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Showing content with the highest reputation on 03/30/2020 in all areas

  1. 2 points
    next level: 8yo kids skip 9th year and become 10 years old
  2. 1 point
    I returned to the game after 6 months with strong expectations. at first glance I said wow beautiful colors, but as soon as I started playing my expectations were disappointed, the game is worse than I had left it, bad performance i7700k 1080 ti 80 fps, the recoil of the weapons has become like a game of 90s .. this game is now just an idea nothing else
  3. 1 point
    Hey Folks Time to talk Assault Rifles again and this time around I felt I would cover another "newer" Assault Rifle currently in the World. But, not just any Assault Rifle, but one of the two most likely Assault Rifles to replace the current M4 in the United States Military. Of the top two that have the highest chances of replacing the venerable M4, this particular one rates the highest in my book as it's designers are also developing it's partner in the field, the American () M68 which is designed to replace the M249 SAW, and a .338 Norma Magnum GPMG currently named the MG-338 to replace the M240 unofficially. Today we knock out the third round of Assault Rifles with the MCX-Spear. If you wish to read other Suggestion posts I have made, click the link below. Otherwise, lets get started with the MCX-Spear ---- Dunabar's "Master Suggestion Post Archive" ---- Contents of this post Section 1 - The MCX-Spear - Real life information behind the MCX-Spear Section 2 - Favored Playstyle & Stat Comparisons - Comparing stats between current in-game ARs and suggested ARs with the MCX-Spear Section 3 - Special Features - Special features I think the MCX-Spear should have Section 4 - Customization - Customization options I think the MCX-Spear should have ---- Section 1 - The MCX-Spear The MCX-Spear Introduction & Demonstration Videos of the MCX-Spear. MCX-Spear - MIL-SPEC MONKEY (MCX-Spear talk starts at 11:20) MCX-Spear - Gear Scout Extra Information sources MCX-Spear - Modern Firearms MCX-Spear - TFB MCX-Spear - Sig Sauer The MCX-Spear (or simply "Spear") is Sig Sauer's entry into the U.S Army's Next Generation Squad Weapon - Rifle (NGSW-R) Program, featuring the 6.8x51mm Sig hybrid cartridge (the same round as the American () M68) that attempts to bridge the gap between 5.56 & 7.62 ammunition. Though the MCX-Spear is also able to fire 6.5 Creedmoor & 7.62x51 NATO as well when some conversions are made to the weapon itself. But, the main selling point is still the new 6.8x51mm ammunition offered by Sig Sauer which was designed to try to give U.S Infantry overmatch capability over near-peer opponents that they may engage in the future (aka give the U.S Infantry a stronger, deadlier, and all around more effective caliber of ammunition against a Foreign Military Opponent.) Currently however, the MCX-Spear will first need to contend against it's competitors in the NGSW-R program from General Dynamics & Textron till 2022. So, if the gun was to be added to the game, what playstyle would the gun favor and most importantly where exactly would it stand when compared to generally similar Assault Rifles? ---- Section 2 - Favored Playstyle & Stat Comparisons In terms of playstyle, the MCX-Spear should generally be considered a upper-middle of the road Assault Rifle, that favors experienced players at medium to long range that know how to keep engagements in the weapon's effective reach. However, the weapon's primary weaknesses should be in close range engagements because of a slower rate of fire, moderately high recoil for a non-7.62 caliber Assault Rifle, smaller than average magazine (I will cover this later down in the post), lack of a burst fire mode (self explained even if it will be covered later), and a higher damage drop off at really long ranges. By now I imagine anyone who has read my previous posts knows how this is going to go down between the color codes and the (S) Markings. But, just in case~ (S) - The weapon is one I have suggested but isn't actually in the game currently. Green - The gun is better compared to this weapon's stats on the list. Yellow - The gun is equal or competitive compared to this weapon's stats on the list. Red - The gun is worse compared to this weapon's stats on the list. Please note: I cannot test these stats to confirm balance, so think of these as more of a proposed starting place for testing on the PTE. Also I'm comparing the stats of weapons from a stock design to another stock design without taking customization into consideration. This is primarily because it would take a long time to do and obviously the post would grow substantially larger if I did. MCX-Spear proposed and compared stats. MCX-Spear Effective ranges: 0 - 105m (33 damage.) Damage decreases at 106m - 135m (28 damage) M4 MWS: 0 - 90m (30 damage.) Damage decreases at 91m - 135m (26 damage) AK-15: 0 - 105m (34 damage.) Damage decreases at 106m - 135m (31 damage) VEPR: 0 - 105m (32 damage.) Damage decreases at 106m - 135m (29 damage) MSBS-B: 0 - 30m (36 damage.) Damage decreases at 31m - 135m (24 damage) MSBS-K: 0 - 90m (30 damage.) Damage decreases at 91m - 135m (26 damage) M416: 0 - 90m (30 damage.) Damage decreases at 91m - 135m (26 damage) G36: 0 - 90m (30 damage.) Damage decreases at 91m - 135m (26 damage) Beryl 762: 0 - 105m (34 damage.) Damage decreases at 106m - 135m (31 damage) Alpha: 0 - 105m (34 damage.) Damage decreases at 106m - 135m (31 damage) SA80: 0 - 90m (30 damage.) Damage decreases at 91m - 135m (26 damage) (S) Zastava M17: 0 - 100m (32 damage.) Damage decreases at 101m - 135m (29 damage) (S) QBZ-191: 0 - 95m (34 damage.) Damage decreases at 96m - 135m (28 damage) MCX-Spear Weight: 15.8 M4 MWS: 14.0 AK-15: 16.5 VEPR: 10.7 MSBS-B: 11.5 MSBS-K: 13.5 M416: 16.3 G36: 12.7 Beryl 762: 15.7 Alpha: 13.0 SA80: 15.5 (S) Zastava M17: 15.9 (S) QBZ-191: 15.5 MCX-Spear Recoil: 0.71 M4 MWS: 0.6 AK-15: 0.74 VEPR: 0.71 MSBS-B: 0.74 MSBS-K: 0.71 M416: 0.83 G36: 0.74 Beryl 762: 0.83 Alpha: 0.72 SA80: 0.81 (S) Zastava M17: 0.68 (S) QBZ-191: 0.62 MCX-Spear Spread: 0.28 M4 MWS: 0.3 AK-15: 0.26 VEPR: 0.28 MSBS-B: 0.22 MSBS-K: 0.25 M416: 0.2 G36: 0.28 Beryl 762: 0.3 Alpha: 0.3 SA80: 0.27 (S) Zastava M17: 0.25 (S) QBZ-191: 0.24 MCX-Spear Reload time: 2.4 Seconds M4 MWS: 1.0 Seconds AK-15: 3.1 Seconds VEPR: 4.2 Seconds MSBS-B: 2.7 Seconds MSBS-K: 3.2 Seconds M416: 4.0 Seconds G36: 3.1 Seconds Beryl 762: 3.1 Seconds Alpha: 2.85 Seconds SA80: 3.1 Seconds (S) Zastava M17: 3.0 Seconds (S) QBZ-191: 3.6 Seconds MCX-Spear Rate of Fire: 630 RPMs M4 MWS: 740 RPMs AK-15: 620 RPMs VEPR: 670 RPMs MSBS-B: 621RPMs MSBS-K: 721RPMs M416: 660 RPMs G36: 750 RPMs Beryl 762: 600 RPMs Alpha: 570 RPMs SA80: 940 RPMs (S) Zastava M17: 660 RPMs (S) QBZ-191: 750 RPMs MCX-Spear Caliber: 6.8x51mm M4 MWS: 5,56x45mm AK-15: 7,62x39mm VEPR: 5,45x39mm MSBS-B: .300 Blackout MSBS-K: 5,56x45mm M416: 5,56x45mm G36: 5,56x45mm Beryl 762: 7,62x39mm Alpha: 7,62x39mm SA80: 5,56x45mm (S) Zastava M17: 6,5x39mm (S) QBZ-191: 5.8x45mm MCX-Spear Muzzle Velocity: 890 m/s M4 MWS: 910 m/s AK-15: 720 m/s VEPR: 880 m/s MSBS-B: 675 m/s MSBS-K: 890 m/s M416: 917 m/s G36: 920 m/s Beryl 762: 940 m/s Alpha: 740 m/s SA80: 780 m/s (S) Zastava M17: 800 m/s (S) QBZ-191: 950 m/s MCX-Spear Bullets to Kill: HDPE: 4 / PTLN: 4 / Cer: 5 / STL: 6 M4 MWS: HDPE: 4 / PTLN: 4 / Cer: 6 / STL: 7 AK-15: HDPE: 4 / PTLN: 5 / Cer: 6 / STL: 7 VEPR: HDPE: 4 / PTLN: 5 / Cer: 7 / STL: 8 MSBS-B: HDPE: 4 / PTLN: 5 / Cer: 6 / STL: 8 MSBS-K: HDPE: 4 / PTLN: 4 / Cer: 6 / STL: 7 M416: HDPE: 4 / PTLN: 4 / Cer: 6 / STL: 7 G36: HDPE: 4 / PTLN: 4 / Cer: 6 / STL: 7 Beryl 762: HDPE: 4 / PTLN: 5 / Cer: 6 / STL: 7 Alpha: HDPE: 4 / PTLN: 5 / Cer: 6 / STL: 7 SA80: HDPE: 4 / PTLN: 4 / Cer: 6 / STL: 7 (S) Zastava M17: HDPE: 4 / PTLN: 4 / Cer: 6 / STL: 7 (S) QBZ-191: HDPE: 4 / PTLN: 4 / Cer: 7 / STL: 8 With this out of the way we move on to special features which will be rather short. ---- Section 3 - Special Features No High capacity Magazines - Currently as things stand the real MCX-Spear only has 20 round Magazines. However, I don't see 10 round Magazines or 30 round Magazines being all that much of a engineering challenge to develop for the weapon as 10 rounds fewer or more is very unlikely to put too much of a demand on the weapon. That said though, if the Developers want to play more towards realism & making the Spear more unique by limiting it to 10 & 20 round magazines, then that is an optional path they can take as the real MCX-Spear only has 20 round Magazines currently. No Short Barrel Option - To keep the MCX-Spear in more of that medium - long range effective role, I would limit the weapon to only Medium & Long Barrels. No Burst Fire - The real MCX-Spear lacks a burst fire mode. Changeable Caliber based on Barrel - If we end up being able to change gun calibers in the future, this would definitely be one of those guns that are able to fire multiple calibers. Otherwise this can be ignored entirely and the MCX-Spear should stick to the 6.8x51 Sig Caliber as it's dedicated ammunition type. ---- Section 4 - Customization Now this part will be rather quick since I don't plan to go over stats or anything. Just a quick mention of what the MCX-Spear should & should not have access to (in my opinion) when it comes to customization options. Primary Sights All Sights optional Secondary Sights All Sights optional Barrels Medium Barrel (Stock) Long Barrel Muzzles All Muzzles optional Lower All Lowers optional Side All side mounts optional Magazines 10 Round Magazine 20 Round Magazine (Stock) 30 Round Magazine (Possibly cut out) Ammunition All (Gun) Ammunition Types optional Much like some of the guns I've already suggested before, there really isn't any aftermarket parts for the MCX-Spear currently. But, the MCX-Spear is largely based on the classic M4 platform, so maybe some of the M4, 416, and other general AR type platforms could have their cosmetic options optional on the MCX-Spear if it's added. With all of that out of the way, we bring this post to an end. I hope you like the idea of the MCX-Spear, even if maybe not in the exact same way as I proposed it. This was a rather challenging Assault Rifle to work with, mainly because 1. It's a Prototype still, and 2. There isn't a lot of information out on it currently which is most likely because it's in that development stage where things can change quite a bit. I will likely revisit this post if there is a substantial or more concrete update that is worthy of note. Spoiler alert now however, when I get to round four of Assault Rifles I will be covering the MCX-Spear's most likely closest rival in the current US Army NGSW-R program next time. But, till the next suggestion post... Have a good one folks!
  4. 1 point
    настройки - клавиши - общее (3 вкладка). По дефолту назначено на "~"
  5. 1 point
    Day by day we are getting closer to deadline of "release date" (1st half of 2020) and there is still no 0.9 update. I`ve got it... As it was with iPhones - there was no 9th (6, 7, 8,... 10!), same for Windows (7, 8, 8.1,.... 10!). The same for ww3, so stop waiting 0.9, lets just wait 1.0
  6. 1 point
    I think you can just leave it American that was really more of a joke. As far as I know the American Sig Sauer designs, engineers and builds its weapons entirely independent from the Germany based one. About the term DMR you are right of course. Why I mentioned it is because both sources I've read were German and used the term "Zielfernrohrgewehr" ("Scoped rifle") or "Gruppenzielfernrohrgewehr" ("Squad based scope rifle"). The usage of a high(er) powered scope would define its role as a DMR but now that I think about it a second time I have to agree to you that this is quite irrelevant for WW3 given that the main difference between ARs and BRs is the caliber and maybe the ability to use larger magazines.
  7. 1 point
    This one seems very interesting. Although Sig Sauer US is fairly independent from its German sister company I still consider this to be German engineering of some kind (just joking) - so instant upvote! Edit: Out of interest I quickly googled the MCX Spear as I was only aware of the MCX Virtus and in the two reports I found it was described to be a rather a DMR than an AR? Not entirely sure though if the sources mixed something up.
  8. 1 point
    @Rivy I'm sorry to hear about your struggles, especially the parents part. I'm lucky my parents don't force anything on me and are open to near everything, so I can only imagine the stress and worries you're going through. This quarantine really sucks. I hope it doesn't get worse for (any of) you. Glad to hear "less important" stuff like therapy still continues in these trying times. I do hope F51 lets us know anything about how they're doing and how some plans may have changed. They maybe could make their first progress report about this topic.
  9. 1 point
    I often find myself dying because I've stopped shooting after 3-4 hits when having AR in the hands. Because I'm Pecheneg guy and was running with it since forever. And I'm used to counting 3 hits and then stopping pressing LMB because, u know, 3 hits and enemy is dead. And when shooting AR I count 1-2-3-4 hits, okay, stop. What, u didn't die? Daaaaamn, it's not the LMG in my hands... So If u don't "feel" impact - 1)u have little experience, 2)u r not good enough, 3)WW3 simply is not ur game. No offence. Sandstorm for example is not my game.
  10. 1 point
    This games gunplay, feedback and sounds are still better than some AAA games like CSGO and Halo 5.
  11. 1 point
    who cares about updates when we have air conditioner outside units INSIDE! cmon!
  12. 1 point
    Тогда лучше сразу кнопочку в настройках с возможностью переключения этого дела
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