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  1. DareQQ

    DareQQ

    Recon Unit


    • Points

      20

    • Content Count

      744


  2. Ragir

    Ragir

    Administrators


    • Points

      18

    • Content Count

      1,443


  3. TZoningHard

    TZoningHard

    Recon Unit


    • Points

      10

    • Content Count

      1,251


  4. ೞoℓf✌

    ೞoℓf✌

    Recon Unit


    • Points

      7

    • Content Count

      349



Popular Content

Showing content with the highest reputation on 01/15/2019 in all areas

  1. 4 points
    Thank for feedback @Hoak! Happy to hear that @Ragir @Rozmo I think we found the problem in customization that casing infinity loading to map.
  2. 3 points
    Skończ juz z tym Chrystusem bo czytajac twoje wpisy odnosi sie wrażenie, że pisze to jakis sfrustrowany mnich. I widze że wciąż odbiegasz od tematu próbując na siłę udowodnić swoją rację. Nie piszemy o innej grze a o WW3. Tak więc beton pozostaw dla siebie i kończę jakąkolwiek "dyskusję" z tobą. Zwyczajnie nie ma to najmniejszego sensu. Równie dobrze zaraz możesz napisac, że w Fortnite też można się podnosić i że jest beton. Żegnam ozięble.
  3. 3 points
    Thank you DareQQ worked for me! I don't have enough points to buy enough stuff to shuffle much around, but sort of randomly retweaking my configurations did it! Perhaps hypermachvi's post earlier in the thread is why this works, and profiles or corrupt or the update caused a miss-match between clients and server that shuffling your profile around fixes...
  4. 3 points
    Będzie w następnym patchu
  5. 3 points
    To nie tylko wrażenie, patch 0.3 wprowadził nowy system ładowania (optymalizacje RAMu i czasów ładowania), co zaowocowało większą niestabilnością gry. Wiemy o tym i testujemy już poprawioną wersję, która niedługo powinna trafić na serwery testowe PTE a później do normalnej wersji. Jeśli chodzi o problemy z rejestrowaniem trafień - naprawione. Niestety, w związku z tym, że mówimy o grze multiplayer, czasami przy skoku pingu różne rzeczy mogą się wydarzyć - to jest coś, czego nie da się przeskoczyć. Niektóre gry rozwiązują ten problem zawsze ufając temu, kto strzela - dzięki temu rzeczy takie jak "lag pedal" działają, a osoby z wysokim pingiem są niemożliwe do trafienia. W WW3 nie ufamy w 100% temu, co gracz wysyła, przez co jest trudniej hakerom, ale jeśli ktoś ma słabe połączenie, musi celować przed przeciwnika (kompensować). Przyjrzymy się temu, tak samo jak osobom, które używają kucania do 'omijania' pocisków, też nie chcemy takiego zachowania w naszej grze. Zrozumiałe, ale zachęcam do spróbowania za kilka tygodni ponownie, będziemy dalej pracować i ulepszać grę
  6. 2 points
    Proszę abyście utrzymywali dyskusję na poziomie, każdy ma prawo do wyrażania swojej opinii, od tego przecież mamy forum, ale róbcie to z szacunkiem do drugiej osoby, szanując jego zdanie/opinie/wypowiedzi. Dalsze prowadzenie kłótni spowoduje zamknięciem wątku oraz "nagrodami" w postaci warnów. Pozdrawiam.
  7. 2 points
    @Ragir i think the solution is working
  8. 2 points
    W tym tygodniu mamy nadzieję na patch na PTE, który naprawia crashe, hitreg i część problemów z amunicją. testujemy aktualnie, czy jest ok i postaramy się wrzucić to jak najszybciej się da.
  9. 2 points
    Dokładnie o to chodzi, moje stwierdzenie odnosiło się do tego: Według mnie, flankowanie i chowanie - jak najbardziej. Kucanie i padanie powinno być zachowane dla ukrycia sie przed ostrzałem, a nie skakania przed przeciwnikiem, padania na glebe i wstawania, żeby miał trudniej trafić z 5 metrów. Mówię o rzeczach jak frog leap z coda i wyskakiwanie zza rogu w BFie, nie o usuwaniu kucania, nie bądźmy niedorzeczni
  10. 2 points
    I can see why that would be nice but it would defeat the purpose of earning the tank you put money into. Scenario - You start a fresh game. Hop into a fully upgraded tank (Keep in mind some defense systems can stop 16 rockets and a good operator will leave for repairs well before they're close to blowing up) and start to dominate the map. You could easily rack up enough points to call in a second tank by the time the enemy team destroys the first, thus, completely defeating all of their hard work. Tanks would dominate the game - which is a step away from what the developers want. Fully upgraded tanks cost near 6000 BP for a reason. I see no difference here than asking to be able to call in a hellfire missile from the start of the game.
  11. 2 points
    Because I'm a goof that didn't know about unlisted videos.
  12. 2 points
    Aktualnie żeby zmienić jakiś dodatek do broni trzeba skakać z jednego końca monitora na drugi. Można zrobić coś takiego, co będzie znacznie bardziej wygodne
  13. 2 points
    I would rather solve the cause of the issue which is low TTK from gut shots and the large OHK hitbox for some weapons. I see the choice to cover the gut as rock paper scissor balancing/ meta balancing which I dont like. It reminds me of MMORPGs when one class is OP instead of balancing it out right they add a counter class to attempt to alter the meta game by pushing people off of the OP class to lessen the issue for all other classes. The problem still exist but now you either run the counter or hope you dont run in to the OPness like in MMOs which is still there but limited now. But for a lot of people aiming at the gut will still be a thing as you dont lose out on any damage since the gut is not only equal to the damage of the chest at worst case scenario to the attacker and when by chance the opponent has no gut armor it will be the insta death. Would much rather have the current torso damage model moved up and if possible made smaller to mimic a vitals hitbox you see on targets which would be covered by the standard plate. the non center of the chest and gut will be a lower damage multiplier resulting in a simulation of consistency which would make some people happy who complain about that. It would give more reward to having centered shots from all sides you shoot at the target from eliminate insta deaths from the front, balance sniper over all to have to either hit head or center chest and hope the armor isn't to high tier. Making the target on the chest smaller for bolters will still reward good aim and give a possible easier target but add the chance of a non OHK while giving more mercy to the receiver since now getting hit anywhere on the torso outside of center inst a OHK. Using a high tier plate will prevent OHK to the chest plate depending on the rifle making one rifle deal better with tier 3 plates then another rifle but still stopped by steel. High tier plates like steel could prevent damage to the vitals to the point that gut is better which audible and visual ques such as sparks to let the shooter know to adjust the aim. I would keep the variables between the bullets to kill in a range of t4 is only 3 more bullets or just about that to kill if possible and t1 plate would be 4ish to 5 bullets AR to kill. I DO LIKE THE OPTION OF MORE PLATES SIZES, but as well combined with the smaller vital area to shoot would instead of being RPS/meta balancing would be addition protection to people spraying at you or from follow up shots from shottys and bolters. I would also like to add a t4 helmet that would be only wearable with certain helmets like the spetznaz which will also limit the view and FOV possible with a mechanic like in Bioshock when you were a big daddy and Kingdomcome but to a appropriate degree. You could also add view obstruction to some helmets maybe but out side of the t4 some people will complain like they did in Bioshock. Would give a sense of being really armored along with a large steel plate would make you a tank and add immersion. I would tie this together with weight by asking for instead of a hard limit add a overencumbrance that is slower then heavy by a lil bit, no slide, slower stance change, slower ADS, and slower swaps. The weight system right now needs more leniency in the least.
  14. 2 points
    This, like everything else, is not set in stone and will be balanced if not changed. Topics like this help us decide which way to go, so keep it up. As for what I personally think, adding a weight limit instantly made the minigame of optimizing my builds a lot more fun. That said I can see some good arguments here, especially with gutshots. So an idea (not planned, just came up with it): what if heavier armor also covered more? This way gut shots wouldn't be reliable anymore (you can't know what someone is wearing, unless you're *really* good) and heavy armor would indeed give a lot more protection.
  15. 2 points
  16. 1 point
    How to gain maximum FPS ? STEP 1 - Adding virtual memory STEP 2 - Engine.ini
  17. 1 point
    Hello devs, i know you got back from holidays, we know you know there is a lot of bugs/crashes, but can you give us an ETA on a patch something to calm your playerbase who is actualy getting lower and lower everyday. It has been a month since 0.3 and I think we deserve at least some infos on what your are working on and when we can expect it. Thanks
  18. 1 point
    Daaamn you are quick.How did you even saw my post so quickly.
  19. 1 point
    Hej, jeżeli uważasz, że ktoś sieje zamęt na forum, jego zachowanie jest niezgodne z regulaminem, proszę użyj przycisku "Report post" w prawym górnym rogu każdego postu, który uważasz za niestosowny. Na pewno ktoś z team'u moderatorów przyjrzy się sprawie.
  20. 1 point
    Mistrzu! Zimny browarek dla Ciebie!
  21. 1 point
    As a person who has flown so many hours on a strike helicopter in battelfield, I am happy to hear about it. I hope you can make this drone quite complicated so that experienced pilots can do incredible things on it at the cost of great efforts, as was the case in the battelfield!
  22. 1 point
    Obyś miał racje bo w przeciwnym razie to będzie pizda a nie gra
  23. 1 point
    this night i try to record it!
  24. 1 point
    @Ludek @Reavantos @Ravose @Rogerdoger45 @InFlames Please try this solution: ENG: PL:
  25. 1 point
    as an option it could me changed to static mark: when you mark an enemy, mark DOESNT move and stays at the place where the enemy was spotted. Or mark dissapears when marked enemy hide behind a cover
  26. 1 point
    I have found using Discord for image hosting is good. I'm not tracking on why to not use external like YouTube to host.
  27. 1 point
    W moim odczuciu obecny system jest dobrze zbalansowany. Chcesz szybciej ubić wrogów przełączasz sobie na amunicję dodatkową ale masz jednocześnie świadomość, że po jej skończeniu musisz zmienić na podstawową. Coś za coś.
  28. 1 point
    Just tried what you suggested - it works, I can finally play again! I selected stock weapons without any attachments, changed strikes and it loads now. Thanks!!!!
  29. 1 point
    Oh it wasn't aimed at you, don't worry Totally understandable, we're working on making the game better every day, it still has some time to be in the oven.
  30. 1 point
    I tried to type a post, but have found, that I'm typing only insults. All pre 2008 BFs have had 100% FF ON on ranked servers. Here is what FF OFF looks like. [redacted]. Oh, no! Feedback'er. Edited by Ragir to remove unnecessary namecalling
  31. 1 point
    Yes, and if they get jammed they will keep flying as if they were DC'd player. We might not have to forgo ammo/meds devs said they were looking into doing tier gadget that you can carry multiple of.
  32. 1 point
    have a lot such attachments - have no troubles with connection. So doesnt affect have same "undefined" all the time - doenst affect Assume that connection problems are not related to equipment.
  33. 1 point
    Also plz check all 6 weapons slots. After one of uptadates there was predefined setups like "TROOPER" etc. They are bugged. Also you must have to check in all 6 slots that you have choose a strike. In the end plz check if you customize uniform becouse in some cases this is bugged to. So First: change primary and secondary weapons on all 6 slots Every single addon, on gun that you choose, must be buy (barrel, compensator, grip etc.) if you choose VEPR change stock magazine choose strikes in all 6 slots customize uniform
  34. 1 point
    If it's ever added it will be purely cosmetic, and even then the same items will be probably obtainable by normal currency.
  35. 1 point
    I like this thread here. So many good ideas. I saw at least one revolver on here but it was not tactical. The S&W 327 M&P would be more fitting. There should be some revolvers for sure. Oh how about the MP-412 Rex? That is a hand cannon from hades! Adding a knife, machete, tomahawk, or shovel added for mele attacks would be fun too.
  36. 1 point
    But I don't want to be funny, but each time a update is released, it's like they fix A problem but create C, D & E problems. I had no issues (besides making sure I played on EU servers) till the last big patch came along, now I sit in loading screens forever. It's frustrating...
  37. 1 point
    Do czasu aż akcjonariusze firmy zorientują się , że gra nie przyniesie zakładanych zysków bo więcej graczy odchodzi niż napływa , a wtedy skończą się pieniążki a w raz z nimi butna postawa firmy wobec graczy którzy im zaufali kupując niestety EA .
  38. 1 point
    Na razie "żre, żre ale jeszcze nie zdechło" tak więc miejmy nadzieję, że zamiast paść to urośnie. Ja osobiście trzymam kciuki za WW3 i jestem optymistą o7
  39. 1 point
    I'm still having the issue. So are 2 of my friends. We both from ZA.
  40. 1 point
  41. 1 point
    Last 30 Days 372.2 Tak. Gra jest martwa.
  42. 1 point
    Anybody else tried it? How is it going?
  43. 1 point
    After the latest HOTFIX - I tried again to play BERLIN TDM Just loads and loads and then stops, then I must try again, stops. Very frustrating I tell ya.
  44. 1 point
    Same, pretty ironic that they release a patch to "improve loading times" which results in players can't load at all.
  45. 1 point
  46. 1 point
    And another one. This one has a few minor bugs that we know of, but those are being fixed as we speak. If all goes well this version with small patches will get pushed to Live. Thank you to everyone who participated in tests and reported bugs to the forums. We were a bit less communicative this week, but that's because we've focused on the PTE patching, back to normally scheduled posting after this one! [KNOWN ISSUES] Berlin TDM sometimes crashes on load, this will be fixed in tomorrow's update, Changing language works only for customization, [IMPROVEMENTS] Help section added to main menu, Translations update (DE, PL, RU), Marking fixed (please let us know if it's better now), Added weight breakdown by item (weapons, armor), Add a frame limiter to menu only - now you can tell your GPU to stop working 100% while in the menu, [BUGFIXES] Proper map setup for Smolensk, Fixed server crash on summary screen, Fixed soldier barks not ending, Fixed minimap is not disappearing after using UAV, Fixed UGV shooting, Fixed weight bar not appearing, Next metagame fixes and improvements.
  47. 1 point
    Dołączam się do pytania, warzone to kwintesencja tej gry i oby nie zboczyli z tego kierunku.
  48. 1 point
    Co niby jest "głupawego" w tym trybie ?
  49. 1 point
    Jeśli moje własne nawyki to jakikolwiek wyznacznik, to wielu graczy kupiło, sprawdziło i teraz czeka aż będzie więcej i lepiej - całkowicie zrozumiałe. Gra codzienne przyciąga nowych graczy (i nie są to małe ilości, wierzcie). Nie panikujcie, bo takie mówienie, że gra umiera faktycznie może jej zaszkodzić, a jest zwyczajnie nieprawdą - spadek graczy się wyrównał i zaczyna się zamieniać na wzrost, totalnie normalne zachowanie i większość gier przez to przechodzi
  50. 1 point
    Są tylko 3 mapy i 1 tryb gry. Jak dojda nowe mapy, patche poprawiające to ludzie pewnie wrócą.
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