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Showing content with the highest reputation on 12/02/2019 in all areas

  1. 2 points
  2. 2 points
  3. 2 points
    Proponuje, aby ikona punktu (w świecie, nie ta w lewym górnym rogu), który został zaplantowany zaczęła pulsować lub zmieniać kolor aby szybciej można było zlokalizować punkt, którego gracz musi bronić.
  4. 1 point
    This game is unplayable because the movement is AWFUL. The player moves as if he freshly shit his pants. This game is UNPLAYABLE BECAUSE OF THE MOVEMENT - do it like Battlefield and everyone will be happy and the servers filling up. I really regret investing in this piece of shit that has this problem from day 1. And now thefarm is pushing their next alpha - moneycow before finishing one game. And what is the point of having an Alpha game and additionally a test environment. Complete brainfart bullshit. No wonder the game is dead like their upcoming trash will be.
  5. 1 point
    Thanks for the information, we will try to patch this issue ASAP. I will now lock this topic.
  6. 1 point
    The bug has been reported to the dev team. You can play as intended
  7. 1 point
  8. 1 point
    There will be advantages and disadvantages of the attachments. There is no ETA for that.
  9. 1 point
    Asking the EAC is probably the best way to make sure, I don't know about anyone getting banned for using macros, but that doesn't mean EAC won't do it, so it's best to ask them.
  10. 1 point
    W WW3 damage jest zadawany na serwerze, nie ma możliwości zrobienia haka, który chroni Cię przed obrażeniami, więc jak widać - błąd w założeniach / niewiedza nr 1. Obrót gracza nigdy nie jest idealnie zsynchronizowany, robimy bardzo dużo proszczeń, żeby nie marnować przepustowości i CPU, dlatego cały obrót postaci (X,Y,Z) są wysyłane przez Internet w postaci jednej wartości 0-255. Jest ona podzielona na segmenty, np. obrót w poziomie zajmuje 128 z 256 (0 = 0°, 128 = 360°). Powoduje to niedokładności. Dodatkowo, aktualizacje obrotu są wysyłane jako "Unreliable", klient gry nie musi potwierdzać, że otrzymał dany pakiet, bo obrót zostanie zastąpiony kolejnym, więc nie ma to znaczenia - dlatego nie można polegać na tym, co się widzi u innych w 100% - błąd w założeniach / niewiedza nr 2. Bazując na braku wiedzy na temat można się bardzo łatwo samemu oszukać i wpaść w podejrzenia. Nie twierdzę, że WW3 jest wolne od oszustów, żadna gra nie jest. dostajemy bardzo dużo zgłoszeń na rzeczy, które są ewidentnie tylko zgubionym pakietem albo niezrozumieniem ze strony gracza jak działa multiplayer. Pamiętając, że gry sa ograniczone fizyką, jeśli ktoś jest o 1/4 sekundy od Ciebie, to wszystko, co robi (I GDZIE JEST NAS WOIM KOMPUTERZE!) będzie opóźnione o 1/4 sekundy i tyle. Dlatego czasem dostaje się kulkę za przeszkodą, a czasem ktoś sprintuje i nie widać, że podniósł broń, a już strzela - bo na jego ekranie już to zrobił.
  11. 1 point
    Movement and animations will be changed in 0.9 update - it will be a completely different experience. The Farm always been working on two games at the same time but they're separate teams. Thanks for your feedback anyway. Follow our Roadmap
  12. 1 point
    Movement is indeed one of the top priorities for developers now and is apparently most of the way through development. The game is also most certainly not a cash cow. Content has been added consistently from the arrival to EA and shows no sign of stopping even after Chernobylite's announcement. The movement update should be coming soon.
  13. 1 point
    Hey Crashpilot1001 one Dev of F51 addressing that situation ..hope they can getit right this time !! but dont hold your breath on it . Borreh Command Sergeant Major Developer 899 476 posts Report post Posted yesterday at 04:29 PM We're focused on all aspects, but the top 3 issues in-house right now are the new animation/movement system (which is at very advanced stages of implementation) that should rid the game of the clunkiness, bugfixes and, of course, performance. We have planned a major polish pass before the release but the above three are our priority. Of course different devs do different things and we can handle all of them at the same time. × I hope that gives you a bit of info about this ️ . as you mentioned . cheers
  14. 1 point
    OMG..... you really make me laugh , your description of movement it's pretty ... accurate and funny , but well .... Early Access tho , dono if they will ( want to ) fix that later . but indeed the movement mechanics sucks, and some reloading times are like frigging... slo MO !!! But is "playable" to certain point... that, if you dont Friking CTD or lost connection to servers . We feel your pain Crashpilot1001, for investing in this Multimedia Product , but let's wait to full release, until then , we keep giving them some feedback of their work and pray they pay close attention and fix it... meanwhile they are other games out there NOW ! BF4 still going STRONG hope this guys F51 learn something about it , Electronic Arts must did something right for this one . Oh and by the way in the Videos of the STEAM advertising, from FARM 51, you guys have aHelicopter deployment !! and we don't have any of that INGAME WDF !! Farm 51 is that FALSE ADVERTISING !!!??? king regards.
  15. 1 point
    0.8 update overview (ENGLISH subtitles) New gamemode "BREAKTHROUGH" (like Frontlines), new HUD, Napalm https://www.youtube.com/watch?v=LeXOzxLzCRc
  16. 1 point
    We're focused on all aspects, but the top 3 issues in-house right now are the new animation/movement system (which is at very advanced stages of implementation) that should rid the game of the clunkiness, bugfixes and, of course, performance. We have planned a major polish pass before the release but the above three are our priority. Of course different devs do different things and we can handle all of them at the same time.
  17. 1 point
    A small one before the weekend, just so it's a bit more fun to play. Keep letting us know about issues, we're working on the infinite loading (there's two new ones of those - we've got some leads to fix it definitive) and we have some intermittent lagging issues we can't track without more testing. Happy thanksgiving to those in North America and happy weekend to everyone else! Update 0.8.1 Patch Notes [BUGFIXES] Warmup widget should now be visible again while warmup is in progress, Potential crash fix in character spawning, Fixed not being able to enter vehicles sometimes, Proper fix for planting through walls, Reward for team switch not applying, Fixed bad configs on TDM - no more lags from weight mismatch, Fixed map rotation constantly choosing Berlin, Fixed HUD replacing deploy screen when player spawned for first time, Blocked bomb planting when retreat is in progress, Damage Type Modifiers for BRE station: nerfed bullet and strikes damage, Fixed destroyed point marker opacity on Breakthrough (won't look like selected spawn anymore), [OPTIMIZATION] Shadow Quality setup - should improve shadow performance.
  18. 1 point
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  20. 1 point
    W nowym kodzie jest taki tryb można by go zaimplementować na mapach od TDM oczywiście odpowiednio pomniejszonych np. jeden korytarz lub pomieszczenie w galerii na mapie warszawa, tak aby rozgrywka była mega krótka i dynamiczna. Mega tryb polecam.
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