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Showing content with the highest reputation on 03/09/2019 in all areas

  1. 1 point
    hello guys, how many people think that we should raise the time to kill, now are almost unplayable??? this should be a perfect copy of the battlefield and not cod!?
  2. 1 point
    Thank you for participating ! We will contact selected members via e-mail ! Welcome on board.
  3. 1 point
    I think personally the TTK is better than 0.3, but armour fixes are needed. I think lower TTKs are good because it means that a player with bad aim can win a fight by pre-aiming angles and setting up fights to their advantage, the way I see it if a player is smart enough to get a few shots on a player and surprise them then they deserve to win that fight, rather than a player who is just good at aiming turn around 180 degrees and take them out even though they had no good positioning. TTK, for me, is all about the balance of how much do you want to allow players to move out into the open, and it seems pretty good for TDM right now, although I'm not against changes if they turn out to be better.
  4. 1 point
    Ttk is fine! Leave it alone! It's NEVER fun to have to dump most of a mag into someone to kill them. I think tyk is perfect right now.
  5. 1 point
    i think problem are TTK again I think the best way are two; or create custom public servers (Include modification TTK), or developer make 2 different game mode (Fanatic Mode) and (Classic Mode) and leave "Fanatic mode" at toxic gamer, im sure work best "Classic Mode" people want fun balanced, fanatic mode are not for all
  6. 1 point
    no problem im not offend, its are not nature of TDM because also in WARZONE die fast (and crash continuos), i think it are problem to TTK again doesn't work for tactical game, they can be point of views, evidently to those who are less toxic than other players, in many years of gaming i know that people want a fun balanced, fanatic mode are not for all... for it reason i open this topic, at this point I think the best way are two; or create custom public servers (Include modification TTK), or developer make 2 different game mode (Fanatic Mode) and (Classic Mode) and leave "Fanatic mode" at toxic gamer, im sure work best "Classic Mode" for it and much other reason BF Series make a lot of money and take many cod players; but not want open it topic because join also in commercial strategy, also if this game I think should be evolution of BF series, and if are done well it could take a lot of players, because in last three edition their are done flop with TTK and other reason and add have lost many player because have lost original originality.
  7. 1 point
    We'll be tweaking the TTK. It will be slightly increased, but we're still looking for ways in which we can do it best. Expect additional armor tweaks and changes to make them as important as we want them to be. We like the way it is now (a mix between a tactical shooter and a milsim) but it's not the best fit yet for all of the modes we have in the game so further tweaking is needed. However the overall "idea" of what we have now seems satisfactory for what we aim WW3 to be so we'll iterate on it.
  8. 1 point
    "Because of the new TTK, this is not so noticeable" This is exactly what triggers me. For me the game was beyond broken when I sometimes sprayed a full mag on a player running and almost no hits got registered. But I was sure that they were working hard to fix it and saw it as a very high priority thing. But now it feels like they "fixed" it by lowering the TTK. Which I really hope is not the case. Now imagine if they fix the hit reg issues, the TTK will feel EVEN LOWER. And at that point they would probably have to adjust it again. So I feel that this has to be a temporary thing because it will get so much worse when they fix the real issue.
  9. 0 points
    Hey there, we're still hard at work on fixing bugs and crashes, optimization and overall quality of life stuff, so the 0.5 patch is taking some time and this version is still missing some stuff. We're predicting this patch to be in PTE testing for a bit longer than normally, but we also think it'll make it better. Remember that you will see Recon servers in the server browser, but only people that are on the list can get in, so please don't report this as a bug - it's not. For now, here is the list of changes for today's patch on the PTE. [GAMEPLAY] Added proper item modifiers for Heli drone turrets, HP reduction back down, grenade and sniper rifle damage tweaks accordingly to this change, Heli flight model improvements, Zuni secondary ammo fix, Proper ammotypes and ammo capacity setup for Heli, Mobile Spawn Point setup, MQ8C stats update, Heli Drone guns' point of crossing tweaks, Increased Heli pitch range; speed at angle; FZ233 and Hydra RoF, [LEVELS] Warsaw: Mall main entrance, budex cloth collision / invisible wall fix, Warsaw: Collision fixes, Warsaw: Penetration fix for small kiosks, Warsaw: Props penetration fix, Warsaw: Max draw distance tweaks (low spec PC friendly), Warsaw: Removed broken grass-foliage actor. Repainted grass on the whole Warsaw level, Warsaw: Vertex paint fixes, Warsaw: Draw distance fixes, Warsaw: Additional grass fixes, Warsaw: Fixes for level streaming from drone/heli perspective, [BUGFIXES] Possible fix for GameObjective-BeginDestroy crash, Crash fix for OnItemEquipped, Probable fix for crash during [REDACTED - Recon specific], Fixed crash related to occluders, Potential fix to crash of PhysX, 4 more possible fixes for crashes, Heli rockets ammo display, Resolved a bug with ThermalvisionWidget showing incorrect status, Fixed wrong grenade icon, Fixed people on quad not getting a flashbang effect, Fixed uv for German flag (it was flipped), Fixed an issue with the Monster Grip, Customization tag fixes for the [REDACTED], [TOOLS] Added customization data to crash reports to see correlations between attachments and crashing.
  10. -1 points
    ttk to fast currently, needs to be increased a little bit
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