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TZoningHard

Recon Unit
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Everything posted by TZoningHard

  1. ok good, still got a lil hope left to check in from time to time. Search and Destroy should be a game mode, the game is almost built for it. Would be the gamemode that would push tactics and gadgets the most. After that please fix gunplay, the player count is not low because of optimization. If the gameplay is good it will carry. Look at Tarkov, very unoptimized and very buggy at times but still is going strong. The number one issue in the game is that its no longer like battlefield which is the only reason WW3 sold so many copies was for hopes of a non casual BF game. WW3 sadly gotten very casual and dumbed down patch after patch. You have to do something to retain players and content is already not keeping them interested.
  2. Heard that that it was coming out of EA and actually launching. Its with in the 12-15 months. Devs say that they only had 1 or two things that they needed to address which I disagree. Just checking if its true. Also that's when MW comes out which very similar to WW3 so...
  3. "Sniper is OP" says the player standing still Try strafing while you shoot. superior fire power of a AR should beat a Bolter when it comes to strafing.
  4. Tanks would be more fun with out third person. But would be horrible to navigate in the cramped area's When I was bored in a tank just playing FPP made the game a lot more enjoyable but would be harder for newer players who would get stuck and forcing your self to play at with a handicap to make the game fun is a game design error
  5. They kept adjusting stuff like TTK, recoil, gunplay for no reason. The core game was good at launch. Gun feel was great. Horrible process to making changes to the game. .3 had a big hitreg issue that artificially increased the TTK. There was not a baseline to make a scientific decision for the changes they made going into .4. Seems like they adjust things just for the sake of it. Kept making dumb little changes that no one or 99% of the player base did not ask for to solve non issues which just created issues. Really wanted a non casual BF game since dice would not make it, WW3 at launch was less casual messy but had a good core gunplay. They are pretty bad at knowing what to focus on. Vehicles should be a big part of the game, they are not bad but lack depth and the enjoyment they could have. But the core vic gameplay has been ignored while the fun gunplay was adjust over and over till it was a disaster. Along with this they just did a 180 on what the games was about going into some random ass direction not explained before launch or what we expected from the videos and marketing from this supposed BF killer. Fully agree with @Fullback strike spam was a Issue, I personally didnt deal with a lot of helis cus I GTFOd from the game around that time but they were cancer. I just come back to see if they reverted to the good WW3 which was pre .4 Also like to add that they still haven't fixed the biggest issue since .1 gut shots.
  6. I get on dominate then go do something else because the game suck ass now.. Where are you how much do you play. Ive seen how bad you are at the game. Its cringe watching you play the game so badly and then try to talk about "tactical gameplay". You dont understand a thing about playing well and treat the game as a larp. You have poor aim. Looks like you put not effort into practicing and dont have your settings correct for precise aiming. Also lack in reaction skills which prob explains why you are playing the game so slow. You constantly slowly creep around corners that only gives your enemies a heads up. You have the corner that means you have latency advantage and you will see the enemy on your screen before they see you on their screen. You show the enemy your hit box before you can see them by slowly creeping corners which is the opposite of tactical because in even IRL you dont slowly creep corners. Violence of action is how to win. Real life tactics is no way slow, You are even LARPing wrong. You actually crouch. Maybe inorder to control recoil since you are lacking in the aim department but crouching only makes you a slow target and faces the plate down at the ground when you move. Crouching is the dumbest thing to do in the game unless you fully hide your hitbox when you do it. Its like watching a child play pretend army soldier. Very cringe. You dont understand the mechanics around being a good player or the game. I hear you came from console but now you think your hotshit because you play a easymode game but still cant understand how to play it. Ive spent over 10k hours in FPS games and spent hundreds just practicing to develop my skills. Their is a reason for everything down to FOV, and how many inches you should move your mouse to turn. Most mechanics transfer over from FPS game to FPS game. Having alot of knowledge and understanding of multiple FPS game as well as No Lifing WW3 for several months I understand the game better then you will ever. You don''t even know the difference from opinion and fact now you want to start trash talking. If your right prove your right.
  7. Simple, Exchange the spastic click and spawn on squadmate for squad leader placing a Squad style rally point / BF style spawn beacon. How many times does a player spawn on a player who is in combat or spawn and then is immediately attacked. Or has an a unaccounted for enemy spawn on the player that they are fighting that kills them. Based on map size its kinda impractical to cancel spawns for situations that that would cause this. Give It a mini radar to prevent spawn camping and then players can see others dying on the point so they cant not spawn into a trap. Squad leader will place the rally point/beacon which will promote squad cohesion and a logistics of spawn element in the game. Makes the game more strategic and tactical. Would also make the game more interesting where you can go hunt down spawn beacons. There can be a whole bunch more nitty grtty cooldowns and other requirements latter on. This with objective spawns, homebase spawn, and mobile spawn is all you really need.
  8. A whole bunch of people already bought the game and still dont want to play. AFter over 100k copies sold and 6k players after the launch issues were fixed. The issue isnt that people dont have the game. Lots of people do. The game has retainment problems. At this point the playerbase is dead and no one is sticking around. Had a free weekend that brought back some players that quit shortly after that. Like 14 pop on a friday night. At this point the game it doesn't matter. You can get some f2p people who cant afford better games then WW3 to play and retain them.
  9. I literally asked this question in the Q and A to see if they were going about this right. I knew there was going to be head glitching ever since they said yes in the Q and A. I just hoped they had a plan around head glitching. Most games go for head projections for a reason because rifle projections are hard but they should of worked through it especially when they are going for 1:1 realistic maps and leaning that cant alleviate head glitching through making the cover short enough that they cant hide all of their hitbox except the small part that actually shoots. This was a major oversight especially with leaning and the map design. Any decent player could smell this as a issue even before the game came out.
  10. TZoningHard

    [Gameplay] Respawn

    I absolutely love the spawn beacon for respawns. Been pushing for a squad style respawn with rally spawns placed by SLs since .2 or .3. Give it a mini radar and show deaths around the rally point to prevent spawn camping. Then the game would have more strategy and a logistic of spawn feature to the game instead of chaotic unorganized spawning on players. getting killed because of a enemy player spawned on the player you were killing or vice versa would not be a issue because you understand that's a spawn point and enemies will spawn here. You actually have squad cohesion instead of spawning on one of the random squadmates out doing random things not together. Could even make it where squad mates have to coordinate or be cohesive to put down a rally. But devs told me that they dont like this idea continually.
  11. Dude just raise the TTK and then headshots would be valuable. Like its so simple. TTK of 3 shots to gut vs 2 shots to the head is so minimal their is not point to attempt. Put some challenge into the game. Make people work for kills instead of spoon feeding them then they will look for better faster ways to kill like headshots. Effort makes games worth playing for long periods of time.
  12. Dude thats so fucked up to say. So people cant criticize the game for months or horrible changes. They keep "balancing the game" for the past 7 months and fuck the game all up. At this point criticism is in hindsight so dont even dare say wait and see. Also if they are going to balance the game latter then they should love the feedback people are giving them right now on how fucked up the game is.
  13. Shotguns are gimped by RNG. You might one shot or you might put 5 shots into a person before they die. Deff not OP actually pretty bad to use unless you are lucky. A AR is better upclose weapon then a shot guns because you can always kill a enemy with in half a second spray but if the first shot dosnt kill or you miss with a shotty it means you have almost a full second to try again unless you vepr but that will kick you far enough off to still make AR better. ARs are already like 3 shot kills vs the 1-5 shots of RNG and this is counting back shots not chest.
  14. People really want to nerf people that are better then them. The reason people play CQC bolter is because its harder then being a noob with a AR or LMG. Defiantly not because its easier or some how cheese in anyway. If it was cheese then people would be CQC bolting a lot more. How many CQC bolters are their even in this game because Im the only one I see playing it. I played the hell out or AR. Then it got boring for a while, So I started bolting. I pushed my self to be good at CQC with a bolty. Its a fun challenging playstyle that puts you at major risk and disadvantage. I switch up my play style to keep the game interesting. I play shotty when they are pretty bad because to win with you you need to just plain old out position and take no risk with it because of the randomness with it killing. You might have to pump 5 shots in to a person or just 1. The challenge makes it interesting and ARs are better up close because the TTK is close enough to reaction time its a almost non factor if the shotty is a oneshot. Also you can Spray up close with no penalty while if the shotty misses the moving target there is no recovery. this makes ARs more effective up close. But the shotty has a shot and scoot playstyle that makes it interesting to play when AR gets boring. I play with the tochnost over the G29 because its weaker. I would put iron sights on it because it was more of a handy cap. I play a large variety of different playstyles. Not just bolter and I don't want to have the options for play styles limited down even more. The AR still has all the advantage all around and when Im having a off day I wont be using the bolter I would be using the ARs since they are far more effective to kill with and you can get far more kills. As a bolter player and advocate for Bolter Rights go ahead and give the game more sway it will only make bolter stronger. Go head and add more flinch it will just force me to only play bolter more. When I hit the enemy and it doesn't kill the player; the flinch will give me extra time before they can get their aim on me. Sway only nerfs non-single fire weapons that need to maintain a constant aim on target. And the odds of flinch affecting a bolters aim is to large to be a factor in a firer fight let alone balance. If the weapon has a BTK of one then the only window for flinch to affect the outcome is before they fire. This would mean you would have to fire and hit them before they fire their weapon. Bolter not going to nerf bolters only non bolters while messing up the AR gameplay. Honestly right now Im only playing bolter right now because the sway in the game doesn't effect my ability bolter playstyle unlike how effects ARs. ARs are way easier and more efficient to kill with but I cant stomach full auto guns right now its so annoying that the game makes that gun play more RNG based then player input. Bolters can just be snaped across the screen and are not effected greatly by sway. Go ahead and nerf scopes as well, They arent the reason for any thing as well. I dont use anything past the lowest mag I can get for a reason. Magnification is a crutch to use when you dont have good aim yet. Its much more effective to try and get a 1:1 aim ratio with no magnification.
  15. Untrue there are many situations that would only know the general direction you would killed from not a neat presentation of cone to show exactly with in the bounds of where the shot was from. A good player has learned the spots that people are likely shooting from and can make determination of where about they might have been using map knowledge and actually thinking it through to make a determination of where they could be. Player map knowledge in a situation of determining the location of a shot is less exact then what the cheat map describes. The cheat map give information the player didn't obtain them selves along with telling them exactly where the boundaries of the shot came from. It spoon feeds players like a baby and handholds them further making the game shallow. A game needs some level of learning curve to keep providing content so players dont get board and have more to learn. This is also a player retention issue. Dumbing down the game is what you basically saying this is doing and which is what I am saying is happening here. We agree on this but you think its no big deal that the game is getting more casual. But if you do agree this shows the location of the killer then you agree with my statement that it will show the location of the killer. Which the devs disagree with. The best course of action is to continue to show the hit registration so they get insta killed it doesn't flash to fast for them to comprehend. The give no ESP cheating powers as it only pertains to what the player experienced while giving them player ample time to digest what happened.
  16. Understandable. I know H1Z1 was a shit show.
  17. You sound upset and have a shity attitude. And yes I can defend a objective with a Bolter, your statement is untter nonsense and doesn't even apply to any thing. You assume that I only play bolter, I play every thing and have knowledge in all the weapons. I play more with a AR then a bolter. Your shitty attitude and degrading statements dont prove anything or make any points. I am a Warzone player, I do not like TDM and I only play it when I had to. Warzone is not some high and mighty big brain game mode at all either. All you do is kill players on points and then go to the next point. You make up BS about me not doing something that you have no idea I do. You try to say thing like I cant kill players at long range unless I prone and bipod. I certainly can and do kill players at long ranges in the standing position because I have good aim. I out snipe snipers with red dont ARs who are over 100m away with out needing flinch. If you are correct then show proof. So I am not a good player? I'm pretty sure I'm known to be a good player and have videos on youtube showing this. You are just talking trash about the person instead of trying to argue against the points the person brought up. Trying to down play skill as not being actually being skill. But some how trying to saying that a mechanic that takes control of the weapon out of the players hands is some how creating a different type of skill. If you cant control it and are only reacting to it after it has occurred then how is that even application of skill. It is letter ally preventing skill and preventing gameplay by removing your control through RNG. It makes the game easier for bad players by lowering how much skill can affect control of the weapon. That is the only thing that is going on. Sway, Flinch, and suppression are mechanics designed to make bad players feel less bad by nerfing skill with RNG. Do you still say that the gun control changed from .6 to .7 or did you give up and are just attempting to dodges the discussion.
  18. The people here are why the game is dead and doing so bad. Shilling for the devs after every horrible decision. If you keep dumbing down the game and taking away the learning curve. People wont play for a long time because the game will be very shallow. That is already the reason this game lost so many players and cant retain any players. The map layouts are already supper simple. I play run and gun I dont sit still so its a BS argument to try and say "Muh Camping". The point isnt about to stop campers it about telling them your location. If you shot some one and they respawn in a couple of seconds then they will know exactly where you where. If you were trying to perform a flanking movement and weren't camping they now know they are getting flanked and will strike the area or get a angle to shoot you as you try to move away fro m that area. They will know either are going based off what objectives are under control of who and where there teammates are. People spawn so fast that they can counter you since they know where you were in under 15 seconds. The game is getting dumbed down to the point that there is no learning left to this game. Every challenge to make the game more interesting and require more though is being take out of the game. Its also nerfing the skill of players and there making no point to try and put effort into the game which is major content for some players. At least I have Planetside Arena and the new MW to hope wont be shit. Really hoping for WW3 to un-fuck its self but it looks like its just going to end up in the trash heap and stay dead.
  19. So you are demeaning a play style that a lot of people like because it is challenging. People enjoy CQB bolting because its harder then being a noob with a AR in easy mode. CQB bolting will not in anyway being hurt by flinch because CQB bolters win by shooting first not 2nd, and not after they missed. With all Bolters players dont hardscope unless they are bad players. The majority of CQC bolting is snap shooting with a flick or quick scoping. The amount of time spent ADS with a bolter is just enough to get the shot off. For a Bolter to even get affected by flinch is such a minuscule window that it would rarely happen in the first place as aiming with a bolter happens before you ADS. CQB bolters arent tanking shots from ARs, then shooting them once with the bolter. Flinch would only help the CQB bolters as if they dont insta kill the other player is flinched making not way less risky. The issue is AR v AR ect... Where its just who shot who first would win every time or who had the highest rate of fire weapon to cause the most flinch would win. We have already experienced flinch in other games. If you are are one tapping with a AR for long range you arent a good shot. The recoil is controllable would be the only reason to onetap which there is absolutely ZERO reason to one tap in this game. Sway is not effected by players one tapping at all and that is the reason players would miss at any range first and foremost. A AR is still very very competitive against bolters at any range in this game you Ive out sniped many snipers with just a AK-15. Its the players problem that they couldnt handle a player with a bolter not because of any game mechanic. Also need to state that sway does not hurt Bolters since you dont stay in ADS for long when you do make you shots so sways impact is negligible. Sway only hurts weapons that have to ADS for a periods of time. You do not understand a single thing talking about. You should go learn how to play FPS games before making statements so incorrect. Dude that is so wrong. For one you guys are just trying to shit on better players and are trying to nerf skill. Two you guys are so incorrect about what would nerf bolters because flinch in no way will. It will only hurt ARs. And thrid you really hate having to use skill dont you. Cant aim on a moving target so you need to make the game easy mode in order to get a kill. This is why the game is dead.
  20. A comparison video. The has the same trends and deviations on the pull of the aim. There is also a bug on AK-15 that at a certain point causes the pattern to level out and make a straight line. This is because the Vertical recoil disappears along with sway but horizontal recoil stays in effect. I say this because sway has both horizontal and vertical movements while the path of the patterns is going mainly to the right but will jump to the left occasionally. If that was sway then it would be less jumpy as well as have vertical movement. You can see how stable the aimer is at that point. Ive done a test where I put a book on my table to make sure I could only pull down on the mouse and what happened was a pattern was present similar to the sway moving the pattern about far far larger then the bug pattern in this video. Look at .3 no sway bolters werent that good every one used ARs. The big issue here is the targets are too big which is the issue for the majority of the game. A bolter can gut shot for a insta kill and so can a AR since the TTK is so low it seems as if it was a insta kill. That is the problem here not lack of flinch as a excuse for players being bad. -No to flinch- ARs already have a huge advantage of Bolters. The main issue with bolters is the insta kills to the chest but if something happens and it doesn't kill them in the first shot you are screwed. The difference in TTK between a AR and Bolter is only .28-.38 of a second. ARs are almost insta kills already but they have a lot less risk. If you get the first shot off you are gonna win anyways. Flinch will only work if the bolter is shot first so it doesn't make any sense as the bolter will already be dead and wont balance the game at all. Every game that did flinch was a disaster. What happens if it only reinforce who shot who first win mentality that already exist further limiting skill and counter play. It makes it were even if you are a bad shot you are given so many bonuses for getting the first shot off that the enemy cant fight back in anyway. We can already say its a terrible Idea because it is a terrible Idea in other games. Just like we can say sway is a terrible Idea because as players we experinced these mechanics already to have knowledge on them. The games already been killed you guys just keep shooting it with changes like adding flinch. Flinch was very very hated in BF for a reason, Same for planetside 2 before that reduced it but forced players to run implants to further reduce it to make the game playable. You get shot first and you completely have no chance to win after that, completely destroys games by taking the game out of the players hands after they are shot. But the devs dont care about feedback so it will probably get added anyway and the game will get even worse.
  21. Can you show how it is different? I can give 5 single headshots standing in both versions. Also what does prone have to do with anything you barely prone. You dont understand the problem is that the sway is completely unpredictable. You aim in at something and you aim is getting pulled to the ,left ,right ,up or down unlike recoil which has a general direction and pattern to follow meaning you actually have control over the weapon. You point the laser at the player but the next thing is you dont know if it is going to pull right or left untill it starts then you dont know for how long or how fast till it has already happen. Its RNG based gameplay, skill can only help you out so much with this. Recoil is not a issue in the game its completely controllable to a appropriate degree for good gameplay. It could even be a bit higher vertically.
  22. This pretty much tells me exactly where I got shot from. Its too cheaty for sure and there isn't a issue for this to even be needed. There are only a few spots on the map to snipe/shoot from and this will 100% tell them where you are. Leaving the hit register up after death so they dont miss it. Thats like the only thing that needs to be done. And WTF. Did you just say this game only has a few major gameplay issues left? Like what game are you playing. This game is completely fucked up right now. How can you even say such a statement. I'm crying laughing right now this is so bad of a statement. I'm sorry but that was supper outrageous to say. This game has so many issues and is no where near 1.0 gameplay wise. Do you need a list of whats wrong in this game. I'm sorry. I'm not trying the be mean and wasn't going to make this post about that comment but dear Jesus that was bad statement when I noticed it afterwards. Is this like a personal statement or the F51s party line you are forced to say. You guys have like no direction to this game how can you say its almost done.
  23. Saddam gassed the kurd man WTF you talking about. There's a whole Kurdish village in Iraq that died from a gas attack by the Iraqi army. They tired hiding in the basements but most still died. You a whole village as evidence and many survivors of the Kurds with Chem warfare burns. When they said WMDs they were talking about chemical warfare not bio. They were committing genocide and invaded a country while preparing to invade another on right after that. Iraqis want us there and we are there because the need us. The same for Afghanistan.
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