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About FoxFort

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  1. Yeah, it is a bit of work on their side but HUD elements need tweaking. I'm tired of seeing map and friendly markers from across the map while enemy players stands right in front of me and I have no idea if it's friendly or foe.
  2. Hey Guys Could you please implement a way to customize the HUD ? Because it's over cluttered at this point. Currently you can either disabled everything at the same time or some specific points don't work. For example, I've set Killfeed to disabled, yet killfeed is still showing, also there is not way to disable help tips. I've tried with world markes disabled but then I loose friendly markers as well, since both teams have the same gear, it only leads to Friendly Fire. Please consider to implement a way for player to customize HUD deeply. For example to allow me adjust to only see Friendly markes which are in my view and not behind objects. For an example Red marked to remove, Green to improve: HUD options HUD Options n2 BTW good job with v0.6. patch, game is now giving me a much better experience.
  3. Yeah I agree, my 1050 is an entry level GPU so I'm never expecting great performance. I would not "blame" it all on my not so good hardware, since Squad and Post scriptum (same engine as ww3) with 80 players and bigger maps perform far better on my laptop on high details than WW3. So it's not just my hardware. Also WW3 v0.4 was performing better for me. WW3 is still in BETA or ALPHA, so I'm not expecting it to be fully "polished", the game has just becomed unplayable on my end and it's not only because my HW is "cheap". Is there anyway I can help you guys, by running some benchmark or create some logs that will show you whats creating stuttering? (Even when I'm on LOW details).
  4. I've tried PTE today and I've experience a bit better performance. When there is a low number of players on server (both type of games), the game stutters a bit less but if map is almost full, it's unplayable for me. I'm in Prague and I play on EU servers only. The game performance was much better for me with v0.2 and v0,4 versions, as with current v0,5 and PTE 0.6, It's worse. My CPU is not being fully used, it's client - server communication thing. Because when I'm on empty map, it's all smooth. I am not having this kind of issues in other games I play, e.g. Squad or Arma3.
  5. DESCRIPTION OF BUG: This is my experience with WW3, it's been like this for some time. Version 0.5 is unplayable, regardless how many players are ingame or visuals details I play on. The previous 0.4 was better, not great but better than 0.5 for me, performance wise. GAME BUILD ID: 3705486 STEPS TO REPRODUCE: All the time SYSTEM SPECIFICATIONS : CPU i7-7700HQ; RAM: 16GB DDR4; GPU: GTX1050 4GB; HDD: SSD SORRY FOR BAD AUDIO QUALITY, I forgot to disable my microphone.
  6. Wrong. The early access is the point of finding the golden middle and it takes a lot of tries. The updates to TTK are not coming every day. So it's good.
  7. I was not able to test fully 0.5, my PING and constant FPS spikes made gameplay almost unplayable. I've also tried playing with everything on LOWEST settings, still the same issue. I don't know what you did, but 0.4 for me was giving much better performance compared to newest 0.5 When I'm close to other multiple players games becomes almost " a slideshow".
  8. I only play on EU servers, today there was only one Warzone map full, other empty. I've played the game at bit at 9AM, 1PM, 16PM for 45 minutes each time. Maybe even less
  9. I don't play PTE, only standard version from time to time. I've taken almost a month and a half brake from the game. I've tried it today and noticed many small improvements in many areas. Good work, game is slowly getting better and better. I still see that body armor is pretty much useless. Which is a bummer for my taste. Also, i got a few requests: - Please, add these two uniform camouflages OMON and PJP - Due to length of the match, small player base (at the moment) to increase money earned and on quitting the match not to lose money/progress earned. Staying 30 - 45 minutes on warzone map with ~10 players running around in total is not that much fun. It gets boring so i quit, but i don't get the money earned as part of punishment for abandoning the match, which is fair enough punishment. But during this Alpha, could we have a bit more money earn increase and once game becomes more popular with at least 500 players daily to lower money earning levels to more appropriate ones?
  10. I disagree with this. Because these games are heavily experience oriented with long learning curve. Not to mention that brute force here usually ends us everyone on your team wiped out. BF3's hardcore mode as well. It is true that Insurgency, RS, Arma and Squad are not made for competitive sport level of Counter-Strike or R6:Siege. Usually people from "hardcore" games tend to easier adapt to casual games like CS than other way around. For WW3 game, on the long run there should be 2 difficultly levels, normal and hardcore. Just like in BF3. Latency is currently the greatest issue that WW3 has, because with current fast TTK, game feels "broken".
  11. Low BTK is not bad when done correctly. Also you need a really good servers for Low BTK experience because then it all comes down to PING. Rubber banding is still happening for many players. It doesn't matter that I connect to ~45ping server when in there everyone is having PING issues. Now not speaking of PING issue which eventually will be fixed (I hope). Armor plates are now not done correctly. Almost like you are not having them, this could be related to PING issue since that lag creates "instant" death experience. That bug in 0.1 where plates where super effective, I really liked it. It gave you a big confidence and landing that one bullet to face kill was rewarding. Now, it's a mindless run and gun experience. meh.
  12. Thank you for the feedback. I've noticed lack of (in my view) ADS sway on ide when holding long barrel weapons. I am PKM guy, I've noticed lack of barrel sway when ADS in standing position. It's easier to land first one kill shot when aiming from standing position. Both ironsights and 4x scope. Long barrel attachments on all rifles should have a bit more sway when ADS. Perhaps it could be good to try removing random bullet deviation and tie bullet exit with place where barrel is pointing. With that just a tad of recoil and weapon ads sway (not realistic one) you could also solve thing with how deadly bullets will be. Also detach weapon recoil from camera, so that weapon is "jumping" on the screen while camera has just a bit of shake. Not strong as weapon recoil itself. RS2: Vietnam has this but they took realistic approach to it. Imagine that but without stamina and "free-look" feature it has. With bullet exit tied with barrel end(no random deviation) plus friendly recoil strength, people would far less spray and use 1-3 burst fire. You can beef up armor and it will make those one shot kill in the guts and head/neck a bit harder. I would strongly suggest for the team to play RS2: Vietnam and to make a casual friendly gunplay. (By Removing weapon "flee look", reducing recoil, detaching weapon recoil from camera).
  13. I would say that the best mix of casual and "realism" gameplay is Battlefield 3. It has a bit of everything and makes a good mix. It has a recoil and (to my dislike) a slight random bullet deviation with recoil. So far the only game I found that has realistic weapon recoil is RS2: Vietnam, they managed to achieve the most realistic I've seen in a video game. Now I like more thinking and shooting gameplay than gun and run shooter. Everyone has a different liking so finding a best middle ground would be, in my opinion, strong similarity of BF3 gunplay. Currently I feel that I am playing a CoDMW2 in WW3 which is not something that I like. I am not saying that game went into a wrong direction, just to my liking I would be avoiding to play this game. Again, I don't see WW3 becoming another Arma or Squad game, but at the same time I also don't see it becoming another CoD game. With fast TTK and armor plates now being meaningless made ww3 a generic gun and run gameplay. Or putting it simply, just look at BF3 gun play mechanic and more/less copy it. Ideally, how I see it. 1) Recoil with random pattern but not too strong (depending on caliber). 2) Full auto firing amplifies point 1) with every 5 bullets fired. So with full auto 20 bullets in a row will make your weapon sway all around. (~1.5 cm on your screen in all direction at random so you have to counter it with mouse moving in opposite direction). 3) Armor plating having a proper penetration mechanics and not just HP. Armor plating getting hit and weaken in top right part but should not lower protection of non-damaged lower left part. 4) Bullets exiting barrel in direction where it's pointing (no random bullet deviation). 5) Standing, crouching and prone have different weapon sway effect when aiming down the sights. 6) Jumping and shooting should never be possible.
  14. All good here, it started with 0.4 update. Audio is not "clean" as it was, bass effect is too strong, unless I need to play with some ingame settings.
  15. Bass is still too strong, audio doesn't have quality. Sounds now sound distorted with this bass effect.
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