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Valaska

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  1. Feels good, the Vepersnerf was well needed and I am seeing a lot more guns starting to pop up. Performance seems about the same with me but I never had much issues tbh. Vehicles seem to try and pop out when they get stuck on geometry which is nice but I wish it would do it a bit faster! I am getting sick of TDM though... I freakin hate how you guys made this mode... why didn't you make it so the two sides start and stay on 2 sides of a map with 2 alt spawns if one side gets camped? Right now it feels just as bad as COD with enemies popping up EVERYWHERE. Just do it like Battlefield used to, tickets gameplay on normal maps. Or if you want concentrated fun, do as I said and make it so the two teams fight on a longer and narrower field but have two alt spawns. This would let a natural front line happen and it would encourage teamwork and teamplay. Oh... could you guys remove this silly newspapers flying around or whatever that keeps happening? These things look ridiculous and just serve to distract and annoy.
  2. This isn't too bad of a nerf for me personally. The only time I ever used the smoke was when I got into trouble with other vehicles and when doing this I was usually running my butt off back to base anyways.
  3. I would really like the ability to do quickjoin while excluding Team Death Match from my search. Now, why? Because Team Death Match is terrible, I can pull massive KDR's and there is fun and PURPOSE to playing the conquest mode, spawns aren't perfect but they are FAR better and it doesn't feel like just a COD clone. Team Death Match COULD have been fantastic if Farm51 made the two sides have their own bases and fight in a front line on a map, instead we get these random as heck spawns that throw enemies behind you, you in front of a group of them... it turns into a cluster heck with no direction or flow. I am glad you guys are bringing more gamemodes but Team Death Match is just horrible as is, I would like to actually play a game that isn't just... COD. The whole reason I got this game was that it wasn't just another COD, which even Battlefield has begun to devolve into mechanically with the damage system. So this mode is just utterly disappointing and its a major pain in the ass to sit down and want to play THIS game and you just get thrown into a mode where enemies spawn absolutely freaking everywhere and there's no way to take and hold areas etc. Thus, a filter would go a long way. People who just want to play a COD game with this damage model could get what they want later when there are multiple maps, and people who want to play the game that had so much promise and to offer cane continue playing conquest mode.
  4. Every game no matter what has hackers, and this game honestly is a lot better than some AAA releases I've seen.
  5. Nice it looks like the Veper 12 is getting addressed, won't know how it is after this patch until I play (sloooow internet takes me about 2 hours to get 4gb) but hopefully, this nerf brought some sanity into the Veper 12. We seriously need them to address the TOR though, able to destroy tanks, LAV's, one shot infantry etc... seeing people jumping and no scoping with the damn thing when it's a .50 cal is just ridiculous. Needs to be a bugger to aim while standing and force you to crouch while reloading it.
  6. Seems about normal for an EA game tbh. Each big patch will bring spikes back. So long as the pop is above 1000, that's pretty good.
  7. Yeah typically if I'm in the LAV I'm the one moving our infantry up alone, the tank with the right vision is the same way so long as the guy knows to swap to his machinegun between shots.
  8. I've taken multiple tandems in my LAV, the tank is a whole other story. Mines on a losing team thats getting pounded requires a tank to drive straight up to their spawn or where they are holding and start camping so I'm going to say they aren't "OP" what-so-ever, they are a check balance for when a team is spamming the hell out of vehicle. TOR is ridiculous yeah but any tanker with therman/infra are going to wreck you as soon as you poke your head out.
  9. Yeah they can be laggy or really hard to see from time to time. Direct sunlight completely washes them out if you are coming from a dark area which is... neat, but leads to some crappy situations.
  10. Gonna give you a big N.O good buddy. Vehicles are almost always limited to the WINNING side, which is ridiculous. So there needs to be some easy and extremely effective means to deal with them. The tanks are the appropriate response tbh.
  11. The tanks are alright just needs to not be limite dto the winning side.
  12. Would be pretty cool, hopefully they get enough time to actually work on it. As a new team though it could be pretty rough for them to make the female models too, sucks but it is true that it would take quite a lot of work. But it sure would be cool to see.
  13. Another bolt action to replace it is perfectly reasonable. L96 would be a wonderful addition which is a .308 and can have straight pull bolts on it, the G22 is a variant of the L96 with the same round as the G29 if I'm not wrong. Hell, there's a huge variety of additions, I'd personally like to see more AR's too such as the FAMAS Valorise or something that's not an AK in a dress... literally, 80% of the AR's are just AK's. But the TOR as it is, is pissing players off and makes no sense. It is more effective against armour than rockets for instance. It's so heavily spammed that players are seeing this thing in the death feed almost every death and it's not being spammed because of it's well balanced... a lot of people are lugging both the Vor and the Veper 12 around which is just cheese on cheese. These two weapons need some fixes, really-really needs them.
  14. I honestly don't see too much cheating at the moment, but I am annoyed that apparently my... RGB software is a cheat?
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