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About techsimmons

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  1. .50 caliber headshots not killing is unacceptable.
  2. Maybe it takes some getting used to, but I found certain HUD elements to be unnecessary and distracting. I disabled the distracting kill feed, but if it's text was cleaner and didn't include the oversized diagonal weapon icons, I might keep it (let us at least customize these aspects). I also somehow disabled the text that appears under your crosshair when hitting and/or killing an enemy, which I like. I feel the hit markers' colors give enough information as to what went down. Real-time damage info is also unnecessary and unrealistic. Even though players can disable it, the players who don't and aren't distracted/turned off by it will get an advantage in gunfights from the information. I know there is a hardcore mode coming, but will there be enough players in those servers? I want to play "normal" mode if I can. If it were up to me, I would do what NWI did with Insurgency: Sandstorm's HUD, keeping it very clean and minimal. I believe that game will compete directly with WW3, sharing the same audience. I liked not seeing my ammo, health, and other unnecessary features. The devs said they wanted authenticity, and maybe in 2026 soldiers will use some variation of "Google Glass," but only important info should be shown. Also, I'm not sure if it's by design, but all pistol ironsights are way off center, rendering them unusable at most ranges. It would be nice to see the crosshair on the HUD when ADSing. Also, the grenade icon in the lower right is the shape of a frag grenade, regardless of the actual grenade type the player is carrying.
  3. If revives are ever introduced, it should be limited to one revive per life. Also, if you die from a headshot or direct explosion, you shouldn't be revivable. Let's not make this into every BR that came out this year (save Islands of Nyne).
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