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Akan

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About Akan

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  1. DESCRIPTION OF BUG: The game crashes during loading the main menu. GAME BUILD ID : It is not my problem (I report for others because the problem is serious and it is urgent - The Free Weekend is very soon). STEPS TO REPRODUCE : Launch the game. SYSTEM SPECIFICATIONS : Unknown. CRASH LOG : The crash report is already sent by owner of this problem with Crash Reporter.
  2. Please, make it possible to pre-download World War 3 before the free weekend. Not everyone has fast Internet (there are other limitations). Because of the downloading players will lose precious time, which is very little (3 days). P.S. I care about newbies (I am not a newbie).
  3. Akan

    16vs16 TDM

    Devs were inspired not only by bf but by games like Insurgency, Squad and even Red Orchestra 2. And strikes make up all the interesting gameplay of WW3, they form a teamwork.
  4. Akan

    16vs16 TDM

    But BF series is 15 years old. BF3* - there is in BFBC2 only squad DM (that's completely different). Battlefield was always about large-scale battles and teamwork before it became very popular (and much more mainstream). TheFarm51 wants to return that times and make the own game more hardcore and interesting. So Large TDM doesn`t fit into this idea.
  5. Akan

    16vs16 TDM

    Are you saying the battlefield series started with bf3? I think I need to stop the conversation with a complete casual.
  6. Akan

    16vs16 TDM

    AHAHA. Is Noshahr Canal tactical as you say? There is simply a place for all kinds of distances - CQB, medium and long. But this does not prevent the team from playing not in the team - you just run&shoot or stand on top&shoot. You don't care about the team. But the same map changes greatly in the Squad Deathmatch mode - the map becomes larger, there is a tank there is teamplay due to the mechanics of the units.
  7. Akan

    AMA Questions Thread

    What happened to the netcode? Why is the ping so high? I remember you were very proud of your netcode at the Early Access`s release. And it was really good. Maybe you need to change your provider;)
  8. Akan

    AMA Questions Thread

    When Recon will be released it will be on all maps? If not, which ones? Is it worth waiting for it on all maps? I really want to see it on Polyarny.
  9. Akan

    16vs16 TDM

    I love quake and other arena shooters where lightning fast gameplay. But military shooters have a completely different gameplay, there is no suitable gameplay run&shoot. There should be a place for tactics (tactical operations), at least just logic. I love to play an important role in these games and it is not always connected even with firefights. I had a very good idea to satisfy people like you without going to extremes. TDM Large can be arranged during a warm-up before the Warzone.
  10. Akan

    16vs16 TDM

    What?! lol. I hate BR as much as TDM. And it is almost the same thing.
  11. Akan

    16vs16 TDM

    That is the problem. Do you even realize that the more popular such modes are, the less they play on such as Warzone? That in BR that in TDM, you kill other players for no reason, mindlessly running around and shooting, or mindlessly lie in the bushes and shoot - for what? Where's the team play? Where is the interest? There is not even a game design - tell me how to concentrate the gameplay? Do you want to have very small maps with a lot of players and with one corridor? Are you fan of The Subway map in bf? Because in a different way to make the gameplay concentrated will not work - on large maps no matter how many people people will stay far from each other. So your suggestions are merely simple minded. What I understood - there are not enough players in the Warzone for you. And you want a new gamemode. All this will be soon (the first new mode - Recon, and then, most likely, Rush analog).
  12. Akan

    16vs16 TDM

    Recon? It is a rhetorical question because NDA)
  13. Akan

    AMA Questions Thread

    Are you planning to add the hardcore mode? Features: The old animation system like in 0.2; Very low TTK like in 0.4; Bigger leans like in 0.2; Suppression effect instead bloody-red screen when the player is at the death.
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