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Artaxiad300062

Recon Unit
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Artaxiad300062 last won the day on December 29 2018

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About Artaxiad300062

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  1. Nah, they are not OP at all, fake news. They are just inconsistent. Sometimes they deliver 1 shot kills and sometimes it takes another 2 or more shots, in the meantime you are dead. If you are smart and target the gut, your chances of doing well in CQC is much higher, but shotguns are pretty useless outside of CQC, as they should be. So I don't understand the cries about shotguns. People cry about them in BF3, then BF4, then Cod WW2... Basically there always room for crying over shotguns, so your only options are to get rid of them or make them useless. Also there is a secret 3rd option, don't listen to whiny babies and make it a viable CQB weapon.
  2. This patch caused my game to get stuck at "downloading data" and its infinite loading.
  3. Just fyi, gaming laptops are a waste of money, and modern games are not designed considering how much heat your laptop produces. But the optimization is truly not even half way there, unless you are playing on the older maps, I'd say those are in a pretty good position.
  4. The tank optics in 0.7.3 are much better, mainly because of the color, but all you have to do is get rid of the useless dashes all around the reticle, and change the color to something closer to red, like the original optic.
  5. I think tanks are vulnerable enough already, certainly don't need more anti-tank options. I think most of the tank shell problems with not registering hits is from the terrain.
  6. Well now you are making more sense, but having the mechanic for all weapons from pistol to ar, smg, and lmg, makes the gunplay really distasteful. Like you said, this should be something for high magnification scopes, to help nerf them down from simply being able to see and engage targets at long ranges more easily than anything 4x and below. This kind of system existed in BF4 and BF3, when you would for example use and AEK and a 7x scope. Also, for the consistency in gameplay, this really does matter. So it seems like we are agreeing on this, don't see why there was so much opposition to the argument in the first place.
  7. I think you two fail for the ... I don't know how many times now to realize the point of our complaints. It has nothing to do with skill so drop these stupid argument... Jesus Christ... this brain dead argument. I will repost my comment until you guys understand, try to argue with some valid points rather than "I'm going to defend a bad aspect of gunplay by telling you to git gud." This thread is data for the devs, it is not a platform for trolling... I really don't see a good reason behind defending a bad aspect of the game. The sway is random barrel deviation, you cannot control it, can you still get kills? Yes, you can still get kills. This is not the problem that is being pointed out, the problem is the sway itself, an artificial recoil mechanic added to guns around 0.4 patch. Before this patch, you had much more engaging gunplay, the recoil was accurate to real life, and you would scroll down with the mouse to control most of the recoil... This isn't the case right now, you do still control some of that recoil, but there is the added sway mechanic that messes with it and it was done mainly to stop people from going fully auto in medium ranges... I mean all they had to do to improve this system is google search which gun has a recoil deviation either left or right, and added that to each weapon with also some accurate to real life vertical recoil... This would have made the gunplay near perfect, by now if they added the animations rework, the game would have felt top notch, whereas it feels like bf4 with funny recoil patterns that take alot of the fun out of the gunplay and having control over where your shots land.
  8. That may be a good mechanic for nerfing snipers as they are still pretty strong in 0.7, but it is bad overall for most weapons.
  9. I really don't see a good reason behind defending a bad aspect of the game. The sway is random barrel deviation, you cannot control it, can you still get kills? Yes, you can still get kills. This is not the problem that is being pointed out, the problem is the sway itself, an artificial recoil mechanic added to guns around 0.4 patch. Before this patch, you had much more engaging gunplay, the recoil was accurate to real life, and you would scroll down with the mouse to control most of the recoil... This isn't the case right now, you do still control some of that recoil, but there is the added sway mechanic that messes with it and it was done mainly to stop people from going fully auto in medium ranges... I mean all they had to do to improve this system is google search which gun has a recoil deviation either left or right, and added that to each weapon with also some accurate to real life vertical recoil... This would have made the gunplay near perfect, by now if they added the animations rework, the game would have felt top notch, whereas it feels like bf4 with funny recoil patterns that take alot of the fun out of the gunplay and having control over where your shots land.
  10. TTK is not a problem for me, since 0.3 its been more or less the same shit, with hitreg issues making it look worse in the past. The problem is in gunplay with the recoil and artificial sway, jumping left to right, a terrible mechanic which was implemented for terrible reasons. But hopefully, they know by now just how bad it is, and revert to the old system or create a better version of the old system. I mean they said they've worked with the military before, so they could work with them to make the weapons perform accurately, with no need for artificial gimmicks.
  11. Adding artificial recoil is not the way I want this game to go, I would like an authentic experience with each weapon I use, that would improve the gunplay by a mile. But of course LMGs shouldn't be able to pick fights with Assault Rifles down range while not prone, if anyone using LMGs and not using prone, you are doing it wrong, so I would agree that for the sake of realism, making the LMGs like the MG5 less accurate when ADSing down range, but don't want it to be artificial, like all the recoil we currently have. And the recoil sway is indeed a real thing, It has been one of the major complaints since 0.4 and 0.5 when they changed the original recoil.
  12. I really urge the devs to try and find a sweet spot for this game, because for almost a year now, I feel like you guys have no sense of game direction. It may be because you guys were more focused on getting the content out, with the maps, guns and the game modes and supplementing that with optimizations, you forgot to focus on making your game unique. I am sorry to say, the game right now only seems like it will be Battlefield 4's underdeveloped and defective little brother, as it appears to be BF4 with smaller maps, worse performance, and much less variety in guns and maps. At launch, even with the terrible performance of 0.3 and 0.4, this game felt like it's own thing, not a mere BF clone, even though it was just using copy pasted UE4 base animations and gun recoil. What the community wished for was to build on what 0.3 had and make this game more authentic, I guess we were hoping for something like Insurgency but with large varieties of vehicles and gadgets, which would of been quite a selling point. But now with COD MW releasing soon, and who know's how many other modern FPS's releasing next year, I would like to encourage the gameplay designers to really think of where they want this game to go. I know that most of the systems in place, from the Armor to animations, gun balance and recoil, weight systems ans so on are only temporary, but I would really like to know what direction this game will be going. I guess I am a bit afraid of this game lacking any individuality in the end, I want this to be a unique experience, apart from the other shooters.
  13. I love the new lighting, Warsaw looks incredible, still the best map.
  14. I like everything, except the vehicle HUD, its atrocious. Whoever was working on it, decided to put every single detail into that thing they could think of... It's only missing FPS counter and latency. The actual reticle in the middle, with the cross and the circle in the middle is not bad, it is just a bit too wide, reminds me of the War Thunder reticle. However, the color is really bad, does not work with at all with the background, way too blue and bright. Red is pretty standard, I'd go with that... Get 90% of those things out of the way, it is too much, all I need is a reticle and a zoom feature. I also notices that when up close, the reticle does not accurately show you where you will be firing, as you are pointing at the target area it shoots to the right of the circle.
  15. You guys should of given them Warsaw, not Polyarny.
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