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Rivy

Recon Unit
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Rivy last won the day on March 29

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About Rivy

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    Sergeant First Class
  • Birthday 12/19/1997

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  1. I think the pandemic has really pressed TF51. I've also seen that some people are open to free-to-play simply because it would bump up the player count which is understandable. I do feel disappointed but I have little experience with My.Games, so I would at least prefer to express some solidarity. Players can make their own Battlefield clone but developing games does take quite a lot of skill and people paid for a Battlefield killer that was more ethical unto the consumer too (I am someone that hates how Battlefield distributes in content, all with a price tag in addition to the base game). I simply quit after getting used to Sandstorm's far more consistent frame rate, but even that game has me pissed off for balancing reasons (Insurgents were pretty much designed to lose in the game, even if unintentional). I also strongly want a Call of Duty and/or Battlefield alternative still. May give this game another shot later but if it disappoints me I won't get invested in it for longer.
  2. As someone who hasn't been playing games for a while partly because of studies (had to quit Sandstorm a couple of weeks ago due to balance issues and that game has had some complaints as of recent for cosmetic microtransactions which were not in earlier games, I haven't been playing this because the performance got unbearable for me), I'm somewhat seeing a dim future for games. I guess the pandemic is really testing those who lack resources and money; if and when it comes to pass however, then I reckon it's on the part of the devs to turn it around or let it die. I don't really know what to say especially since I've only heard this on here.
  3. I don't know but I'm guessing the lockdown may worsen this already bad issue; some countries, even with very low or zero cases, are taking no chances and are going on lockdown (not sure about Poland, but I'm in the UK and we're among the more badly hit).
  4. After playing Insurgency: Sandstorm, I must say WW3's gunplay now feels very easy with regards to recoil management (except the DMG Nine-Milli). This is even though I ran WW3 with a higher FoV.
  5. I do admit I prefer Insurgency: Sandstorm's rather expressive voice acting even if it sounds quite stereotypical at some points, and hence this over the incredibly bland voice acting of games like Call of Duty and maybe Battlefield (which I haven't played in a long time, I just prefer modern and futuristic shooters). But don't worry, I don't really get that impression whenever I encounter a soldier speaking German in the game, but then again, I don't really play many WW2 games or consume much WW2-related media. One of the Polish voice lines I think can sound over the top, like when one of them dies or is in pain ("aaaaauuuuu, kkkk*****rrrrrwwwwaaaaa mmmmaaaćććććć!") I've read someone complained how much the US English guy swore (which I can understand, although I am someone who is fluent only in English).
  6. I think people hated the initial armor hit sound because it was high-pitched and it sounded annoying to them.
  7. Terribly. I still have to study which I'm annoyed about and I'm struggling in said studies too. I shouldn't have ever attended university but I lack professional experience and I've been pushed by my parents to and they aren't exactly the woke type either. I'm in my final year too and am approaching the last few weeks of it. I've missed a phone appointment or two in regards to my mental health and even when I'm done with university, I still have to worry about what's gonna happen to me during the quarantine. I'm also a little worried for F51 because this pandemic is making things worse for them; it's gonna delay development far more significantly while Warzone in CoD came out practically during it (likely as a result of the publishers pushing them to produce this either in defiance of or in compliance with any lockdowns which I'm not sure about).
  8. Insurgency: Sandstorm lacks feedback when you have a kill. Granted, its low time to kill is enough feedback in itself, but sometimes it's nice to have a game where kills aren't a major part of the reward. I do say this as someone who is preferring games that are less objective-based though.
  9. I've disabled the visual hitmarkers because I like the realism - PUBG is one of the few mainstream shooters out there (mainstream only because of its role in popularizing battle royale shooters I reckon) that doesn't feature any hit markers. I kind of want an option to disable even audio feedback now that I've noticed it.
  10. I've noticed this may be an issue that affects other Unreal Engine 4 games too.
  11. I don't mind an SA-80 nerf as long as it still remains usable for general purposes; at worst I may start using another gun if that becomes more fun to use for me or something. I prefer to use this gun though because it's the most challenging gun (if not that then it feels fun - I love how it sounds, I love the quick reload time and I like how the recoil isn't easy or hard enough to be boring or frustrating). There's more difficult to use guns out there but I prefer not to use them since they're not so general purpose (more obvious examples being the DMG and the MG5 likely) or can otherwise be frustrating (namely with recoil).
  12. As much as I'm beginning to prefer other games, I think the gaming industry badly needs an indie alternative to certain shooters, both to maintain competition and to give something that screws with players less while giving them the gameplay they love. I am giving F51 my support. I'm having to stop playing because of studies and because I'm feeling frustrated of how bad I am - there are some bad apples in teams and squads but sometimes I feel like I can't even stay alive long enough to pull my own weight.
  13. Rivy

    Walking/silent movement.

    Good point about the soldier quotes - maybe they could be modified to be heard only by team mates but at the same time I'm alright with how they are. I admit I've been playing some Insurgency: Sandstorm and silent movement has been a lifesaver for me on occasion. I think tactical shooters, unless they're going for ultra-realism, should consider this (whether it ends up being implemented or not) to try and reward something other than run and gun gameplay. I've also been playing Splitgate and audio has helped me more than the radar in many occasions.
  14. The best way one could do this right now is if one is crouching or proned. However, for a game where movement matters quite significantly, I find that trying to play stealthily when someone could hear your footsteps (sometimes you're less likely to pick up on someone's gun fire than hear them approach you); it can sometimes be pointless otherwise in my opinion unless there's lots of explosions, gunfire and/or vehicular combat going on too. If there are any reasons why this won't be implemented, I don't mind hearing why; I'm sure there's a good reason for it, but the devs know this game far better than we all do.
  15. DESCRIPTION OF BUG: Occasionally, when I'm playing the game, after Alt-Tabbing a few times, I can enter a state when running the game in the background. I'm not entirely sure what it is although I think my software may be suspect (but I also suspect this could be down to the code). So far my only workaround to this issue is to set the game running in windowed mode. GAME BUILD ID: 4726315 STEPS TO REPRODUCE: Launch the game with AMD Radeon Relive (or NVIDIA equivalent) and browser with tabs in the background). Launch a Warzone game (I ran Moscow) and use Alt-Tab on occasion (as if you were checking social media). Expect to see the game run more smoothly when it's in the background. SYSTEM SPECIFICATIONS: Operating System Windows 10 Home 64-bit CPU AMD Ryzen 5 2600 14nm Technology RAM 16.0GB Single-Channel Corsair Vengeance 3000 MHz stock Motherboard ASUSTeK COMPUTER INC. PRIME B450M-A (AM4) Graphics ASUS VP228 (1920x1080@60Hz) 8192MB ATI Radeon RX 570 Series (MSI) Storage 1863GB TOSHIBA HDWD120 (SATA ) 238GB DREVO X1 PRO SSD (SATA (SSD))
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