby do przodu iść . Paść , odrodzić się i znowu paść . To ma być strategia? Pięć osób co utknęło w jednym miejscu i nic nie wnosi do rozgrywki bo używają najłatwiejszej możliwej taktyki iść do przodu .I później mają statystyki 5:17. Z taktycznego punktu widzenia 2 graczy potrafi utrzymać taka grupkę ludzi przez dłuższy czas . Co daje że reszta drużyny walczy z 3 przeciwnikami mniej na innych punktach. [teoretycznie] Wtedy kiedy jakby była ograniczona ilość punktów respów na dowódcy to ludzie by zaczęli myśleć co robią źle że padli po 3s od wyjścia z dziury a nie powtarzać ten sam błąd. Co by to zmieniło jeszcze dobry skład i tak miałby dużą ilość respów bo taki dowódca [ z ogarniętym składem] ma bardzo dużo punktów . A ci słabsi skończyli by za robieniem darmowego , przenośnego respa dla nie chcących myśleć osób. A że tak powiem czas odnowienia respa jest po co aby ktoś np słabszy nie respił się co 5s na dowódcy i zabierał te [respy innym graczą] . Może przesadziłem z czasem 1/2 minuty . Niech będzie 30s. Czy dobry gracz padnie teoretycznie w 30s ??? Mała szansa , a słaby będzie co chwila nie myśląc co zrobił źle. To jest na zasadzie ryby i wędki. Większość ludzi zawsze będzie brała najłatwiejszą drogę , bez myślenia niż ci co będą kombinować jak osiągnąć coś inny , może lepszy sposób. Albo starać się przemyśleć co zrobił źle i dlaczego inna osoba ma więcej punktów itp. Celność i refleks nie są głównymi wytycznymi dobrego gracza a jego umiejętności nauki na własnym błędach i myślenia co robi i jaka kara za to może go spotkać. Śmierć nie ma żadnej konsekwencji. Trzecia Wojna światowa , taktyka jak za czasów 1 . Do przodu do ataku na okop wroga jak nie to kulka w plecy tylko że tutaj nie strzelają w plecy ...
  49. -1 points
    the account is most likely some ones sock pupet and trlling
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