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Ragir

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Everything posted by Ragir

  1. Well I've personally banned around 20-30 people for glitching and we've fixed them since then RPG spam is reduced, camping spawns is reduced (you have a 'mercy spawn' and the mobile spawnpoint), hit detection is a lot better, shotguns seem to be OP in TDM only, though they will be further balanced. Try it and then see, reading forums gives you the wrong idea, because people don't complain about stuff that's good, only things that annoy them
  2. The biggest problem with this is that every armor on every vehicle is different and it would have to be reflected in the texture. So you either create the texture programatically (which can be a hassle and will produce bugs for a long time) or make them by hand, that's number of vehicles * number of armors + all future additions. This is not planned for now (we've talked about it a few times), but it might be in the future.
  3. We're definitely against creating special mechanics for special cases, this is just a design band-aid, not a solution and it requires us to track and fix two systems instead of one. Drum mags will be balanced by their reload speed more int he future, especially because in the new animation system we have a lot better control over it. Right now we have to slow down the whole animation, so it can look weird, in the new one we can pause it when there's no hand on the screen and unpause, so it looks more natural, but will also let us balance them easier. Btw, I think people don't realize that short mags boost ADS speed as well, I run 20 round mags because of this and the quicker reloads
  4. Lemme stop you right there, that's a stipulation that has no real meaning, since you can't know that it's 100% true. Basing your argument on a flawed data is a very common mistake. I personally use only shrapnel because it has the big radius and lets me control a point for some time and clear it most of the time, it's not for killing, just crowd control. Same goes for the anti armor - it's more to scare a tank away and/or damage than to destroy it. That said, we've talked about the delay and a siren to let people know something's coming, it might be implemented at some point for sure - if we do this, the artillery can be more effective and deadly, because now it's your fault you didn't run.
  5. They might not tbh, this is something new and might be still bugged, we'll check it out.
  6. Makes sense to me. And if someone wants to blow this out of proportion, be my guest, more eyes on the game
  7. 3D spotting was removed from normal player marking and is now only available with UAVs, but you seem to forget about that one Also, the marker on compass should only be visible if the vehicle is marked by someone else, not always.
  8. I think both Dice and EA realize this is the case, that's why they've given themselves more time to regroup and do it properly. We're working under an assumption that next Battlefield game is going to be a modern shooter and an amazing BF game. It might not be the case, but we have enough time to expand WW3 into something amazing by then to compete with whatever they can throw out.
  9. This will be fixed by reducing the time rockets can travel through restricted zones. All other balancing will also be done before 1.0, we know it has problems.
  10. That's what I said we're planning to change It's still being made, still being fixed up, we've just upped the peorformance and we're finishing up a new gamemode. We've never said WW3 was a BF killer, that's what the community came up with. If you have a specific problem with the game other than player count and performance, please specify - those two thing will be better for 1.0, which is the main reason for the whole Early Access release - to make the 1.0 version as good as possible. Next Battlefield was confirmed to be released no earlier than April 2021, so it's a non-concern for us at this time. Thank you for the long support, I know you've been playing since the beginning and I realize that there's not been massive updates lately, but that's because the engine change took more time than aticipated. We've just pushed 0.7.2 patch and we will continue to update the game and make it better. I'll be happy to welcome you and your team back when you think the game is good enough
  11. Ragir

    claymore

    Musimy wybrac jeden sposób stawiania, żeby się nie myliły i działały tak samo zawsze - w stresie walki gracz nie powinien się zastanawiac, tylko działać z przyzwyczajenia - dlatego został wybrany jeden sposób, akurat lepiej pasujący do min przeciwpancernych wg Twoich kryteriów.
  12. Możliwe, że trafiasz na błąd PhysX, który potrafi crashowac grę podczas niszczenia pojazdów, pracujemy nad tym.
  13. W prawym górnym rogu ekranu mamy informację na temat lokacji i builda, warto wrzucac całe screeny - wtedy od razu wiemy
  14. I seem to be missing images, can you reupload? Seems like an interesting gamemode.
  15. Ragir

    System Gore

    Trzeba się zastanowić, czy dodanie takiego bajeru jest sensowne, tzn. czy przyciągnie wystarczająco dużo graczy, biorąc pod uwagę koszt, głównie w dwóch aspektach: Development, prawdopodobnie co najmniej miesiąc dla paru osób, nic specjalnego, ale to jest spokojnie tryb gry albo coś w podobnym kalibrze, czego nie będzie z powodu dodawania gore. To, że silnik pozwala, nie znaczy, że to kliknięcie guzika i gotowe, mamy specjalne postacie, które nie działają jak domyślne postacie EU (ze względu na customizację), więc musimy taki system dopisac sami, Sprzedaż / ilość graczy - taki system automatycznie ustawia ESRB i PEGI na 18+, gra jest blokowana w Niemczech i Australii z miejsca. Można zrobić wersje alternatywne, ale to dodatkowa robota i patchowanie dwóch gier zamiast jednej. Z tych powodów taki system raczej się nie pojawi, natomiast możliwe, że wrócimy do samych tafień, jak pisał @Zari.
  16. It's one of many things that contribute to the performenace issues, it's on the list. This ismost likely either the animation system or shader complexity on the characters doing this.
  17. Game wasn't designed around flyable vehicles and you could see how the Heli Drone messed things up. There will most likely never be any jet fighters or transport helis as it would require us to expand maps greatly and redo most of the work, which is just not a smart thing to do.
  18. Ragir

    Rozczarowanie

    Co masz na myśli? Bo nie do końca rozumiem ten punkt widzenia, nie widze nic dziwnego w tym, że ludzie czekają aż skończymy grę, my kończymy grę, jak skończymy, to ludzie zweryfikują, czy już jest ok czy nie.
  19. Yup, correct, we'd have to do the animations twice if we were to put the weapons in now, and the new movement is around the corner, so we decided to wait and not waste time and money on repeating a task.
  20. I think everything has been said by @Dunabar on this matter, some of your points are valid and we're working on them, some might be a bit misguided. Thanks for the kinda warm words, though!
  21. We're planning on merging regions together before 1.0. If we can't do it by then, it'll happen a bit later, but it will happen for sure.
  22. Najważniejsze jest wg mnie dobre nazwanie lokacji, żeby ludzie na VOIPie mieli łatwiejszą komunikację.
  23. Thanks for the report, this is on of many problem with the new lighting
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