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Ragir

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Everything posted by Ragir

  1. Obawiam się, że to jest błąd Steama lub uszkodzony dysk, nie jesteśmy w stanie nic zrobić po naszej stronie, jako, że nasz kod działa dopiero po zainstalowaniu gry, wszystko, co się dzieje przed - nie mamy do tego dostępu
  2. Since we have server rotation now, we'll let people join when this message is displayed.
  3. Ragir

    true pharaoh

    All this means is that making games is pretty complicated and you never know what will come out of it - which is why most big publishers release the same thing year over year
  4. That's what makes me think it's the latest optimization work
  5. Tutorials will come and are already planned, some are being done, both in video and text versions - the problem is that we have to have the game finished, so we don't have to waste time on redoing them if something changes.
  6. Ragir

    true pharaoh

    Anthem from a well established studio took 7 years to make, making games takes a long time and even vastly more experienced developers with more funding and people than us can't do it faster - that's all.
  7. As you can see, the round timer is frozen - this is a good indicator of lost connection. This might be on your side or the server crashed - if it did, we've got the crash report and we'll fix it. Thanks for the report!
  8. There are some performance improvements in the current 0.8 build on PTE compared to Live version. Sometimes the change in performance is related to less stress on the servers on the PTE (there's more than 1 game on each machine). Sometimes it's the player count - number of players is the biggest FPS change in the game right now, so if someone is playing with less players on the PTE and then comes to Live, it might change a lot. That said, as you say it's on an empty server, we're constantly working on optimization and it might be some of this work showing in the 0.8 patch.
  9. Map rotation is in, just so everyone knows
  10. We've got some other ideas on this, so hang tight!
  11. Zobaczymy jak po zmianie systemu animacji to będzie wyglądało, wszystko jest ustawiane na nowo, więc pewnie będzie lepiej ^^
  12. Oh you're much better at it than we are, we're always sure it's ok and then we get millions of 'nope' from you
  13. I'm fairly sure those new additions are not yet fully done, that's why we hid the shotgun (it has some bugs and obviously balancing). Don't worry, they'll be here as soon as we are sure they work ^^
  14. Ragir

    fps

    We can't force anyone to play the game or be interested in it
  15. It might be a bug, I've sent it to the designers to check out.
  16. There's around 700-1000 lines of dialogue per voice, so it's a lot of work that has to be good quality - and I'm not really in-the-know on how this works, but if you create a thread and people can post some snippets, I can send it where it's needed
  17. Thanks, already sent it to be fixed.
  18. What is the resolution? It doesn't happen on 1080 for sure.
  19. Ragir

    fps

    He just wants it to be better, like we all do, we'll get there!
  20. Heli drone will be balanced back up, this was purely done so we're not nerfing it down, but boosting up - so it doesn't distrupt the whole game while we're doing it. It's not going to stay this way for sure, but it will also not be the best strike in the game. If it was my decision, I'd just make it as good as it was before and give it a 10k BP cost with 15 minutes cooldown and that would be it - they'd be rare, but also very powerful.
  21. Sadly, all I can say is "when they're done". We're currently done with all the coding, we're testing the new system, adding missing animations - we had to redo ALL weapon animations, that's for each movement (sprint, prone, crouch and so-called aim offsets) we had to redo the way the weapon is held and we had some changes that had to be done (like now we can use the right hand for animations, it was glued to the weapon before). Once we have those made, it's tested, all the outstanding bugs are fixed, we'll be ready to push it to the PTE, but we want the new movement to be awesome before we let you break it
  22. Ragir

    AFK players

    I think we have it disabled atm, it will come back with a timer of 7-10 minutes, sure thing
  23. Well, the RPG balance has always been a hard thing to do, in any game. You want the RPG to have power to take down a vehicle, but using it as a one-shot kill weapon with potentially highest DPS in the game is always something that people will do, it makes sense. So, what we're doing to limit this as much as possible (and rest assure, you won't be top of the board in TDM using RPG only, unless others are just triggered because your're using it): Long reload (painfully long I'd say), Reduced blast radius against infantry, Reduced damage against infantry, Having to take the grenade out before switching to other weapon. I think the RPG balance is almost there, but could use some work. The main problem is people using RPGs indoors, which nobody would do in real life and which is just annoying for other players. We have a few ideas, like adding flashbang effect if you're using RPGs indoors, increasing self-damage greatly when using it indoors etc. - we're certainly not done with balancing and you'll see some changes to this coming soon after the movement is ready.
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