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Showing content with the highest reputation on 02/24/2020 in all areas

  1. 3 points
    I think you are misunderstanding him. tynblpb's argumentation is, that if there is an even faster movement speed introduced with the new movement system, then this makes only sense if the current normal sprinting speed is reduced. This does not mean, that your max speed as a light soldier ist reduced, but you need to use the turbospeed for it. Light soldiers are already very fast (as they are meant to be). If the turbo speed would be a significant increase over the current sprinting speed it would make them absurdly fast. Edit: Just went back to the movement preview report and it says that the turbo sprint will last only for a couple of seconds. Depending on the cooldown times it would be an interesting question if you would cover a certain distance faster with a hypothetically reduced normal sprint and a couple of temporary turbo sprints, or with the old sprint. Given that you raise the weapon to point at the sky while turbo sprinting (in the preview) I would argue that the turbo sprint duration could be linked to the weapon's weight. Surely, it is less exhaustive to run like this with a Glock than with an MG5. This would lead to an interesting decision than, because you might be faster with your secondary gun out but it will leave you a lot more vulnerable for the time.
  2. 1 point
    As I have already written in the suggestion of @tynblpb about nerving the sprint ability on difficult surfaces, I think the new turbo-sprint animation which is going to be introduced with the animation system overhaul allows for an interesting opportunity. To let it not go down unnoticed I decided to turn it into another suggestion which I see as a complement to tynblpb's idea. To get everyone on the same page I am referring to Weekly Report #43 (https://worldwar3.com/en/2019/12/24/weekly-report-43-new-movement-system-preview/) and more specifically to the improved sprints. As one can easily see, during the turbo-sprint ability the weapon is raised so that the gun points to the sky. Further, the Weekly Report states that the turbo-sprint will be a temporary action. From my perspective its use is thus defined by two variables: the duration and the cooldown. My suggestion is to let the duration of the turbo-sprint vary with the weight of the weapon one is currently holding. I.e. I use an MG5 and a Glock 17 and have a heavy loadout. The loadout weight bracket defines my standard movement speed and normal sprint. But the turbo-sprint will be longer with the Glock equipped compared to the MG5. The rationale behind this would be for one that it seems realistic to me, that this kind of sprint is more exhaustive while holding a heavier weapon. From a gameplay perspective this has an interesting opportunity. Equipping the secondary weapon then can become an worthwhile alternative while running from A to B to make use of the prolongued turbo-sprint while risking to be caught off guard with your secondary weapon out which I think is an interesting tactical decision to be made repeatedly during a match. As a side effect, pistols would be indirectly buffed, as players will be incentivize to actually equip them and not only put them in their loadout for the sake of a low weight. Likely, this will lead to more situations where pistols are actually used out of necessity and the equip speed statistic would probably become more important. On the other hand I am not sure if this would be possible from a technical perspective in the first place, but I am keen to hear feedback on the idea. Have a nice evening and a good start into the week everyone!
  3. 1 point
    Very controversial and unpopular/unwelcomed suggestion/opinion. One of the problems that WW3 has(BF3/4 kiddos opinion) - insufficient smoothness of the movement. All those stutters when u r running on the rugged terrain or when there are obstacles/rocks/wreckage on ur path, "It's breaking the immersion when I'm getting stumbled when sprinting" and so on. Upcoming movement update should fix this somehow(?). I never did understand all these whines. I mean, do ppl rly think that they would be able to sprint on rugged terrain without any problems? Look at pics under spoiler. Striped lines show the paths where u can run while sprinting without any problems. Say it frankly: do u rly think someone can run there without stumbling? And when player is using lightweight kit he is almost rocketing himself. My suggestion is(don't know how and can it be implemented at all, but my job is to make a suggestion on the rugged terrain/wreckage/slopes/stairs ur soldier can't sprint. U move with base speed. Entering "no-sprint area" doesn't interrupt ur sprint - if u leave while holding Shift button u'll start sprinting again. What benefits it'll add. IMO: reduced run'n'gunning as ppl would be able to use sprint much less frequently and game temp would lowered a little. Much less "behind the corner jumping". Especially with the lightweight kits. It'll fix much hated by me ability to slide upwards on the slopes/stairs. I know it's rly unlikely to be implemented, but I'm rly pissed off by ppl who want to sprint on 45 degree slopes full of rocks. Hon Gil Dons, my ass.
  4. 1 point
    Hey dude i have a question how many hours playtime do you have tynblpb??? Watch in slowmotion im So sorry for my high ping of 9ms Clearly No if they change max move speed as a light soldier im definitly out.Like the rest of my friends!! The max speed is okay with very light soldier. I like to play with a light fast Attacker soldier.I dont like clumpsy slow ass movement. If i want this i can go back to ARMA. What i mean is this stutter movement across obstacles. Or even movement stuttering when you ADS like this But that is just an incidental thing i think more important to me is the netcode,hitreg,ttd ... region or high Ping lock...auto kick players above 250msPing.
  5. 1 point
    Happens for me regularly. Somebody on Discord said that this "being killed when enemy is not pointing gun at u" is because game has priority in sending packets with shooting info. Dunno, is it valid or not. IMO, it will be reduced. Overall sprint speed I mean. Because in movement update there was so-called "turbo-sprint" introduced. And again IMO there is no "space" for it unless all the normal-sprint speeds are reduced. Or it will be ridiculous to have turbo-sprint with current lighweight kit's sprint speed.
  6. 1 point
    Im with you the movement sucks sometimes and also that you can sprint over theses things. I just recoded a video yesterday where Majestec killed me in the Stairway while sprinting and he did not even has his gun up ... looks like this Lets see what the new movment system brings. But I hope they dont change the movment speed of a light soldier with light gun!!! If they do i am out. I take the risk of NO ARMOR and want to be fast. I don´t hope its gonna end like in some other games!!!! Where the community starts cry because others throw C4 at them... Result was C4 throw disabeled for all *WTF * just an example...
  7. 1 point
    Their just waiting for the next animation overhaul that coming.
  8. 1 point
    This one is mostly focused on bugfixing and small improvements, mainly in the game stability. We've done some work with streaming data and it seems to help with both crashing and stuttering, but we'd prefer to test it first. PTE 0.8.10 Patch Notes [BUGFIXES] Fixed crashes related to streaming, Fixed Quad and Buggy map limits, Fixed not gaining XP for repairing friendly vehicles, Fixed some minimap markers staying on the map after parent object is destroyed, Fixed canted red dot reticle not appearing after switching from main one, Fixed no punishment points for destroying friendly BCV/VAB, Fixed Battle Robot max speed, Fixed Zuni HE rockets not dealing damage to UAV, Fixed TPP/FPP HUD for Drones, Fixed overlapping HUD when in vehicle, [IMRPOVEMENTS] Compass widget improvements, Gadget refill progress bar will now autohide when not updating, Improvements to air vehicle HUDs, Improved kill list.
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