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Showing content with the highest reputation since 05/06/2020 in all areas

  1. 8 points
    We will take and share the questions for you, we won't be able to answer everything in one hour but it's not the last AMA and your questions might be answered at a later date if needed. Don't worry too much. Your questions will be answered by Kamil Bilczyński (Kamil Bilczynski), Creative Director and Co-Founder of The Farm 51, and Alexey Larionov(Curtainman), Producer at MY.GAMES. Some questions was answered, supplemented by community managers: [CM] Halth, [CM] Tyrell, [CM] ajem. [CM] Halth: Questions about Roadmap, content and development will be for another time. [CM] Tyrell: The issue is that we wanted to do this AMA fast to answer questions about MY.GAMES partnership. As everyone was worried about it. *** about F2P and P2W *** MY.GAMES do F2P projects. WW3 will become F2P with microtransactions? Who will observe microtransaction. Do the decisions remain with the F51? Or will the publisher dictate pricing? Will prices be regional? Curtainman: The details of the distribution model will be revealed later in 2020. However it’s important to mention that F51 will have full control over development process and the vision for World War 3. Additionally, in any case, we are not going to introduce pay2win elements to the game and we’re adamant in this decision already. [CM] Halth: Answers about "F2P", "partnership" were answered, but we can't answer to a question if we don't have the answer (such as release date) or if it's not related to the current AMA (content and development) [CM] Halth: But the answers will arrive sooner or later [CM] Tyrell: Yep, definitely won't be P2W *** about dates *** To Farm 51: When do you plan to release 0.9 update? Kamil Bilczynski: We will release new updates when they will be ready. Where answers about concrete dates? [CM] Halth: You prefer hearing about a random date then a lot of delay without being sure about anything? Giving hope is nice but if we are not sure about any release date, lying to the community or disappointing you all is a no-no [CM] Tyrell: Hey hey everyone! I get your feeling. As I said at the end of the AMA, I don't think sharing dates for the sake of sharing dates will be a good idea. I remember being very very disapointed when one of my favorite game shared a false date *** about MY.GAMES and partnership *** Will My.Games going to help you in other way than resources and expertise? What role will MY.GAMES have in development? Will they contribute staff, funds or leave it entirely up to F51? Will this deal help accelerate the development of new content like maps and weapons? Does the partnership have any personal consequences on Farm 51's side? I.e. have F51 employees been replaced by MyGames guys Kamil Bilczynski: A lot of questions In general - My.Games will help us in any aspect of WW3, to make this game more bigger and better. Thats why we chose My.Games as our strategic long-term partner for WW3 project new content like maps, weapons will come for sure How did the team and the people over at MyGames handle the significant backlash, angry comments and concerns they got from the community on the forums and discord? Kamil Bilczynski: I’m pretty sure that My Games is a perfect partner for WW3 project Before we sign a deal i had a lot of discussion with them, they really understand WW3 as game and player expectation as well. We have a solid plan how to improving WW3 together - don't' worry Why did you choose WW3 for a game to support if you are a producer of Warface (simillar FPS shooter game). Isn’t WW3 a competitor for your own title? Curtainman: We feel that World War 3 is already a great game and we want to work on it together with Farm 51 to make it even better as well as to attract new players to it! As for the Warface title. we are sure that both games provide unique gameplay experience and won’t interfere much with each other. Will mail.ru related to partnership? How? [CM] Halth: MY.GAMES is the gaming section of Mail.ru , so we are part of Mail.ru What My.Games will give WW3. 3 main items [CM] Halth: You mean what MY.GAMES will bring to the game? I won't consider myself as a "main item" but you got an exemple Help for publishing : Community management, Marketing and other things alon these lines How many years will your (Farm51and My.Games) cooperation last? Curtainman: You don’t usually put an expiration date on things like that, in this regard it’s like marriage:) But seriously, we trust this is going to be a long and fruitful cooperation. Is there a team at my.games now working or helping on the development of WW3? If yes, is there a specific area(s) which they are working on? Kamil Bilczynski: Yes - we are working pretty close together on many key areas! We will share more details about our cooperation when we will be ready to to that...we just starting Any chance for Partnerships or Partner Programs with content creators? [CM] Halth: Oh There will be Partner Programs with content creators (Yeah my words have less impact than Kamil or Alexey, but you can expect it for sure) Maybe some details regarding the partnership? What can we expect [CM] Halth: I guess it's the usual relationship between developers and publishers. Developers makes a good game, Publishers makes it known to a lot of people so it becomes a success Will there be any collaboration with other games that my.games published (for example Armored Warfare)? [CM] Halth: It might be an idea in the future but I guess we will want the game to be released first before proceeding to such a cross-over /collaboration. It's quite difficult especially when the two games are so differents What does my.games see for the future of World War 3? Curtainman: We think that as soon as the game is complete it has full potential to be a hit on Tactical FPS market and even the FPS market in general. As a publisher we will apply our resource and offer all the help to Farm51 to make this happen. *** about steam and access*** Why will the game be "on hold" for purchase exactly? When we loose opportunity to buy a game ? Curtainman: Players who have already purchased World War 3 in early access will be able to play it indefinitely. However, the game will no longer be available for purchase on Steam until further notice. We will certainly reveal full details about that later. Will there be any patches, big and small, before release? Can we update the game and play? How long it is going to stay in EA version? Curtainman: Game will be available on steam but will not be available for purchase until final release. We have some plans to share and test new improvements with players before 1.0 release, but for sure we don't want to show unfinished/untested updates. If people bought your game via Steam in an Early Access Phase for 99pln, what will they get when the game goes f2p and will it be worth the previous price? Curtainman: You'll definitely keep access to the game and you'll receive rich amount of game's content regardless of our distribution solution that is still to be announced later this year. With the professional QA team support from my.games can we still have access as players to the PTE environment maybe a bit before launch?, online players always find more bugs than QA teams [CM] Halth: Players who bought the game will have access to the game during the development so I expect you will be able to be our super wonderful QA What will veteran ww3 players receive during final release? Kamil Bilczynski: All early access players will be recognised as veterans and will receive special gifts when the game launches. Any purchases of in-game content made during the Early Access period will be transferred or refunded as in-game currency as appropriate. *** about game and new patch *** Do you believe that the key weaknesses of the game, I mean optimisation and servers can be finally repaired to satisfy players? Kamil Bilczynski: In my opinion together with My Games we have a much better starting point to polishing and improving the WW3 game and launch successful final release ! How many new maps are your team currently working on? Kamil Bilczynski: You will be surprised (we hope) Will you implement a complete and easy to follow tutorial? Kamil Bilczynski: Yes, we have such a plans Would you consider adding map voting after each round? Would you consider adding map rotation? [CM] Halth: I won't put this question in priority, as it's more of a good suggestion than a question Are we going to get a large "Arma" style map? [CM] Halth: I'm curious too, do you mean a map for a lot of players or more of a sandbox map? What part of development was so far the hardest one? (again without obvious ones i.e. release disaster or 0.3) Kamil Bilczynski: Creating a multiplayer FPS game is a constant challenge, every day...this is a nice story for another long conversation in the future (after successful final release) Will there be any DLC´s? Curtainman: We are certainly planning to release a post launch development roadmap as well as production plan later this year. When can we expect new teased content like animations to turn up? Kamil Bilczynski: When new stuff will be ready to release on live update Thanks to our cooperation with MyGames we will have access to professional QA team, which (we hope) help us a lot on bugfixing stage. Will there be more diversity for character customization? Kamil Bilczynski: I think today we have a lot of the options for character customization comparing to other fps game But Yes - more operators and outfits will come in future If you have any suggestions just send us an email what you want Is there a rework plan for some maps like Berlin, which is quite a weak map visually, compared to Smolensk or Polaryn. Kamil Bilczynski: We are improving old maps in terms of gameplay and visual part - you will be surprised What will be the weight for single player experience vs multiplayer? Kamil Bilczynski: Right now we are focusing on multiplayer..but who knows ? Maybe in the future we will release some pure-hard tactical single player campaign...but right now we are focusing on multiplayer How will be the WW3 protected against cheaters? Nowadays every FPS has tons of cheaters. Curtainman: Yes you’re right it’s an important issue to handle. However, both MY.GAMES and Farm51 have experience in managing FPS games and dealing with this problem accordingly and that’s exactly what we intend to do As far as how exactly it goes, we will reveal the details as soon as they are set, prepared and finalized. *** about consoles and other platforms *** On what conslole will be the game? Ps4 or xbox ? [CM] Halth: Consoles are not on topic as we want the game to be ready and running on PC first (it's in the answers) On what type of consoles do you plan to release the game and when? What is the role of My.game in porting process? Curtainman: We are very excited for the new generation of consoles as well as the possibilities of console release in general, but we want to first focus on delivering the best possible experience to PC players. Currently we don’t have any announcements to share regarding bringing WW3 to other platforms. *** about communication*** What happened to communication over the last three months? Kamil Bilczynski: We were working pretty hard on project and talking about cooperation details with My Games. Is Ragir still working on this game or he is fired? [CM] ajem: yeah, Ragir is still working on this game Can we expect some regular information/communication again or will the development go on "in the dark"? Curtainman: We will certainly keep you informed of our progress. We are going to release WW3 development roadmap and production plans later this year. Will you release past videos, photos, etc. of development from early on, before EA release? Some fun stuff, some serious stuff, both? Kamil Bilczynski: Sure,why not *** about regions *** What are your expectations regarding to chinese market release? Do you think My.games can help with it? Kamil Bilczynski: Definitely, asian market is very important for us and for our strategy a i’m pretty sure that My Games as global publisher will help us to manage WW3 on asian regions The game will become regional? Russians play only with Russians, Chinese only with Chinese, Europeans only with European e.t.c.? Kamil Bilczynski: At this moment we don't have any plans to have a different "region-separations" comparing to today WW3 servers. *** about technical *** To Farm 51: Do you still plan to replace microsoft servers with linux servers? Kamil Bilczynski: Yes, we are considering linux servers as sold alternative for windows servers. RTX and DLSS 2.0, will be support for this? Kamil Bilczynski:Sure, why not - to be honest, we are evaluating this possibility *** *** Can we expect answers to unanswered questions after this AMA? Curtainman: We are going to be posting a summary of our today’s AMA this week and we’ll try our best to add some more info there:) However, you see, some things are still in production or under discussion and we will be sharing them as soon as we can. [CM] Halth: Please note that few questions will be answered later and you will receive a recap of this AMA soon [CM] Tyrell: We will be back soon with the recap from the ama and some more questions answered.
  2. 5 points
    Welcome to the first installment of the World War 3 Devlog! Following the announcement of our new partnership with MY.GAMES, we still have some exciting news for you - let’s jump in. Strategic Partnership We know we have been a bit quiet lately, but there’s a good reason for all this silence - finding good partnership is not easy if you are looking for one. This took a long time and we had to keep it under wraps until we could tell you about it. We are very excited about our new partnership with MY.GAMES, an industry leading publisher with a global reach and years of experience, specifically with online multiplayer shooters. We have talked with many potential partners, but it was MY.GAMES that seemed to understand World War 3 the best, which was the most important thing for us. It’s crucial to work with someone you can trust, who understands games, how they are developed, and what makes them work. That kind of partner can be a valuable ally instead of taking control and not knowing what to do with it. Creative Control The most important requirement we had for working with someone was retaining control over what is being put into the game. We know our game best, and we wanted to make sure it is not being changed for any reason than to make it better for our players. You can read more in our official press release, but these words from Kamil Bilczyński, Project Lead and Creative Director of World War 3, tell the story best: “We are happy to announce the partnership with MY.GAMES and benefit from their wealth of experience in publishing multiplayer shooters. Our collaboration with MY.GAMES ensures that we can take a truly global approach to publishing World War 3, while remaining faithful to our original vision for the game as we work on enhancing its core gameplay, polishing mechanics, and pushing the boundaries of the overall scale of the project.” The point about us retaining creative control is one of the most important ones. This partnership lets us focus more on the game itself, the gameplay, the overall experience, while the experts take care of publishing, marketing, community management, customer support, and backend infrastructure. Of course, this does not mean that we will be excluded from these areas - we will cooperate on all fronts. The second major point is the time for polishing and optimizing the game. Thanks to the partnership, we will have more time to make sure World War 3 is the best game it can be. We all see the big potential in our game and we are sure that the MY.GAMES support will help us awaken this potential and realize our vision fully. The Farm 51 and MY.GAMES AMA To share our excitement about this partnership, we hosted an AMA for our community on May 12. You can now find the transcript on the official website here. In summary, 2020 is shaping up to be a great year for World War 3. With the additional support from MY.GAMES and us being able to focus on the game side more, we hope to see our game flourish and become one of the top shooters on the planet. We are still working hard on bringing you more content and updates, and we are not going anywhere any time soon. If you’re here reading this article, it’s mainly to learn more about the future content. Without further ado, here is the 2020 roadmap. 2020 Plans Asian Theater of War So far, World War 3 has been limited to Europe, but that was never the plan. This year we are expanding into new territories and adding new maps and gear from Asia. More information on the specifics of the Asian theatre of war will be coming later in 2020. New Maps, Strikes, and Weapons Apart from the themed Asian Theater of War content, we will also update the game with more content from all around the world. More toys to play with, new vehicles to drive around in, and new things to drop on the enemy. We are also planning to look back at existing maps to implement some of the feedback we got from you to make them a better experience for everyone, and better places to fight. New Movement System The already-previewed movement system is crucial for us in terms of gameplay and pushing forward with more content. We have done a lot of work in preparation for expanding the game and we are really happy with how it turned out. New movement system will elevate World War 3 in terms of gunplay, the movement itself, animation quality, and future expandability. Real-time Weapon Customization A lot of our players asked about the mid-match weapon customization. This will be now possible with a new real-time weapon customization system. You will be able to switch weapon attachments in and out depending on the situation around you. New UI and HUDs We are tirelessly working on updating the HUDs and developing new Customization UI – we hope that both of them will make the game feel much better. Our goal here is to make them easy to use when dealing with the new complexity of customization systems. We are also working on tuning it to give us more options to expand and improve in the future. New Progression System The main goal of this change is to give all players something to do each time they log into World War 3. It does not matter if you are a new player or you’ve been playing the game for thousands of hours, there should always be something meaningful for you to do and the new progression fulfills this goal. Overall Polishing and Performance Improvements With the core gameplay being near complete, we want to focus on making sure the game is as fun and playable as possible. While we have been constantly working on this during the Early Access phase, with more and more features being completed, we can put more resources and people into the polishing work that needs to be done. Fixing bugs and polishing, balancing and overall optimization are things that will benefit the most from the additional time we have thanks to our partnership with MY.GAMES. We wanted to say a big thank you to everyone that supported us during Early Access. We know it’s not always easy to trust a company and developers, but we are making games because we love them and we want the best for you, us, and the gaming industry as a whole.
  3. 5 points
    Hello everyone! I'm Tyrell, one of your new community manager from MY.GAMES Nice to meet you all. To celebrate, let me give you a good news! JOIN THE FARM 51 AND MY.GAMES AMA ON MAY 12! In case you missed it, The Farm 51 and MY.GAMES have joined forces! Our two teams are working together to move World War 3 into the future, and we’d like to share more information about our plans with you. On Tuesday, May 12 at 18:00 CEST, we will be hosting an AMA session on the official World War 3 Discord with Kamil Bilczyński, Creative Director and Co-Founder of The Farm 51, and Alexey Larionov, Producer at MY.GAMES. – https://discord.gg/ww3thegame There will be two new channels on the Discord server: you can use the first to submit questions, while the second will host the live AMA. Questions and answers will be conducted in English only to ensure that participants can easily answer, and to make the AMA accessible to a wider audience. The session will last for about an hour, so don’t miss out! The World War 3 AMA is a great opportunity to find out more about the new partnership between The Farm 51 and MY.GAMES, plus more awesome features and details about the game. We’ll try to take all questions into consideration, but please note that we may not have all the answers yet! We will do our best to answer these at a later date as our plans for the future become more precise. Start thinking about your questions, and we’ll see you on Tuesday! Find the news here: https://worldwar3.com/en/2020/05/08/ama-the-farm-51-my-games-may-12/ EDIT May 15. Links of the recap are here! EN: https://worldwar3.com/en/2020/05/15/recap-of-live-ama-with-the-farm-51-and-my-games/ PL: https://worldwar3.com/2020/05/15/sprawozdanie-z-sesji-ama-na-zywo-z-the-farm-51-i-my-games/ RU: https://worldwar3.com/ru/2020/05/15/краткое-содержание-live-ama-с-the-farm-51-и-my-games/ FR: https://worldwar3.com/fr/2020/05/15/recapitulatif-de-lama-en-direct-avec-the-farm-51-et-my-games/ DE: https://worldwar3.com/de/2020/05/15/zusammenfassung-live-ama-mit-the-farm-51-und-my-games/
  4. 4 points
    Hello Soldiers! Were you here for the AMA? If not, don't worry we saved and compiled all the answers for you! Be sure to take a look at a few new and exclusive answers added in this article. Follow the link below to find all languages: EN: https://worldwar3.com/en/2020/05/15/recap-of-live-ama-with-the-farm-51-and-my-games/ PL: https://worldwar3.com/2020/05/15/sprawozdanie-z-sesji-ama-na-zywo-z-the-farm-51-i-my-games/ RU: https://worldwar3.com/ru/2020/05/15/краткое-содержание-live-ama-с-the-farm-51-и-my-games/ FR: https://worldwar3.com/fr/2020/05/15/recapitulatif-de-lama-en-direct-avec-the-farm-51-et-my-games/ DE: https://worldwar3.com/de/2020/05/15/zusammenfassung-live-ama-mit-the-farm-51-und-my-games/ Recap of Live AMA with The Farm 51 and MY.GAMES ___ We recently hosted an AMA session on the World War 3 Discord, where fans had the opportunity to put burning questions to The Farm 51’s Kamil Bilczyński and MY.GAMES’ Alexey Larionov. If you want to find out more about the new publishing partnership and the future of World War 3, we’ve collected all the answers here for your viewing pleasure! We couldn't be happier to see your reactions and your interest in the game come alive during the AMA. In the future, we plan to conduct even more community-focused events, where we’ll share more details about the content of World War 3. Enjoy reading! ___ This transcript is from the live World War 3 AMA, held on May 12 on the official Discord. Questions and answers have been organized by category and slightly edited for better readability. Partnership with MY.GAMES What are your expectations regarding the Chinese market release? Do you think MY.GAMES can help with it? Kamil: Definitely, the Asian market is very important for us and our strategy, and I’m pretty sure that MY.GAMES as a global publisher will help us manage World War 3 in Asian regions. : ) Why did you choose World War 3 as a game to support if you are a producer of Warface (a similar FPS shooter game). Isn’t World War 3 a competitor for your own title? Alexey: We feel that World War 3 is already a great game and we want to work on it together with Farm 51 to make it even better as well as to attract new players to it! As for Warface, we are sure that both games provide unique gameplay experiences and won’t interfere much with each other. Will MY.GAMES help you in other ways than resources and expertise? What role will MY.GAMES have in development? Will they contribute staff, funds, or leave it entirely up to The Farm 51? Will this deal help accelerate the development of new content like maps and weapons? Does the partnership have any personal consequences on The Farm 51's side (e.g. have The Farm 51 employees been replaced by MY.GAMES guys)? Kamil: A lot of questions! ; ) In general, MY.GAMES will help us in any aspect of World War 3 to make this game bigger and better. That's why we chose MY.GAMES as our strategic long term partner for World War 3. New content like maps and weapons will come for sure! : ) Is there a team at MY.GAMES working or helping on the development of World War 3? If yes, is there a specific area(s) they are working on? Kamil: Yes, we are working pretty closely together on many key areas! We will share more details about our cooperation when we will be ready to do that… we are just starting. What does MY.GAMES see for the future of World War 3? Alexey: We think that as soon as the game is complete, it has the full potential to be a hit on the tactical FPS market, and even the FPS market in general. As a publisher, we will apply our resources and offer all the help to The Farm 51 to make this happen. How many years will The Farm 51 and MY.GAMES cooperation last? Alexey: You don’t usually put an expiration date on things like that, in this regard it’s like marriage. : ) But seriously, we trust this is going to be a long and fruitful cooperation. How big of an advertising campaign are you planning? When will there be as many people on the servers as here? How many active players do you anticipate? How do you plan to bring this game back to life? It seems forgotten as of now with 0 player base outside the EU. Alexey: We certainly plan a big advertising campaign for the big launch of the finished version. We aren’t ready to tell you the dates just yet or approximations for the number of players on release, but as we’ve mentioned we believe in World War 3 and think that it’s going to be really popular. In terms of size and quality, would you position World War 3 closer to AAA production? Indie AAA? Where would you place the final product production? Alexey: Definitely an AAA game, we have no doubts here. P2W and micro-transactions MY.GAMES make F2P projects. Will World War 3 become F2P with microtransactions? Who will observe microtransactions, do the decisions remain with The Farm 51? Or will the publisher dictate pricing? Will prices be regional? Alexey: The details of the distribution model will be revealed later in 2020. However, it’s important to mention that The Farm 51 will have full control over the development process and the vision for World War 3. Additionally, in any case, we are not going to introduce pay-to-win elements to the game, and we’re adamant in this decision already. How did the team and the people over at MY.GAMES handle the significant backlash, angry comments, and concerns they got from the community on the forums and Discord? Kamil: I’m pretty sure that MY.GAMES is a perfect partner for World War 3. : ) Before we signed the deal, I had a lot of discussions with them, and they really understand World War 3 as a game and player expectations as well. We have a solid plan on how to improve World War 3 together - don't worry. : ) Steam and current players Why will the game be "on hold" for purchase exactly? When do we lose the opportunity to buy the game? Alexey: Players who have already purchased World War 3 in Early Access will be able to play it indefinitely. However, the game will no longer be available for purchase on Steam until further notice. We will certainly reveal full details about that later. Will there be any patches, big and small, before release? Can we update the game and play? How long is it going to stay in Early Access? Alexey: The game will be available on steam but will not be available for purchase until the final release. We have some plans to share and new improvements to test with players before the 1.0 release, but for sure we don't want to show unfinished or untested updates. If people bought your game via Steam in the Early Access phase for 99pln, what will they get when the game goes F2P, and will it be worth the previous price? Alexey: You'll definitely keep access to the game, and you'll receive a rich amount of game content, regardless of our distribution solution (that is still to be announced later this year). What will veteran World War 3 players receive during the final release? Kamil: All Early Access players will be recognised as veterans, and will receive special gifts when the game launches. Any purchases of in-game content made during the Early Access period will be transferred or refunded as in-game currency as appropriate. In-game content Do you still plan to replace Microsoft servers with Linux servers? Kamil: Yes, we are considering Linux servers as a solid alternative for Windows servers. Do you believe that the key weaknesses of the game, like optimisation and servers, can be finally repaired to satisfy players? Kamil: In my opinion, together with MY.GAMES we have a much better starting point to polish and improve World War 3 and launch a successful final release! Will the game become regional? For example, Russian players play only with Russian players, Chinese players only with Chinese players, European players only with European players, etc.? Kamil: At this moment we don't have any plans to have a different ‘region separations’ compared to today's World War 3 servers. Which part of development was the hardest so far (again without obvious ones, e.g. release disaster or 0.3)? Kamil: Creating a multiplayer FPS game is a constant challenge every day… This is a nice story for another long conversation in the future (after the successful final release). : ) Will there be support for RTX and DLSS 2.0? Kamil: Sure, why not. To be honest, we are evaluating this possibility. : ) Will there be more diversity in character customization? Kamil: I think today we have a lot of the options for character customization compared to other FPS games. ; ) But yes, more operators and outfits will come in the future. : If you have any suggestions just send us an email with what you want. : ) How will World War 3 be protected against cheaters? Nowadays, every FPS has tons of cheaters. Alexey: Yes you’re right, it’s an important issue to handle. However, both MY.GAMES and The Farm 51 have experience in managing FPS games and dealing with this problem accordingly, and that’s exactly what we intend to do. : ) As far as how exactly it goes, we will reveal the details as soon as they are set, prepared, and finalized. Is there a plan to rework some maps like Berlin, which is quite a weak map visually compared to Smolensk or Polaryn? Kamil: We are improving old maps in terms of gameplay and visuals, you will be surprised. : ) Updates and roadmap When do you plan to release the 0.9 update? Kamil: We will release new updates when they are ready. Which consoles do you plan to release the game on, and when? What is the role of MY.GAMES in the porting process? Alexey: We are very excited for the new generation of consoles, as well as the possibilities of a console release in general, but we want to first focus on delivering the best possible experience to PC players. We don’t currently have any announcements to share regarding bringing World War 3 to other platforms. How many new maps is your team currently working on? Kamil: You will be surprised (we hope). ; ) Will you implement a complete and easy-to-follow tutorial? Kamil: Yes, we have such plans. Will there be any DLC? Alexey: We are certainly planning to release a post-launch development roadmap, as well as production plan later this year. When can we expect new teased content like animations to turn up? Kamil: When new stuff will be ready to release on live update. Thanks to our cooperation with MY.GAMES, we will have access to a professional QA team, which (we hope) will help us a lot at the bug-fixing stage. What will be the weight for the single-player experience vs. multiplayer? Kamil: Right now, we are focusing on multiplayer… but who knows? Maybe in the future we will release some pure-hard tactical single-player campaign. Right now we are focusing on multiplayer. ; ) Communication What happened to communication over the last three months? Kamil: We were working pretty hard on the project and talking about cooperation details with MY.GAMES. Will you release past videos, photos, etc. from early development and before the Early Access release? Some fun stuff, some serious stuff, both? Kamil: Sure, why not. ; ) Can we expect some regular information and communication again, or will the development go on ‘in the dark’? Alexey: We will certainly keep you informed of our progress. We are going to release the World War 3 development roadmap and production plans later this year. Smirnoff or Wyborowa? Kamil: If I must, Wyborowa. ; )
  5. 3 points
    Witamy w pierwszej odsłonie devloga World War 3! Zapowiedziana niedawno współpraca z firmą MY.GAMES to nie koniec nowości – jedziemy. Strategiczna współpraca Wiemy, że ostatnio mało było z naszej strony słychać, ale jest dobry powód tej ciszy w eterze – znalezienie dobrego partnerstwa nie jest łatwą sprawą, zwłaszcza gdy się go szuka. Poszukiwania zajęły sporo czasu i musieliśmy trzymać je w sekrecie, aż mogliśmy wam o tym powiedzieć. Jesteśmy bardzo podekscytowani naszą nową współpracą z MY.GAMES, wiodącym w branży wydawcą o globalnym zasięgu i wieloletnim doświadczeniu, szczególnie w zakresie strzelanek wieloosobowych online. Rozmawialiśmy z wieloma potencjalnymi partnerami, ale to właśnie firma MY.GAMES zdawała się najlepiej rozumieć World War 3, co miało dla nas największe znaczenie. Ważne jest, aby pracować z kimś, komu można zaufać, kto rozumie gry oraz to, jak są tworzone i co sprawia, że działają. Taki właśnie partner może być cennym sojusznikiem, a nie taki, co przejmie kontrolę i nie będzie wiedzieć, co z nią począć. Kreatywna kontrola Najważniejszym naszym wymogiem, było zachowanie kontroli nad tym, co jest wprowadzane do gry. To my znamy naszą grę najlepiej i chcieliśmy mieć pewność, że nie zostanie ona zmieniona z żadnego powodu poza ulepszeniem jej dla naszych graczy. Więcej na temat przeczytacie w naszym oficjalnym komunikacie prasowym, ale następujące słowa Kamila Bilczyńskiego, kierownika projektu i dyrektora kreatywnego World War 3, najlepiej oddają sedno sprawy: „Mamy przyjemność poinformować o współpracy z firmą MY.GAMES i możliwości skorzystania z jej bogatego doświadczenia w wydawaniu strzelanek multiplayer. Nasza współpraca z MY.GAMES gwarantuje nam prawdziwie globalne podejście do publikacji World War 3 i jednocześnie pozostanie przy pierwotnej wizji gry, jako że pracujemy nad udoskonaleniem jej kluczowej rozgrywki, dopieszczeniem mechaniki i przesunięciu granic ogólnej skali projektu.” Kwestia zachowania przez nas kontroli twórczej to jedna z ważniejszych kwestii. Partnerstwo to pozwala nam skupić się bardziej na samej grze, rozgrywce, ogólnym doświadczeniu, podczas gdy eksperci zajmują się publikacją, marketingiem, zarządzaniem społecznością, wsparciem klienta i infrastrukturą backendową. Nie oznacza to, jasna rzecz, że zostaniemy wykluczeni z tych obszarów – będziemy współpracować na wszystkich frontach. Drugi ważny punkt to czas na polerowanie i optymalizację gry. Dzięki współpracy zyskamy czas na sprawienie, aby World War 3 stała się jak najlepszą grą. Wszyscy widzimy duży potencjał w naszej grze i jesteśmy pewni, że wsparcie MY.GAMES pomoże nam go obudzić oraz w pełni zrealizować naszą wizję. AMA Farm 51 i MY.GAMES Aby podzielić się naszymi emocjami związanymi z tą współpracą, 12 maja zorganizowaliśmy AMA dla naszej społeczności. Zapis można znaleźć na oficjalnej stronie tutaj. Podsumowując, rok 2020 zapowiada się dla World War 3 wspaniale. Dzięki wsparciu ze strony MY.GAMES i możliwości skupienia się bardziej na samej grze, mamy nadzieję, że rozkwitnie ona i stanie się jedną z najlepszych strzelanek na ziemi. Nadal ciężko pracujemy nad tym, aby dostarczyć wam więcej treści i aktualizacji. Jeśli czytasz właśnie ten artykuł, to głównie po to, aby dowiedzieć się więcej na temat przyszłych treści. Bez zbędnych ceregieli, oto plan działania na 2020 rok. Plany na 2020 r. Azjatycki teatr wojenny Jak dotąd World War 3 ograniczała się do Europy, co nigdy nie było założeniem. W tym roku wzbogacimy się nowe terytoria – dodamy nowe mapy i sprzęt z Azji. Więcej na temat specyfiki azjatyckiego teatru wojny zdradzimy w późniejszym terminie w 2020 roku. Nowe mapy, ataki i broń Oprócz tematycznej zawartości azjatyckiego teatru wojennego, będziemy aktualizować grę o kolejne treści z całego świata. Więcej zabawek, nowe pojazdy i nowe rzeczy do zrzucenia na wroga. Planujemy również przejrzeć istniejące mapy, aby wdrożyć niektóre z informacji zwrotnych, które otrzymaliśmy od was i sprawić, aby stały się lepszymi miejscami do walki. Nowy system poruszania się Poddany już wcześniej przeglądowi system przemieszczania się jest dla nas kluczowy pod względem rozgrywki i forsowanie nowych treści. W przygotowania do rozszerzenia gry włożyliśmy sporo pracy i jesteśmy naprawdę zadowoleni z rezultatów. Nowy system poruszania się podniesie poziom World War 3 pod względem rozgrywki, samego poruszania się, jakości animacji i możliwości rozbudowy w przyszłości. Dostosowywanie broni w czasie rzeczywistym Wielu naszych graczy pytało o dostosowanie broni w trakcie meczu. Dzięki nowemu systemowi dostosowywania broni w czasie rzeczywistym będzie to teraz możliwe. W zależności od sytuacji będziecie mogli włączać i wyłączać końcówki do broni. Nowy UI i HUD-y Niestrudzenie pracujemy nad aktualizacją HUD-ów i tworzeniem nowego UI dostosowań – mamy nadzieję, że oba te elementy sprawią, że polepszy się komfort grania. Naszym celem jest łatwość obsługi nowej złożoności systemów dostosowawczych. Pracujemy również nad ich dostosowaniem, aby stworzyć więcej możliwości rozwoju i poprawy w przyszłości. Nowy system progresji Główny cel tej zmiany to sprawienie, aby wszyscy gracze mieli coś do zrobienia za każdym razem, gdy zalogują się do World War 3. Nie ma znaczenia, czy jesteś nowym graczem, czy grasz w grę od tysięcy godzin, zawsze powinno być coś sensownego do zrobienia i nowy postęp spełnia właśnie ten cel. Ogólne udoskonalenia w zakresie polerowania i wydajności Jako że podstawowa rozgrywka jest prawie gotowa, chcemy położyć nacisk na tym, aby gra sprawiała frajdę i była jak najbardziej grywalna. Stale pracujemy nad tym w fazie wczesnego dostępu i coraz więcej funkcji jest ukończonych, więc możemy zainwestować więcej zasobów i ludzi w prace związane z wygładzaniem gry, które należy wykonać. Naprawianie błędów i polerowanie, praca nad balansem i ogólna optymalizacja to rzeczy, które najbardziej skorzystają z dodatkowego czasu, jaki mamy dzięki partnerstwu z MY.GAMES. Chcieliśmy serdecznie podziękować wszystkim, którzy wspierali nas podczas wczesnego dostępu. Wiemy, że nie zawsze łatwo jest zaufać firmie i deweloperom, ale tworzymy gry, ponieważ je kochamy i chcemy jak najlepiej dla was, dla nas i całej branży gier.
  6. 3 points
    У кого уже есть вопросы, пишите здесь, чтобы скооперироваться. Вопросы для разговора *** 1. О партнерстве *** 1. Что из себя представляет партнерство с издателем? @ ೞ oℓf✌ 2. Дела у Farm51 идут настолько плохо, что пришлось заключить партнерство? Несколько раз на форуме разработчиками было сказано, что у них достаточно денег, чтобы довести эту игру до версии 1.0 и у них есть средства на рекламу. Были ли средства неправильно использованы? Достаточно ли у компании средств, чтобы оживить проект? @gross clan 3. Партнерство предполагается только в маркетинговом плане, в рекламе или в чем-то еще? @ ೞ oℓf✌ 4. Какое влияние на разработку игр со будет оказываться со стороны my.games ? Они принимают решения о разработке или они просто партнеры-посредники? @Atway 5. Будет ли MY.GAMES помогать вам не только ресурсами, но и опытом? Т.е. помощь в разработке ? @Leroxik 6. Сказалось ли партнерство на изменения в личном составе Farm51? Например, был ли кто-то из сотрудников Farm51 заменен парнями из MyGames? @HeiligeRobbe 7. Какую роль будет играть MY.GAMES в развитии? Предоставят ли они дополнительных сотрудников и средства, или это только в компетенции Farm51? Поможет ли эта сделка ускорить разработку нового контента, такого как карты и оружие? @nubbits 8. Поможет ли партнерство с переносом игры на консоли? Будет ли игра кроссплатформенной? @Leroxik 9. Есть ли вероятность того, что это партнерство закончится? @rodrigofarias 10. Будет ли mail.ru связан с партнерством? Как? @ ೞ oℓf✌ 11. Насколько большую рекламную кампанию вы планируете? Я предполагаю, что отключение игры от Steam на некоторое время является частью маркетингового плана? Я прав? @olfeusz *** 2. О микротранзакциях *** 1. MY.GAMES занимаются проектами F2P. WW3 станет F2P с микротранзакциями? @ ೞ oℓf✌ 2. (Если да) Кто будет наблюдать за микротранзакциями. Решения остаются с F51? Или издатель будет диктовать цены? Будут ли цены региональными? Вещи, проданные за микротранзакции, будут одинаковыми во всех регионах (одинаковая цена / одинаковые характеристики)? @ ೞ oℓf✌ 3. (Если да) Будет ли учитываться ценовая политика регионов мира и «покупательная способность»? @ ೞ oℓf✌ 4. (Если да) Какие вещи будут продаваться. Игра не станет Pay2win? @ ೞ oℓf✌ 5. (Если да) Микротранзакции будут влиять только на скины и прогресс? @ † FeuerEuphorie † 6. (Если да) Платный контент будет, как это было обещано давно, только косметическим и не будет напрямую влиять на игровой процесс? Мне нужно просто Да или Нет. @tynblpb 7. (если нет) Считаете ли вы, что идете по пути Infinity Ward, то есть, как они сделали с CoD MW / CoD Warzone, ставшей частью игры F2P (в вашем случае это будет Recon или как теперь называется этот секретный режим)? @olfeusz 8. Будут ли в игре сервисы, похожие на премиум из battlefield? @Okejka *** 3. О регионализации *** 1. Игра станет региональной? Русские играют только с русскими, китайцы только с китайцами, европейцы только с европейцами и т. д.? @ ೞ oℓf✌ 2. Будет только один основной сайт https://worldwar3.com или другие регионы получат разные сайты, форумы и т. д. Что-то вроде https://ww3.mail.ru ? @ ೞ oℓf✌ 3. Будет ли https://forum.worldwar3.com/ единственным сайтом разделенным на языковые разделы, или будет несколько форумов для разных стран и языков? @ ೞ oℓf✌ 4. Будет ли игра только в Steam? (Если нет) Будет ли Steam-версия игры основной, куда выкладываются новости и обновления в первую очередь? @ೞoℓf✌ 5. Получат ли другие регионы другую версию с помощью my.games launcher? Эти регионы будут обязаны играть через партнерский клиент, или игроки смогут найти игру в steam, my, games, mail.ru-games, отдельном клиенте, и выбрать тот клиент, который нравится ? @ ೞ oℓf✌ 6. Игра больше не будет доступна в Steam для RU-сегмента? (Как Warface) Могут ли россияне играть с европейскими игроками на одном сервере? (без VPN) @ ೞ oℓf✌ 7. Будет ли разделение серверов по регионам как раньше: Китай / Океан / Америка / Европа? Смогу ли я играть на сервере, на котором хочу? @ ೞ oℓf✌ *** 4. О Steam-странице *** 1. Почему игра будет «в ожидании» для покупки? Когда мы потеряем возможность приобрести игру? @ ೞ oℓf✌ (вопрос из discord) 2. Будут ли какие-либо патчи, большие и маленькие, перед релизом? Сможем ли мы обновить игру и играть? Как долго проект будет оставаться в раннем доступе? @Leroxik 3. Дадут ли my.games возможность возврата денег? @rodrigofarias *** 5. О новом обновлении *** 1. Какой статус патча 0,9? Когда вы планируете выпустить его? @Okejka 2. На данный момент, когда вы планируете выпустить полную версию? @nubbits 3. Планируете ли вы закончить игру в этом году и выполнить обещанное? Да или нет @E - Cleaner 4. Будет ли обновлена дорожная карта, и если да, то когда? @Leroxik 5. Как будет выглядеть новый метагейм? @Leroxik 6. Продолжится ли Recon в закрытом тестировании сообществом? @nubbits 7. Когда можно ожидать появления нового контента, такого как новая система анимации и движений? @nubbits 8. Почему игра перейдет в закрытую бета-стадию, когда и так мало людей играет / тестирует? В чем причина этого? @Matt_dOvale 9. Сохранится ли тот уровень хардкорности, что есть на данный момент? @ † FeuerEuphorie † 10. Будет ли поддерживаться уровень хардкора, который сейчас существует? Или вы сделаете игру более казуальной? @ೞoℓf✌ 11. Там были некоторые абсурдные игровые вещи (для реалистичной настройки), которых не было в начале игры, такие как длинный ствол, уменьшающий урон и переключение режима огня, уменьшающий отдачу, с абсурдно высоким влиянием (колебание само по себе реалистично, но количество - нет). Будет ли он переработан или восстановлен? @ † FeuerEuphorie † 12. Есть ли планы по увеличению времени на убийство (TTK), чтобы еще больше отличать различные калибры оружия? @Dunabar 13. «Сезоны». Сезоны присутствуют в большинстве популярных игр, таких как PUBG, Fortnite и так далее, с оплачиваемым абонементом. Собираетесь ли вы идти в этом направлении? @olfeusz 14. Мы уже знаем о системе прогресса 2.0. Расскажите нам больше об этом? Это будет как в старой школе? Нечто большее? @olfeusz *** 6. О картах и игровом процессе *** 1. Увидим ли мы увеличение количества игроков на сервере с 30 до, например, 40,50,60? Увидим ли мы большую версию карт? @Okejka 2. Какое решение принимается в отношении серверов с большим количеством игроков? Их не будет? Они сейчас на задворках? @nubbits 3. Собираетесь ли вы немного восстановить летную систему? Потому что давайте не будем скрывать, что пока немного злимся. @Okejka 4. Есть ли шанс увидеть такие карты, как "Операция взаперти" из BF4? @Okejka 5. Есть ли шанс театра военных действий в Соединенных Штатах? @Okejka 6. Есть ли план доработки для некоторых карт, таких как Берлин, который визуально является довольно слабой картой по сравнению со Смоленском или Полярном. @Okejka 7. Почему базовые танки не могут заспавниться на карте заново, как мобильная точка пехоты? Я думаю, что мы могли бы использовать что-то подобное. Потому что после первых нескольких минут драка внезапно сводится только к пехоте. @Okejka 8. Есть ли у вас планы по созданию карт для танкового боя? @Okejka 9. Есть ли шанс увидеть режим «Заложить бомбу» 5на5? @ ೞ oℓf✌ (вопрос из вк) 10. Есть ли шанс увидеть серверы в хардкор режиме, как в bf4? @ ೞ oℓf✌ (вопрос из вк) *** 7. О фракциях *** 1. На глобальной карте в игровом меню определенно есть линия фронта между двумя коалициями. А мы видим, например, автобусы с украинскими номерами машин на Полярном. Будет ли игра иметь некоторый лор? И будет разница между оборудованием, основанном на этом лоре или это так и останется беспорядком, как сейчас. @ † FeuerEuphorie † 2. Почему было решено обеспечить отсутствие конкретных фракций, сейчас все воюют против всех? Ни в battlefield , ни в CS , ни в insurgency, ни в rising storm, ни в других аналогах ww3 ... Когда американцы с комфортом идут против американцев! Это не третья мировая война, это, каша получается. Это слабое звено в игровом дизайне как в r6 siege, так и в ww3 @ ೞ oℓf✌ (вопрос из ВК) 3. Есть ли планы по дальнейшему разногласию между западной и восточной фракциями? @Dunabar 4. Как насчет планов на релизе игры разделения на восточную и западную фракции. Будет ли эта идея развиваться? @Okejka *** 8. О связи *** 1. Что случилось с общением за последние три месяца? @HeiligeRobbe 2. Как команда и люди из MyGames справятся со значительной обратной реакцией, гневными комментариями и проблемами, которые они получили от сообщества на форумах и разногласиях? @Matt_dOvale 3. Можем ли мы снова ожидать регулярную информацию / общение, или развитие будет продолжаться «в темноте»? @HeiligeRobbe 4. Из сообщения на форуме можно сделать вывод, что над некоторыми серьезными жалобами сообщества (глюком головы, звуковой системой и т. Д.) Ведется работа. Там никогда не было более подробного объяснения того, какие именно планы там. Получим ли мы обзор того, что происходило в последние месяцы и где сейчас продвигается работа всех обещанных переделок? @HeiligeRobbe 5. Будет ли какой-нибудь event? Возможность получить ключ. @ ೞ oℓf✌ *** 9. О технических *** 1. Как насчет поддержки DX12? На странице Steam видно, что игра его поддержит. Например, это улучшит многоядерное использование. @ † FeuerEuphorie † 2. RTX и DLSS 2.0, будет поддержка этого? @ † FeuerEuphorie †
  7. 2 points
    Adding bots means that while devs will be working on them - all other works will be postponed. There is more than enough things to be done to be able to say that WW3 working as it is intended. I more than a year already am waiting for working APS on vehicles. The sooner it'll be - the happier I'll be. Anything that is delaying that moment will make me hostile.
  8. 2 points
    yeah @Enigma is a hacker for sure, lets vote to ban him ;D +1 to ban
  9. 2 points
    Well, if for all others it will be F2P and for russian kids it'll cost their dinner money - I'll be pretty much satisfied. Though media will call devs greedy bastards, if not worse. The less toxic russian kids in WW3 the better it will be. Me alone is more than enough.
  10. 2 points
    Disappointing. Mostly evasive answers. The answers that weren't evasive were very corporate and lacked detail. Not feeling any better about this.
  11. 2 points
    Approximately 3 days ago something was broken in WW3 and problems with its initial loading have appeared. Didn't change anything on my side in these few days. For example now when initialising and loading game starts to fill all free space of my 16gb ram. If previously after loading I was having ~6 GB of unused and free RAM, not it looks like this. +3.5 GB actually loaded and +9.5 GB cached. Moreover, now game is loading much more slowly. This "loading" stage is now longer, but furthermore "waiting for browser" stage is not few seconds, now game is ~2 mins waiting for WarMap to appear. And then, right before WarMap to appear I for a brief moment see on the screen these strange things. Never before I've seen them. Later, when u r on the WarMap and if u switch to Customization there is clearly visible lag/delay in how game reacts to ur commands and game needs few seconds to load and show new weapons on the customization screen. And then if u try to enter any match, doesn't rly matter what mode or map it's - u'll wait ~5 mins looking at the loading screen when game is not responding and later u'll be kicked back to the WarMap. With this message. But next attempt to connect is usually successful and takes almost no time. RARELY u r connecting with the first attempt. I've recorded my today's attempts to start WW3. All that is written above is on this video. Last part of the video is me seeing that FPS are limited to 60 and no in-game settings allow me to increase this number. For Moscow TDM my usual FPS are 70-90. Sry for quality. Don't know why is video is recorded with these twitches when I'm running. Upd. About FPS limiting to 60. It seems it was MSI Afterburner doing it. So luckily it wasn't bug. As I've said I didn't touch anything for these drastic changes to appear. Tested RAM and HDD. They are working as they were. And reinstalling WW3 didn't help either. I'll try to renew important drivers just to be sure, but seeing other players reporting about problems with connecting/loading WW3 I think it isn't my side problem. And 1 more thing. Both 2 reports about problems with loading WW3 are from russian players. I'm the 3rd. In the week right after the announcement about partnering with My.Games. Deeeeevs? Confess or mb... repent?
  12. 1 point
    You can report here, is the fastest way https://forms.gle/9ND7atBUoFFYoH1p8
  13. 1 point
    i disagree, i don't feel this whole flying in a rc bot. I hoped earlier i could spawn a real chopper, hop into, fly around and shoot just like with tanks and LAVs.
  14. 1 point
    This post is for those who say that devs do not listen to us, who post on forum. BTW, soon u'll understand why this particular pic was chosen as the headline. Apparently, my skullbone is thick enough, so I can pierce fabric of space and time and look into the netherrealm. THX, DEVS.
  15. 1 point
    Currently 2 MRAPs have 1 weak zone - their back. But 1 MRAP is for dmg munchkins like me, and 1 is for casual players. What I mean by this: 1st MRAP has the whole back side as weak zone, and 2nd has only its "winglets" as weak zones and shooting it in the back means u r dealing the same dmg as if u were aiming at the sides. It looks like this. Western MRAP. Eastern MRAP. As we can see there is huge difference in how their weak zones look. And while somebody can say that Western has advantage because it can receive increased dmg only from behind, while Eastern can be destroyed with 2 singlestage and 1 tandem grenades from the sides too, I'm sure a) majority doesn't know about this feature b) only rare perverts like me have high magnification scopes mounted on their RPGs that allow them to land perfectly aimed hits. Moreover, I'm sure majority will aim at the center of the rear side where there door is, assuming that it should be the weak zone and will deal normal, non-increased dmg. So, without knowing what are the weak zones on Eastern MRAP it'll require more grenades than 1 person can carry without equipment pack. And that is why even if u've flanked enemies ur attempt to destroy enemy's MSP can be unsuccessful. Yes, noobs must suffer and devs did this to please me or it was unintentional?
  16. 1 point
    No i guess not...he always complains about me or other people cheat. He has NO IDEA how an Aimbot looks like or even a Cheat. At the moment im not playing the game any more cos it just frustrating to play this without friends as Squadmates!! NO TEAMPLAY there is no ( I ) in TEAM it means... T ogether E veryone A chive M ore Once I had 35 friends playing this but all quit...even the Chinese guys quit. The Chinese have the Ping advantage i recorded it so many times when i try to kill Laoge or anyone of them with there 300+Ping . The Chinese have private coders you can rent to create a private cheat for you. I was invited once to get it via WeChat...wtf I guess it will work like a remote radar via Smartphone thats why WeChat app (Not Detecable) cos its not running on the PC. Cheating to Chinese is normal and morraly acceptabel a kind of sport look at PUBG Ban Stats ... The newest feature for Cheaters is StreamProof using OBS Studio looks like this https://postimg.cc/gx2sPbtr People ask me "Why u not play CoD WarZone then?" Here is the answere I play video games and shooter for over 35 years maybe its time for a new hobby...
  17. 1 point
    What do you mean?? Just a tip shut up without having any clue how a cheat look or proof of cheating in any way. SO I HAVE PROOF FOR NOT CHEATING and you?? I record my gameplay over 1 year now since i left Battlefield and its cry babys Bann to Win NOOBS. You cry like the WBKS Server guys ...here some of my CHEATING Bf4 Accounts https://bf4db.com/player/1003837927259 before anybody ask NO IM NOT HeXe hes a buddy of mine One last thing Dude I saw you play the other day ...and i am sorry to say but bots play smarter than than you
  18. 1 point
    A little suggestion. Go to dev's profiles. Open activities. Find their posts. Read them. And u'll find that all what u wrote here has been suggested already and many question have answers.
  19. 1 point
    If anybody can't use gamepad right way, that's his own problem. I have seen one guy playing Counter-Strike with a wheel. Don't mind any aim-assisting in this game, but his skill was enough to win the pub match. One more. Any frame detection system opens a huge exploit for potential aimbot hacks.
  20. 1 point
    I would prefer even, if there where weapon crates in the base zones to which you have to be close to, to be able to customize your weapon. Probably this could be also used to be able to change your loadout while alive? I mean it would be seldomly worthwhile to go back to base to change it instead of just die but it would be a nice little feature.
  21. 1 point
    I have checked on new animation and it's fixed
  22. 1 point
    Syringe(first aid kit) has minor but rly annoying bug. Since forever. Don't know will new animation fix this, but I must report it. The problem is that when there is animation of injection going on u CAN NOT crouch or go prone. And nothing can help u. And when somebody is shooting at u - u can't do anything. All u have to do is... jump. Yes, u can jump while injecting urself and animation is not even interrupted. Don't know how it can coexist but it's like this. Devs, fix this plz, I want to lie down and hide behind the cover, not to reinvent bunnyhopping.
  23. 1 point
    v.84855. When crouching u can go through the Leo hull. From behind without any problems. From the sides u need previously to destroy the chassis armor. And then u can either stay where the main turret is or go though the tank. Can't do it with T-72, didn't test with Abrams.
  24. 1 point
    I checked and these are the only 2 NA servers available. They look like they are stuck in a match ending sequence. It's known bug, reported to the moderators just yesterday.
  25. 1 point
    @Matt_dOvale My mistake, my English is poor. I had read the news, pending 1.0, it is currently not available on steam. Only then will it be released again. google translate help me
  26. 1 point
    Squadmates who select the rally point to spawn on will spawn only when the wave timer reaches 0. The minimum time to wait is 20 seconds, so if a player dies with 15 seconds remaining on the timer, they will have to wait a total of 75 seconds to respawn on the rally point. shareit pc installvidmate.com Vidmate APK
  27. 1 point
    beside the joke , he plays legit and he was in ESL
  28. 1 point
    Why, WHY it's not in game? Allmost half of a year to add this undoubtedly needed facewear to game. What is it? - u'll ask me. And I will not make u wait long. Here, welcome, WW3guy with NEW and ACTUAL protective facewear! Devs need to move with the times or they will be left behind. That why we need this protective facewear added to the game ASAP!!! It'll not only protect our soldier, but there are many types of this protective facewear that can suit ur taste, both expensive and cheap. More importantly, unlike gasmasks, this facewear does NOT conflict with helmets so there will be even more variants of visual customization. Even more, this facewear is perfect for applying the camo patterns so u can be as tacticool as u want! Just imagine this facewear matching the camo patterns with ur clothing and helmet's camo! It SHOULD be in game! And finally, it has huge monetization potential. Why? Just so u know: this facewear should be renewed every 2 hours! And if u want to wear it - u should every 2 hours buy a new one! It's a gold mine! Okay, jokes aside. It'll be fun to wear this kind of facewear in WW3. And I'm talking not because of this coronavirus hype or any other well-known theme. It's just it will cover the face of the soldier. Yes, there will be few new "operators" with new faces, but there is close to zero chance that they will resemble me. That is why my soldier is wearing mask that is fully covering his face. SO, my PERSONAL request to devs: plz, 1) add more facewears that will be compatible with helmets 2) let the facewears have the full set of camo patterns that is currently available for clothing. P.S. More tactical and non-tactical glasses/goggles will be good to see too.
  29. 1 point
    Вспоминая систему меток на животе в WW3, то фраза прям в тему))))))) Видимо персонажи в игре сами не очень друг друга различают)))))))))))))))))))))))))
  30. 1 point
    I have spoken to developer regarding the quote. Currently, things has changed a lot with the fps (ofc atm it's still not best but it's matter of the time - and map optimisation that we work on right now) and devs don't want to take the freedom in customization away from the players, so I doubt there will be such options as certain uniforms setups on certain maps. You as a player have rights to set soldier to look like authentic US or Russian soldier and other players have option to make soldier look the way they want.
  31. 1 point
    There should be no need for any partnerships for WW3 according to what the devs have said in the past. Multiple times in this forum the devs have come out and said that they have enough money to get this game through to 1.0 and advertise it when people voiced concerns about the game. What's happened? There's no way the Chi-na Flu bled the funds dry. Were the funds mismanaged? Was it a bluff / lie to not scare any potential buyers / gamers away? Or is it something else? I ask because like many of you out there I bought and still support the game and deserve answers. People that bought and no longer support it still deserve to know as well. Not only have I put a little bit of money into buying this but more importantly I've invested a good bit of time (not as much as some though). I originally thought the partnership was for bringing WW3 to multiple platforms at launch. Then I remembered seeing where the devs said in the past that they wanted to see how the game did after launch on Steam before deciding to bring it to multiple platforms. So partnership can't be for that. I'm honestly not currently upset with the partnership. I just don't see true point of it through what the devs have said. If what has been said is true then there is no need to make the game F2P or adding micro transactions into it or whatever My.Games plans on doing to possibly ruin a game with great potential. I only say that about My.Games because of their track record.
  32. 1 point
    nah, kids are always toxic no matter where are they from.
  33. 1 point
    Sure, i will try post answers in real time
  34. 1 point
    it's back to normal. ~1min 20 sec to load to WarMap. 3 secs of Waiting for Browser. No few secs lag when loading weapons in Customization Menu.
  35. 1 point
    Right we are currently working to get this fixed, it's not on our side but probably new changes made by windows that effected EAC
  36. 1 point
    Amazing job on that, ೞoℓf ! That helps us a lot in terms of knowing what the community sentiment is (not like we don't know what you'll want to know; but it's good to have a verification of that!) and what are the most pressing issues for our players!
  37. 1 point
    Right we have noticed slow loading time on HDD's we are investigating the issue .
  38. 1 point
    I have forwarded this to developers. As we need to investigate what is going on. Once again great input
  39. 1 point
    @olfeusz @HeiligeRobbe @E - Cleaner your question added @olfeusz "3. Gamers (at least most of them) like unlocking things. In current state of WW3 you can quite easily unlock everything with in-game cash. We already know about Progression 2.0. Tell us more about this? Will it be only about old school leveling? Something more? Already added daily challenges are fine but it's just a beginning." Yes we can see here https://www.mynewsdesk.com/uk/bastion-uk/images/ww3-2020-plans-dot-png-1938046
  40. 1 point
    If u speaking about singleplayer game this is a completely different story. I played BF 1942 like singleplayer with bots. Cos i don`t have Internet in 2003. WW3 don`t need offline mode. If the game dies, it must be released to rest, and not scoff at the corpse. No one in a healthy mind will play offline mode with bots in ww3 when there is a thoughtful offline mode in bf and cod. If u speaking about adding bots in online session to replace empty cells - I say definitely not. They act like mannequins.
  41. 1 point
    Bots is worst idea in every games. Stupid manekens, which spoil the game.
  42. 1 point
    To me this means the game is lost entirely. I have played games from My.games before and they were pay 2 win. Not just a bit like buy a new weapon that is 1% more effective, but by a massive amount: for example getting Levels, Experience, Super weapons, Armor Sets, all that kind of stuff was only available trough in-game store with ridiculous prices. I quickly stopped playing Skyforge years ago. The Farm 51 already has a bad reputation, especially due to the lack of communication and now they are collaborating with a company that shares an even worse reputation? I have absolutely no doubt, that soon you will see Micro Transactions etc. First in a small scale to make you think "Hmm it's not so bad" and then they'll push an update for ridiculous prices. That's how it works. They had a chance and they messed up. Putting more money in to this won't change anything, especially after My.games is on board. Worst decision they could have made. I have been around since the initial launch and now finally i can say: This game has no future. I liked the game like many others, but it is naive to thing this will save the game.
  43. 1 point
    Я думаю в игру можно добавить Лондон этот город очень красивый и довольно большой. Вот его можно добавить
  44. 1 point
  45. 1 point
  46. 1 point
    To be fair, if someone calls me a cheater I just think they're stupid and say yes anyway so they'll shut up
  47. 1 point
    Cheaters are not determined by their KDR..! An outrageous KDR game after game might indicate something is up, but not definitive in anyway. What makes a cheater a cheaters is HOW they kill people. When someone's gameplay becomes suspicious and you start to take note. Over games, or days, or even weeks. Even subtle cheaters don't hold up to the scrutiny. In all honesty those who say People accuse them all the time of cheating... really don't know the reason that lead to the "hackusation", so why defuse?.
  48. 1 point
    Because there is more than just pointing in the general direction of a player (through a wall). The game engine can tell where you are exactly aiming, and if you SNAP to a hit box through occlusion. But, humans have error and patterns, ESP hacks do not have errors. I played next to people using ESP macros in tourneys. And called them out.. cheaters can't help but cheat, so they forget to how to be normal.
  49. 1 point
    Yesterday was in a similar match. There were about 7 of us, about 10 enemies. The map was Moscow, we had all the points. The enemies all sat at their base and camped. Even an enemy tank was firing from the base not leaving a distance from the repair zone. You know, if the entire team of campers - then the point to capture no one.
  50. 1 point
    From the release I play this game. I did not see cheaters. 230 hours compiled.
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