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Showing content with the highest reputation on 01/15/2019 in all areas

  1. 4 points
    Thank for feedback @Hoak! Happy to hear that @Ragir @Rozmo I think we found the problem in customization that casing infinity loading to map.
  2. 3 points
    Skończ juz z tym Chrystusem bo czytajac twoje wpisy odnosi sie wrażenie, że pisze to jakis sfrustrowany mnich. I widze że wciąż odbiegasz od tematu próbując na siłę udowodnić swoją rację. Nie piszemy o innej grze a o WW3. Tak więc beton pozostaw dla siebie i kończę jakąkolwiek "dyskusję" z tobą. Zwyczajnie nie ma to najmniejszego sensu. Równie dobrze zaraz możesz napisac, że w Fortnite też można się podnosić i że jest beton. Żegnam ozięble.
  3. 3 points
    Thank you DareQQ worked for me! I don't have enough points to buy enough stuff to shuffle much around, but sort of randomly retweaking my configurations did it! Perhaps hypermachvi's post earlier in the thread is why this works, and profiles or corrupt or the update caused a miss-match between clients and server that shuffling your profile around fixes...
  4. 3 points
    Będzie w następnym patchu
  5. 3 points
    To nie tylko wrażenie, patch 0.3 wprowadził nowy system ładowania (optymalizacje RAMu i czasów ładowania), co zaowocowało większą niestabilnością gry. Wiemy o tym i testujemy już poprawioną wersję, która niedługo powinna trafić na serwery testowe PTE a później do normalnej wersji. Jeśli chodzi o problemy z rejestrowaniem trafień - naprawione. Niestety, w związku z tym, że mówimy o grze multiplayer, czasami przy skoku pingu różne rzeczy mogą się wydarzyć - to jest coś, czego nie da się przeskoczyć. Niektóre gry rozwiązują ten problem zawsze ufając temu, kto strzela - dzięki temu rzeczy takie jak "lag pedal" działają, a osoby z wysokim pingiem są niemożliwe do trafienia. W WW3 nie ufamy w 100% temu, co gracz wysyła, przez co jest trudniej hakerom, ale jeśli ktoś ma słabe połączenie, musi celować przed przeciwnika (kompensować). Przyjrzymy się temu, tak samo jak osobom, które używają kucania do 'omijania' pocisków, też nie chcemy takiego zachowania w naszej grze. Zrozumiałe, ale zachęcam do spróbowania za kilka tygodni ponownie, będziemy dalej pracować i ulepszać grę
  6. 2 points
    Proszę abyście utrzymywali dyskusję na poziomie, każdy ma prawo do wyrażania swojej opinii, od tego przecież mamy forum, ale róbcie to z szacunkiem do drugiej osoby, szanując jego zdanie/opinie/wypowiedzi. Dalsze prowadzenie kłótni spowoduje zamknięciem wątku oraz "nagrodami" w postaci warnów. Pozdrawiam.
  7. 2 points
    @Ragir i think the solution is working
  8. 2 points
    W tym tygodniu mamy nadzieję na patch na PTE, który naprawia crashe, hitreg i część problemów z amunicją. testujemy aktualnie, czy jest ok i postaramy się wrzucić to jak najszybciej się da.
  9. 2 points
    Dokładnie o to chodzi, moje stwierdzenie odnosiło się do tego: Według mnie, flankowanie i chowanie - jak najbardziej. Kucanie i padanie powinno być zachowane dla ukrycia sie przed ostrzałem, a nie skakania przed przeciwnikiem, padania na glebe i wstawania, żeby miał trudniej trafić z 5 metrów. Mówię o rzeczach jak frog leap z coda i wyskakiwanie zza rogu w BFie, nie o usuwaniu kucania, nie bądźmy niedorzeczni
  10. 2 points
    I can see why that would be nice but it would defeat the purpose of earning the tank you put money into. Scenario - You start a fresh game. Hop into a fully upgraded tank (Keep in mind some defense systems can stop 16 rockets and a good operator will leave for repairs well before they're close to blowing up) and start to dominate the map. You could easily rack up enough points to call in a second tank by the time the enemy team destroys the first, thus, completely defeating all of their hard work. Tanks would dominate the game - which is a step away from what the developers want. Fully upgraded tanks cost near 6000 BP for a reason. I see no difference here than asking to be able to call in a hellfire missile from the start of the game.
  11. 2 points
    Because I'm a goof that didn't know about unlisted videos.
  12. 2 points
    Aktualnie żeby zmienić jakiś dodatek do broni trzeba skakać z jednego końca monitora na drugi. Można zrobić coś takiego, co będzie znacznie bardziej wygodne
  13. 2 points
    I would rather solve the cause of the issue which is low TTK from gut shots and the large OHK hitbox for some weapons. I see the choice to cover the gut as rock paper scissor balancing/ meta balancing which I dont like. It reminds me of MMORPGs when one class is OP instead of balancing it out right they add a counter class to attempt to alter the meta game by pushing people off of the OP class to lessen the issue for all other classes. The problem still exist but now you either run the counter or hope you dont run in to the OPness like in MMOs which is still there but limited now. But for a lot of people aiming at the gut will still be a thing as you dont lose out on any damage since the gut is not only equal to the damage of the chest at worst case scenario to the attacker and when by chance the opponent has no gut armor it will be the insta death. Would much rather have the current torso damage model moved up and if possible made smaller to mimic a vitals hitbox you see on targets which would be covered by the standard plate. the non center of the chest and gut will be a lower damage multiplier resulting in a simulation of consistency which would make some people happy who complain about that. It would give more reward to having centered shots from all sides you shoot at the target from eliminate insta deaths from the front, balance sniper over all to have to either hit head or center chest and hope the armor isn't to high tier. Making the target on the chest smaller for bolters will still reward good aim and give a possible easier target but add the chance of a non OHK while giving more mercy to the receiver since now getting hit anywhere on the torso outside of center inst a OHK. Using a high tier plate will prevent OHK to the chest plate depending on the rifle making one rifle deal better with tier 3 plates then another rifle but still stopped by steel. High tier plates like steel could prevent damage to the vitals to the point that gut is better which audible and visual ques such as sparks to let the shooter know to adjust the aim. I would keep the variables between the bullets to kill in a range of t4 is only 3 more bullets or just about that to kill if possible and t1 plate would be 4ish to 5 bullets AR to kill. I DO LIKE THE OPTION OF MORE PLATES SIZES, but as well combined with the smaller vital area to shoot would instead of being RPS/meta balancing would be addition protection to people spraying at you or from follow up shots from shottys and bolters. I would also like to add a t4 helmet that would be only wearable with certain helmets like the spetznaz which will also limit the view and FOV possible with a mechanic like in Bioshock when you were a big daddy and Kingdomcome but to a appropriate degree. You could also add view obstruction to some helmets maybe but out side of the t4 some people will complain like they did in Bioshock. Would give a sense of being really armored along with a large steel plate would make you a tank and add immersion. I would tie this together with weight by asking for instead of a hard limit add a overencumbrance that is slower then heavy by a lil bit, no slide, slower stance change, slower ADS, and slower swaps. The weight system right now needs more leniency in the least.
  14. 2 points
    This, like everything else, is not set in stone and will be balanced if not changed. Topics like this help us decide which way to go, so keep it up. As for what I personally think, adding a weight limit instantly made the minigame of optimizing my builds a lot more fun. That said I can see some good arguments here, especially with gutshots. So an idea (not planned, just came up with it): what if heavier armor also covered more? This way gut shots wouldn't be reliable anymore (you can't know what someone is wearing, unless you're *really* good) and heavy armor would indeed give a lot more protection.
  15. 2 points
  16. 1 point
    Might be very unpopular view but I very much dislike the marking system. People might like it since it make the game easier for them but its a real detriment to the game. I really hated how the game was about shooting at doritos in BF/Planetside 2 and dumbed down experience to where it was giving you a hand out and you did not need to actually look around. You see a diamond you just shoot at it instead of the person and a decent times it shows though wall like ESP wall hacks which I dont like the principle of. Spotting is just too strong and hurts the fun of the game. I'm just spamming my spot button so much instead of playing the game. Its not fun but its super effective. A system is welcomed by me to point out enemy's to others but shooting at "doritos" is a big no and really hurts the enjoyment of the game as it becomes a point and click on the UI adventure. People might say that snipers would be a issue but the is a limited amount of locations you can figure out where they are shooting from and then wouldn't it be better if the area was known of where the sniper is then giving the player a hand out. I think the spotting and marking vehicles is good but players should not be a things. I am surprised not many of the realism/immersion players are up more upset about this. Its pretty immersion breaking even for me to be shooting at red diamonds all the time. Wasn't a issue will now since it was onsies and twosies before .3 make marking easier. Im even getting marks in hipfire 100m away and not that near the center of my screen now.
  17. 1 point
    Hello devs, i know you got back from holidays, we know you know there is a lot of bugs/crashes, but can you give us an ETA on a patch something to calm your playerbase who is actualy getting lower and lower everyday. It has been a month since 0.3 and I think we deserve at least some infos on what your are working on and when we can expect it. Thanks
  18. 1 point
    Hej, jeżeli uważasz, że ktoś sieje zamęt na forum, jego zachowanie jest niezgodne z regulaminem, proszę użyj przycisku "Report post" w prawym górnym rogu każdego postu, który uważasz za niestosowny. Na pewno ktoś z team'u moderatorów przyjrzy się sprawie.
  19. 1 point
    Mistrzu! Zimny browarek dla Ciebie!
  20. 1 point
  21. 1 point
  22. 1 point
    I tak nie odpowiadasz więc co za różnica, lepiej dyskutować na poziomie "nie bo nie!!11" xDD Owszem, pewnie nie raz się budzisz w nocy spocony bo śnił ci się ten przeklęty Battlefield
  23. 1 point
    Masz rację ten kolega jest wyjątkowo problematyczny Hourdeau
  24. 1 point
    Obyś miał racje bo w przeciwnym razie to będzie pizda a nie gra
  25. 1 point
    Myślę, że bardziej chodzi tutaj o glitchowanie kucania, które powoduje natychmiastowe padnięcie żołnierza na ziemię i co najważniejsze nie przerywa ona ani przeładowania ani strzelania.
  26. 1 point
    @Ludek @Reavantos @Ravose @Rogerdoger45 @InFlames Please try this solution: ENG: PL:
  27. 1 point
    I have found using Discord for image hosting is good. I'm not tracking on why to not use external like YouTube to host.
  28. 1 point
    W moim odczuciu obecny system jest dobrze zbalansowany. Chcesz szybciej ubić wrogów przełączasz sobie na amunicję dodatkową ale masz jednocześnie świadomość, że po jej skończeniu musisz zmienić na podstawową. Coś za coś.
  29. 1 point
    Jak wszyscy wiemy, obecnie, mecze w WW3 są przeraźliwie długie. Co innego jednak jeśli napięcie i walka nie ustaje do ostatnich sekund (miałem kilka meczy, gdy z przewagi przeciwnika 300 punktami, udało się wywalczyć comeback raptem kilkoma na plus), a co innego, jeśli jedna drużyna zamiata tą drugą w stopniu nie dającym żadnych nadziei. W tym wypadku gracze są zmuszeni na totalną dominację przez długie minuty. Aby zapobiec takiemu rozwojowi wypadku chciałbym zaproponować swoje rozwiązanie. Zwycięstwo przez dominację to system, który w wypadku zajęcia wszystkich punktów na mapie, uruchamiałby licznik czasu do końca meczu. W takim przypadku drużyna przegrywająca miałaby ograniczony czas, powiedzmy 5 minut, do zajęcia jakiejkolwiek pary celów (zajęcie jednego mija się z celem jako, że punkty zostają liczone dopiero za parę). Gdy tej się nie powiedzie, a czas dobiegnie końca, mecz zostaje automatycznie zakończony zwycięstwem strony dominującej. Takie rozwiązanie wyłączyłoby z gry problem długich i beznadziejnych meczów, oraz niekończącego się zdominowania przez jedną drużynę, co nieraz jest bolączką serii Battlefield. Obecnie jak wiemy w WW3 jest system, który daje pewną szansę w przypadku dominacji (dodatkowe punkty odrodzeń), jednak uważam, że dla zupełnie zdominowanej drużyny jest to za mało, żeby odwrócić losy meczu lub najzwyczajniej zakończyć mecz. *edit literówki
  30. 1 point
    Just tried what you suggested - it works, I can finally play again! I selected stock weapons without any attachments, changed strikes and it loads now. Thanks!!!!
  31. 1 point
    So we now have a weight limit for some reason. I first found out when some people were saying that there wont be any "op builds" which is incorrect since weapons are for the most part horizontal to each other so it doesn't matter if some one has 10 LMGs and 20 PRGs, or one AR then arent gonna be outright better. Some talk about not being able to carry heavy weapons and heavy armor ect... The real reason that you arent already able to wear heavy armor is that going outside of the light bracket for extra protection is not meta. You only go heavy armor if you are outside the light bracket for extra fire power like you need a RPG class and then you stay in the lowest bracket as possible afterwards when choosing armor. Right now being on .2, heavy makes you super slow and heavy armor is a hindrance for survivalility since it slows you down. There are no issue with heavy bracket being OP and the weight its self is plenty of a balancing factor with the speed you move. Armor is getting a slight buff against ARs but doesn't really matter when 80% of the time you get hit out side the plate when its a body/gut shot, so heavy armor isn't all that effective for the weight still. Its not a issue that needed fixed, and I see problems instead of solutions or more depth. similar to shotguns getting nerfed when they are not used a lot as is and are very tame with the vepr needing a range buff of some sorts. Like not wanting us to use a TOR to kill people as its apparently OP to some people but not give us any way to have a separate gun with out giving up a helmet. Making armor and customization a bigger part is good, but the biggest hurdle is that you can easily not shoot the plate and kill faster. Really need to push people to aim better and for the center of the chest so head on's armor is worth while and practical in the effecting of the outcome. I would rather have a over encumbered bracket that didn't out right stop you form going with a load out or at least give us more weight to work with. Should try to make the center chest the sweet spot and the outer lower grade for not aiming precisely. Then armor can be used in head on fights and it would require some effort to get a kill with a flank. IDK where feed back would be coming from about of shotguns being OP or there being OP heavy load outs but its not twitter, the reddit's, english forums, youtube, or the non official discords so I guess it's the only place I dont see which is the official discord.
  32. 1 point
    I tried to type a post, but have found, that I'm typing only insults. All pre 2008 BFs have had 100% FF ON on ranked servers. Here is what FF OFF looks like. [redacted]. Oh, no! Feedback'er. Edited by Ragir to remove unnecessary namecalling
  33. 1 point
    People are going to counter your feedback if they disagree or agree as that is feedback as well. Dev would like to take into account whether it has community backing ot it or a wide spread though/opinion among the community so they can decide if action needed to be taken. A lot of people will enjoy a less casual BF like game that is diffident for the right reasons. BF has issues in the past which this game can learn to not reimplement such as air v ground and revives as examples.
  34. 1 point
    The issue with gadget drone is that you dont have health or ammo ect. Once we get tiered gadgets and can carry more then one the drone will be more viable to pick which is good. Needs more limitations since its hard to counter being that small and able to fly way up there. A closer range and height ceiling would be fair if you are able to carry it with a health gadget. Having a less powerfull spot system for players would be best. Something to replicate call outs and possible use the compass system. I would rather it not show people on map since that is cheese.
  35. 1 point
    nah I would like a specific reward for a specific challenge. Not really a sense of accomplishment for buying something that I could have done a dozen, a hundred easy tasks for. I like having something that you could only get by doing something really hard to get.
  36. 1 point
    Ile razy można podkreślać, że gra jest w bardzo wczesnej fazie? Nie została uruchomiona odpowiednia machina marketingowa, sama gra wyszła dopiero w EA - a ile razy można tłumaczyc czymże jest ten program? Że gry wydawane w EA są wczesnymi wersjami i w zalezności od złożoności projektu prace wykończeniowe mogą trwać bardzo długo, że jest mnóstwo gier, które osiągnęły ogromny sukces, a gdy były w EA to "nikt" o nich nigdy nie słyszał. Pisanie takich rzeczy i zakładanie podobnych wątków nic nie wnosi do konwersacji, a jedynie może zaszkodzić tytułowi - bo przyjdzie potencjalny gracz na forum zobaczyć jakie są obecnie nastroje i jedynie co zobaczy to "Game is Dead", "RIP" itd. Polecam zastanowić się dwa razy zanim zacznie się wysnuwać podobne wnioski. Jak coś co jeszcze do końca nie ożyło może być już martwe ? A pana @NieprawdopodobnyPL z całego serca zachęcam do zaprzestania czytania bankiera :). Człowiek jest wtedy zdrowszy i nie przejawia negatywnych myśli.
  37. 1 point
    Doubt it will happen, they disappeared
  38. 1 point
    Exactly my point - every update it's one step forward, two step backward.
  39. 1 point
    But I don't want to be funny, but each time a update is released, it's like they fix A problem but create C, D & E problems. I had no issues (besides making sure I played on EU servers) till the last big patch came along, now I sit in loading screens forever. It's frustrating...
  40. 1 point
    ATM they are working on fixing the game
  41. 1 point
    No patch to fix this, no response from the devs. No shit people think the game is dead.
  42. 1 point
    Last 30 Days 372.2 Tak. Gra jest martwa.
  43. 1 point
    Same. Made a fresh install, deleted cache folder as some people suggested, tried to connect on EU server several times, it just goes in a map loading loop.
  44. 1 point
    sm4 change shaders model. Cortex just suspend a few processes. With this program it is easier to do than manually. I'm too lazy to manually open/close even explorer.exe
  45. 1 point
  46. 1 point
    And another one. This one has a few minor bugs that we know of, but those are being fixed as we speak. If all goes well this version with small patches will get pushed to Live. Thank you to everyone who participated in tests and reported bugs to the forums. We were a bit less communicative this week, but that's because we've focused on the PTE patching, back to normally scheduled posting after this one! [KNOWN ISSUES] Berlin TDM sometimes crashes on load, this will be fixed in tomorrow's update, Changing language works only for customization, [IMPROVEMENTS] Help section added to main menu, Translations update (DE, PL, RU), Marking fixed (please let us know if it's better now), Added weight breakdown by item (weapons, armor), Add a frame limiter to menu only - now you can tell your GPU to stop working 100% while in the menu, [BUGFIXES] Proper map setup for Smolensk, Fixed server crash on summary screen, Fixed soldier barks not ending, Fixed minimap is not disappearing after using UAV, Fixed UGV shooting, Fixed weight bar not appearing, Next metagame fixes and improvements.
  47. 1 point
    Dołączam się do pytania, warzone to kwintesencja tej gry i oby nie zboczyli z tego kierunku.
  48. 1 point
    Co niby jest "głupawego" w tym trybie ?
  49. 1 point
    Spodziewaliśmy się takiego obrotu wydarzeń, jednak nie panikujemy i robimy to co do nas należy. Każdym kolejnym patchem chcemy odzyskiwać starych fanów i pozyskiwać nowych. Nadchodzą 2 nowe tryby gry, nowe bronie i pojazdy. Roadmapa ukaże się na dniach, jest już gotowa, ale chcemy ją dopieścić pod katem wizualnym. Ponadto BFV miał swoją premierę, więc jest to zrozumiałe.
  50. 1 point
    Są tylko 3 mapy i 1 tryb gry. Jak dojda nowe mapy, patche poprawiające to ludzie pewnie wrócą.
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