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Rivy

Recon Unit
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Rivy last won the day on March 29

Rivy had the most liked content!

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About Rivy

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    Sergeant First Class
  • Birthday 12/19/1997

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  1. I think people hated the initial armor hit sound because it was high-pitched and it sounded annoying to them.
  2. Terribly. I still have to study which I'm annoyed about and I'm struggling in said studies too. I shouldn't have ever attended university but I lack professional experience and I've been pushed by my parents to and they aren't exactly the woke type either. I'm in my final year too and am approaching the last few weeks of it. I've missed a phone appointment or two in regards to my mental health and even when I'm done with university, I still have to worry about what's gonna happen to me during the quarantine. I'm also a little worried for F51 because this pandemic is making things worse for them; it's gonna delay development far more significantly while Warzone in CoD came out practically during it (likely as a result of the publishers pushing them to produce this either in defiance of or in compliance with any lockdowns which I'm not sure about).
  3. Insurgency: Sandstorm lacks feedback when you have a kill. Granted, its low time to kill is enough feedback in itself, but sometimes it's nice to have a game where kills aren't a major part of the reward. I do say this as someone who is preferring games that are less objective-based though.
  4. I've disabled the visual hitmarkers because I like the realism - PUBG is one of the few mainstream shooters out there (mainstream only because of its role in popularizing battle royale shooters I reckon) that doesn't feature any hit markers. I kind of want an option to disable even audio feedback now that I've noticed it.
  5. I've noticed this may be an issue that affects other Unreal Engine 4 games too.
  6. I don't mind an SA-80 nerf as long as it still remains usable for general purposes; at worst I may start using another gun if that becomes more fun to use for me or something. I prefer to use this gun though because it's the most challenging gun (if not that then it feels fun - I love how it sounds, I love the quick reload time and I like how the recoil isn't easy or hard enough to be boring or frustrating). There's more difficult to use guns out there but I prefer not to use them since they're not so general purpose (more obvious examples being the DMG and the MG5 likely) or can otherwise be frustrating (namely with recoil).
  7. As much as I'm beginning to prefer other games, I think the gaming industry badly needs an indie alternative to certain shooters, both to maintain competition and to give something that screws with players less while giving them the gameplay they love. I am giving F51 my support. I'm having to stop playing because of studies and because I'm feeling frustrated of how bad I am - there are some bad apples in teams and squads but sometimes I feel like I can't even stay alive long enough to pull my own weight.
  8. Rivy

    Walking/silent movement.

    Good point about the soldier quotes - maybe they could be modified to be heard only by team mates but at the same time I'm alright with how they are. I admit I've been playing some Insurgency: Sandstorm and silent movement has been a lifesaver for me on occasion. I think tactical shooters, unless they're going for ultra-realism, should consider this (whether it ends up being implemented or not) to try and reward something other than run and gun gameplay. I've also been playing Splitgate and audio has helped me more than the radar in many occasions.
  9. The best way one could do this right now is if one is crouching or proned. However, for a game where movement matters quite significantly, I find that trying to play stealthily when someone could hear your footsteps (sometimes you're less likely to pick up on someone's gun fire than hear them approach you); it can sometimes be pointless otherwise in my opinion unless there's lots of explosions, gunfire and/or vehicular combat going on too. If there are any reasons why this won't be implemented, I don't mind hearing why; I'm sure there's a good reason for it, but the devs know this game far better than we all do.
  10. DESCRIPTION OF BUG: Occasionally, when I'm playing the game, after Alt-Tabbing a few times, I can enter a state when running the game in the background. I'm not entirely sure what it is although I think my software may be suspect (but I also suspect this could be down to the code). So far my only workaround to this issue is to set the game running in windowed mode. GAME BUILD ID: 4726315 STEPS TO REPRODUCE: Launch the game with AMD Radeon Relive (or NVIDIA equivalent) and browser with tabs in the background). Launch a Warzone game (I ran Moscow) and use Alt-Tab on occasion (as if you were checking social media). Expect to see the game run more smoothly when it's in the background. SYSTEM SPECIFICATIONS: Operating System Windows 10 Home 64-bit CPU AMD Ryzen 5 2600 14nm Technology RAM 16.0GB Single-Channel Corsair Vengeance 3000 MHz stock Motherboard ASUSTeK COMPUTER INC. PRIME B450M-A (AM4) Graphics ASUS VP228 (1920x1080@60Hz) 8192MB ATI Radeon RX 570 Series (MSI) Storage 1863GB TOSHIBA HDWD120 (SATA ) 238GB DREVO X1 PRO SSD (SATA (SSD))
  11. I've seen that servers tend to have issues with random disconnects, but I've decided to take a break from games (at least shooters) for now largely for personal reasons. I am also rather neck deep in studies too so gaming may be something I have to put off.
  12. I like that it's rather casual. I don't like the level of thinking and seriousness that's associated with Squad and Arma, and I don't want to feed the beasts in the gaming industry.
  13. I struggle to stay alive. Honestly I may just go back to Planetside 2 where invisibility is a thing.
  14. I'm voting this in case the devs aren't going to be very open to big changes, but I can still take answers from anyone. This looks the easiest to implement IMO. I do think the locations might need to be updated since they can be camped eventually, but IDK.
  15. I'm not sure if this is going to be exactly an overhaul because I may still consider keeping the mercy respawn system that losing teams will have, but I do want to at least add something to it. A problem with a lot of matches I'm seeing is that gameplay very quickly becomes uncompetitive because one team is able to capture the majority of objectives earlier than the other, or there can possibly exist a skill gap or a ping advantage between players, or poor teamwork on the part of some team players. Players should try to work as a team and with their squads, but sometimes this can prove fruitless especially when the other team has greater skill or happened to join the server early in larger numbers. For instance, West team could have earned so far 250 points from capturing objectives, while East team could have earned around an excess of 3500 points, with under 15 minutes of time to spare. I believe these gameplay situations are as common as or sometimes slightly more frequent than more competitive scenarios (where one team can be stuck earning under 1000 points or even nothing, and the other usually up to 2000 or 3000 points before their enemy team can catch up over a majority of the match's play time), and this is affecting my enjoyment of the game quite significantly. A solution I have come up with is to allow squad leaders to create mercy spawns anywhere in the map (but at a certain distance away from the objectives) for an unlimited number of times; this will work akin to the Tactical Insertion perk/equipment in the Call of Duty games. This should happen only when the difference between the team's points reaches 1000 or more points (this number can be changed if necessary, but I think no more than 2500 points). When the difference between the team's points are narrower than that number, this ability must be disabled - players would no longer be able to spawn on them and squad leaders cannot place any new mercy spawns. I would like this system to be applied in addition to or instead of the current mercy spawn system, which can be memorized easily after a few gameplay attempts across the maps.
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