Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 01/25/2020 in all areas

  1. 10 points
    We will take and share the questions for you, we won't be able to answer everything in one hour but it's not the last AMA and your questions might be answered at a later date if needed. Don't worry too much. Your questions will be answered by Kamil Bilczyński (Kamil Bilczynski), Creative Director and Co-Founder of The Farm 51, and Alexey Larionov(Curtainman), Producer at MY.GAMES. Some questions was answered, supplemented by community managers: [CM] Halth, [CM] Tyrell, [CM] ajem. [CM] Halth: Questions about Roadmap, content and development will be for another time. [CM] Tyrell: The issue is that we wanted to do this AMA fast to answer questions about MY.GAMES partnership. As everyone was worried about it. *** about F2P and P2W *** MY.GAMES do F2P projects. WW3 will become F2P with microtransactions? Who will observe microtransaction. Do the decisions remain with the F51? Or will the publisher dictate pricing? Will prices be regional? Curtainman: The details of the distribution model will be revealed later in 2020. However it’s important to mention that F51 will have full control over development process and the vision for World War 3. Additionally, in any case, we are not going to introduce pay2win elements to the game and we’re adamant in this decision already. [CM] Halth: Answers about "F2P", "partnership" were answered, but we can't answer to a question if we don't have the answer (such as release date) or if it's not related to the current AMA (content and development) [CM] Halth: But the answers will arrive sooner or later [CM] Tyrell: Yep, definitely won't be P2W *** about dates *** To Farm 51: When do you plan to release 0.9 update? Kamil Bilczynski: We will release new updates when they will be ready. Where answers about concrete dates? [CM] Halth: You prefer hearing about a random date then a lot of delay without being sure about anything? Giving hope is nice but if we are not sure about any release date, lying to the community or disappointing you all is a no-no [CM] Tyrell: Hey hey everyone! I get your feeling. As I said at the end of the AMA, I don't think sharing dates for the sake of sharing dates will be a good idea. I remember being very very disapointed when one of my favorite game shared a false date *** about MY.GAMES and partnership *** Will My.Games going to help you in other way than resources and expertise? What role will MY.GAMES have in development? Will they contribute staff, funds or leave it entirely up to F51? Will this deal help accelerate the development of new content like maps and weapons? Does the partnership have any personal consequences on Farm 51's side? I.e. have F51 employees been replaced by MyGames guys Kamil Bilczynski: A lot of questions In general - My.Games will help us in any aspect of WW3, to make this game more bigger and better. Thats why we chose My.Games as our strategic long-term partner for WW3 project new content like maps, weapons will come for sure How did the team and the people over at MyGames handle the significant backlash, angry comments and concerns they got from the community on the forums and discord? Kamil Bilczynski: I’m pretty sure that My Games is a perfect partner for WW3 project Before we sign a deal i had a lot of discussion with them, they really understand WW3 as game and player expectation as well. We have a solid plan how to improving WW3 together - don't' worry Why did you choose WW3 for a game to support if you are a producer of Warface (simillar FPS shooter game). Isn’t WW3 a competitor for your own title? Curtainman: We feel that World War 3 is already a great game and we want to work on it together with Farm 51 to make it even better as well as to attract new players to it! As for the Warface title. we are sure that both games provide unique gameplay experience and won’t interfere much with each other. Will mail.ru related to partnership? How? [CM] Halth: MY.GAMES is the gaming section of Mail.ru , so we are part of Mail.ru What My.Games will give WW3. 3 main items [CM] Halth: You mean what MY.GAMES will bring to the game? I won't consider myself as a "main item" but you got an exemple Help for publishing : Community management, Marketing and other things alon these lines How many years will your (Farm51and My.Games) cooperation last? Curtainman: You don’t usually put an expiration date on things like that, in this regard it’s like marriage:) But seriously, we trust this is going to be a long and fruitful cooperation. Is there a team at my.games now working or helping on the development of WW3? If yes, is there a specific area(s) which they are working on? Kamil Bilczynski: Yes - we are working pretty close together on many key areas! We will share more details about our cooperation when we will be ready to to that...we just starting Any chance for Partnerships or Partner Programs with content creators? [CM] Halth: Oh There will be Partner Programs with content creators (Yeah my words have less impact than Kamil or Alexey, but you can expect it for sure) Maybe some details regarding the partnership? What can we expect [CM] Halth: I guess it's the usual relationship between developers and publishers. Developers makes a good game, Publishers makes it known to a lot of people so it becomes a success Will there be any collaboration with other games that my.games published (for example Armored Warfare)? [CM] Halth: It might be an idea in the future but I guess we will want the game to be released first before proceeding to such a cross-over /collaboration. It's quite difficult especially when the two games are so differents What does my.games see for the future of World War 3? Curtainman: We think that as soon as the game is complete it has full potential to be a hit on Tactical FPS market and even the FPS market in general. As a publisher we will apply our resource and offer all the help to Farm51 to make this happen. *** about steam and access*** Why will the game be "on hold" for purchase exactly? When we loose opportunity to buy a game ? Curtainman: Players who have already purchased World War 3 in early access will be able to play it indefinitely. However, the game will no longer be available for purchase on Steam until further notice. We will certainly reveal full details about that later. Will there be any patches, big and small, before release? Can we update the game and play? How long it is going to stay in EA version? Curtainman: Game will be available on steam but will not be available for purchase until final release. We have some plans to share and test new improvements with players before 1.0 release, but for sure we don't want to show unfinished/untested updates. If people bought your game via Steam in an Early Access Phase for 99pln, what will they get when the game goes f2p and will it be worth the previous price? Curtainman: You'll definitely keep access to the game and you'll receive rich amount of game's content regardless of our distribution solution that is still to be announced later this year. With the professional QA team support from my.games can we still have access as players to the PTE environment maybe a bit before launch?, online players always find more bugs than QA teams [CM] Halth: Players who bought the game will have access to the game during the development so I expect you will be able to be our super wonderful QA What will veteran ww3 players receive during final release? Kamil Bilczynski: All early access players will be recognised as veterans and will receive special gifts when the game launches. Any purchases of in-game content made during the Early Access period will be transferred or refunded as in-game currency as appropriate. *** about game and new patch *** Do you believe that the key weaknesses of the game, I mean optimisation and servers can be finally repaired to satisfy players? Kamil Bilczynski: In my opinion together with My Games we have a much better starting point to polishing and improving the WW3 game and launch successful final release ! How many new maps are your team currently working on? Kamil Bilczynski: You will be surprised (we hope) Will you implement a complete and easy to follow tutorial? Kamil Bilczynski: Yes, we have such a plans Would you consider adding map voting after each round? Would you consider adding map rotation? [CM] Halth: I won't put this question in priority, as it's more of a good suggestion than a question Are we going to get a large "Arma" style map? [CM] Halth: I'm curious too, do you mean a map for a lot of players or more of a sandbox map? What part of development was so far the hardest one? (again without obvious ones i.e. release disaster or 0.3) Kamil Bilczynski: Creating a multiplayer FPS game is a constant challenge, every day...this is a nice story for another long conversation in the future (after successful final release) Will there be any DLC´s? Curtainman: We are certainly planning to release a post launch development roadmap as well as production plan later this year. When can we expect new teased content like animations to turn up? Kamil Bilczynski: When new stuff will be ready to release on live update Thanks to our cooperation with MyGames we will have access to professional QA team, which (we hope) help us a lot on bugfixing stage. Will there be more diversity for character customization? Kamil Bilczynski: I think today we have a lot of the options for character customization comparing to other fps game But Yes - more operators and outfits will come in future If you have any suggestions just send us an email what you want Is there a rework plan for some maps like Berlin, which is quite a weak map visually, compared to Smolensk or Polaryn. Kamil Bilczynski: We are improving old maps in terms of gameplay and visual part - you will be surprised What will be the weight for single player experience vs multiplayer? Kamil Bilczynski: Right now we are focusing on multiplayer..but who knows ? Maybe in the future we will release some pure-hard tactical single player campaign...but right now we are focusing on multiplayer How will be the WW3 protected against cheaters? Nowadays every FPS has tons of cheaters. Curtainman: Yes you’re right it’s an important issue to handle. However, both MY.GAMES and Farm51 have experience in managing FPS games and dealing with this problem accordingly and that’s exactly what we intend to do As far as how exactly it goes, we will reveal the details as soon as they are set, prepared and finalized. *** about consoles and other platforms *** On what conslole will be the game? Ps4 or xbox ? [CM] Halth: Consoles are not on topic as we want the game to be ready and running on PC first (it's in the answers) On what type of consoles do you plan to release the game and when? What is the role of My.game in porting process? Curtainman: We are very excited for the new generation of consoles as well as the possibilities of console release in general, but we want to first focus on delivering the best possible experience to PC players. Currently we don’t have any announcements to share regarding bringing WW3 to other platforms. *** about communication*** What happened to communication over the last three months? Kamil Bilczynski: We were working pretty hard on project and talking about cooperation details with My Games. Is Ragir still working on this game or he is fired? [CM] ajem: yeah, Ragir is still working on this game Can we expect some regular information/communication again or will the development go on "in the dark"? Curtainman: We will certainly keep you informed of our progress. We are going to release WW3 development roadmap and production plans later this year. Will you release past videos, photos, etc. of development from early on, before EA release? Some fun stuff, some serious stuff, both? Kamil Bilczynski: Sure,why not *** about regions *** What are your expectations regarding to chinese market release? Do you think My.games can help with it? Kamil Bilczynski: Definitely, asian market is very important for us and for our strategy a i’m pretty sure that My Games as global publisher will help us to manage WW3 on asian regions The game will become regional? Russians play only with Russians, Chinese only with Chinese, Europeans only with European e.t.c.? Kamil Bilczynski: At this moment we don't have any plans to have a different "region-separations" comparing to today WW3 servers. *** about technical *** To Farm 51: Do you still plan to replace microsoft servers with linux servers? Kamil Bilczynski: Yes, we are considering linux servers as sold alternative for windows servers. RTX and DLSS 2.0, will be support for this? Kamil Bilczynski:Sure, why not - to be honest, we are evaluating this possibility *** *** Can we expect answers to unanswered questions after this AMA? Curtainman: We are going to be posting a summary of our today’s AMA this week and we’ll try our best to add some more info there:) However, you see, some things are still in production or under discussion and we will be sharing them as soon as we can. [CM] Halth: Please note that few questions will be answered later and you will receive a recap of this AMA soon [CM] Tyrell: We will be back soon with the recap from the ama and some more questions answered.
  2. 10 points
    Hello, Soldiers! It's been a while, but there are good reasons for it: we're working on some big stuff in the background and we're very excited to share those things with you at a later date. While that is going on, we wanted to make some improvements to the current state of the game, so there are a few big items on the list below. Mainly, the PhysX crash has been fixed. It seems to be a bug in how UE4 handles collision and we can't be 100% sure our fix will cover all cases, but from our internal testing we've had 0 crashing related to this issue. We've also fixed some long standing bugs, like the dark parking lot and some minor issues. There's a few improvements as well, like the new Breakthrough Station sounds, client update speed and the Continue button sending people off to far away lands on a laggy adventure. The last one is just a temporary fix while we work on the matchmaking, so don't worry - it's coming back one way or another. Update 0.8.7 Patch Notes [BUGFIXES] Fixed the PhysX crash, Fixed Warsaw underground parking lot postprocess, Fixed capture point icon going grey on Warzone, Fixed SCAR-H having no sight in the default loadout, Fixed character becoming invisible when possessing Mini UGV or Mini Drone, Fixed repair station not repairing vehicles if repairing was interrupted, Fixed OTV strike granting too many Battlepoints, FIxed damaging enemy vehicle with suicide drone not adding points when the player is not controlling it at the moment, Fixed not being able to place AT Mines, Fixed Semtex grenades not detonating other Semtexes when exploding, Fixed smoke grenade mesh and marker disappearing halfway through the smoke animation, now the mesh disappears in the moment of activation. Fixed the tablet not hiding after using OTV, Fixed claymore explosion not triggering other explosives, and claymore itself, FIxed not being able to edit equipment configs when using special characters to name them, Fixed some meshes that were clipped through by the camera, Fixed the Battle Robot top speed being too high, Fixed mouse cursor if the game finishes while the player was using the tablet, Fixed thermal scopes not working on Berlin Warzone, [IMPROVEMENTS] New Breakthrough sounds, Added XP notification for repairing friendly vehicles, Improved the invisible character situation (it still needs more testing), Problem with "Continue" after match - temporarily all matches end by sending players to the menu, Improved update speed - might be noticeable after the next patch and it's still not 100% there.
  3. 8 points
    As the Title says I would like to hear some news ,and I guess a lot of others too, WE the players would like to hear anything from the Devs of Farm51 or maybe from MY.GAMES!!! Please no old copy/paste news... give players who still have confidence in your product and still play it some news for god sake...they deserve it! Just something like "Yes we are working on movement also performance and the engine...here is some teezer footage....!!! Something like that.
  4. 8 points
    Not optimization, not content, not meta/balance changes. WW3's biggest issue to this day, IMO, is the October 2018 launch. Somewhere over 10K people tried to play, and very few could get in. It left a very poor and defining reputation on the game. I still see this issue referenced above all others in forums/reddit when anyone mentions WW3. It was very unfortunate and arguably poorly handled, regarding the launch. But I think it's a real shame that people are ignoring the game because of that. The EA period hasn't been totally smooth, and that hasn't helped. But I really think if that launch issue didn't occur, the game would have grown a decent-sized core community that stuck around. In a gaming industry of billion dollar corporations (and even some indies) compromising their games to sell MTX, ignoring players to chase trends, etc., TF51 is genuinely trying to make an uncompromised game that both they and the players want to play. Black Matter with their WW2 game is doing something very similar. So I just wanted to remind players: Even though launch was poor, even though you may be disgruntled with balance changes or content, even if performance isn't good for you... The Farm 51 are the good guys. Abandoning and ridiculing them is not good for gaming. I know market forces are more powerful than one forum post, but those of you still checking in, please consider this and potentially defending WW3 when you see negative comments on forums/social media. The game deserves critique in certain areas, but it deserves praise in many others and it is very deserving of a second chance. Not confident about this anymore. Big red flags with the my.games deal and that AMA.
  5. 7 points
    Welcome to the first installment of the World War 3 Devlog! Following the announcement of our new partnership with MY.GAMES, we still have some exciting news for you - let’s jump in. Strategic Partnership We know we have been a bit quiet lately, but there’s a good reason for all this silence - finding good partnership is not easy if you are looking for one. This took a long time and we had to keep it under wraps until we could tell you about it. We are very excited about our new partnership with MY.GAMES, an industry leading publisher with a global reach and years of experience, specifically with online multiplayer shooters. We have talked with many potential partners, but it was MY.GAMES that seemed to understand World War 3 the best, which was the most important thing for us. It’s crucial to work with someone you can trust, who understands games, how they are developed, and what makes them work. That kind of partner can be a valuable ally instead of taking control and not knowing what to do with it. Creative Control The most important requirement we had for working with someone was retaining control over what is being put into the game. We know our game best, and we wanted to make sure it is not being changed for any reason than to make it better for our players. You can read more in our official press release, but these words from Kamil Bilczyński, Project Lead and Creative Director of World War 3, tell the story best: “We are happy to announce the partnership with MY.GAMES and benefit from their wealth of experience in publishing multiplayer shooters. Our collaboration with MY.GAMES ensures that we can take a truly global approach to publishing World War 3, while remaining faithful to our original vision for the game as we work on enhancing its core gameplay, polishing mechanics, and pushing the boundaries of the overall scale of the project.” The point about us retaining creative control is one of the most important ones. This partnership lets us focus more on the game itself, the gameplay, the overall experience, while the experts take care of publishing, marketing, community management, customer support, and backend infrastructure. Of course, this does not mean that we will be excluded from these areas - we will cooperate on all fronts. The second major point is the time for polishing and optimizing the game. Thanks to the partnership, we will have more time to make sure World War 3 is the best game it can be. We all see the big potential in our game and we are sure that the MY.GAMES support will help us awaken this potential and realize our vision fully. The Farm 51 and MY.GAMES AMA To share our excitement about this partnership, we hosted an AMA for our community on May 12. You can now find the transcript on the official website here. In summary, 2020 is shaping up to be a great year for World War 3. With the additional support from MY.GAMES and us being able to focus on the game side more, we hope to see our game flourish and become one of the top shooters on the planet. We are still working hard on bringing you more content and updates, and we are not going anywhere any time soon. If you’re here reading this article, it’s mainly to learn more about the future content. Without further ado, here is the 2020 roadmap. 2020 Plans Asian Theater of War So far, World War 3 has been limited to Europe, but that was never the plan. This year we are expanding into new territories and adding new maps and gear from Asia. More information on the specifics of the Asian theatre of war will be coming later in 2020. New Maps, Strikes, and Weapons Apart from the themed Asian Theater of War content, we will also update the game with more content from all around the world. More toys to play with, new vehicles to drive around in, and new things to drop on the enemy. We are also planning to look back at existing maps to implement some of the feedback we got from you to make them a better experience for everyone, and better places to fight. New Movement System The already-previewed movement system is crucial for us in terms of gameplay and pushing forward with more content. We have done a lot of work in preparation for expanding the game and we are really happy with how it turned out. New movement system will elevate World War 3 in terms of gunplay, the movement itself, animation quality, and future expandability. Real-time Weapon Customization A lot of our players asked about the mid-match weapon customization. This will be now possible with a new real-time weapon customization system. You will be able to switch weapon attachments in and out depending on the situation around you. New UI and HUDs We are tirelessly working on updating the HUDs and developing new Customization UI – we hope that both of them will make the game feel much better. Our goal here is to make them easy to use when dealing with the new complexity of customization systems. We are also working on tuning it to give us more options to expand and improve in the future. New Progression System The main goal of this change is to give all players something to do each time they log into World War 3. It does not matter if you are a new player or you’ve been playing the game for thousands of hours, there should always be something meaningful for you to do and the new progression fulfills this goal. Overall Polishing and Performance Improvements With the core gameplay being near complete, we want to focus on making sure the game is as fun and playable as possible. While we have been constantly working on this during the Early Access phase, with more and more features being completed, we can put more resources and people into the polishing work that needs to be done. Fixing bugs and polishing, balancing and overall optimization are things that will benefit the most from the additional time we have thanks to our partnership with MY.GAMES. We wanted to say a big thank you to everyone that supported us during Early Access. We know it’s not always easy to trust a company and developers, but we are making games because we love them and we want the best for you, us, and the gaming industry as a whole.
  6. 7 points
    Hello again! We've had some major reworks completed this week, so able to push the newest update your way, with some cool fixes. There also has been some hardware changes on our machines to make sure the game is more stable, so let us know if you have any issues. Update 0.8.6 Patch Notes [BUGFIXES] Fixed Anders PhysX crash, Fixed Quad and Buggy summon limit, Fixed not gaining XP for repairing friendly vehicles (they still don't show up on HUD, but are calculated properly now), Fixed Breakthrough Radio Station being marked after destruction, Fixed Breakthrough Radio Station being marked as objective after destruction, Fixed Breakthrough Station markers interfering with using strikes via map, Fixed Zuni rockets not dealing enough damage to destroy UAV, Fixed UGV summon limit not being counted properly, Fixed some minimap markers staying on the map after parent object is destroyed (Mini Drone, UGV Battle Robot, UGV Leviathan), Fixed canted red dot reticle not appearing after switching from main one, Fixed Battle Robot max speed, Fixed TPP/FPP HUD for Drones, Fixed friendlies appearing on compass widget as red markers, Fixed overlapping HUD when in vehicles, SCAR-H: Fixed wrong default handguard appearing after clearing the CASV handguard, Fixed Screen Space Reflections setting being reset on game restart, Fixed music volume setting being reset on game restart, Fixed debug .dll files being included with shipping build, making playing on Windows 7 crash the game, Fixed Battle Robot with radar map circles staying on the map after BR is destroyed, [IMRPOVEMENTS] Changed some hardware on the server hosting machines - let us know if this helped! Markers rework (this is a WIP, please let us know about any bugs you find), Added "Bombing Kill" and "Artillery Kill" to kill feed icon list, Gadget refill progress bar will now autohide when not updating, Improvements to air vehicle HUDs.
  7. 7 points
    I'm going to have to check this to be 100% sure, but AFAIK only Valve can issue VAC bans, we are issuing game bans. Sorry for the mixup! This one is one me, I'll make sure to fix this in the WR as well. As for my absence, I'm taking some time off community work as it's impacting my sleep and work overall and I need to focus on making sure the game is done, I'll come back as soon as possible ^^
  8. 6 points
    Initially I was thinking about creating this theme after the new patch(whatever it will be) will hit the PTE/Live and seeing are there any of my previous suggestions implemented or not. But I ran out of patience much faster then I expected. So, I'll create this theme with my demands and let it hang here to be able to check it later. Why I'm creating it? IMO some of my suggestions should not be voted, but implemented(I'm arrogant, yes). Simply because I think ppl do not understand how much some features affect balance/gameplay/QoL. Don't know, mb some things are fixed/reworked already, but having nobody to ask, here are my DEMANDS. Icon visibility. https://forum.worldwar3.com/index.php?/topic/11228-feature-few-additions-to-current-worldmarkers-part-of-settings/ Ppl here and there complain about "clunkiness" of HUD when playing WW3. Solution is to give as ability to disable/change sizes of CP/Soldiers/vehicles icons separately. Ppl do not want to up-vote this theme, so I demand this to be added. As example under the spoiler are screenshots of how WW3 screen looks like when u trying to attack B1 Warsaw WZ from A1. Last pic shows how it looks like when CP icons are disabled. Fow me CP icons in the left upper corner is enough. Gunplay. The more I play after writing my thoughts in this theme https://forum.worldwar3.com/index.php?/topic/11625-gunplay-my-thoughts-1-year-later/ the more I want to see the idea of adding armor properties to arms to be implemented. Because now steel armor being the more restrictive gives u NO(?) bonuses. Don't know will it change after attachment/ADS rebalancing but currently being in the heavy tier gives u only disadvantages without buffing ur survivability. Reduced movespeed, weapon equip(?) time, higher dmg when falling off the height, much longer time to stand up after jumping from the height. And all this for increased protection of only half of ur front torso projection when at best only 1 out of 5 bullets hits it. Expanding customization of voiceovers in game. https://forum.worldwar3.com/index.php?/topic/11561-feature-expand-enemyallied-voiceovers-in-game/ Currently u r limited to 2 nation voiceovers in game + 1 for commander messages. IF we believe Roadmap there will be Chinese/Japan voiceovers too. I demand the ability to create "multi-national voiceover alliances" in game. I want to create some exotic [Russian + Polish + Chinese] vs [American+British English + German + French] voiceovers. The situation when game is having 5+ voiceovers and in the same is limiting u to only 2 active is genuinely wrong IMO. Deployment screen management. https://forum.worldwar3.com/index.php?/topic/11775-featureadd-sl-and-msp-icons-to-the-bottom-line-of-the-deployment-screen/ https://forum.worldwar3.com/index.php?/topic/11547-vehiclefeature-fix-the-mrap/ Ability to spawn on ur SL by choosing his icon at the bottom of the deployment screen was previously in the game. Mb it will be implemented but I'm going to remind about it. Moreover I want first feature to be expanded to MRAP/MSP too. And the latter should be fixed, so its icon wouldn't be inactive half of the time it's on the map when some another noob is trying to use it as the battle vehicle. Balancing SA-80. https://forum.worldwar3.com/index.php?/topic/11534-weaponfeature-balancing-sa-80/ Currently best AR. M4, G36, MSBS-K are comparable with it, but SA-80 is still the best choice weapon that can compete even with shotguns in CQC. And if it will not be nerfed in next patches it'll be most frequently chosen weapon in pub. The ONLY solution I see is to limit it's choice of magazines to 30 rounders and less with it being still ultra-effective but for a limited amount of time. End-game screen info. https://forum.worldwar3.com/index.php?/topic/11662-feature-add-score-graph-to-endgame-scoreboard/ https://forum.worldwar3.com/index.php?/topic/11819-feature-add-best-enemy-squad-tab-to-endmatch-screen/ Currently, when match ends u can fap to how awesome ur soldier model looks on the screen and how awesome ur squad is if it was the best. And only when enemy squad was the best u can compare ur with it. IMO u should be able to do it regardless how the match has ended. And scoregraph can show u what was the flow of the battle. Weapons and their firemodes. https://forum.worldwar3.com/index.php?/topic/11772-weaponfeature-give-ars-their-real-life-fire-mode-selectors/ 99% of players do NOT use the burst fire modes. And in the same all the ARs do have them. Even those that do not have bursts IRL. I want them to be matching their IRL prototypes. Melee attack range. https://forum.worldwar3.com/index.php?/topic/11801-feature-melee-attack-range-increase/ Absolutely useless when ur target is moving. And I'm talking not only about when hitting enemy from behind. There is one "funny" thing. Because of current melee attack range when enemy is lying on the back - u can NOT kill him from behind. Ur hit simply doesn't reach... Reworking reconnaissance UAVs. https://forum.worldwar3.com/index.php?/topic/11789-featurestrikes-reworking-reconnaissance-uavs/ Idea of giving 3D spot to Barracuda UAV was very controversial for forum inhabitants when it was added in last year. Currently it gives too much advantage to attacking side because defenders are usually sitting still and with 3D spot rombs attackers can appear from behind the corner with pre-fire that, with WW3's BTK, gives almost no chances to fight off. Plus, smokes do not save from 3D spot. Idea is to reduce effectiveness of the UAVs. Impact grenade. https://forum.worldwar3.com/index.php?/topic/11599-weaponfeature-fixing-absolutely-disastrous-immersion-breaking-bug-№2/ Currently more the firecracker than a grenade, with it's lethal radius of 0.1 meter and splash radius ~2 meters. In comparison with frag/sticky grenade ~4 meters LETHAL radius. Impact grenade is in NEED of buff. Rocket strikes. Currently too many obstacles block effect/dmg of the explosion because rockets explode at ground level. Idea is to lift the center of explosion few meters above the ground. https://forum.worldwar3.com/index.php?/topic/11845-strike-reworking-rocket-strikes-explosions/ Base Vehicles. Replace base vehicles with call-in mechanics. https://forum.worldwar3.com/index.php?/topic/11930-vehiclesfeature-expanding-call-in-mechanics-on-the-base-vehicles/ UKM angle grip. Weakening UKM grip's horizontal recoil reduction. https://forum.worldwar3.com/index.php?/topic/11960-attachment-ukm-angle-grip/Closing statement: The suggestions above are there because they, I genuinely think, will make game better and not because of my selfish desire to see them in game.
  9. 6 points
    There should be no need for any partnerships for WW3 according to what the devs have said in the past. Multiple times in this forum the devs have come out and said that they have enough money to get this game through to 1.0 and advertise it when people voiced concerns about the game. What's happened? There's no way the Chi-na Flu bled the funds dry. Were the funds mismanaged? Was it a bluff / lie to not scare any potential buyers / gamers away? Or is it something else? I ask because like many of you out there I bought and still support the game and deserve answers. People that bought and no longer support it still deserve to know as well. Not only have I put a little bit of money into buying this but more importantly I've invested a good bit of time (not as much as some though). I originally thought the partnership was for bringing WW3 to multiple platforms at launch. Then I remembered seeing where the devs said in the past that they wanted to see how the game did after launch on Steam before deciding to bring it to multiple platforms. So partnership can't be for that. I'm honestly not currently upset with the partnership. I just don't see true point of it through what the devs have said. If what has been said is true then there is no need to make the game F2P or adding micro transactions into it or whatever My.Games plans on doing to possibly ruin a game with great potential. I only say that about My.Games because of their track record.
  10. 6 points
    Thank you for understanding! Developers are working every day to bring 1.0 closer to release and you guys will be surprised how many cool things are planned to come with 1.0 and after that.
  11. 6 points
    Hello Soldiers, This one is a small one, but also important. We have spoken in our latest weekly report, about merging Master Servers into one, to give our players accessibility to use all servers with their main profile so no progress will be lost. Keep in mind that playing in different regions will have an impact on your ping, more about that here. Update 0.8.5.2 Patch Notes [IMPROVEMENTS] Region Merge ( All regions and profiles has been merged )
  12. 6 points
    Just wanted to give my view & thoughts as a new player to the game (26 in game hours played since last weekend when I bought the game). I’ve read most of the recent posts on the game in this forum, nearly all from people who have been playing awhile. So would like to give a ‘noob’ perspective from someone with fresh eyes. I don’t know all the history to the game; promises from devs, roadmaps, previous versions, known bugs etc. In summary I’ll start off by saying that I love the game, it has various parts of other games that I enjoy rolled up into one. The player customization is great, the weapons and modifications look brilliant (tho allot of it is cosmetic). Maps are fun and provide a good mix of cover and open areas, and they are not too big to the point that you feel you’re running miles before contacting the other team (I don’t like or use vehicles in these type of games). TTK; is very nice however limb damage could use some work (see further on below) and the weapons feel lethal (yes I’m looking at you bullet sponge COD). So far I’ve not had any crashes or bugs (maybe apart from getting stuck on objects while being prone). The ONLY real criticism I can give so far is the poor latency and ping on the EU servers (I have a top spec computer and top internet speeds) but this can be attributed to the fact the whole global player base is using the EU servers I guess. Allot of the BS I am seeing and experiencing could be down to this (so will reserve judgement); such as being killed while in cover, killed by people either in full sprint or not looking at me, appearing to be ‘one tapped’ by non-sniper weapons even with full protection on head and chest, people being bullet sponges or hits not registering at all. Just some general thoughts which stick out to me, I’ll hold back on more comments until I’ve experienced the game more; · Weapon Mods - Would prefer of all changes had an impact on weapon performance (For example changing stocks will change weight, recoil and ADS speed or handle grips improved handling speed, control etc). It appears allot of the mods have no impact or at least noticeable to me. · Limb Damage – Allot of time the TTK has been extremely fast to then see that all shots hit my arms or legs, would prefer to see TTK to limbs be reduced but in its place penalty’s until healed such as arms (slower reload, ADS, more recoil) or legs (slower movement speed, unable to sprint, transitions to prone, crouch, stand slowed down and unable to climb). · MCS & Bullpup Pecheneg – Both of these weapons have stuck out for me for different reasons, while I’ve not used them it’s their use on me that has me puzzled. The MCS seems to have extremely long range for a shotgun, the amount of times I’ve been sniped by this thing is confusing. The Bullpup Pecheneg for a LMG this seems far too accurate, more often than not when being killed by this it’s always headshots and 100% hits to my head, I wish I had the data of times killed by this gun and where on my body it’s hit me as I’m sure it would be 95% to the head during my whole time. (not sure if this is a weapon thing or just the very experienced people using it.) Maybe I’m just unlucky : ) · Sounds – I get of allot of people ghosting up to me without making a sound, yet other times I can hear people moving clearly. Just a bit inconsistent but not sure if this is linked to latency/ping. · Calling in Strikes – For ones such as UAV or UAV blockers it would be nice if our guy could just call this on his location (hot key). So holding down ‘6’ would make him use his radio and call in a UAV on his position. Only because I’ve been killed a number of times on my iPad while capping a point looking for my position to place a UAV on it. (If this is already a thing, great, just not clear if this is currently possible). So on a whole I’ve really enjoyed my experience so far, and while the learning curve has been made more difficult by a small experienced player base. I feel like I’ve picked the game up quickly. The one thing I would stress to the development team is to make attempts to get more players into the game (free weekends, events, get some streamers to play it) and get those Steam reviews of no one is online moved on. As I was reluctant to pick up the game due to the comments of no one is playing, until I made the effort to come here and ask if it was possible to get games. An I’m glad I did because I have never had an issue getting a game (I’m EU based). However the average person will see those reviews about dead game and move on, while the population is small it’s by no means as dead as the reviews make out. Look forward to the next update and seeing you all in game. L
  13. 5 points
    As the titel says since the last Patches where Farm 51 added GPU booster i get movement problems and more and more inputlag. Gamebuild 4651670 ╔═ My Rig ════════════════════════════════════╠ CPU: Intel Core i9-9900K @5 GHz | Cooling CORSAIR HydroH100i Pro╠ Motherboard: Asus ROG STRIX Z390-F GAMING Z390╠ Hard Drive: Samsung 970 Evo M.2 SSD 500GB + 1 TB Samsung 850 EVO╠ RAM: 32GB DDR4 3200 Ripjaws╠ GPU: Zotac GTX 1070 AMP!..next to be changed╠ Screen: Acer Predator XB272 1920x1080@240Hz╠ Headset: Beyerdynamic 300MMX╠ Keyboard: Tte Sport Challenger Edge╠ Mouse: Logitech G502 Protheus Core @400-450DPI╚══════════════════════════════════════════ This just makes me damn mad because of this i have teleporting enemies in front of me or enemies that just apear magical in front of me. This is how it looks before i changed the GameUserSettingsconfig.ini and this is after i changed the GameUserSettings I changed this OneFrameThreadLagEnabled=Disabled FinishCurrentFrameEnabled=Disabled GPU booster OFF ...now i hope the performance is as good as before Patch 0.8.5.2 Hope i did not missed anything and this will help some guys... // How to find this file : \Steam\steamapps\common\World War 3\WW3\Saved\Config\WindowsClient\GameUserSettings - Rozmo
  14. 5 points
    I'm 400 hours wasted into the main game, I don't even know how many into the test server, drafted onto their failed community based bug finding team (you don't want to know what we've found wrong with the game that they haven't fixed, and the stuff we did find wrong, we were told wasted their time because they had to go fix it instead of working on other things) and many months passed the deadline we were promised. They told us the game was fully funded before release - then they partner with the European EA games for money. My hopes are cast far from WW3 and F51 I get more excitement eating breakfast than I get from this dead game. "We are watching WW3 transform from a genuinely passionate indie game project into a corporate-run product" DoctorBatman, who I've played with and have known since day one of the early access, sums this up well WW3 is no longer the passion project I believed in. It's what happens when people sell out.
  15. 5 points
    BF3 introduced many things that are triggering me. One of them is that u CAN'T flip over quad bikes. No matter how hard u try it's like there is something like a rubber band attached to its bottom that prevent it from flipping over. And that fact that WW3 has the same casual gameplay feature is triggering me rly hard. U can't flip over quad bike when u r riding it. But when it's empty - no problem. So it is definitely an intentionally added feature. Plz, devs, could u make so that I could flip over Quad Bike and happily die squashed by it.
  16. 5 points
    Hello everyone! I'm Tyrell, one of your new community manager from MY.GAMES Nice to meet you all. To celebrate, let me give you a good news! JOIN THE FARM 51 AND MY.GAMES AMA ON MAY 12! In case you missed it, The Farm 51 and MY.GAMES have joined forces! Our two teams are working together to move World War 3 into the future, and we’d like to share more information about our plans with you. On Tuesday, May 12 at 18:00 CEST, we will be hosting an AMA session on the official World War 3 Discord with Kamil Bilczyński, Creative Director and Co-Founder of The Farm 51, and Alexey Larionov, Producer at MY.GAMES. – https://discord.gg/ww3thegame There will be two new channels on the Discord server: you can use the first to submit questions, while the second will host the live AMA. Questions and answers will be conducted in English only to ensure that participants can easily answer, and to make the AMA accessible to a wider audience. The session will last for about an hour, so don’t miss out! The World War 3 AMA is a great opportunity to find out more about the new partnership between The Farm 51 and MY.GAMES, plus more awesome features and details about the game. We’ll try to take all questions into consideration, but please note that we may not have all the answers yet! We will do our best to answer these at a later date as our plans for the future become more precise. Start thinking about your questions, and we’ll see you on Tuesday! Find the news here: https://worldwar3.com/en/2020/05/08/ama-the-farm-51-my-games-may-12/ EDIT May 15. Links of the recap are here! EN: https://worldwar3.com/en/2020/05/15/recap-of-live-ama-with-the-farm-51-and-my-games/ PL: https://worldwar3.com/2020/05/15/sprawozdanie-z-sesji-ama-na-zywo-z-the-farm-51-i-my-games/ RU: https://worldwar3.com/ru/2020/05/15/краткое-содержание-live-ama-с-the-farm-51-и-my-games/ FR: https://worldwar3.com/fr/2020/05/15/recapitulatif-de-lama-en-direct-avec-the-farm-51-et-my-games/ DE: https://worldwar3.com/de/2020/05/15/zusammenfassung-live-ama-mit-the-farm-51-und-my-games/
  17. 5 points
    I had the exact same thought so I double the question. Further, although I am not entitled to anything, it feels utterly disrespectful to me to fall silent for months about any kind of real progress, especially because the small core community credited the devs with patience and trust probably beyond the point of wisdom. So maybe we could at least get a return to some form of communication.
  18. 5 points
    Soldiers, we have really great news for you! Global publisher MY.GAMES and The Farm 51 are proud to reveal their brand-new publishing and development partnership on World War 3, an upcoming online military shooter coming to PC in 2020. This collaboration will give The Farm 51 the necessary resources and expertise to expand the scale of their upcoming title, while retaining creative control and vision. “We are happy to announce the partnership with MY.GAMES and benefit from their wealth of experience in publishing multiplayer shooters,” said Kamil Bilczynski, Creative Director and Co-Founder of The Farm 51. “Our collaboration with MY.GAMES ensures that we can take a truly global approach to publishing World War 3, while remaining faithful to our original vision for the game as we work to enhance its core gameplay, polish mechanics, and push the boundaries of the overall scale of the project.” In a few days, Kamil will host an AMA session where he will answer fans’ burning questions about the game. The time and virtual venue of the session will be announced soon.
  19. 5 points
    Day by day we are getting closer to deadline of "release date" (1st half of 2020) and there is still no 0.9 update. I`ve got it... As it was with iPhones - there was no 9th (6, 7, 8,... 10!), same for Windows (7, 8, 8.1,.... 10!). The same for ww3, so stop waiting 0.9, lets just wait 1.0
  20. 5 points
    Hey guys, I know game development is no easy thing, but it would be great if we could have some time frame for the next couple of updates. It seems to be pretty much radio silence when it comes to the movement update as it has been "coming soon" for months now. I would like to at least have some idea what "soon" is if that is at all possible, as I am quite hyped for it but am now a little confused as to when it is supposed to happen.
  21. 5 points
    Also: We're getting a total sound rework, happening right now.
  22. 5 points
    This one is mostly focused on bugfixing and small improvements, mainly in the game stability. We've done some work with streaming data and it seems to help with both crashing and stuttering, but we'd prefer to test it first. PTE 0.8.10 Patch Notes [BUGFIXES] Fixed crashes related to streaming, Fixed Quad and Buggy map limits, Fixed not gaining XP for repairing friendly vehicles, Fixed some minimap markers staying on the map after parent object is destroyed, Fixed canted red dot reticle not appearing after switching from main one, Fixed no punishment points for destroying friendly BCV/VAB, Fixed Battle Robot max speed, Fixed Zuni HE rockets not dealing damage to UAV, Fixed TPP/FPP HUD for Drones, Fixed overlapping HUD when in vehicle, [IMRPOVEMENTS] Compass widget improvements, Gadget refill progress bar will now autohide when not updating, Improvements to air vehicle HUDs, Improved kill list.
  23. 4 points
    so i came across this game buy watching a jack frags video im interested cause i play squad hell let loose and tarkov but i go to steam there is no purchase option no download option where can i get this? thank you
  24. 4 points
    Yeah, great idea. Make a huge floating thing that fits only 1(TDM) game mode where half of the strikes will be utterly useless. Imagine amount of modeling work required to be done for this "map" not to look as some kind of fuel tank. For one game mode. Great idea. Great.
  25. 4 points
    tynblpb did say the most important things already but let me add a thing or two: I don't know about anyone else of course but I am not asking for any date at all. No really, if you need more time and the game will only be published in October 2021 that's absolutely fine for me ... as long as there is some proper communication and contact to the community. When the Weekly Reports where cancelled in early February it was announced that dev logs are going to replace them and since then we have gotten - brace yourself - one! And that did not really incorporate anything new about the game itself. I understand that the pandemic also has a huge impact on your work as game developers and in some post I asked for the impact on your work if I recall correctly. But until today it was not confirmed by the team if and how the work is affected by COVID-19. Why not? And as much I understand that the work suffers from the situation I can't help but think that if the developing process is slowed down this should give more time to write something about the progress or a proper dev log and if that is not the case AT LEAST the team could have lost a word on why we are not getting a new dev log. To directly respond to your question @weedtime - what kind of answers did I expect? Some hints can be found in a post I wrote in early April: But let me quickly sketch out a couple of things we could have gotten information on: - After the preview of the new animation system some requested to get another preview showing the new animation system as a viewer rather than from 1st person perspective. - A solution to the headglitching problem was promised to be high on the prioriy list (or even found already). Writing something about the technical solution would be interesting for some I guess. - A rework of the spatial audio system was promised and again some notes on what is reworked exactly would have been welcome for sure. - A rework of the weapon balance on a macro level was announced which instantly begs the question: What is your idea for said new macro level? What role do you have in mind for which weapon class? - You could give some insight on the remaining work to do and in what order it is approached and why - just to give the community an idea on what you are working on at the moment. This list could easily be extended. In my opinion each of this topics would be fit for a dev log but we have gotten none and the team has fallen almost completely silent. So again, I am not asking for any date. I am not even demanding anything but I am asking for some minimal communication. Why? Because as tynblpb pointed out that is what the team promised. It was said that the game is to be finished in corporation with the community but that is simply impossible if there is no communication at all and because it was your promise it feels disrespectful. (Especially since there are community managers by now.) @weedtime let me add this even if it earns me a warning: I understand that reading this thread can be frustrating but it mostly shows valid complaints. The fact that you are not responding to any of them but instead argue with "solid dates" nobody asked for implies to me that you either: 1. did not really read them, 2. did not really understand them or, 3. just did not really care about them. 4. I may not know the answer for those? /weedtime 5. Then you could have said that instead of arguing with something nobody of us asked for /HeiligeRobbe And that perfectly proves my complaint of disrespectful treatment of the community right so thanks for that.
  26. 4 points
    Hello Soldiers! Were you here for the AMA? If not, don't worry we saved and compiled all the answers for you! Be sure to take a look at a few new and exclusive answers added in this article. Follow the link below to find all languages: EN: https://worldwar3.com/en/2020/05/15/recap-of-live-ama-with-the-farm-51-and-my-games/ PL: https://worldwar3.com/2020/05/15/sprawozdanie-z-sesji-ama-na-zywo-z-the-farm-51-i-my-games/ RU: https://worldwar3.com/ru/2020/05/15/краткое-содержание-live-ama-с-the-farm-51-и-my-games/ FR: https://worldwar3.com/fr/2020/05/15/recapitulatif-de-lama-en-direct-avec-the-farm-51-et-my-games/ DE: https://worldwar3.com/de/2020/05/15/zusammenfassung-live-ama-mit-the-farm-51-und-my-games/ Recap of Live AMA with The Farm 51 and MY.GAMES ___ We recently hosted an AMA session on the World War 3 Discord, where fans had the opportunity to put burning questions to The Farm 51’s Kamil Bilczyński and MY.GAMES’ Alexey Larionov. If you want to find out more about the new publishing partnership and the future of World War 3, we’ve collected all the answers here for your viewing pleasure! We couldn't be happier to see your reactions and your interest in the game come alive during the AMA. In the future, we plan to conduct even more community-focused events, where we’ll share more details about the content of World War 3. Enjoy reading! ___ This transcript is from the live World War 3 AMA, held on May 12 on the official Discord. Questions and answers have been organized by category and slightly edited for better readability. Partnership with MY.GAMES What are your expectations regarding the Chinese market release? Do you think MY.GAMES can help with it? Kamil: Definitely, the Asian market is very important for us and our strategy, and I’m pretty sure that MY.GAMES as a global publisher will help us manage World War 3 in Asian regions. : ) Why did you choose World War 3 as a game to support if you are a producer of Warface (a similar FPS shooter game). Isn’t World War 3 a competitor for your own title? Alexey: We feel that World War 3 is already a great game and we want to work on it together with Farm 51 to make it even better as well as to attract new players to it! As for Warface, we are sure that both games provide unique gameplay experiences and won’t interfere much with each other. Will MY.GAMES help you in other ways than resources and expertise? What role will MY.GAMES have in development? Will they contribute staff, funds, or leave it entirely up to The Farm 51? Will this deal help accelerate the development of new content like maps and weapons? Does the partnership have any personal consequences on The Farm 51's side (e.g. have The Farm 51 employees been replaced by MY.GAMES guys)? Kamil: A lot of questions! ; ) In general, MY.GAMES will help us in any aspect of World War 3 to make this game bigger and better. That's why we chose MY.GAMES as our strategic long term partner for World War 3. New content like maps and weapons will come for sure! : ) Is there a team at MY.GAMES working or helping on the development of World War 3? If yes, is there a specific area(s) they are working on? Kamil: Yes, we are working pretty closely together on many key areas! We will share more details about our cooperation when we will be ready to do that… we are just starting. What does MY.GAMES see for the future of World War 3? Alexey: We think that as soon as the game is complete, it has the full potential to be a hit on the tactical FPS market, and even the FPS market in general. As a publisher, we will apply our resources and offer all the help to The Farm 51 to make this happen. How many years will The Farm 51 and MY.GAMES cooperation last? Alexey: You don’t usually put an expiration date on things like that, in this regard it’s like marriage. : ) But seriously, we trust this is going to be a long and fruitful cooperation. How big of an advertising campaign are you planning? When will there be as many people on the servers as here? How many active players do you anticipate? How do you plan to bring this game back to life? It seems forgotten as of now with 0 player base outside the EU. Alexey: We certainly plan a big advertising campaign for the big launch of the finished version. We aren’t ready to tell you the dates just yet or approximations for the number of players on release, but as we’ve mentioned we believe in World War 3 and think that it’s going to be really popular. In terms of size and quality, would you position World War 3 closer to AAA production? Indie AAA? Where would you place the final product production? Alexey: Definitely an AAA game, we have no doubts here. P2W and micro-transactions MY.GAMES make F2P projects. Will World War 3 become F2P with microtransactions? Who will observe microtransactions, do the decisions remain with The Farm 51? Or will the publisher dictate pricing? Will prices be regional? Alexey: The details of the distribution model will be revealed later in 2020. However, it’s important to mention that The Farm 51 will have full control over the development process and the vision for World War 3. Additionally, in any case, we are not going to introduce pay-to-win elements to the game, and we’re adamant in this decision already. How did the team and the people over at MY.GAMES handle the significant backlash, angry comments, and concerns they got from the community on the forums and Discord? Kamil: I’m pretty sure that MY.GAMES is a perfect partner for World War 3. : ) Before we signed the deal, I had a lot of discussions with them, and they really understand World War 3 as a game and player expectations as well. We have a solid plan on how to improve World War 3 together - don't worry. : ) Steam and current players Why will the game be "on hold" for purchase exactly? When do we lose the opportunity to buy the game? Alexey: Players who have already purchased World War 3 in Early Access will be able to play it indefinitely. However, the game will no longer be available for purchase on Steam until further notice. We will certainly reveal full details about that later. Will there be any patches, big and small, before release? Can we update the game and play? How long is it going to stay in Early Access? Alexey: The game will be available on steam but will not be available for purchase until the final release. We have some plans to share and new improvements to test with players before the 1.0 release, but for sure we don't want to show unfinished or untested updates. If people bought your game via Steam in the Early Access phase for 99pln, what will they get when the game goes F2P, and will it be worth the previous price? Alexey: You'll definitely keep access to the game, and you'll receive a rich amount of game content, regardless of our distribution solution (that is still to be announced later this year). What will veteran World War 3 players receive during the final release? Kamil: All Early Access players will be recognised as veterans, and will receive special gifts when the game launches. Any purchases of in-game content made during the Early Access period will be transferred or refunded as in-game currency as appropriate. In-game content Do you still plan to replace Microsoft servers with Linux servers? Kamil: Yes, we are considering Linux servers as a solid alternative for Windows servers. Do you believe that the key weaknesses of the game, like optimisation and servers, can be finally repaired to satisfy players? Kamil: In my opinion, together with MY.GAMES we have a much better starting point to polish and improve World War 3 and launch a successful final release! Will the game become regional? For example, Russian players play only with Russian players, Chinese players only with Chinese players, European players only with European players, etc.? Kamil: At this moment we don't have any plans to have a different ‘region separations’ compared to today's World War 3 servers. Which part of development was the hardest so far (again without obvious ones, e.g. release disaster or 0.3)? Kamil: Creating a multiplayer FPS game is a constant challenge every day… This is a nice story for another long conversation in the future (after the successful final release). : ) Will there be support for RTX and DLSS 2.0? Kamil: Sure, why not. To be honest, we are evaluating this possibility. : ) Will there be more diversity in character customization? Kamil: I think today we have a lot of the options for character customization compared to other FPS games. ; ) But yes, more operators and outfits will come in the future. : If you have any suggestions just send us an email with what you want. : ) How will World War 3 be protected against cheaters? Nowadays, every FPS has tons of cheaters. Alexey: Yes you’re right, it’s an important issue to handle. However, both MY.GAMES and The Farm 51 have experience in managing FPS games and dealing with this problem accordingly, and that’s exactly what we intend to do. : ) As far as how exactly it goes, we will reveal the details as soon as they are set, prepared, and finalized. Is there a plan to rework some maps like Berlin, which is quite a weak map visually compared to Smolensk or Polaryn? Kamil: We are improving old maps in terms of gameplay and visuals, you will be surprised. : ) Updates and roadmap When do you plan to release the 0.9 update? Kamil: We will release new updates when they are ready. Which consoles do you plan to release the game on, and when? What is the role of MY.GAMES in the porting process? Alexey: We are very excited for the new generation of consoles, as well as the possibilities of a console release in general, but we want to first focus on delivering the best possible experience to PC players. We don’t currently have any announcements to share regarding bringing World War 3 to other platforms. How many new maps is your team currently working on? Kamil: You will be surprised (we hope). ; ) Will you implement a complete and easy-to-follow tutorial? Kamil: Yes, we have such plans. Will there be any DLC? Alexey: We are certainly planning to release a post-launch development roadmap, as well as production plan later this year. When can we expect new teased content like animations to turn up? Kamil: When new stuff will be ready to release on live update. Thanks to our cooperation with MY.GAMES, we will have access to a professional QA team, which (we hope) will help us a lot at the bug-fixing stage. What will be the weight for the single-player experience vs. multiplayer? Kamil: Right now, we are focusing on multiplayer… but who knows? Maybe in the future we will release some pure-hard tactical single-player campaign. Right now we are focusing on multiplayer. ; ) Communication What happened to communication over the last three months? Kamil: We were working pretty hard on the project and talking about cooperation details with MY.GAMES. Will you release past videos, photos, etc. from early development and before the Early Access release? Some fun stuff, some serious stuff, both? Kamil: Sure, why not. ; ) Can we expect some regular information and communication again, or will the development go on ‘in the dark’? Alexey: We will certainly keep you informed of our progress. We are going to release the World War 3 development roadmap and production plans later this year. Smirnoff or Wyborowa? Kamil: If I must, Wyborowa. ; )
  27. 4 points
    Hey Folks Time for another "Weapons that could enhance WW3" and this time around I figured I would cover one more Revolver before looking into some non-Revolvers. But, importantly I wanted to find something from France as the French currently don't have any weapon representation in the game. Well, what better French "Revolver" than the most highly regarded one around, the MR73? That and I also needed a little break from trying to think up suggestions for the WW3 Metagame...Seriously the WW3 Metagame suggestion stuff is currently kicking my backside...But, anyways! If you wish to read other Suggestion posts I have made, click the link below. Otherwise, lets get started with the MR73 ---- Dunabar's "Master Suggestion Post Archive" ---- Contents of this post Section 1 - The MR73 - Real life information behind the MR73. Section 2 - Favored Playstyle & Stat Comparisons - Comparing stats between current in-game Pistols and suggested Pistols with the MR73. Section 3 - Special Features - Special features I think the MR73 should have. Section 4 - Customization - Customization options I think the MR73 should have. ---- Section 1 - MR73 Introduction & Demonstration Videos of the MR73. MR73 - Forgotten Weapons (Looking for more after some rest) Extra Information sources. MR73 - Modern Firearms MR73 - Wiki The Manurhin MR73 combat revolver was designed by the Manurhin company in 1973 and currently stands as one of, if not the single most highly regarded Revolver in the world. This is do in part to the fact that the company designed the MR73 around a list of demands put forward by GIGN (or maybe the French Gendarmerie.) One of those particular demands was that the gun needed to be able to withstand having 100 or more rounds of full power .357 magnum, fired out of it every day, for the entire life span of the Revolver. This was achieved with the Revolver barrel being created through a cold hammering process which not only gave the barrels much more notable longevity in their use, it also made the Revolver exceedingly more accurate as well, and in GIGN's line of work accuracy is key to getting the job done right. Though the MR73 is primarily seen now as a ceremonial revolver of GIGN, the weapon hasn't actually been officially retired, and given the amount of freedom of weapon choice GIGN operators have...the weapon is very likely to never officially retire till it simply cannot keep up with the times anymore and even at that point the weapon will probably still be held as a ceremonial weapon. So if the gun was to be added to the game, what playstyle would the gun favor, and most importantly where exactly would it stand when compared to the other Handguns? ---- Section 2 - Favored Playstyle & Stat Comparisons In terms of playstyle, the MR73 without a doubt needs to favor players that are precision shooters, not players that like to put large volumes of lead into the air. Featuring high accuracy, damage, and modest recoil. But, at the cost of being slightly heavier than the average pistol (mainly for balance reasons), slightly slower rate of fire than average, and slower than average reload speed. Now, lets move on to comparing possible stats of the MR73 vs. the other Pistols. Any gun with (S) before it's name is a gun I have suggest that isn't actually in the game and like always the color coding works as shown below. Green - The gun is better compared to this weapon's stats on the list. Yellow - The gun is equal or competitive compared to this weapon's stats on the list. Red - The gun is worse compared to this weapon's stats on the list. Please note: I cannot test these stats to confirm balance, so think of these as more of a proposed starting place for testing on the PTE, and I'm comparing the stats of the weapons from a stock design against another stock design without taking customization into consideration. This is primarily to help keep the post small and avoid making a massive amount of variables to take into consideration. MR73 proposed and compared stats. MR73 Effective ranges: 25m (46 damage.) Damage decreases at 26m - 135m (30 damage) G17: 60m (29 damage.) Damage decreases at 75m - 135m (20 damage) Ragun: 60m (29 damage.) Damage decreases at 75m - 135m (20 damage) Lebedev: 60m (31 damage.) Damage decreases at 75m - 135m (27 damage) (S) OTs-38 Stechkin: 15m (36 damage.) Damage decreases at 16m - 135m (18 damage) (S) VP70M: 30m (29 damage.) Damage decreases at 31m - 135m (20 damage) MR73 Weight: 3.10 G17: 1,33 Ragun: 1.55 Lebedev: 2.35 (S) OTs-38 Stechkin: 2.00 (S) VP70M: 1.80 MR73 Recoil: 0.55 G17: 0.95 Ragun: 1.0 Lebedev: 1.1 (S) OTs-38 Stechkin: 0.55 (S) VP70M: 0.75 MR73 Spread: 0.2 G17: 0.3 Ragun: 0.2 Lebedev: 0.25 (S) OTs-38 Stechkin: 0.36 (S) VP70M: 0.3 MR73 Reload time: 3.2 Seconds G17: 2.6 Seconds Ragun: 2.6 Seconds Lebedev: 2.6 Seconds (S) OTs-38 Stechkin: 3.6 Seconds (S) VP70M: 3.6 Seconds MR73 Rate of Fire: Depends on the Shooter G17: 600 Ragun: 600 Lebedev: 600 (S) OTs-38 Stechkin: Depends on the Shooter (S) VP70M: 450 (Semi) / 2000 (Burst) MR73 Caliber: .357 Magnum G17: 9x19mm Parabellum Ragun: 9x19mm Parabellum Lebedev: 9x18mm Makarov (S) OTs-38 Stechkin: 7.62x42mm SP-4 (S) VP70M: 9x19mm Parabellum MR73 Muzzle Velocity: 674 m/s G17: 375 m/s Ragun: 360 m/s Lebedev: 319 m/s (S) OTs-38 Stechkin: 300 m/s (S) VP70M: 274 m/s MR73 Bullets to Kill: HDPE: 3 / PTLN: 4 / Cer: 8 / STL: 12 G17: HDPE: 6 / PTLN: 7 / Cer: 11 / STL: 15 Ragun: HDPE: 6 / PTLN: 7 / Cer: 11 / STL: 15 Lebedev: HDPE: 6 / PTLN: 7 / Cer: 10 / STL: 14 (S) OTs-38 Stechkin: HDPE: 3 / PTLN: 4 / Cer: 8 / STL: 12 (S) VP70M: HDPE: 6 / PTLN: 7 / Cer: 11 / STL: 15 With this out of the way we move on to special features which we have a little to work with. ---- Section 3 - Special Features Short, Medium, & Long Barrel Options - The MR37 should have access to all three types of barrels with the Medium barrel being the Stock barrel. MR73 2.5x Scope - The "Sniper Scope" of the MR73 and it should require the Long Barrel to be attached in order to be equipped. MR73 Bipod - The Bipod of the MR73 and it should require the Long Barrel to be attached in order to be equipped. No Muzzle Options - Self explained and mainly for balance. No "Magazine" Options - It's a Revolver...A Speed Loader maybe, but no increased "magazines." WW3 isn't an Old Cowboy Show/Movie after all. One Hit Headshot (Added suggestion from @nubbits)- If a player is able to land a Headshot against someone with a Level II Helmet or without a Level II helmet, it should result in a instant kill. ---- Section 4 - Customization Now this part will be rather quick since I don't plan to go over stats or anything like that. Just a quick mention of what customization options the MR73 should and should not have access to in my opinion, Primary Sights All Pistol Options Barrels Long Barrel Medium Barrel (Stock) Short Barrel Muzzles None Side All Pistol Options Magazines 6 Rounds Ammunition All (Gun) Ammunition Types optional As for cosmetic bodyparts, maybe some Developer creative made grips. But, it's a Revolver and there isn't really a lot you can do with a Revolver in terms of making it look really unique without performance changes, especially a slightly older revolver like the MR73. And with that this brings the post an end. I hope everyone likes my suggestion for the MR73, or at least the general idea of it even if not exactly what I'm suggesting. I have a feeling the Devs have already looked or possibly added this weapon to their "Secret Developers list of Guns to add." But, all the same I wanted to put it forward "just in case" sort of speak and really France could use a little more representation beyond some Voice. Emblems. & Uniform. Plus the Community really wants a Revolver, this thing would ideally pack a big punch compared to other sidearms, and People can meme with it if they wish to attempt to use it as a Sniper Pistol. Anyways, I'm dog tired and need to get some sleep. After some rest I will look into making fixes, corrections, and all that jazz. For now though, sleeeeep. But, till the next suggestion post... Have a good one folks!
  28. 4 points
    This is the 2nd post with ultra retarded questions. The other post is the Bring World War 3 To IOS IPad Tablet Playstore Maybe we make a funny Contest from it? Who ask the most retarde question of all?!?! I start ... Please Devs I do not have electricity,internet,smartphone or PC can you please release it as board game?
  29. 4 points
  30. 4 points
    Initially theme was created in Ru-segment. The idea is to give us the ability to turn our gun and look over it like we are doing it now with alternate scopes, but without actual scopes attached. I mirrored and cropped the screenshot when leaning with MCS to more or less visualise it. Just take into account that when ADS ur weapon would be even closer. Why I want to add this? 1.Sometimes it's rly inconvenient to enter CQC while having weapon with only high-magnification scopes. But sometimes there is no other way and u need to do it. And while IRL u can somehow do it holding the rifle against the shoulder while looking above the scope, in WW3 u unfortunately can't do it. 2. While holding the weapon against ur shoulder and "sidescoping" without the sights there finally is the room for LASER usage. Currently laser is "oh,so tacticool" thing that has no meaning whatsoever. It only shows enemies that there is guy with laser pointer who is going to appear from behind dat corner. But with this feature u can go ADS without the scope but with pointer that shows u approximate line of fire.
  31. 4 points
    I am really glad about the recent patch to see that progress is still being made, no matter if it is slow (or to be more precise we were only presented small steps forward), but I can't help but share @maddinii's sentiment. I always found it hard to express my issue precisely, but to rephrase it slightly I think to me it es the lack of focus in communication which troubles me mostly. It is true that you can get in touch with the devs in the forum and via Steam or discord which is great without a doubt but to be honest that doesn't help much given how imprecise and abstract the communication often is. Let me give you an example: Since the Weekly Reports got cancelled we got no Developer report/diary/whatever was supposed to replace it. This in itself is no issue. There was probably nothing to report. BUT over the same period it was confirmed that the soundsystem will be reworked completely and head glitching will be treated with one liners in the forum - isn't that something to write a bit more about? Probably someone (looking at you @tynblpb ) will call me impatient but knowing a new soundsystem will be implemented without even the slightest concretization of what this means does not ease me worries about the game's progress. Infact, on the contrary it makes me worry even more. Why? Because the list of things which are confirmed to come closer to 1.0 gets longer and longer. And I am not talking about small changes here and there but core elements of the game which are remade from the scratch (some examples: Animation system, soundsystem, balance of weapons on a macro level, customization menu, ingame progress and so on and so on). While I am no developer this makes me wonder one thing: Doesn't that mean a lot of work to be done twice? Why do so many core elements get a complete remake? Another thing which was brought about by maddinii and @PointShootActionTTV is prioritization. An argument to cut the weekly reports was that it takes off time from development and I totally get that. But if the team's ressources are so short that there is no time to write regular and meaningful reports about the progress (no matter how large) being made, why put ressources into something which arguably isn't all that important at the time of it's making like the Breakthrough mode which is really great but doesn't get the attention it deserves because of the playercount or the new UI? I get that it was before the reports got cancelled and sure, it won't be the same people working on the reports or a new game mode. But honestly, it feels weird if the communication gets cut because the team is so busy and some of the bigger recent changes were things nobody asked for because they are not what the game is suffering from. And to answer to the responses which will come for sure: I know what Earyl access means and I am impressed how you ignore or wilfully misunderstand the points brought up by PointShootActionTTV. So let me make this clear (I am pretty confident I speak for maddinii and PSATTV too, correct me if I am wrong): We know what Early Access means, we are not impatient and none of us expects that everything would be perfect at this moment, every bug already be fixed or whatever. I would not even care if the game would take 2 more years until it's finished as long as I get the feeling the development is on it's track. And I lost this feeling somewhat after .7. Even if major issues have not been fixed there could have been words about them: Have the causes been found, are you testing fixes, where is it on the priority list? Something which tells people the team is aware of what troubles the players. So for a moment imagine these words don't come from someone who just wants to complain for the sake of complaining but who is invested in the game, wants to see it succeed and has honest concerns about the progress of the development.
  32. 4 points
    Witajcie, Żołnierze! Minęło co prawda trochę czasu, ale są ku temu dobre powody, bowiem wciąż pracujemy nad czymś wielkim i jesteśmy bardzo podekscytowani, że będziemy mogli podzielić się tym z wami już niebawem. W międzyczasie jednak, nadal chcemy dostarczać do gry poprawki i usprawienia, więc przygotowaliśmy dla Was trochę interesujących i długo oczekiwanych zmian. Przede wszystkim, crashe spowodowane przez PhysX UE4 zostały naprawione. Wygląda na to, że było to związane z metodą obsługi kolizji przez silnik fizyczny. Nie jesteśmy w 100% pewni, czy nasza poprawka wyeliminowała wszystkie przypadki występowania tego problemu, ale podczas wewnętrznych testów nie zdarzył się ani jeden crash tego typu. Zamknęliśmy też kilka długo oczekiwanych problemów, takich jak m.in. wyciemnienie w podziemnym parkingu na mapie Warszawa, a na tym lista się nie kończy. Pojawiło się też kilka nowych usprawnień, takich jak nowe odgłosy stacji w trybie Breakthough, poprawki do szybkości przetwarzania aktualizacji klienta i tymczasowe rozwiązanie problemu przycisku "continue" który wysyłał graczy do Dalekich Krain Wysokich Opóźnień (to rzeczywisty termin geograficzny). To ostatnie, to jak powiedziałem tymczasowe usprawnienie i na pewno wrócimy do tego tematu niebawem. Aktualizacja 0.8.7 [POPRAWKI BŁĘDÓW] Naprawiono crashe spowodowane przez PhysX UE4, Naprawiono post process w parkingu podziemnym na mapie Warszawa, Naprawiono ikony celów w trybie Warzone, które zmieniały kolor na szary, Naprawiono domyślną konfigurację broni SCAR-H, która nie miała przyrządów celowniczych, Naprawiono problem z niewidzialną postacią operatora gdy ten używał gadżetu Mini UGV, lub Mini Drone, Naprawiono Stacje Naprawcze, które nie naprawiały pojazdu gdy ten za szybko opuszczał teren Stacji, Naprawiono strike UAV OTV, który punktował gracza za wykrycie pustych pojazdów, Naprawiono zadawanie obrażeń i otrzymanie punktów przez operatora striku Suicide Drone, gdy ten rozłączył się z nim, Naprawiono problem z używaniem miny AT, Naprawiono granaty Semtex, które nie aktywowały się w momencie postrzału i innej eksplozji, Naprawiono model granatu dymnego, który znikał w połowie animacji dymienia. Naprawiono tablet strike UAV OTV, który znikał w momencie użycia, Naprawiono gadget claymore który nie aktywował eksplozją innych gadżetów, oraz innych claymore, Naprawiono problem ze zmianą nazwy loadoutów customizacji gdy ta zawierała znaki specjalne, Naprawiono problem z kamerą przechodzącą przez niektóre obiekty na mapie Warszawa, Naprawiono zbyt duże przyspieszenie striku UGV Battle Robot, Naprawiono kursor który nie był widoczny w przypadku użycia na samym końcu meczu striku, Naprawiono celowniki termowizyjne na mapie Berlin, [USPRAWIENIA] Dodano nowe dźwięki stacji w trybie Breakthough, Dodano informację o otrzymaniu punktów XP za naprawianie przyjacielskich pojazdów, Wprowadzono usprawienia dotyczące problemu niewidzialnych postaci (to nadal wymaga testów), Dodano tymczasowe rozwiązanie problemu wysyłania graczy na oddalone serwery, teraz gracze są automatycznie wysyłani do menu, Usprawniono proces aktualizacji klienta - może być widać zmiany, ale nie jest to finalne rozwiązanie.
  33. 4 points
    Lets try to build really ridiculous weapons! Tiny SMG with a big sniper scope, Super shorty sniper shotgun and triple-laser SMG! Add some country music and lets go!
  34. 4 points
    players are the biggest issue, just players. Those who cant understand what "Early access" means. Those who froze onto a minor bug a year ago and checked only the same minor bug recently say that nothing changed since the launch. Like "ohmagad! this grip on my gun is shifted 2 inches closer than it should be! This bug is in the game since 0.1!!11111111111 Game is ded nothing changeeeed!111 Im gonna make a fckn deadly review on steam right noww!11111"
  35. 4 points
    it would be nice to play on a map set in an airport (parking, runway, luggage storage, checkin, gate) all the games create the usual maps. Shopping centers, parking lots, metro. The airport would be a nice big and innovative map. or a large map like this, where you can also use land vehicles in wide open spaces as well as fighting in a closed place.: or a small and simple map:
  36. 4 points
    tbh its kinda strange to wonder whether the game become competitive or not while its not even finished and has very low online due to that. So for now its like "the chance is 50% - it can be and it cant be"
  37. 4 points
    All imma say about this is here, from our internal tracker:
  38. 4 points
    I believe this philosophy as well. I do see players sometimes complain that fast TTKs means "whoever sees first, wins." But... isn't that how it should be a lot of the time? Why should you be able to run into a completely open field with no cover and still win that gun-fight? And if someone shows up behind you and you fail to hear their footsteps... why should you be able to win that gun-fight? If the players see each other at the same time and trade shots, the more skilled player should still win more consistently anyway, right? So I don't see "whoever sees first, wins" to be a big problem. It's still about skill, just a different type of skill than recoil/fire control. Just because someone is a great shot, doesn't make them a great player. Maneuvering the map and using assets are just as important (possibly more important).
  39. 3 points
    Hi, @Secretcodrin I can see that tynblpb (thanks man:) ) has you more or less sorted out, but just to put in some more detail into the picture. Q: What's happening with the game? A: The game is currently being developed as normal at the moment. I believe the only bit of confusion involved may be COVID, but regardless, the developers work from home if need be and have the ability to do so. The game is currently being developed, refined and polished until 1.0 which is expected in 2021. Q: How's the migration to my.games going? A: There is currently no public plan to migrate to MyGames. It is most likely the game will stay on steam regardless, but there is a plan for MyGames to provide servers for WW3 in the future instead of Zeuz. Q: What are the devs doing (are they good? are they still working on the game) ? A: The developers are fine and healthy given the current climate, and they are working on the game as in a normal working week. We will begin seeing the effects of this work in the infamous SoonTM time period, however it will come in 2021 in the form of 1.0, or in an update between now and then which the co-founder of The Farm51 wishes to provide. Q: When will the game be playable on my.games so that we get players once again? A: The latest date we have at the moment is some time in 2021, however as answered above, we will possibly receive an update between now and then. However, most likely still steam but there is no explicit statement in this regard. Q: Are pickles still relevant? A: I like to think so, I throw them into my burgers from time to time. Q: Will it be free to play? A: At the current time there is no confirmation or denial of F2P. There are however clearly plans for both, as they mentioned some plans "regardless of distribution model". Q: Will it have lootboxes? A: Given the lack of their information on the distribution model, it's not a clear time to be able to answer this question. At this moment, there was no response to this question. Q: Will it have paid skins? A: It could be possible if they decide to go F2P. They have mentioned in the past that (with the old game plan) they would only opt in for cosmetic micro transactions if the community agreed after 1.0. Plans have changed, obviously, but they don't seem to have a mindset set against cosmetics. Q: Will it have paid weapons with better stats? A: No. Any kind of P2W has been excluded out of their deal with MyGames. They do not wish to monetize the game this way, and this question has not been danced around at all. Always a solid no. Q: What happens to the people that bought the game? A: Regardless of distribution model, those who already bought the game will have a veteran status within the game, and whatever bonus that status may give. It was not explained yet, but those who owned the game so far will be given something 100%. However, if it goes F2P, players who owned it before will receive veteran status. They have also said they are considering giving people an in game currency in equal value to what they spent on the game. If it continues to be a pay per copy system, the players who owned it before receive the veteran status. Welcome back, and feel free to ask more questions, I check and answer daily.
  40. 3 points
    Please, do not discuss disciplinary actions on this forum. Thanks!
  41. 3 points
    I think they are demanding at least something. For example pic with part of some building, vehicle, weapon, etc. so those who're waiting will be able to keep themselves busy trying to find what are these things that were being shown. Teasers, I'll say. Because devs being absent/silent for what 6 months already(?) is forcing ppl to start thinking the devs do not care. Me, seeing some of my suggestions being implemented, knows that devs are working. But for majority it's opposite. It was said ~2 years ago that devs want to create a game in cooperation with players, where the latter will give their feedback and say what they think is right and what is wrong. And now, when game is (supposedly) in final stages of realization what it will look like and how it'll be played and ppl on the forum do not see even a smallest thing. As if now their opinion doesn't matter that much and we'll see only the more or less "final" version of the game when it'll be too late to express opinions. Me, personally, has few things I want to ask about, but seeing devs not appearing on forum, all I have to do is to wait for new version to appear. And when this new version will appear and there MAYBE will be things I wanted to change or at least ASK about changing them and wasn't able to do it because , u know, nobody to ask, I'll be a little toxic.
  42. 3 points
    У кого уже есть вопросы, пишите здесь, чтобы скооперироваться. Вопросы для разговора *** 1. О партнерстве *** 1. Что из себя представляет партнерство с издателем? @ ೞ oℓf✌ 2. Дела у Farm51 идут настолько плохо, что пришлось заключить партнерство? Несколько раз на форуме разработчиками было сказано, что у них достаточно денег, чтобы довести эту игру до версии 1.0 и у них есть средства на рекламу. Были ли средства неправильно использованы? Достаточно ли у компании средств, чтобы оживить проект? @gross clan 3. Партнерство предполагается только в маркетинговом плане, в рекламе или в чем-то еще? @ ೞ oℓf✌ 4. Какое влияние на разработку игр со будет оказываться со стороны my.games ? Они принимают решения о разработке или они просто партнеры-посредники? @Atway 5. Будет ли MY.GAMES помогать вам не только ресурсами, но и опытом? Т.е. помощь в разработке ? @Leroxik 6. Сказалось ли партнерство на изменения в личном составе Farm51? Например, был ли кто-то из сотрудников Farm51 заменен парнями из MyGames? @HeiligeRobbe 7. Какую роль будет играть MY.GAMES в развитии? Предоставят ли они дополнительных сотрудников и средства, или это только в компетенции Farm51? Поможет ли эта сделка ускорить разработку нового контента, такого как карты и оружие? @nubbits 8. Поможет ли партнерство с переносом игры на консоли? Будет ли игра кроссплатформенной? @Leroxik 9. Есть ли вероятность того, что это партнерство закончится? @rodrigofarias 10. Будет ли mail.ru связан с партнерством? Как? @ ೞ oℓf✌ 11. Насколько большую рекламную кампанию вы планируете? Я предполагаю, что отключение игры от Steam на некоторое время является частью маркетингового плана? Я прав? @olfeusz *** 2. О микротранзакциях *** 1. MY.GAMES занимаются проектами F2P. WW3 станет F2P с микротранзакциями? @ ೞ oℓf✌ 2. (Если да) Кто будет наблюдать за микротранзакциями. Решения остаются с F51? Или издатель будет диктовать цены? Будут ли цены региональными? Вещи, проданные за микротранзакции, будут одинаковыми во всех регионах (одинаковая цена / одинаковые характеристики)? @ ೞ oℓf✌ 3. (Если да) Будет ли учитываться ценовая политика регионов мира и «покупательная способность»? @ ೞ oℓf✌ 4. (Если да) Какие вещи будут продаваться. Игра не станет Pay2win? @ ೞ oℓf✌ 5. (Если да) Микротранзакции будут влиять только на скины и прогресс? @ † FeuerEuphorie † 6. (Если да) Платный контент будет, как это было обещано давно, только косметическим и не будет напрямую влиять на игровой процесс? Мне нужно просто Да или Нет. @tynblpb 7. (если нет) Считаете ли вы, что идете по пути Infinity Ward, то есть, как они сделали с CoD MW / CoD Warzone, ставшей частью игры F2P (в вашем случае это будет Recon или как теперь называется этот секретный режим)? @olfeusz 8. Будут ли в игре сервисы, похожие на премиум из battlefield? @Okejka *** 3. О регионализации *** 1. Игра станет региональной? Русские играют только с русскими, китайцы только с китайцами, европейцы только с европейцами и т. д.? @ ೞ oℓf✌ 2. Будет только один основной сайт https://worldwar3.com или другие регионы получат разные сайты, форумы и т. д. Что-то вроде https://ww3.mail.ru ? @ ೞ oℓf✌ 3. Будет ли https://forum.worldwar3.com/ единственным сайтом разделенным на языковые разделы, или будет несколько форумов для разных стран и языков? @ ೞ oℓf✌ 4. Будет ли игра только в Steam? (Если нет) Будет ли Steam-версия игры основной, куда выкладываются новости и обновления в первую очередь? @ೞoℓf✌ 5. Получат ли другие регионы другую версию с помощью my.games launcher? Эти регионы будут обязаны играть через партнерский клиент, или игроки смогут найти игру в steam, my, games, mail.ru-games, отдельном клиенте, и выбрать тот клиент, который нравится ? @ ೞ oℓf✌ 6. Игра больше не будет доступна в Steam для RU-сегмента? (Как Warface) Могут ли россияне играть с европейскими игроками на одном сервере? (без VPN) @ ೞ oℓf✌ 7. Будет ли разделение серверов по регионам как раньше: Китай / Океан / Америка / Европа? Смогу ли я играть на сервере, на котором хочу? @ ೞ oℓf✌ *** 4. О Steam-странице *** 1. Почему игра будет «в ожидании» для покупки? Когда мы потеряем возможность приобрести игру? @ ೞ oℓf✌ (вопрос из discord) 2. Будут ли какие-либо патчи, большие и маленькие, перед релизом? Сможем ли мы обновить игру и играть? Как долго проект будет оставаться в раннем доступе? @Leroxik 3. Дадут ли my.games возможность возврата денег? @rodrigofarias *** 5. О новом обновлении *** 1. Какой статус патча 0,9? Когда вы планируете выпустить его? @Okejka 2. На данный момент, когда вы планируете выпустить полную версию? @nubbits 3. Планируете ли вы закончить игру в этом году и выполнить обещанное? Да или нет @E - Cleaner 4. Будет ли обновлена дорожная карта, и если да, то когда? @Leroxik 5. Как будет выглядеть новый метагейм? @Leroxik 6. Продолжится ли Recon в закрытом тестировании сообществом? @nubbits 7. Когда можно ожидать появления нового контента, такого как новая система анимации и движений? @nubbits 8. Почему игра перейдет в закрытую бета-стадию, когда и так мало людей играет / тестирует? В чем причина этого? @Matt_dOvale 9. Сохранится ли тот уровень хардкорности, что есть на данный момент? @ † FeuerEuphorie † 10. Будет ли поддерживаться уровень хардкора, который сейчас существует? Или вы сделаете игру более казуальной? @ೞoℓf✌ 11. Там были некоторые абсурдные игровые вещи (для реалистичной настройки), которых не было в начале игры, такие как длинный ствол, уменьшающий урон и переключение режима огня, уменьшающий отдачу, с абсурдно высоким влиянием (колебание само по себе реалистично, но количество - нет). Будет ли он переработан или восстановлен? @ † FeuerEuphorie † 12. Есть ли планы по увеличению времени на убийство (TTK), чтобы еще больше отличать различные калибры оружия? @Dunabar 13. «Сезоны». Сезоны присутствуют в большинстве популярных игр, таких как PUBG, Fortnite и так далее, с оплачиваемым абонементом. Собираетесь ли вы идти в этом направлении? @olfeusz 14. Мы уже знаем о системе прогресса 2.0. Расскажите нам больше об этом? Это будет как в старой школе? Нечто большее? @olfeusz *** 6. О картах и игровом процессе *** 1. Увидим ли мы увеличение количества игроков на сервере с 30 до, например, 40,50,60? Увидим ли мы большую версию карт? @Okejka 2. Какое решение принимается в отношении серверов с большим количеством игроков? Их не будет? Они сейчас на задворках? @nubbits 3. Собираетесь ли вы немного восстановить летную систему? Потому что давайте не будем скрывать, что пока немного злимся. @Okejka 4. Есть ли шанс увидеть такие карты, как "Операция взаперти" из BF4? @Okejka 5. Есть ли шанс театра военных действий в Соединенных Штатах? @Okejka 6. Есть ли план доработки для некоторых карт, таких как Берлин, который визуально является довольно слабой картой по сравнению со Смоленском или Полярном. @Okejka 7. Почему базовые танки не могут заспавниться на карте заново, как мобильная точка пехоты? Я думаю, что мы могли бы использовать что-то подобное. Потому что после первых нескольких минут драка внезапно сводится только к пехоте. @Okejka 8. Есть ли у вас планы по созданию карт для танкового боя? @Okejka 9. Есть ли шанс увидеть режим «Заложить бомбу» 5на5? @ ೞ oℓf✌ (вопрос из вк) 10. Есть ли шанс увидеть серверы в хардкор режиме, как в bf4? @ ೞ oℓf✌ (вопрос из вк) *** 7. О фракциях *** 1. На глобальной карте в игровом меню определенно есть линия фронта между двумя коалициями. А мы видим, например, автобусы с украинскими номерами машин на Полярном. Будет ли игра иметь некоторый лор? И будет разница между оборудованием, основанном на этом лоре или это так и останется беспорядком, как сейчас. @ † FeuerEuphorie † 2. Почему было решено обеспечить отсутствие конкретных фракций, сейчас все воюют против всех? Ни в battlefield , ни в CS , ни в insurgency, ни в rising storm, ни в других аналогах ww3 ... Когда американцы с комфортом идут против американцев! Это не третья мировая война, это, каша получается. Это слабое звено в игровом дизайне как в r6 siege, так и в ww3 @ ೞ oℓf✌ (вопрос из ВК) 3. Есть ли планы по дальнейшему разногласию между западной и восточной фракциями? @Dunabar 4. Как насчет планов на релизе игры разделения на восточную и западную фракции. Будет ли эта идея развиваться? @Okejka *** 8. О связи *** 1. Что случилось с общением за последние три месяца? @HeiligeRobbe 2. Как команда и люди из MyGames справятся со значительной обратной реакцией, гневными комментариями и проблемами, которые они получили от сообщества на форумах и разногласиях? @Matt_dOvale 3. Можем ли мы снова ожидать регулярную информацию / общение, или развитие будет продолжаться «в темноте»? @HeiligeRobbe 4. Из сообщения на форуме можно сделать вывод, что над некоторыми серьезными жалобами сообщества (глюком головы, звуковой системой и т. Д.) Ведется работа. Там никогда не было более подробного объяснения того, какие именно планы там. Получим ли мы обзор того, что происходило в последние месяцы и где сейчас продвигается работа всех обещанных переделок? @HeiligeRobbe 5. Будет ли какой-нибудь event? Возможность получить ключ. @ ೞ oℓf✌ *** 9. О технических *** 1. Как насчет поддержки DX12? На странице Steam видно, что игра его поддержит. Например, это улучшит многоядерное использование. @ † FeuerEuphorie † 2. RTX и DLSS 2.0, будет поддержка этого? @ † FeuerEuphorie †
  43. 3 points
    There is another one absolutely disastrous immersion breaking bug in WW3. Added in 0.6 impact grenade is the least popular. And now I think I know why. Look at the gif below. There is grenade less than half of a meter in front of soldier and few secs later we see that soldier receives heavy but not fatal damage. Some ppl can say "it's RGO - Ruchnaya Granata Oboronitel'naya = Hand Grenade for defensive purposes. And that it's must be used from behind the cover because it has that segmented shell and in reality it's very dangerous in radius less than 10 meters. So, soldier when he is near it should definitely be killed". But I'm talking about different thing! Here look at it again. Do see it? It's absolutely unacceptable! Our soldier tossed grenade BUT grenade pin and safety lever are still attached. Our grenade is safe. It cannot explode! But our soldier still has taken dmg. The only reason is that it was heart stroke. I don't want it! I want my soldier to be killed by a proper grenade, with explosion, not die like a coward! BTW, when u r 2 meters far from impact grenade explosion it'll deal only 20 dmg. Normal grenade for example have lethal radius ~ 4 meters. Now we know why it's like that. Because we are throwing uncocked grenade and it can kill only with direct impact, well, 300 gram metal chunk in ya face can rly be enough to kill someone. So, my suggestion is to fix another one absolutely disastrous immersion breaking bug in WW3. I want us to throw cocked Impact RGO grenade and I'm expecting it to be much more deadlier than it's now. Something like 2 meters lethal radius and up to 4-5 meters splash damage. Because otherwise it's simply wasting ur nation resources by using uncocked grenades as baseball balls.
  44. 3 points
    Żołnierze, mamy dla Was pewne ekscytujące wieści! Globalny wydawca MY.GAMES oraz The Farm 51 z dumą ogłaszają nową współpracę dewelopersko-wydawniczą w kontekście nadchodzącej w 2020 roku gry World War 3. Współpraca dostarczy firmie The Farm 51 potrzebnych środków i ekspertyzy, zachowując jednocześnie kreatywną kontrolę i wizję projektu. "Cieszymy się na współpracę z MY.GAMES i wsparcie, na które możemy liczyć z ich strony w kontekście ogromu doświadczenia przy publikacji sieciowych strzelanek", powiedział Kamil Bilczyński, Dyrektor Kreatywny i współzałożyciel The Farm 51. "Nasza współpraca z MY.GAMES zapewnia nam globalne podejście do dystrybucji World War 3, pozostając także wiernym oryginalnej wizji i założeniom projektu, podczas gdy my możemy skupić się na usprawnieniu bazowej rozgrywki, poprawieniu mechanik i przekraczaniu granic skali projektu. Za kilka dni Kamil przeprowadzi sesję AMA, podczas której odpowie na najbardziej nurtujące pytania na temat gry. Czas oraz miejsce wirtualnego spotkania zostanie podane już wkrótce.
  45. 3 points
    yeah yeah, lets hire a lot of mobile devs, architects, analysts, qa and so on - F51 have a billions of spare money to spend for nothing
  46. 3 points
    I do like the idea of getting more teamwork involved in the game. However, I think this could use a little changes. Right here is perfect so far in my opinion. Simple, not a lot of hoops, easy as pie, etc etc. With the "Giving Menu" lets just say, I would like it if it was like this- Primary Weapon - Secondary Weapon - Grenade - Gadget Then have- Top line be the name of the Weapons, Grenade, and Gadget. Next line down be a image of the Weapons, Grenade, and Gadget. Next line being the Caliber of the Weapons. Next line the current amount of Ammo, Grenade, or Gadget the person has. Bottom line the Give Buttons with whatever number amount they will give with each click. And that for me would be perfect. Moving on though... Here is my only two problems. #1. I would not allow players to just -take- from other players except in three situations- When the Player has a Medical Bag. When the Player has a Ammo Bag. When the Player has a Equipment Bag. Only when People have these equipped should other players be able to just take from them. But, this isn't ideally taking directly from their current Ammunition, Health, Equipment, or whatever pools. Rather it's using up some of the uses of the Bag itself while ideally also giving the player BP in exchange for their "loss of uses". Outside of these three situations however...I would not allow players to take from other players, instead only allow them to give to other players. By doing this you maximize the effort to counter player abuse, while minimizing losses in the teamwork apparatus. #2. While I get where you were going with the magazines, I would instead do this- Players can only give Ammunition, Grenades, and Gadgets to other players if- The player is using the same Caliber of Ammunition in their Weapons. The Player is using either the same kind of Grenade or has used up all their Grenades. The player is using either the same kind of Gadget or has used up all of their Gadgets (Medical Bag, Medical Kit, Ammunition Bag, and Equipment Bag excluded.) Then of course subtract whatever from player A that they give to player B. I think that would work a lot better and minimize any hassle. Overall this is just my 2 cents and in the end I purely support more Squad Play & Teamwork in general.
  47. 3 points
    next level: 8yo kids skip 9th year and become 10 years old
  48. 3 points
    I know that customization system is being reworked and we saw some screenshotes from the new one in weekly reports, but tbh i dont like "lists of everything" in customization, but visual clarity. I think im not alone here Like something like this one i photoshoped (dont judje it - its just 2 mins photoshop to explain the idea) where you can see your weapon with all attachments at once and click on an attachment opens list of available ones. Also this will make "weapon builds" sharing much easier Thoughts? yeah, here is a trigger which is not available in the game to customize. I just added it for fun
  49. 3 points
    @Enigma Ok, so this is kinda a good thing you've found there. As you might've noticed, you get over 200fps at times. This is a well know bug in UE4 that causes it. It's not because of those two settings, it's because you have over 200fps. To verify this, please try this: Set both of those settings back up to 1, Verify that you hit over 200fps and this happens again, Turn on frame limiter and set it below 200fps. If the problem stops, this is exactly what happens. We have plans to fix this UE4 bug, but for now there's not many people that have over 200fps constantly, so it's low on the priority list.
This leaderboard is set to Warsaw/GMT+01:00
×
×
  • Create New...