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Ziogualty

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Ziogualty last won the day on August 14

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  1. @TrkyTr8r: For people that keep playing WW3 on regular basis there is quite a debate (6 pages) about the Heli Drone with different views. One thing is for sure: Is the most frustrating thing for new players in WW3. Yesterday i saw a newbie that has like 20 death caused by heli drone. He rage quit the match and told he's not interested in playing anymore. Rants about the heli drone can be seen in general chat almost every match. I know that the answer of someone here would be "git gud or bye bye". But for a game that has less than 200 players average i dunno if it is fine to keep in game a thing that is a complete OP nightmare for every new player in WW3. Maybe temporarely put the heli drone in the freezer, waiting for better days, does not sound like a bad idea imho.
  2. Thnx. At first i thought that was a Poly map new thing. Your words reassure me. Maybe the first one was taken down somewhere and the second one i saw was just a new spawn.
  3. Question: how many helidrones can a team deploy at the same time? Because i'm pretty sure i made a game on Poly yesterday with 2 enemy helies around at the same time...
  4. Reducing speed is ok. Still i hope that "light" loadouts will keep all the other advantages compared to heavier loadouts, like having faster weapon swap, less/no damage from high falls, etc, otherwise there will be no good reason at all to chose a lighter loadout.
  5. The end result tells you how the match went. Losing team did zero point. Nothing. Nada. Niente. In 30 minutes. Of course the pace was like that with no rushes forth and back. The winning team has zero need to stay everywhere on the map but around the spawn zone, and the losing team was unable to get out of the spawn zone. I was there when the game game came out (20th october, able to play only since 21th due to...we know). I recall everything was unlocked, wipe was expected. So people tried the gunplay, have fun with weapons, explore the maps, don't really care to play the game to get cash or win. Videos of "October 2018" are not very indicative at all. Now people care. War Zone is a a game mode when you have to move a lot to get rewards. And hope the other team is good as well, so that you can recapture, having fights, and earn cash and exp. That being said, WW3 can be good with another 'less rushy', more slow paced game mode, with something like progressive capture points, or with grace periods after getting a zone, or other stuff that can prevent zones to be captured (or disrupted) so easily by just one soldier. I like the idea and hopefully devs have something like that in mind for the future: can be interesting and i will surely play it. But a game mode like that needs different game mechanics and different reward system, especially for 'defending stuff'. War Zone is all about assault/capture. Challenging and rewarding matches will always see you quite frenzy most of the time.
  6. Saw the video. Looked at final score: 3000 - 0. The "frontline" (more a spawn siege), the slow pace, everything in that video just shows a team of total newbies/demotivated/do not care to win/lost hope versus the other team that has nothing to do other than go get some kills at the enemy spawn point. I would like to see comments if we saw the same match from the point of view of the losing team: "this game sucks, no one care, we lost tons vs absolutely nothing, not even 1 damn point achieved. This game is a spawn camp killing fest!". There was no struggle, no challenge, nothing. I know it's a personal opinion, but i the matches i like to win more (in every videogame or rl sport) are the ones where the final result is uncertain till the end. Finally, the final score of the best squad was less than 18k. Looks like even the game itself is not conceived to reward such kind of easy wins.
  7. Looks like Heli drone will be very hard to balance... Maybe a different approach? Like a "mephisto" for heli drones. When i'm fed up of really good and modded tanks on enemy team i have a strike to delete him from existence: Mephisto. It costs a lot of BP, has high cooldown, but it works as anti-frustration weapon vs any tanks any time, 100% reliability (unless you really screw up or being killed while on display). So maybe a AIM-9 Sidewinder from the F-16. Cost 4k (or more), homing on target, one-hit heli drones. I'll be ok with something like this.
  8. Nerf rocket itself probably will not solve the issue entirely. As Atway rightly said, rockets are so easy to use that if you (let's say a "huge" nerf) half their damage the operator just have to click lmb 2 times instead of one to get the same result. Actually the heli drone has just no purpose, other than kill tons and be annoying. One good solution imho could be to drastically lower the ammo count, paired with longer reload time at base. This way the heli should tactically work like a heavy damage/burst tool, to clear a position for his squad when needed. I can live with actual rocket damage, but give the drone like 6 or 8 total. Enough to kill an entire squad, or a tank (depend on rockets mm). Heli comes, unleash hell and go away, what happen next is a ground - level business. A sort of jdam but way more precise and more versatile. To make it a "burst" weapon, instead of this anarchist "camping the sky harassing everyone for minutes" thing that it is now.
  9. Now is known more than before (at least for me) ! Thnx for the info, even if this workaround does not sound really intuitive (like the thing that soldier do not realod if ADS).
  10. I think that "hold R" should work only if you want to 'swap' ammo. If you have no standard ammo left, soldier should load special ammo in by simply press R as a normal reload. It does not feel natural the way it is now: why a soldier should stop reloading his weapon and be harmless just because the last magazine has different bullets? Same with RPG: If a soldier has something to shot at the enemy, it should keep doing so. ATM it looks like your soldier keeps forgetting he has still ammo, and you have to "hold R" to remind him so...
  11. Your fault. The shot was so easy you were simply too lazy not to aim the heli drone weak spots. Jokes apart. I feel you. You did an amazing skill shot just to take away 1/3 of his hitpoints and achieve nothing. Frustrating as hell imho.
  12. Just finished a Match with me and Fullback playing in the same squad (he's really an amazing guy!) Was surprising how easier is discuss a topic in a voice chat, and we discover we basically agree. Still different view angles, but both very valid! Still, it's hard (especially for people that does not speak english very good like me) to explain things in a forum. So if people are still interested in this topic, it would be nice to arrange a sort of "podcast" on one of the voice channels in the WW3 discord, maybe with one of the devs too, because something really good and constructive could come up!
  13. Agree. What i wanted to point out was the "technical issue" more than the gameplay balance. Of course a single soldier is not a big deal. Yet if devs want to work on solving the teleport thing i saw it's not just a heli drone issue, so maybe they can collect more data and look deeper into it.
  14. Just a little update. On previous post i say laggy Heli drone is immortal. Then yesterday i see how lag works on infantry: same god mode properties. I was on Poly, on A2, and the enemy soldier literally teleport 5 meters every sec. I did not record a single hit on him, no matter if i shoot at the soldier or trying shoot ahead of his path. Poor heli drone recieve all the bad feelings, but the lag/teleport issue can affect every single thing in game it seems.
  15. First of all is the only threat flying, and if you are looking at the sky you cannot see the other 14 enemies at ground level. I dunno if your enemies are kind enough not to shoot you wile you unload 80 rounds at the heli drone (no one take credits to blow an already badly damaged heli, right?). Second: Heli drone is quite maneuvrable (as it should be): can slide, accelerate and can change height, so is by far the hardest thing to hit in the game compared to other threats. UCAS lasts 15 secs, you need clean LoF and, as said, no one shooting at you. Just to breathe untill the next come. That being said, heli drones are still killable, i took down some and i'm pretty sure everyone did. They are just hard nuts to kill. Teleporting ones, on the other hand, are just a completely different thing. Perma jamming the whole map for 45 minutes is the only option for not let a single flying drone ruin the game. Cause laggy helis are just immortal. Period. P.S. About "you are simply weak": let's forget about it, ok? Everyone makes mistakes.
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