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Recon Unit
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Hypnotic last won the day on August 29

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About Hypnotic

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  1. On some point if we want to make more perfections ( immersive player moments ) in this game we should have some things as this ( finger rest animations ) its should be visible for the view of the other players : In the video you can see finger rest option on one of the weapons as the dude explain it on exactly 2.30 t. My idea is when you aim to shoot your finger should be visible on the right side of the weapon how your finger start to moving from the resetting position to on the trigger position Even more we getting in depth here - no doubt we will make the game alive if du it ! The both hands of the player should move and do something over time should not be so steady ( they are like glued with glue on the palms ) explanation: - we have 5 fingers and palms on one hand they are moving almost separate one of each other depending of the weight and the size of the object and in what position we hold it ( human hand cannot hold object like this without flinching indefinitely ) - if we hold the weapon with right hand on the pistol grip the left hand holds the weapon on lower receiver here this hand should change his position over time randomly from lower reciver to handguard and between - this is a live , immersive , interactive character in game - i have big disagree for the animation when you tilt i'm not understand exactly the Fibonacci curve but - you tilt in a some perfect circle ( the weapon should have some deviations in buttstock and barrel position its almost perfectly done when we moving left and right or its seem to me ) i will put it simply the deviated animations bring the most live in the game . I hope somebody will read it thanks ...
  2. it's not surprise for me the battle pass when i see the blueprint variant for one of the weapons in previous trailer .
  3. Yes i'm agree with you its not best gadget in the world but there is but people who want to play maximum as possible stealthy ( as me including ) will have better dedication in this role but as we see it in the link you are not complete invisible - if you have let's say non thermal high magnification optic and wach right on the player or wach tru the IR and the playr with the blanket start to moving hi stand out from the environment in both ways ( yes you can see him this way as in the real world cannot be overpowered but very useful and not for everybody ) .
  4. With a thought for the people who not have big ssd/hdd space if the technology allow it - are its possible the user to decide what maps love/want to play and download them before run the game or the moment when the server change the map to have pop up message to chose are he want this map to have it or not on his device if the player not want it will auto disconnect from the server and throw to server browser in this way all maps are on the server and we have serious quantity of space for anyone .
  5. My idea is my be too radical but it's deserve consideration because there is no any counter move against IRs so are we can have option to equip blanket to Block IR Infrared Thermal Imaging example - https://modernsurvivalblog.com/security/how-to-block-ir-infrared-thermal-imaging/ or somthing more appropriate in the spirit of w.w. 3 and this device should be let's say in gadgets menu for balance the game i hope who use this forum will least start vote already .
  6. Why not HONEY BADGER in my opinion its obsolete when we can have SIG MCX RATTLER right now we have SIG MPX ( which is pistol caliber carbine ) i think if we want to add unother PDW here we can convert from PDW to rifle - mcx virtus on the end the game takes place in the future . pros and cons : pros - Its much more reliable mechanics,can add blackout rounds as HONEY BADGER ( .300 Blackout or otherwise subsonic sound rounds ) ,can add and 5.56×45mm NATO have build in suppression for the gas system and in general have improved desight ( Configurable in more than 500 combinations ) it's built to replace m4 platform actualy . cons - Its little bit heavier ( actually it's not exactly in cons section because naturally weight decrease recoil ) .....
  7. For the topic i think this dude will clarify best the types of bullets we comment here
  8. One really effective , cinematic and smoothing the immersion way to slow down this unnatural moment is to finish already added zoom in function as in the video start at 4.34 here we zoom in when the player spawn on the field. I think the process should be completed such as we zoom out when we die - here we can get the delay as much as we need and add some animations . 1. The player view is in fps condition he die start zooming out 2. seeing little bit of soldier head 3. seeing more from the body and same time he falls back in the direction of the fire ( we do not stop in the whole process to zooming out ) 4. the zooming process is increasing or not to the skies and finish in the tac map view 5. and here we have to decide are we want to watch how we die of course if we decide to see the replay how we die this moment should add more time before we can respown on the field because we watch the past and the player have more chance to fight with the existing players on the field .
  9. not even display a kill in a killfeed iis the most realistic solution .
  10. Very interesting idea more logical to me is to have ability to drop the secondary ( pistol,medical injection,the additional grenade or what you chose for this slot ) for additional item you take from the ground and must of course appropriate change your weight ...
  11. One of the best parts in this game is full body awareness gosh i so much love it this idea is for improving exactly this . Right now we have somthing realy good but if we want to be even better ( the character will become more alive ) i hope with minimal effort and minimal performance hit in the game we should have and interacting legs on the environment around us on the walls,stones,increased surface area ,etcetera this is what i mean ( sorry for bad painting i hope you will get the idea ) -
  12. The real time weapon customization is realy good feature but need to happens much more slower as proces because very fast most of the players will start to abuse with it . Explanation why : 1st. what is the point of the animation for customization when you can just press several times a specific button for the specific attachment and use it right away ? - the animation from the video are not enough slow ? 2nd. second all serious fps player can agree with me it's verry unfair to have all attachments for one second you should have not irritating complications to do that ( with more playing most of the hardcore players can and will shoot tank / heli drone and several players for a second / second and something depend of the location and the situation actually im convinced i can do that very soon after the game is dropt and run at least almost perfectly stable 100f.p.s. for me ) sounds to me like a human mobile fortress .
  13. Idea for stoping the growing problem who will become ( destroying the reality of fight ) as every game with it don't getting me wrong kill cam is good thing ! The kill cam should have some delay ( its should be careful decide to not be too long ) and not real time before show you who and from where kill you - in this way the players have a chance to fulfill realistick fight. Otherwise 2 battles out of 3 end as follows - killing a player he told to his friends / squadmates exactly weare you are exactly same moment this automatically eliminate any chance for deviation in any battles and bringing only frustration and elimination for any tactical actions . People please think seriously for about this ( here we have 100% nonsense and the game become arcade style ) i think this is exactly what nobody want here the gunfight is the core in this game...
  14. Dude destructible environment will have little to non obvious level ( because its need too much redesign work and will have too much bugs ) and it's not so important then other factors as: game performance , gameplay , options to play with and .... actually i'm not big fan of destroying walls , floors and roofs in games because everybody start using this and it's become a anarchy i will explane why : In this game we value realism that's why we not have option to knifing people with one i'm not agree but its decision of devs ( in real world you will not bring with you RPG , C4 , Underbarrel Grenade Launcher /M79 grenade launcher and grenades dont mention you want and smg or pistol or assault rifle ) and start destroying houses , buildings , bridges and not afraid of the collapsing and flying particles uround you make sense don't mention in real world I don't know if you blew something up how much is terrible for your ears try with bazooka in room ( i'm sure you will not be able to play games anymore here im sarcastically funny ). In this sense i proposing better idea for immersion and masking this shortcoming improving quantity of flying particles uround you , really obvious destruction of the plaster from the walls , roofs , floors and to slightly interfering (community will decide how much % ) fire and brimstone producing from all guns mostly for first person view if not for everybody .
  15. I think most big impact in the game after the animations and performance improvments will be underbarrel grenade launcher https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.insider.com%2F5b1820f81ae6621d008b49b4%3Fwidth%3D838%26format%3Djpeg&imgrefurl=https%3A%2F%2Fwww.businessinsider.com%2F5-reasons-why-the-m203-grenade-launcher-is-actually-terrible-2018-6&tbnid=r45lpbIlByZ-KM&vet=12ahUKEwjnxZKn4t_xAhUd5bsIHQpfBOsQMygIegUIARDKAQ..i&docid=WrQJueo-pKUclM&w=838&h=629&q=underbarrel grenade launcher&ved=2ahUKEwjnxZKn4t_xAhUd5bsIHQpfBOsQMygIegUIARDKAQ Personaly im keep coming to COD Warzone ony becuse the underbarrel launcher ( it's so realistic in sound and visual and adding freedom of choice in gameplay and tactics so its to put it mildly ITS tons of fun to use it ) . It's even better as you expect we can use and different types of ammo - M203 40mm High-explosive/M203 40mm Recon/M203 40mm Incendiary/M203 40mm Flash/M203 40mm Concussive/M203 40mm Smokescreen and 12 Gauge Deputy
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