-
Content Count
1,732 -
Joined
-
Last visited
-
Days Won
199
Everything posted by Ragir
-
We are reading them and we are implementing changes based on player suggestions. The map rotation is currently in 0.7, but it's not finished, we're tracking down the issues with it. As for the Heli Drone, it's been nerfed to the ground and will be balanced back up rather than the opposite. You can read more here:
-
znowu błąd zapisu na dysku, tym razem hdd
Ragir replied to soldierqr's topic in Raporty błędów - Aktualizacja 0.7
Obawiam się, że to jest błąd Steama lub uszkodzony dysk, nie jesteśmy w stanie nic zrobić po naszej stronie, jako, że nasz kod działa dopiero po zainstalowaniu gry, wszystko, co się dzieje przed - nie mamy do tego dostępu -
Since we have server rotation now, we'll let people join when this message is displayed.
-
All this means is that making games is pretty complicated and you never know what will come out of it - which is why most big publishers release the same thing year over year
-
That's what makes me think it's the latest optimization work
-
Tutorials will come and are already planned, some are being done, both in video and text versions - the problem is that we have to have the game finished, so we don't have to waste time on redoing them if something changes.
-
Anthem from a well established studio took 7 years to make, making games takes a long time and even vastly more experienced developers with more funding and people than us can't do it faster - that's all.
-
As you can see, the round timer is frozen - this is a good indicator of lost connection. This might be on your side or the server crashed - if it did, we've got the crash report and we'll fix it. Thanks for the report!
-
There are some performance improvements in the current 0.8 build on PTE compared to Live version. Sometimes the change in performance is related to less stress on the servers on the PTE (there's more than 1 game on each machine). Sometimes it's the player count - number of players is the biggest FPS change in the game right now, so if someone is playing with less players on the PTE and then comes to Live, it might change a lot. That said, as you say it's on an empty server, we're constantly working on optimization and it might be some of this work showing in the 0.8 patch.
-
Map rotation is in, just so everyone knows
-
[Feature][Weapon] Delayed cocking for RPG grenades.
Ragir replied to tynblpb's question in Suggestion
We've got some other ideas on this, so hang tight! -
Oh you're much better at it than we are, we're always sure it's ok and then we get millions of 'nope' from you
-
I'm fairly sure those new additions are not yet fully done, that's why we hid the shotgun (it has some bugs and obviously balancing). Don't worry, they'll be here as soon as we are sure they work ^^
-
We can't force anyone to play the game or be interested in it
-
[0.8] Bipods are useless as they don't decrease horizontal recoil.
Ragir replied to tynblpb's topic in Patch [0.8] - Active
It might be a bug, I've sent it to the designers to check out. -
[0.8] Info tips overlapping on loading screen.
Ragir replied to tynblpb's topic in Patch [0.8] - Active
Roger, thanks for your help -
There's around 700-1000 lines of dialogue per voice, so it's a lot of work that has to be good quality - and I'm not really in-the-know on how this works, but if you create a thread and people can post some snippets, I can send it where it's needed
-
Thanks, already sent it to be fixed.
-
[0.8] Map rotating on Breakthrough doesn't work on Berlin.
Ragir replied to tynblpb's topic in Patch [0.8] - Active
Good to know, thanks for testing! -
[0.8] Info tips overlapping on loading screen.
Ragir replied to tynblpb's topic in Patch [0.8] - Active
What is the resolution? It doesn't happen on 1080 for sure. -
He just wants it to be better, like we all do, we'll get there!
-
Heli drone will be balanced back up, this was purely done so we're not nerfing it down, but boosting up - so it doesn't distrupt the whole game while we're doing it. It's not going to stay this way for sure, but it will also not be the best strike in the game. If it was my decision, I'd just make it as good as it was before and give it a 10k BP cost with 15 minutes cooldown and that would be it - they'd be rare, but also very powerful.
-
Sadly, all I can say is "when they're done". We're currently done with all the coding, we're testing the new system, adding missing animations - we had to redo ALL weapon animations, that's for each movement (sprint, prone, crouch and so-called aim offsets) we had to redo the way the weapon is held and we had some changes that had to be done (like now we can use the right hand for animations, it was glued to the weapon before). Once we have those made, it's tested, all the outstanding bugs are fixed, we'll be ready to push it to the PTE, but we want the new movement to be awesome before we let you break it
-
I think we have it disabled atm, it will come back with a timer of 7-10 minutes, sure thing