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Ch3mi

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About Ch3mi

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  • Birthday 05/31/1991
  1. Added some text to qoute in italic style. Can i "borrow" your guide and translate it for polish? Of course I'll keep original author and link
  2. Same build game here. SYSTEM SPECIFICATIONS: Motherboard: MSI B75A-G43 (MS-7758) Processor: Intel® Core™ i3-3220 CPU @ 3.30GHz Graphic Card: NVIDIA GeForce GTX 970 Disks: KINGSTON SSD 256GB, SEAGATE 1TB HDD Memory: HyperX Fury 4GB 1600Mhz x2
  3. Thank you! Close subject please.
  4. Jeśli chodzi o znikające punkty na mapie to mi też się czasem zdarzy, że ich nie widzę.
  5. What settings of quality do you have? On low settings camuflage is not visible. BTW,
  6. Do you change colors in customization menu? I mean white font on yellow background. It is hard to read sometimes.
  7. Maybe make TAB button and scoreboard more functional/interactive? In example - scoreboard has three filters; in example: sort by overall score - by default, sort by K/D - additional filter, score by total kills - additional filter, Player can change it by fast pressing double times TAB button. Everyone has everything what he wan't to know. If no, he can easy change sort order on scoreboard :).
  8. Było zgłaszane, sprawdź czy coś z tego tematu Ci nie pomoże. ///EDIT Ok, widzę, że to Ty też pisałeś. To pozostaje czekać na odzew dev teamu.
  9. Z uwagi na przywrócenie postępu w grze, czyli rozwoju postaci, wszystko zostało wyzerowane. Postaramy się to robić jak najrzadziej, ale podczas rozwoju gry jest to nieuniknione.
  10. Yeah, we are thinking same.
  11. Yes, maybe it is not bottlenecking at all, but processor is slow and it takes more time to load data and SSD have enough time to read data. Probably if I will change CPU for better, the disk usage will be higher, and difference between loading time on HDD/SSD will be more visible. "Computer is fast as his slowest component."
  12. Tak na szybko: Recoil - podbicie broni do góry w trybie strzelania ciągłego, Spread - rozrzut pocisków (celność broni). Recoil Czyli jeśli recoil = 0 to nie ma odrzutu broni i nie podbija jej do góry podczas strzelania ciągłego. Im mniejsza wartość, tym lepiej. Spread Jeśli spread = 0 to pocisk zawsze trafi w to samo miejsce. Im mniejsza wartość tym lepiej. Posłużę się filmem z CS. Zauważ, że gracz nie rusza bronią podczas strzelania bez lunety (celuje w to samo miejsce), a pociski nie lecą w to samo miejsce - to jest właśnie spread. Ogólnie wszystkie wartości powinny być jak najmniejsze z wyjątkiem RPM, ale na to chyba nie mamy jako takiego wpływu. Weight: waga, Recoil: odrzut broni, Spread: celność, Reload time: czas przeładowania, RPM: Rounds per minute - Pocisków na minutę (szybkostrzelność).
  13. Yeah, but jokes "WW3 loading screen is bitcoin miner" didn't get from nowhere (no offence to devs ofc :D) Look at my performance graphs: CPU: always high, 99-100% usage (max temp 63° C), Memory: constantly growing but at least no more than 5,3GB usage at all, Disk C,D: no more usage than 56%, GPU: About 25-30%. So you can see the processor is the worst part of my PC and it very slowing game loading.
  14. I agree. I checked quick join today and first was conquest but second and third was... TDM. On conquest was maybe 8-10 players so on big warezone it was "where's Waldo?" I think there is no bug in quick join but a lot of games are now TDM. Quick join base on number of players and game mode, so if 80% games are TDM you will probably connect on TDM. Everything game need is... more players which playing different gamemodes. @VoodooGaming It is not depending on disk at all. I've installed first WW3 on HDD and game was loading about few mins, so i putted it on SSD (kingston too btw) and it is about 4mins 15secs to load game from click on shortcut and i didn't see any difference between HDD/SSD. More important is processor. On my i3 i see 90-100% loadout when game is loading, but when it load, everything is ok.
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