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Hypnotic

Recon Unit
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Everything posted by Hypnotic

  1. This idea is death - f51 say it before several times bots will not exist in this game . I will try to improve your idea and make it reasonable for the both sides - i thinking it alot for this to proposed it but after they announce the forum will be shutdown no point to trying anymore but i will do it last more time with best hopes in the name of the perfect WW3 . The mode will be not possible in this game but players vs Ai in different places on the maps to change the course of the battles at a certain time and conditions wil be serious step in the creativity : - in certain places you should have ability to trigger event to come good or bad AIs ( the creative team should decide it how and what ) lets say if you go too close to the enemy base - close to sensitive tactical objective ( van with military strategic equipment ) will come backup team to push you back to protect it here f51 can be more creative how much and what kind of AIs . - this crisis team can have active zone on all map or not , for limited time or not . - they should be really powerful nearly over powerful or will not fulfill their purpose but enough balanced - the closer you are to the lets say it S.T.O. the harder it is for you to survive their raids ... This will service as protective zone for spawning players and will give to the lone players the fight he nead until come real players in the server .
  2. This one is one of my verry old comments actualy - July 27, 2019 im improvet it with additional info and decide it to make it as separate proposal because it sank into the depths of our forgotten forum and now im hoping will gain the popularity it deserves : So i thing is good idea let's say to have 1-5 levels more or less after the last level and this levels correspond to your years of service ( with honorable emblems reward for every year playtime not registered player - playing time ) level 1 for 3 years , level 2 for 6 years, level 3 for 9 years etc.. . The benefits from this level increase and optimization are: - we will distinguish the veterans from casualties players with time - will feel happy and proud you got something special for your gaming time and add more better teamwork you deserve + this several in practice secret levels definitely you not fight deliberately for them ( they not unlocking anything - weapons or skins ) but will add a surprise of nothing almost as easter egg ... - the vital ones will choose more comfortable and not raging - this players are bad those players are too serious.... / careless will know what to expect when join in that squad and how to play with this squad are should be more active or not - and there will be much less conflicts in the squads . - and if some crazy dude decide to abuse with the system and start to farm we will have players vote system + auto system against AFKs to open the slots for the NEW active players or reduce server load Very important this additional emblems and level should be visible only from your teammates not the enemies - because will start to hurt the precious balance in the game and the opposing team will see in real time are he is against too good or too bad players and will escape from the server or start to camping ( here we losing players count and we will destroy the element of surprise in other words no fighting team ) . Postscript : Im open for comments to improve this proposal if it's possible and please most important start to voting with vote button top left side of your screen if you want to make the difference !
  3. Do not get me wrong i'm very happy the creative team give as some unique things for our dedication i wasn't even hoping for anything im just supporting something what i think it will be above great but i think this is illogicality and need to be fixed before the start or will be remain as shame .... So im verry disappointed and confused because : 1st. i'm not a fan of lmgs i'm fan of assault rifles what is the logic here for the exclusive LMG ? Yes there is AK-15 INTERVENTION (ASSAULT RIFLE) and M4 MWS INTERVENTION (ASSAULT RIFLE) but they are not exclussive for vets. everybody from SERGEANT PACK and up to the last one have it as i understand it all exclusive things for as as veterans are : + WEAPON EMBLEM: VETERAN and and MAJOR PACK have and the VEHICLE BLUEPRINT: WOLVERINE (IFV) -as part of the 3 ARMORED VEHICLE BLUEPRINTS may be because the CHARACTER BLUEPRINT:VETERAN has LMG i thing its UKM VETERAN (LMG) but still it's not have a logic because the dev. team can make picture of the character without the lmg even without any weapon . 2nd. the proposal - we should have somthings as: at least UKM VETERAN (Battle Rifle) 3rt. or to complete the list and make sure nobody will have any chance to argue in future add and : UKM VETERAN (Carbine) UKM VETERAN (Pistol) 4rt. and if you want to be more generous and creative - UKM VETERAN (Grenade) with some special paint - without thinking much of this lets be the EMBLEM as the WEAPON EMBLEM: VETERAN on it .
  4. If there is still someone left reading here ( the forum ) may be this thread will have been accepted ( but I doubt it ) and as logical dude im vote for all you are trying to get attention here .
  5. 1. Add ability to: - placing a weapons on walls ( and all kind surfaces even on the others soldiers back if possible ) and should have a litle bit reduced recoil almost imperceptibly to not break the fragile balance but add authenticity to the picture . 2. the animations and player position the weapon should not be stationary with one point of moving as in Bf 4 - when we move the mouse or character the weapon position should change interactively up and down , moving left and right and rotating left and right in this way we will change our cover position naturally this picture description best what i mean . This animations will add the necessary huuge maximum immersion in to the game - the natural completion of the full body awareness because the weapon will become almost a live ( realistically moving part from the soldier's equipment like his body ) . more in this sense : ----------------------------------------------------------------------------------------------------------------------------------------- - also when we run and move we have one weapon , 2 hands , torso and nobody count the 2 legs in the equation . When you add them you get tilting not only on the camera ( as we have it on the new version ) but and on the weapon because the legs add tilting on left and right so to summarize the effect : step left - weapon tilting left / step right- weapon tilting right. if you see here start exactly at 0.00 to end 0.13 the dude weapon have perfectly centralized position without change it on the screen position left and right ( see my improvised picture for the motions in 3d space red ones are missing motions ) even more watch on the video how the weapon barrel moving always only in one little box of motions and that lets say it motion box chnage when the player jump over fence on 0.01 ...
  6. I have proposal for level of detail in the blueprints - the blueprints should have unique skins not only on the weapons, but also on the grenades/Projectile/bullets when it's possible uforce as i show you here we see it on the grenade launcher : why not and on the bullets when the character check for bullets in the mag i think this little bit touch can make the game much more immersive and personal as the lower receiver will do ...
  7. On some point if we want to make more perfections ( immersive player moments ) in this game we should have some things as this ( finger rest animations ) its should be visible for the view of the other players : In the video you can see finger rest option on one of the weapons as the dude explain it on exactly 2.30 t. My idea is when you aim to shoot your finger should be visible on the right side of the weapon how your finger start to moving from the resetting position to on the trigger position Even more we getting in depth here - no doubt we will make the game alive if du it ! The both hands of the player should move and do something over time should not be so steady ( they are like glued with glue on the palms ) explanation: - we have 5 fingers and palms on one hand they are moving almost separate one of each other depending of the weight and the size of the object and in what position we hold it ( human hand cannot hold object like this without flinching indefinitely ) - if we hold the weapon with right hand on the pistol grip the left hand holds the weapon on lower receiver here this hand should change his position over time randomly from lower reciver to handguard and between - this is a live , immersive , interactive character in game - i have big disagree for the animation when you tilt i'm not understand exactly the Fibonacci curve but - you tilt in a some perfect circle with a well-defined tunnel without any randomness its create feeling of robotic moves ( the weapon should have some deviations in buttstock and barrel position its almost perfectly done when we performing run,moving moving left and right,Vaulting,slide or switching positions or its seem to me ) i will put it simply the deviated animations bring the most live in the game . I hope somebody will read it thanks ...
  8. Yes i'm agree with you its not best gadget in the world but there is but people who want to play maximum as possible stealthy ( as me including ) will have better dedication in this role but as we see it in the link you are not complete invisible - if you have let's say non thermal high magnification optic and wach right on the player or wach tru the IR and the playr with the blanket start to moving hi stand out from the environment in both ways ( yes you can see him this way as in the real world cannot be overpowered but very useful and not for everybody ) .
  9. With a thought for the people who not have big ssd/hdd space if the technology allow it - are its possible the user to decide what maps love/want to play and download them before run the game or the moment when the server change the map to have pop up message to chose are he want this map to have it or not on his device if the player not want it will auto disconnect from the server and throw to server browser in this way all maps are on the server and we have serious quantity of space for anyone .
  10. My idea is my be too radical but it's deserve consideration because there is no any counter move against IRs so are we can have option to equip blanket to Block IR Infrared Thermal Imaging example - https://modernsurvivalblog.com/security/how-to-block-ir-infrared-thermal-imaging/ or somthing more appropriate in the spirit of w.w. 3 and this device should be let's say in gadgets menu for balance the game i hope who use this forum will least start vote already .
  11. Why not HONEY BADGER in my opinion its obsolete when we can have SIG MCX RATTLER right now we have SIG MPX ( which is pistol caliber carbine ) i think if we want to add unother PDW here we can convert from PDW to rifle - mcx virtus on the end the game takes place in the future . pros and cons : pros - Its much more reliable mechanics,can add blackout rounds as HONEY BADGER ( .300 Blackout or otherwise subsonic sound rounds ) ,can add and 5.56×45mm NATO have build in suppression for the gas system and in general have improved desight ( Configurable in more than 500 combinations ) it's built to replace m4 platform actualy . cons - Its little bit heavier ( actually it's not exactly in cons section because naturally weight decrease recoil ) .....
  12. For the topic i think this dude will clarify best the types of bullets we comment here
  13. One really effective , cinematic and smoothing the immersion way to slow down this unnatural moment is to finish already added zoom in function as in the video start at 4.34 here we zoom in when the player spawn on the field. I think the process should be completed such as we zoom out when we die - here we can get the delay as much as we need and add some animations . 1. The player view is in fps condition he die start zooming out 2. seeing little bit of soldier head 3. seeing more from the body and same time he falls back in the direction of the fire ( we do not stop in the whole process to zooming out ) 4. the zooming process is increasing or not to the skies and finish in the tac map view 5. and here we have to decide are we want to watch how we die of course if we decide to see the replay how we die this moment should add more time before we can respown on the field because we watch the past and the player have more chance to fight with the existing players on the field .
  14. not even display a kill in a killfeed iis the most realistic solution .
  15. Very interesting idea more logical to me is to have ability to drop the secondary ( pistol,medical injection,the additional grenade or what you chose for this slot ) for additional item you take from the ground and must of course appropriate change your weight ...
  16. One of the best parts in this game is full body awareness gosh i so much love it this idea is for improving exactly this . Right now we have somthing realy good but if we want to be even better ( the character will become more alive ) i hope with minimal effort and minimal performance hit in the game we should have and interacting legs on the environment around us on the walls,stones,increased surface area ,etcetera this is what i mean ( sorry for bad painting i hope you will get the idea ) -
  17. The real time weapon customization is realy good feature but need to happens much more slower as proces because very fast most of the players will start to abuse with it . Explanation why : 1st. what is the point of the animation for customization when you can just press several times a specific button for the specific attachment and use it right away ? - the animation from the video are not enough slow ? 2nd. second all serious fps player can agree with me it's verry unfair to have all attachments for one second you should have not irritating complications to do that ( with more playing most of the hardcore players can and will shoot tank / heli drone and several players for a second / second and something depend of the location and the situation actually im convinced i can do that very soon after the game is dropt and run at least almost perfectly stable 100f.p.s. for me ) sounds to me like a human mobile fortress .
  18. Idea for stoping the growing problem who will become ( destroying the reality of fight ) as every game with it don't getting me wrong kill cam is good thing ! The kill cam should have some delay ( its should be careful decide to not be too long ) and not real time before show you who and from where kill you - in this way the players have a chance to fulfill realistick fight. Otherwise 2 battles out of 3 end as follows - killing a player he told to his friends / squadmates exactly weare you are exactly same moment this automatically eliminate any chance for deviation in any battles and bringing only frustration and elimination for any tactical actions . People please think seriously for about this ( here we have 100% nonsense and the game become arcade style ) i think this is exactly what nobody want here the gunfight is the core in this game...
  19. Dude destructible environment will have little to non obvious level ( because its need too much redesign work and will have too much bugs ) and it's not so important then other factors as: game performance , gameplay , options to play with and .... actually i'm not big fan of destroying walls , floors and roofs in games because everybody start using this and it's become a anarchy i will explane why : In this game we value realism that's why we not have option to knifing people with one i'm not agree but its decision of devs ( in real world you will not bring with you RPG , C4 , Underbarrel Grenade Launcher /M79 grenade launcher and grenades dont mention you want and smg or pistol or assault rifle ) and start destroying houses , buildings , bridges and not afraid of the collapsing and flying particles uround you make sense don't mention in real world I don't know if you blew something up how much is terrible for your ears try with bazooka in room ( i'm sure you will not be able to play games anymore here im sarcastically funny ). In this sense i proposing better idea for immersion and masking this shortcoming improving quantity of flying particles uround you , really obvious destruction of the plaster from the walls , roofs , floors and to slightly interfering (community will decide how much % ) fire and brimstone producing from all guns mostly for first person view if not for everybody .
  20. I think most big impact in the game after the animations and performance improvments will be underbarrel grenade launcher https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.insider.com%2F5b1820f81ae6621d008b49b4%3Fwidth%3D838%26format%3Djpeg&imgrefurl=https%3A%2F%2Fwww.businessinsider.com%2F5-reasons-why-the-m203-grenade-launcher-is-actually-terrible-2018-6&tbnid=r45lpbIlByZ-KM&vet=12ahUKEwjnxZKn4t_xAhUd5bsIHQpfBOsQMygIegUIARDKAQ..i&docid=WrQJueo-pKUclM&w=838&h=629&q=underbarrel grenade launcher&ved=2ahUKEwjnxZKn4t_xAhUd5bsIHQpfBOsQMygIegUIARDKAQ Personaly im keep coming to COD Warzone ony becuse the underbarrel launcher ( it's so realistic in sound and visual and adding freedom of choice in gameplay and tactics so its to put it mildly ITS tons of fun to use it ) . It's even better as you expect we can use and different types of ammo - M203 40mm High-explosive/M203 40mm Recon/M203 40mm Incendiary/M203 40mm Flash/M203 40mm Concussive/M203 40mm Smokescreen and 12 Gauge Deputy
  21. Im for fully blind effect when you are blind you are blind ( and the duration should be serious ) we are not a machines . For smoke grenades in the real world exist smoke grenades with metal particles in it ( this block IR scopes ) so i see here opportunity for another kind grenade let's say with lower range of effect easy peasy and everybody are happy .
  22. When im waching the movies for the new animations when player runing i don't feel enough staggering same as the ferst animations ( i'm feel im some kind of cyborg or im on vehicle on rails ) and only the weapon staggering the body almost not - it's not bring any immersion in the game . Almost good staggering is the moment when the player change his weapon ( at least we should have the same when runing if not much more ) .
  23. I think it's even better if you lying down should be not detectable at all because the experience soldier will avoid the wires slowly ( if he is not blind ) . Crouching one will have most time to react , heavy less , medium less and light no any reaction in the range .
  24. Its pane for my fingers all day holding W button in such big maps it's not something hard to du + are you try to look around you and see what you doing on the keyboard with your fingers its shame in such advanced game to not have such a simple feature ...
  25. Lets say i want to have 1 concussion , 1 smoke and 1 symtek or smoke grenade as in real world i will use different types it will be much more fun and wise as in weapon and strike customization we can do so much bizarre things we should have and this option . Postscript - and if somebody think this will destroy the balance think about the helicopter strike first ( the fps part need variety to feel it as real thing as the new animated will up some % ) .
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