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About RealFox

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  1. Thanks for explaining it to me. I was away from the game for a long time so I have no idea of what was the dev team planning. And for tynlbpb's being sick, I really don't care if he is sick or not. I submitted a bug I experienced and I expect to receive a simple replay that "it is already in the works". It's enough for me. no need to be toxic about it.
  2. DESCRIPTION OF BUG : If I choose a camo pattern for the jacket, then I go to change the color of anything else such as the helmet or the pants. the jackets color just resets to the previous color. GAME BUILD ID : 76443 (latest 8.1 patch) STEPS TO REPRODUCE : Just play around with each separate part of the soldiers gear camo patterns. SYSTEM SPECIFICATIONS : NA CRASH LOG (if any): NA
  3. Large WZ maps are gone for now. But when do you expect them to come back?. i really miss them ?. Also are there already large versions of the newer maps (Smolensk & Polyarny) waiting for the right time to release? Will you consider adding more weapon customization options such as Upper rail attachments (lasers, front irons for dual witness etc...) it would be cool. Also to choose where attachments placement on each side? (EFT style).
  4. After playing the game for two weeks after a long break. From gameplay perspective my feedback is this: Hipfire is KING!. its even better than all short range red dots or holos and has superior accuracy and spread (minus the aiming animation time. you are dead before finishing it ?) . It's effectiveness extends even for near mid ranges. i can just snap head shots faster with it than aiming. Speaking of headshots, I don't know but does anyone feel that the head hitbox is now huge? everyone is scoring headshots now. And don't even get me stared on snipers ? Due to the above, I found leaning corners is now less effective than the previous versions (Please shoot my big bubble head). players now just rush corners with hipfire glory and clear squads so fast. Also about the increased TTK, I don't mind it for body shots based on armor level . But not for headshots ?!. headshot TTK should not take longer that what it was. it's sucks . it was fine in earlier versions. Trade kills. Coming from earlier versions it was so rare. but now its too often. sometimes its even 2-3 times in a row. is it due to updated hitreg code? or is it server lag? i have no idea but i surely didn't like it ? TBH i don't know if this is all intended by the devs or not. But my guess is that TTK is still under monitor.
  5. I came back to the game today after a long break. The 0.6 announcement got me interested to see whats new. And I have to say that I'm having a blast ? the game performance wise is doing well for me. the gameplay is intense and fun. Also happy to see the players numbers increase after the patch I hope it attracts more playerbase to experience this games unique feel. My only feedback so far is. Server Browser filters doesn't save when exiting and re-entering the Server Browser again.
  6. Got the connnecting to ww3 network after a game in the new map with borreh. they should already know about it. Graphics card melting.... ?
  7. OMG i laughed with tears ????. the best part is when you jumped out of the tank and it stoped spening. then when you got back in it continued ???
  8. Anyone who say the guns has too much recoil really needs to learn how to control it. It is not that much honestly. The last shooter i played before ww3 was bo4 and boy the recoil took me by surprise at first ? but then i just tried to adapt and learned it in about a day or so. It actually added more depth to the gunplay. really fun and well balanced IMO.
  9. i7 8700k Turbo clocked @ 4.7hz (4.3hz in game) MSI Z370 SLI Plus ASUS ROG Strix GTX 1080 Ti OC 11GB VRAM Corsair Vengeance 16GB RAM DDR4 3200Mhz SAMSUNG EVO 860 SSD Monitor is ASUS ROG Swift PG279Q G-Sync 1440p @ 165Hz All ultra but V-sync is off and 165 frames limit. I get between 120 to 75 in full servers. but fps is still jumpy IMO with too much ram utilization.
  10. Look down while you are running. You will see your "Gun Model".
  11. Out of the survival games genre, these types of game mechanics doesn't work well. especially in a competitive game like this.
  12. May be not a bug. But something I found in customization. The AN/PEQ - 15 laser placement is incorrect. its always near the hand grip, which is uncomfortable to use (unrealistic). On short handguards, it should be placed on the upper rail. On long handguards, it should be placed forward away from the grip. (or also the upper rail) thanks
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