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Yuzuri

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About Yuzuri

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  1. 32 players small scale, 40 players big scale.
  2. DESCRIPTION OF BUG: I know it has been brought up before, but you can prone glitch on + shaped tables and certain doors. GAME BUILD ID: 3271209 STEPS TO REPRODUCE: Prone on + shaped blue desk/red shelf, certain walls and doors. C1 B1 From A1 to B1; deskcorner From A1 to upstair to 2F B1.
  3. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): The 3 windows from A2 to A1. Jump and move model to the window. From side of A1. Backprone on second line of wall, then turn. From A2 corner of flowerpot and a grave. Backprone and will give visual to pathway. From B1 pathway to A2. Stick to left wall, and backprone. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3271209 STEPS TO REPRODUCE (required): '' More report to come on Warsaw, Moscow, and Berlin. Need more testing with backprone. No people have been harmed or marked in testing.
  4. I'm not the owner of video. In Moscow, I also tried backprone against wall on A1 facing A2. I can see through wall.
  5. DESCRIPTION OF BUG (required: if the possible provide screenshots or video):Running on Moscow B2. Crashed midway. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3254927 STEPS TO REPRODUCE (required): '' SYSTEM SPECIFICATIONS (required for crash or performance issues): I5 4690 Gtx 750ti 8gb ram CRASH LOG (if any):
  6. Some helmets can stop 7.62. In ww3 setting, it may stop .308, and deflect .338 or .50. Also, in realism we have instant healing, sliding while holding RPG or .50 cal sniper, no drastic aimpunch or slowdown on movement when hit, no limb loss (escape from tarkov), able to hold 2 LMG in backpack and sprint (ARMA can do this), wear a commando costume with bear arms, do dance move in battlefield, have to use warscore to call airstike or vehicles, full auto on middle range (though, some guns have low recoil like AK-12), survive RPG blast from close range, cheap APS system (expensive), one-hit anti-mine from below, drastic bullet drop, 3 laser sight and 2 flash light in one single gun, tank optic penetration, and instant ammo resupply. Mix of Realism and gameplay. Game is having trouble on objective control, spawn kill, and comeback from full control. It will break the game. You can order objectives with x on placing dot on it. You can give health to half-full box health bar. Drop ammo box in front of them and they'll pick it up. Dev didn't put minimap because people can see around not minimap. Same with UI indicator.
  7. Long barrel means less recoil.
  8. Often. The server is about 70-100 ping. The light soldier just stands and lose speed when it melees, with little pushback.
  9. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): In T-72, 7.62 do not get resupplied after using both ammo (main and secondary will not resupply). In 12.7, the main ammo get supplied first, and the secondary ammo get supplied later. In any secondary gun, if you switch ammo at base, the base will not give ammo until you stop. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3250942 STEPS TO REPRODUCE (required): ''
  10. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Motion goes back when you melee behind the enemy. Hard to hit when enemy is moving forward. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3250942 STEPS TO REPRODUCE (required): Run and walk as you melee. Will push back and not hit the moving enemy.
  11. Dev said it's a bug. They plan to keep burst fire but fix damage bug.
  12. Ah, I meant like this in gameusersetting.ini file. The spec change in computer won't be illegal. [/script/Engine.RendererSettings] r.DefaultFeature.MotionBlur=False r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=256 r.Shadow.RadiusThreshold=0.1 r.Shadow.DistanceScale=0.6 r.Shadow.CSM.TransitionScale=0 r.DistanceFieldAO=0 r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=300 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=0 r.BloomQuality=0 r.FastBlurThreshold=0 r.Upscale.Quality=1 r.TonemapperQuality=0 r.LightShaftQuality=0 r.TranslucencyLightingVolumeDim=24 r.RefractionQuality=0 r.SSR.Quality=0 r.SceneColorFormat=3 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.SSS.Scale=0 r.SSS.SampleSet=0 r.Streaming.Boost=0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.DefragDynamicBounds=1 r.Streaming.HLODStrategy=2 r.Streaming.FullyLoadUsedTextures=1 r.bForceCPUAccessToGPUSkinVerts=True r.CreateShadersOnLoad=1 r.Shaders.Optimize=1 r.Shaders.FastMath=1 r.UseShaderCaching=1 r.UseShaderPredraw=1 r.TargetPrecompileFrameTime=13 r.PredrawBatchTime=13 r.AccelPredrawBatchTime=0 r.AccelTargetPrecompileFrameTime=0 r.Streaming.FramesForFullUpdate=60 r.FinishCurrentFrame=0
  13. They plan on releasing console if PC do well. No ETA.
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