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TZoningHard

Recon Unit
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TZoningHard last won the day on April 26

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About TZoningHard

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    Chief Warrant Officer III

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  1. ok good, still got a lil hope left to check in from time to time. Search and Destroy should be a game mode, the game is almost built for it. Would be the gamemode that would push tactics and gadgets the most. After that please fix gunplay, the player count is not low because of optimization. If the gameplay is good it will carry. Look at Tarkov, very unoptimized and very buggy at times but still is going strong. The number one issue in the game is that its no longer like battlefield which is the only reason WW3 sold so many copies was for hopes of a non casual BF game. WW3 sadly gotten very casual and dumbed down patch after patch. You have to do something to retain players and content is already not keeping them interested.
  2. Heard that that it was coming out of EA and actually launching. Its with in the 12-15 months. Devs say that they only had 1 or two things that they needed to address which I disagree. Just checking if its true. Also that's when MW comes out which very similar to WW3 so...
  3. "Sniper is OP" says the player standing still Try strafing while you shoot. superior fire power of a AR should beat a Bolter when it comes to strafing.
  4. Tanks would be more fun with out third person. But would be horrible to navigate in the cramped area's When I was bored in a tank just playing FPP made the game a lot more enjoyable but would be harder for newer players who would get stuck and forcing your self to play at with a handicap to make the game fun is a game design error
  5. They kept adjusting stuff like TTK, recoil, gunplay for no reason. The core game was good at launch. Gun feel was great. Horrible process to making changes to the game. .3 had a big hitreg issue that artificially increased the TTK. There was not a baseline to make a scientific decision for the changes they made going into .4. Seems like they adjust things just for the sake of it. Kept making dumb little changes that no one or 99% of the player base did not ask for to solve non issues which just created issues. Really wanted a non casual BF game since dice would not make it, WW3 at launch was less casual messy but had a good core gunplay. They are pretty bad at knowing what to focus on. Vehicles should be a big part of the game, they are not bad but lack depth and the enjoyment they could have. But the core vic gameplay has been ignored while the fun gunplay was adjust over and over till it was a disaster. Along with this they just did a 180 on what the games was about going into some random ass direction not explained before launch or what we expected from the videos and marketing from this supposed BF killer. Fully agree with @Fullback strike spam was a Issue, I personally didnt deal with a lot of helis cus I GTFOd from the game around that time but they were cancer. I just come back to see if they reverted to the good WW3 which was pre .4 Also like to add that they still haven't fixed the biggest issue since .1 gut shots.
  6. I get on dominate then go do something else because the game suck ass now.. Where are you how much do you play. Ive seen how bad you are at the game. Its cringe watching you play the game so badly and then try to talk about "tactical gameplay". You dont understand a thing about playing well and treat the game as a larp. You have poor aim. Looks like you put not effort into practicing and dont have your settings correct for precise aiming. Also lack in reaction skills which prob explains why you are playing the game so slow. You constantly slowly creep around corners that only gives your enemies a heads up. You have the corner that means you have latency advantage and you will see the enemy on your screen before they see you on their screen. You show the enemy your hit box before you can see them by slowly creeping corners which is the opposite of tactical because in even IRL you dont slowly creep corners. Violence of action is how to win. Real life tactics is no way slow, You are even LARPing wrong. You actually crouch. Maybe inorder to control recoil since you are lacking in the aim department but crouching only makes you a slow target and faces the plate down at the ground when you move. Crouching is the dumbest thing to do in the game unless you fully hide your hitbox when you do it. Its like watching a child play pretend army soldier. Very cringe. You dont understand the mechanics around being a good player or the game. I hear you came from console but now you think your hotshit because you play a easymode game but still cant understand how to play it. Ive spent over 10k hours in FPS games and spent hundreds just practicing to develop my skills. Their is a reason for everything down to FOV, and how many inches you should move your mouse to turn. Most mechanics transfer over from FPS game to FPS game. Having alot of knowledge and understanding of multiple FPS game as well as No Lifing WW3 for several months I understand the game better then you will ever. You don''t even know the difference from opinion and fact now you want to start trash talking. If your right prove your right.
  7. Simple, Exchange the spastic click and spawn on squadmate for squad leader placing a Squad style rally point / BF style spawn beacon. How many times does a player spawn on a player who is in combat or spawn and then is immediately attacked. Or has an a unaccounted for enemy spawn on the player that they are fighting that kills them. Based on map size its kinda impractical to cancel spawns for situations that that would cause this. Give It a mini radar to prevent spawn camping and then players can see others dying on the point so they cant not spawn into a trap. Squad leader will place the rally point/beacon which will promote squad cohesion and a logistics of spawn element in the game. Makes the game more strategic and tactical. Would also make the game more interesting where you can go hunt down spawn beacons. There can be a whole bunch more nitty grtty cooldowns and other requirements latter on. This with objective spawns, homebase spawn, and mobile spawn is all you really need.
  8. A whole bunch of people already bought the game and still dont want to play. AFter over 100k copies sold and 6k players after the launch issues were fixed. The issue isnt that people dont have the game. Lots of people do. The game has retainment problems. At this point the playerbase is dead and no one is sticking around. Had a free weekend that brought back some players that quit shortly after that. Like 14 pop on a friday night. At this point the game it doesn't matter. You can get some f2p people who cant afford better games then WW3 to play and retain them.
  9. I literally asked this question in the Q and A to see if they were going about this right. I knew there was going to be head glitching ever since they said yes in the Q and A. I just hoped they had a plan around head glitching. Most games go for head projections for a reason because rifle projections are hard but they should of worked through it especially when they are going for 1:1 realistic maps and leaning that cant alleviate head glitching through making the cover short enough that they cant hide all of their hitbox except the small part that actually shoots. This was a major oversight especially with leaning and the map design. Any decent player could smell this as a issue even before the game came out.
  10. TZoningHard

    [Gameplay] Respawn

    I absolutely love the spawn beacon for respawns. Been pushing for a squad style respawn with rally spawns placed by SLs since .2 or .3. Give it a mini radar and show deaths around the rally point to prevent spawn camping. Then the game would have more strategy and a logistic of spawn feature to the game instead of chaotic unorganized spawning on players. getting killed because of a enemy player spawned on the player you were killing or vice versa would not be a issue because you understand that's a spawn point and enemies will spawn here. You actually have squad cohesion instead of spawning on one of the random squadmates out doing random things not together. Could even make it where squad mates have to coordinate or be cohesive to put down a rally. But devs told me that they dont like this idea continually.
  11. Dude just raise the TTK and then headshots would be valuable. Like its so simple. TTK of 3 shots to gut vs 2 shots to the head is so minimal their is not point to attempt. Put some challenge into the game. Make people work for kills instead of spoon feeding them then they will look for better faster ways to kill like headshots. Effort makes games worth playing for long periods of time.
  12. Dude thats so fucked up to say. So people cant criticize the game for months or horrible changes. They keep "balancing the game" for the past 7 months and fuck the game all up. At this point criticism is in hindsight so dont even dare say wait and see. Also if they are going to balance the game latter then they should love the feedback people are giving them right now on how fucked up the game is.
  13. Shotguns are gimped by RNG. You might one shot or you might put 5 shots into a person before they die. Deff not OP actually pretty bad to use unless you are lucky. A AR is better upclose weapon then a shot guns because you can always kill a enemy with in half a second spray but if the first shot dosnt kill or you miss with a shotty it means you have almost a full second to try again unless you vepr but that will kick you far enough off to still make AR better. ARs are already like 3 shot kills vs the 1-5 shots of RNG and this is counting back shots not chest.
  14. People really want to nerf people that are better then them. The reason people play CQC bolter is because its harder then being a noob with a AR or LMG. Defiantly not because its easier or some how cheese in anyway. If it was cheese then people would be CQC bolting a lot more. How many CQC bolters are their even in this game because Im the only one I see playing it. I played the hell out or AR. Then it got boring for a while, So I started bolting. I pushed my self to be good at CQC with a bolty. Its a fun challenging playstyle that puts you at major risk and disadvantage. I switch up my play style to keep the game interesting. I play shotty when they are pretty bad because to win with you you need to just plain old out position and take no risk with it because of the randomness with it killing. You might have to pump 5 shots in to a person or just 1. The challenge makes it interesting and ARs are better up close because the TTK is close enough to reaction time its a almost non factor if the shotty is a oneshot. Also you can Spray up close with no penalty while if the shotty misses the moving target there is no recovery. this makes ARs more effective up close. But the shotty has a shot and scoot playstyle that makes it interesting to play when AR gets boring. I play with the tochnost over the G29 because its weaker. I would put iron sights on it because it was more of a handy cap. I play a large variety of different playstyles. Not just bolter and I don't want to have the options for play styles limited down even more. The AR still has all the advantage all around and when Im having a off day I wont be using the bolter I would be using the ARs since they are far more effective to kill with and you can get far more kills. As a bolter player and advocate for Bolter Rights go ahead and give the game more sway it will only make bolter stronger. Go head and add more flinch it will just force me to only play bolter more. When I hit the enemy and it doesn't kill the player; the flinch will give me extra time before they can get their aim on me. Sway only nerfs non-single fire weapons that need to maintain a constant aim on target. And the odds of flinch affecting a bolters aim is to large to be a factor in a firer fight let alone balance. If the weapon has a BTK of one then the only window for flinch to affect the outcome is before they fire. This would mean you would have to fire and hit them before they fire their weapon. Bolter not going to nerf bolters only non bolters while messing up the AR gameplay. Honestly right now Im only playing bolter right now because the sway in the game doesn't effect my ability bolter playstyle unlike how effects ARs. ARs are way easier and more efficient to kill with but I cant stomach full auto guns right now its so annoying that the game makes that gun play more RNG based then player input. Bolters can just be snaped across the screen and are not effected greatly by sway. Go ahead and nerf scopes as well, They arent the reason for any thing as well. I dont use anything past the lowest mag I can get for a reason. Magnification is a crutch to use when you dont have good aim yet. Its much more effective to try and get a 1:1 aim ratio with no magnification.
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