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trig0tron

Recon Unit
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trig0tron last won the day on May 9

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About trig0tron

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  1. Close to 600h of playing WAR3 and over the last Year, all I can say that this team knows what they are doing and know what Direction they want to go. I like the fact they are willing to spend the time now, to upgrade the Engine, so they can expand the game, with better ability. There have been so many changes to this and that, or time to kill, or weights, etc. That is all about balance and optimization of the system and game engines. The games performance isn't an issue in alpha stage. When WAR3 enters beta stage of development, we will see most of the fundamental already in play, and they just need testing out and crosshashed. I think we will see more global balancing, as they fine tune kit-outs, etc. Around then, is the time to start to criticize if they are leaving anything off the table.
  2. When I call someone a cheater, it is not because of one instance, or even ten. I'll go strait at them over and over and even wait until they are engaged elsewhere, to come out on them... to see if they will rely on their macros. Just so you know, in other platforms I have personally banned over a thousand players for cheating. I have had whole clans break up because I have caught Officers using cheats. Algorithms can't do what humans can do, that type of AI is coming. Subsequently, Anti-cheat doesn't call people out, or post on the forums... only to notice later, those people are not cheating anymore. The only people I notice blatantly cheating anymore are brand new n00bs... with less than 40h of gameplay. As you know I have stopped calling People out, & when I finish my x570 build, I will just start recording them. Though I have to say, over the last months I've come face to face with you a hundreds of times and have not noticed anything suspicious. Coincidentally, I was playing on a euro server and some people were accusing me of wall hacking. And for a 4h stint I was outright owning people and throughout the session was still periodically getting called out using shenanigans... but I noticed I had the huuuge ping, since NA servers were dead. Which had me thinking perhaps that could be happening with people visiting US servers. Or some change in netcode? So again, I stopped calling out people and in the future will just back-channel my "proof". Also, don't assume that Players who are calling cheaters out, are because they themselves, have a low score, etc. As a competitor, it is always fun to get owned by a good player, which is different than getting macro'ed by a wannabee.
  3. I've tossed one through a 2nd story window once.... I tried again afterwards to do it again, nothing....
  4. I think you are overreacting. I have many hours played here and go after tanks all the time. I can exhaust my supply 2 + 1 on a tank, refill and go after it.... and with another doing the same, the TANk can pull away and make it back to safety. That is, if they maneuver without giving the ass-end away, etc... Or what armors are on the tank, etc. A tank is support, it not an agile APC.
  5. You have to arc an rpg at long distances and lead the shot.... As a tank driver, you can't engage many people from all around, you have to have a squad with you.
  6. Again, KDR means very little in spotting a subtle cheater. Blatant cheaters like many 80+ kills/etc get owned by EASY-ANTI-CHEAT and burn out in a ball of flames. Just because someone uses cheats, doesn't make them good. That is how you end up spotting them, because you can see them constantly relying on their cheats in tough situations. And whether in your squad, on your team, or playing against them the next game. They reveal themselves.
  7. Cheaters are not determined by their KDR..! An outrageous KDR game after game might indicate something is up, but not definitive in anyway. What makes a cheater a cheaters is HOW they kill people. When someone's gameplay becomes suspicious and you start to take note. Over games, or days, or even weeks. Even subtle cheaters don't hold up to the scrutiny. In all honesty those who say People accuse them all the time of cheating... really don't know the reason that lead to the "hackusation", so why defuse?.
  8. Thank for your response. I have been playing FPS games long enough to know if it is issues, or cheats. But over 5 -6 games, you begin to know what is up. I do not call out cheaters lightly and have found that some I have called out, dial their sh!t back... but still rely on it/them. And yes, wall hackers are the easiest to spot (while in game/Not spectating) because you can predict what they are going to do, in relation to your own teammates, etc. Ragir, I will be able to give you a hand in a few months w/cheaters after I build a few RDNA streaming rigs, and will able to just pass of my capture footage to you guys without fanfare.
  9. Because there is more than just pointing in the general direction of a player (through a wall). The game engine can tell where you are exactly aiming, and if you SNAP to a hit box through occlusion. But, humans have error and patterns, ESP hacks do not have errors. I played next to people using ESP macros in tourneys. And called them out.. cheaters can't help but cheat, so they forget to how to be normal.
  10. That is why you configure your tank with better armor and defenses...
  11. That are not invisible, if you are looking for them. Though, when I place my own mines, I shoot at them to take the shiny paint off them... so they look like a clump of mud. <--Pro tip. I am sure I am the leading killer with mines in WAR3.. Mines are passive and tanks don't have to go down roads, they make their own. Smolensk is not a finished map & not all of the physics on tree & barriers are in the game yet. So it makes placing mines much more efficient with easement bottlenecks. Or you can just blow them up, go around, or not run over them...
  12. I wish my schedule allowed me to try out these events. All these post have me wanting to try a few encounters.
  13. Thank you for your reply. I re-read your post in light of the new context (deleted posts, etc) and understand your stance now. While you may not know of any cheats, doesn't mean that there isn't. And I think that is the point, that many here seem to be saying, in that you can't know if there are any new ones. Until they are found. But please don't discount this communities personal encounters, or dismiss them. With experience (in any fish bowl), you eventually find the good, the bad and the ugly!
  14. I think you are trying to overlook the situation... There are People currently cheating in WAR3, so I am wondering why you are so 100% confident, that there isn't..? You have people with less than 5h played, that are superstar sharpshooters who are clearly using cheats. I watched a guy in my own squad last week cheat like hell... And you are calling me and others a liar, or worse... stupid? Baseless..? Weedtime, I am sorry my friend, but I am calling you out. How can you defend your "100% no cheaters" comment..? What proof do you have, that there are no cheaters in WAR3?
  15. All I want to know is, do you plan on upgrading to Unreal Engine 4.22 and beyond as this game develops. And also, as you optimize netcode, engine, etc... are we going to be able to see very large maps with strategic assets placed out at much farther distanced from each other. (Battlefield 2 style maps) And with more players? My professional opinion is that your maps are too small for the depth of gameplay provided. And your entire Team is missing the mark, because of this.
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