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DisRawTomato

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Everything posted by DisRawTomato

  1. I don't even bother to go online and play, because a ton of game breaking bugs have been reported and are waiting to get fixed, so experiencing known bugs is neither fun nor does it help devs to acknowledge them any further. Whoever decided to release a patch right before the holidays was setting himself up for failure.
  2. Thank you, @quitshii. As stated, I think the system should not deploy new players on servers that are above 75 % over.
  3. Comm-rose is just as useless in BF. I have played BF since BFBC2 for thousands of hours and in more then 90 % of the time players ignore it completely. You can stand in front of them and spam comm-rose all day long - and BF has even Icons that pop-up over a player if he needs ammo i. e. WW3 lets you see if a teammate is low health. That alone should be enough for players to drop meds or syringe him, but we know how that goes ... The only good solution is Squad Voice Chat. After Farm51 implements a server browser this should not be a problem even in Asia, since you will be able to choose a suitable server.
  4. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Icons of dead teammates don't disappear. This might have been reported since it is a very old bug, but it bothers me every game. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3421056 STEPS TO REPRODUCE (required): Be around teammates that die a lot.
  5. "Temporarily disabled locking matches that are 75% complete from new players (this might stay like this due to map rotation now being active), " Joining a server that's like this is not fun at all and should not stay like that.
  6. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Whole team (13) was in one squad. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3421056 STEPS TO REPRODUCE (required): Happened after I switched teams and another time when joining a new server.
  7. Thanks. And on another note: there is a giant fireball coming out of a suppressed rifle. That's inaccurate, since in RL the fireball gets "absorbed" by the suppressor.
  8. Thank you. Just a quick question: why are mods not responding to other bug reports? Does it have to be deemed worthy to get forwarded?
  9. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): I got killed by an "explosion" that never happened as I walked between a wall and a buggy. In the photo you can see the buggy is perfectly fine. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3421056 STEPS TO REPRODUCE (required): Park a buggy close to a wall, walk between them.
  10. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Blood splatter are visible but no hit marker. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3421056 STEPS TO REPRODUCE (required): Join an EU server, get 100 latency (again?), fight 1vs1.
  11. Today I'm being placed on EU servers with around 100 latency. What is going on again?
  12. No, I didn't. This was reported the day there was a major server problem.
  13. Just a quick example of absolutely "artistic" gun sounds. Notice the (suppressed?) MSBS-K sound with a ton of bass. For comparison watch any Youtube video of an suppressed rifle.
  14. I was not able to repeat a roadkill yet.
  15. As I said, it encourages camping and sniping, since you would otherwise noticed that your armor gets destroyed way easier. The firefights last longer (longer TTK) and you take more damage to the plate, that brakes even faster (50 % HP reduction). Example with IV Ceramic chest plate that got destroyed with 2 shots out of Glauberyt:
  16. Tanks are still falling under the map if teammates spawn on them or sometimes if they get hit by RPGs
  17. Pinging 176.31.224.228 with 32 bytes of data: Reply from 176.31.224.228: bytes=32 time=34ms TTL=115 Reply from 176.31.224.228: bytes=32 time=33ms TTL=115 Reply from 176.31.224.228: bytes=32 time=34ms TTL=115 Reply from 176.31.224.228: bytes=32 time=35ms TTL=115 Ping statistics for 176.31.224.228: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 33ms, Maximum = 35ms, Average = 34ms
  18. Positive: + New TDM map: Berlin Backyards + Smoleńsk + Abrams + USMC camo + Skins + Loadtimes, RAM usage + Game length + Weight limit for loadouts + Sharpen video setting + Added frame limiter to menu Negative: - TTK: I don't like what you have done in regards to bullet damage. They feel like rubber bullets. I have to hit enemys 5-6 times with 7,62 to kill, yet snipers still 1-shot kill 90 % of the time. I see AP and HP ammo as an extra, small benefit for situations, when you run out of FMJ and in most cases you don't get more then 1 kill with those bullets because of just 1 mag. Why would you "balance" FMJ for that reason? You made FMJ weaker because of (possibly) 1 mag of AP players carry? I guess very few even do so, but have rather additional FMJ. So this balances nothing. Good luck killing 2-3 players with 1 mag now. On the other hand: I had plenty of situations like TENb described. Players RUNNING and shooting me dead in 3 frames without any change in animation (aiming, stopping). Because of TTK changes I don't even feel like playing. Before it was satisfying, now it is just a nerf-gun fest. - Invisible players (still) - Very loud rain sound in Berlin (can't hear nothing but rain) - Shooting sounds have so over the top bass added - Quick radio: useless. I frequently write in chat for meds, ammo etc. and in 80 % my teammates don't respond. So more chat won't make any difference. Many of us asked for Squad Voice Chat because of this. And BTW where is the option to hide chat? - Cart mode: after buying you have to reselect everything again to have it equipped. - Map rotation worked for me just once. - Map balancing: players can switch to winning side. - Vehicle mass and speed: Tanks are (or feel) now faster then other vehicles. Something between before and now would be better. - Spotting: player spotting is still weak, as it often won't mark enemys. On the other hand enemy med. and ammo packs get marked, creating confusion. - Artillery is still too weak. Even the blast radius of shrapnels is so small, that it's totally ineffective. Players can sit 3 m away from impacts and be perfectly fine taking a point regardless. - Armor HP globally: armor broke before just fine. Now it is gone after 1 or 2 fights and it is almost impossible to find a player with that pack. And even if you do, one pack is used up by one or two players. This just makes player camp more. The list could go on with all sorts of new and old bugs, but I posted some already as did others. All in all: this patch (TTK especially) made this game at least 50 % less enjoyable.
  19. Squads join in a team together, so what are you saying? No one has to switch to be with teammates.
  20. I guess it makes sense to switch to the losing side, not the other way around.
  21. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): I was able to switch to the winning side. Seems really unfair to the losing side. But no points rewarded. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3421056 STEPS TO REPRODUCE (required): Be in a losing team, winning team has less players. Switch.
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