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TZoningHard

Recon Unit
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TZoningHard last won the day on January 6

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About TZoningHard

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  1. light loadout was meta since the TTK is so low and gutshots bypass armor. Peakers advantage is increase when you can run faster and if you are moving fast bad players have a hard time hitting you. Even if that shot you in the legs the TTK is so fast people cant really react fast enought for the shooter to be punished for shooting badly.
  2. The game is filled with casuals who are ignorant about skilled gaming, I feel your pain. 60 frames v 120< is night and day and really helps you aim better. The game feels so bad at the 75-100 ping the US players got premerge. Having ping in the 20s must of be nice. You really start to feel the issues in this game with the quick TTK and high ping. With 300 ping is faster then the TTK and even human response times meaning that you can have no way to counter a high ping player using peakers advantage because he will be almost half a second in the future to you perception. When you lag you have a advantage of being in the future compared to other players but you also have the disadvantage of having your reaction all appearing to happen in the past. Its good for those players to have a server to play on but it kills the game for the people who were playing it already.
  3. Difference in culture among Euros I notice is that they are much more likely to be pro censorship which some even thinking minor censorship is a positive or not so bad thing. Americans love freedom to do say pretty much anything. A lot thought this was going to be more restrictive of speech another thing was that VAC bans for not hacking is a big Yikes. Your game if you think that you should ban a person for TKing because you cant get a good system for it then I disagree but its not unreasonable. If its part of the game its the devs fault but that's a different issue then issuing VAC bans for behavior. If you arent issuing VAC bans and its just perma bans then its not as big of a deal as before.
  4. The base gameplay isnt built to be a competitive game. Its more moved to be milsimy with random gun sway, hyper fast TTK, low skill ceiling, and issues like headglitching. Fast TTK combined with higher latency means abuse peakers advantage will be the peak of high end gameplay. The only competitiveness you are getting is meta level stuff like how to win a gamemode instead of who is the most skilled. The game isnt going to get popular either. plenty of games in better positions then WW3 have died harder with no comeback. Theres worse games out there doing much better with more bugs and worse optimization are bad graphics because the gameplay is rock solid.
  5. The reason the recoil pulls down is because the sway will give a little extra downward push lessening the recoil you feel there for causing to you pull it down. The reason most games do not have sway on fully automatic weapons and only add it to bolters or battle rifles. Its impossible to predict the sway and their for impossible to use skill to counter it causing horrible control of the weapons. The issue is totally not the recoil its the sway the added. Horizontal recoil is random and can be a issue because you cant compensate for it like vertical recoils which always goes up and doesn't change direction sometimes like horizontal does. Most games have no sway and minimal horizontal recoil for a reason. The rest of the game is surprisingly simple when it comes to mechanics and customization. Theirs lots of it but in a couple of hours you learn it then end up figuring it all out. Customization is kinda meaningless, abuse latency to shoot people around corners before they can see you and every guns kills really fast so its not like you never needed put effort in one gun over another. This sort of applies to all the systems and mechanics in the game. Low skill floor, low skill ceiling. If you also count figuring out tactics and strat as as skill. They had a cool idea with the gunplay which was amazing in the launch months all tho a little too casual. But if this game just copy pasted BF3 gun play then it would do well unlike now. Planetside 2 is going strong, and they give a lot of certs now for the new players. Lots of players playing and their is gonna be massive new updates after they just increased the team to 29 people from 10. Good stuff from the play test Ive heard. So there is hope outside of EA for a large battle field game in 2020.
  6. The biggest issues for competitive play in this game was the gut shot, the head glitch and latency. One way to alleviate head glitching issues is with animations, Which I doubt that they would fix head glitching much with animations if they tried. If they are going to simulation over gameplay then they should at least move the bullet projection point to the chest from the point of view at the head.
  7. I used to play on Asian servers during NA down times with the 200+ ping with only a little bit of issue. Certainly had to play differently to compensate for being a 5th of a second in the past of the server but it was playable. Now you cant play the game with out the ping being too much of a issue even at 120+ NA players cant even play on EU right now unless they dont care about gameplay against other players that much.
  8. Remove sway and you will probably get some players back and retain them. Right now the game is pretty dead going from high 20's to 110's in playercount. The guns used to feel good a year ago, now they feel like trash. Gunplay is the most important part of a FPS. So far every thing the devs do to fix the player count issue like optimization, didn't work. The player count doesn't change based on if the game is well optimized or not. Animations wont bring back or keep players playing, either. Good responsive gameplay will. Come on think logically the game used to be great. Why is sway even a thing, That's what simulation games do to lower the skill ceiling. Fighting against the game more then the other players with sway.
  9. Changes after .3 mainly adjustments to the gunplay and the short TTK makes it a who see who first wins game. Other gameplay like vehicles get boring after a while of playing because lack of challenge and depth. You work a little to understand the vehicle game play then you pretty much have nothing else to learn or improve upon. The whole game suffers from low skill ceiling, which makes little content for those who are good at shooters. Along with a already casual game getting more and more casual each patch adding free vehicle, the combat being more oriented to streak spam, and spawning on players.
  10. ok good, still got a lil hope left to check in from time to time. Search and Destroy should be a game mode, the game is almost built for it. Would be the gamemode that would push tactics and gadgets the most. After that please fix gunplay, the player count is not low because of optimization. If the gameplay is good it will carry. Look at Tarkov, very unoptimized and very buggy at times but still is going strong. The number one issue in the game is that its no longer like battlefield which is the only reason WW3 sold so many copies was for hopes of a non casual BF game. WW3 sadly gotten very casual and dumbed down patch after patch. You have to do something to retain players and content is already not keeping them interested.
  11. Heard that that it was coming out of EA and actually launching. Its with in the 12-15 months. Devs say that they only had 1 or two things that they needed to address which I disagree. Just checking if its true. Also that's when MW comes out which very similar to WW3 so...
  12. "Sniper is OP" says the player standing still Try strafing while you shoot. superior fire power of a AR should beat a Bolter when it comes to strafing.
  13. Tanks would be more fun with out third person. But would be horrible to navigate in the cramped area's When I was bored in a tank just playing FPP made the game a lot more enjoyable but would be harder for newer players who would get stuck and forcing your self to play at with a handicap to make the game fun is a game design error
  14. They kept adjusting stuff like TTK, recoil, gunplay for no reason. The core game was good at launch. Gun feel was great. Horrible process to making changes to the game. .3 had a big hitreg issue that artificially increased the TTK. There was not a baseline to make a scientific decision for the changes they made going into .4. Seems like they adjust things just for the sake of it. Kept making dumb little changes that no one or 99% of the player base did not ask for to solve non issues which just created issues. Really wanted a non casual BF game since dice would not make it, WW3 at launch was less casual messy but had a good core gunplay. They are pretty bad at knowing what to focus on. Vehicles should be a big part of the game, they are not bad but lack depth and the enjoyment they could have. But the core vic gameplay has been ignored while the fun gunplay was adjust over and over till it was a disaster. Along with this they just did a 180 on what the games was about going into some random ass direction not explained before launch or what we expected from the videos and marketing from this supposed BF killer. Fully agree with @Fullback strike spam was a Issue, I personally didnt deal with a lot of helis cus I GTFOd from the game around that time but they were cancer. I just come back to see if they reverted to the good WW3 which was pre .4 Also like to add that they still haven't fixed the biggest issue since .1 gut shots.
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