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Rivy

Recon Unit
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About Rivy

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    Staff Sergeant
  • Birthday 12/19/1997

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  1. Rivy

    Soldier quotes

    I've also heard someone from another thread complain particularly about the poor quality localization of the Russian language interface, claiming that it's been pulled off of Google Translate. Relating to this, I would like to know if such an issue is apparent too during gameplay with the soldier quotes, especially for languages that aren't English or Polish. As someone who has been learning some Russian, I am curious to know about the accuracy of the Russian soldier quotes mentioned during gameplay. One notable phrase I've heard is "здесь патроны", whenever I hand out ammo in the game. At least according to some Duolingo lessons (and a few other places I've browsed online), a more appropriate phrase I think would have been "вот патроны". Does the World War 3 game community have any comments on this?
  2. I don't know if it's just me, but ever since the free weekend or at least 0.6 in general, I feel like that every Warzone game I step into I lose or just do very badly in. This could either be because I'm just a bad shot , because there are a lot of new players in this game since the first sale or there are significant balancing issues that exist the game. Then again, I do prefer to have a more individualistic play style and this might affect gameplay. I've uninstalled the game for now (not the PTE), maybe to take a break from it all.
  3. Rivy

    New sounds

    Maybe they were keen to promote Polyarny and thought enough players knew about Warsaw or would be bored by that. Then again, about half of Warsaw gameplay takes indoors, and this game has a ton of vehicles and strikes to play with.
  4. I reckon there's considerations to be made for time zones and how fast people can download the game. But wow, that soon? I find that rather unexpected, but great work nonetheless.
  5. As I mentioned in the feedback thread, I like the sounds themselves (except for two), but I think they're not right for this game. Those sounds are more deserving I think for a sci-fi or cyberpunk game. I know modern warfare uses computers a lot, but they're not glamorous compared to how those UI sound effects make them out to be like.
  6. On 0.6.10: I'm glad to see another battle rifle included in the game. The M417 does look expensive (and rightly so, because it has even lower recoil than my previous go-to gun, the Beryl 762, which now has rather strong recoil I think on full auto) - however, it has a slower fire rate compared to the SCAR-H, but a quicker reload time too. For some reason, I was able to get this gun at half the price though. Was this for PTE purposes? One thing I've noticed easily has been the UI sounds - I like a few of them by themselves, but I believe they sound too out of place for the game setting compared with the previous UI sound effects used. I understand that modern warfare makes extensive use of computers and electronics, but to me, these new sound effects make me feel like I'm playing a cyberpunk sci-fi game. A few sound effects I don't like in particular are the sounds used for marking objectives and selecting items in menus - the former to me sounds a little bit unpleasant and the latter, to me, reminds me too much of the same thing in Modern Warfare 2 I like how packs with resources are spawned around the map - I can see how it can encourage more individualistic gameplay though, but it's nice if you're unwilling to cooperate with your team, or your team or squad all just happened to have the wrong gadgets at that moment (namely your team or squad has drones, claymores and mines, which are all still useful too). I also like how RPGs now require the use of equipment packs to be restocked - this can serve classes that are more dedicated to a demolitions role and reduce unnecessary RPG spam overall, since equipment packs also restock grenades (I don't know if this is deliberate, but ammo packs also restock grenades if your other guns are full). As for the giftcode system, I'm not sure how I feel about it. I don't think this is something I see myself getting into ATM. I do hope that the developers use this cautiously, lest this turn to another title like that published by EA, Ubisoft and/or Activision, who want to turn games into mere money-making software. I would also like to remark that the revised crosshair in the M145 scope makes it harder to use in brighter areas I think. Overall, keep up the good work, The Farm 51
  7. It's only in the PTE at the moment. It's rather expensive too, at 20k cash.
  8. Rivy

    Soldier quotes

    They're in the Chirper posts for the Cities: Skylines thing.
  9. I am aware of this, but what if you wanted to see the progress of someone in a match or whatever?
  10. I have used exactly that to mask the stuttering. Why did I lock my game to 35 FPS in the first place? To have a more consistent frame rate, and because I thought it looked far more realistic than 60 FPS in my opinion (probably because growing up, I haven't really seen many things requiring a 60 FPS frame rate, also I guess as a console gamer too). But I can see your point - excessive motion blur can be bad for combat effectiveness. However, I'd rather put up with that much of the time over stuttering, which I find really distracting.
  11. I've seen many games implement this already (e.g. Fortnite, PUBG, League of Legends, Squad etc.) - is this a lower priority feature at the moment? It would be nice to know for other players (of World War 3) and for those of other games to know where you're at.
  12. I am not sure about this. For one, it could try and motivate players to play better, but for another, it can wrongly reward those who exploit and/or cheat, or be somewhat unfair if there's a huge skill gap between the teams. What do the devs and the community think? If they agree with it, do they have ideas on how it could be implemented?
  13. I do notice that I can play a bit better with settings turned down, but the changes are still insignificant. I've played with the game locked at 35 FPS and motion blur enabled, and have still managed decent performance in those games.
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