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Recon Unit
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nubbits last won the day on July 29

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  1. COD isn't too bad. MW has a shit load of purchases available but you don't need any of them for progression. I'd be scared of that for WW3 because there are a lot of things that could be monetised but I'm pretty sure it's been said that purchases won't benefit gameplay
  2. It's cool to see these things in the works. Haven't played for a while but will probably get back into it once the next update hits. All this content looks mad.
  3. We know that they have worked on a Tokyo one before
  4. Love this idea, strikes need to be able to land fairly large kill counts to balance them in terms of value proposition compared to vehicles.
  5. I remember there was an underslung shotgun at one point but it didn't reload properly... I imagine this may be fixed with new animations.
  6. I think we generally need a better range of UAV options, each of them have a good use case like 3d spotting, marking on minimap etc, but that shouldn't solely correspond to the range. What does this mean? Perhaps have the three UAVs be the different detection radii (small flying eye, large barracuda, whole map OTV) and have an upgrade for that which changes the type of sensor on it
  7. Maybe instead have a comm-rose that comes up and allows you to click on what you want to fill
  8. I'm imagining that it could be for performance reasons, but it could also potentially just be a later priority
  9. As an addition to this, allow us to select "random deployment" in TDM at the bottom. It's on by default, but if you select squad leader spawn you can't deselect it if you change your mind
  10. We know for a while that developers have been talking about redoing customisation and one of the things I saw mentioned was the possibility of saving individual weapon configurations rather than whole loadouts so it's possible to change out your equipment, I assume this is part of that
  11. Yeah fully in favour of this one. M4 was more a test model and isn't fielded that much.
  12. As long as it can't be done mid fight
  13. One of the guys in the discord did some reading through the game files and found evidence of three Asian maps - Tokyo, DMZ and one somewhere in China I don't quite remember as well as Katowice in Europe.
  14. I raise this question because of the new deal announced with MY.GAMES which will help with development. In my opinion, one of the bigger issues WW3 has is the map size limit. As was pointed out by one of the developers, there is a limit on how many objects can be seen by a client computer to retain performance, so the walls in maps like Warsaw are put up for performance reasons (I don't remember the post itself but that's about the gist of it). From what I can see when it comes to game balance it seems like this is one of the bigger issues affecting balance as the developers have to somehow shoehorn a full range of weapons from shotguns to sniper rifles so that they are all effective even though most in game encounters take place within 100m, which is optimal range for sub guns and intermediate calibre rifles. I'm wondering if the new development assistance from MY.GAMES will help us get around this. WW3 is a great game and I would play it regardless, but if through some optimisation method this limit could be extended that would be fantastic as it would allow for larger more varied maps and more realistic weapon balancing.
  15. I'd hope based off the way the Euro gamers in here talk about MY.GAMES that they will retain complete control in terms of pricing. I like the F51 team but it will be interesting to see what has happened with this deal.
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