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Everything posted by Yuzuri

  1. 32 players small scale, 40 players big scale.
  2. DESCRIPTION OF BUG: I know it has been brought up before, but you can prone glitch on + shaped tables and certain doors. GAME BUILD ID: 3271209 STEPS TO REPRODUCE: Prone on + shaped blue desk/red shelf, certain walls and doors. C1 B1 From A1 to B1; deskcorner From A1 to upstair to 2F B1.
  3. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): The 3 windows from A2 to A1. Jump and move model to the window. From side of A1. Backprone on second line of wall, then turn. From A2 corner of flowerpot and a grave. Backprone and will give visual to pathway. From B1 pathway to A2. Stick to left wall, and backprone. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3271209 STEPS TO REPRODUCE (required): '' More report to come on Warsaw, Moscow, and Berlin. Need more testing with backprone. No people have been harmed or marked in testing.
  4. I'm not the owner of video. In Moscow, I also tried backprone against wall on A1 facing A2. I can see through wall.
  5. DESCRIPTION OF BUG (required: if the possible provide screenshots or video):Running on Moscow B2. Crashed midway. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3254927 STEPS TO REPRODUCE (required): '' SYSTEM SPECIFICATIONS (required for crash or performance issues): I5 4690 Gtx 750ti 8gb ram CRASH LOG (if any):
  6. Some helmets can stop 7.62. In ww3 setting, it may stop .308, and deflect .338 or .50. Also, in realism we have instant healing, sliding while holding RPG or .50 cal sniper, no drastic aimpunch or slowdown on movement when hit, no limb loss (escape from tarkov), able to hold 2 LMG in backpack and sprint (ARMA can do this), wear a commando costume with bear arms, do dance move in battlefield, have to use warscore to call airstike or vehicles, full auto on middle range (though, some guns have low recoil like AK-12), survive RPG blast from close range, cheap APS system (expensive), one-hit anti-mine from below, drastic bullet drop, 3 laser sight and 2 flash light in one single gun, tank optic penetration, and instant ammo resupply. Mix of Realism and gameplay. Game is having trouble on objective control, spawn kill, and comeback from full control. It will break the game. You can order objectives with x on placing dot on it. You can give health to half-full box health bar. Drop ammo box in front of them and they'll pick it up. Dev didn't put minimap because people can see around not minimap. Same with UI indicator.
  7. Long barrel means less recoil.
  8. Often. The server is about 70-100 ping. The light soldier just stands and lose speed when it melees, with little pushback.
  9. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): In T-72, 7.62 do not get resupplied after using both ammo (main and secondary will not resupply). In 12.7, the main ammo get supplied first, and the secondary ammo get supplied later. In any secondary gun, if you switch ammo at base, the base will not give ammo until you stop. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3250942 STEPS TO REPRODUCE (required): ''
  10. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Motion goes back when you melee behind the enemy. Hard to hit when enemy is moving forward. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3250942 STEPS TO REPRODUCE (required): Run and walk as you melee. Will push back and not hit the moving enemy.
  11. Dev said it's a bug. They plan to keep burst fire but fix damage bug.
  12. Ah, I meant like this in gameusersetting.ini file. The spec change in computer won't be illegal. [/script/Engine.RendererSettings] r.DefaultFeature.MotionBlur=False r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=256 r.Shadow.RadiusThreshold=0.1 r.Shadow.DistanceScale=0.6 r.Shadow.CSM.TransitionScale=0 r.DistanceFieldAO=0 r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=300 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=0 r.BloomQuality=0 r.FastBlurThreshold=0 r.Upscale.Quality=1 r.TonemapperQuality=0 r.LightShaftQuality=0 r.TranslucencyLightingVolumeDim=24 r.RefractionQuality=0 r.SSR.Quality=0 r.SceneColorFormat=3 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.SSS.Scale=0 r.SSS.SampleSet=0 r.Streaming.Boost=0 r.Streaming.PoolSize=0 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.DefragDynamicBounds=1 r.Streaming.HLODStrategy=2 r.Streaming.FullyLoadUsedTextures=1 r.bForceCPUAccessToGPUSkinVerts=True r.CreateShadersOnLoad=1 r.Shaders.Optimize=1 r.Shaders.FastMath=1 r.UseShaderCaching=1 r.UseShaderPredraw=1 r.TargetPrecompileFrameTime=13 r.PredrawBatchTime=13 r.AccelPredrawBatchTime=0 r.AccelTargetPrecompileFrameTime=0 r.Streaming.FramesForFullUpdate=60 r.FinishCurrentFrame=0
  13. They plan on releasing console if PC do well. No ETA.
  14. Quad 500 IFV 2600 MFV 3000 MBT 3000/3250 Levi/Battle 2600 The survivalbility and gun in MBT is good. Player can choose Leo and upgrade it to main tank with armor. But MFV and IFV falls behind in same cost from 0-400, and lack guns and armor. Their use of transportation is not much due to running speed of players. The limit of vehicles allow players to have tanks instead of MFV and IFV in map. The base gun of 30mm can't compare to 120mm base gun. Levi is unmanned drone so cost is understandable, but its 7.62mm and armor seems weak to IFV or MFV. The cost in drone should be lower than IFV. The vehicle upgrade in tank seems weird. The Explosive Reactive Armor is cheaper than lightest armor of net that only blocks rpg. The turret armor is 200-300, so ERA 200-300 and turret armor will make tank more durable. The soft killing APS also cost about 200, so ERA, turret armor, and APS will make tank survive longer. Considering how APS costs much on tank, the upgrade should cost higher. Light and less durability armor means less cost, and heavy, effective, and more durability armor means more cost.
  15. May I ask to try your config? Wanna see if it make changes unlike other configs.
  16. The game is solid and they received feedbacks from EA players. They're looking at heatmaps/data and adjust map for balance. I know that there are problems in the game, but they're addressed in forums. Devs silently patch few things up, and some got improved without people realizing it. Post issues and problems to forum and let dev receive feedback. Pose ideas and suggestion to improve their game. But doubt any negative comment will help devs get the feedback they need for the game. The post is pushing good posts out of the forum page. Complaint is ok but let's not spam thread which other people have already proposed about the current condition of game in EA. Also, EA in broken state is not always bad, as Insurgency 2 also went through EA to help devs get through game in complete state. And they did. With Monthly patches and community feedback.
  17. User Appdata Local WW3 Saved Config WindowsClient
  18. Download MSI overburner and enable frametime graph. Run around and see which graphic setting gives you less stuttering. Check usage and enable one-thread lag on setting. Disable shadow, PP, AA, and effect to low and fiddle around with Texture, VD, Light, and Mesh. It's better to fiddle around with graphic settings that gives you stable fps. Dev say they'll work on opti after they fix the server issues. Most UE4 games have performance issues. Ark, IN:Sandstorm, PUBG, and Fortnite. They have been listening to feedbacks and silently patch the game. Game may be improved without people realizing it. But they are in server issues.
  19. I tried gameusersettings, scalability, and engine.ini. I didn't get banned but I doubt it will help in fps. I tried some of the ones in insurgency sandstorm, Pubg, Fortnites, and Ark. It made the stuttering worse, with no increase in average fps.
  20. 5. You can report a cheater on hacks@worldwar3.com. 6. You can cook grenade.
  21. I mostly get lag from Vepr, so I can't shoot back. The chestshot will drop fps 15 - 10 in a second.
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