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Anxter

Recon Unit
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About Anxter

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  1. Anxter

    To be or not to be ?

    To be, or not to be: that is the question: Whether 'tis nobler in the mind to suffer the bugs, the teammates made out of glue or the new ttk, Or to take arms against a sea of troubles, bugs and issues And by opposing end them?
  2. There is a roadmap, the next guns being added are the Carl-Gustav M4 and the M4 after that. Also, you should've posted this in the creative ideas area where there is a topic dedicated to which guns we'd like to see.
  3. Anxter

    Is the new TTK here to stay ?

    Pretty much what I've done after creating this topic.
  4. Anxter

    Is the new TTK here to stay ?

    >Posted a question to the developers on what they would like to do with the TTK in the future. >Got everyone's personal opinion on it even though there are other topics asking for that specific opinion. >Got the battle arena for "I love the TTK" vs " I really dislike the TTK". >Last comment I got was the actual answer. >Thank you @weedtime LMAO /Too big image, double-click, you can resize weedtime /I liked the original weedtime, pls no bully
  5. Anxter

    Feedback on Update 0.4

    Also the lighting during day time on TDM has been changed on all maps as it follows you through the buildings now as if there were no buildings there, might have something to do with different performance for people.
  6. Anxter

    Feedback on Update 0.4

    Definetely have to agree with @Tweak and @TZoningHard, if the old TTK were to be combined with a hit register that would actually count every bullet you would get a middle ground between the old and the new TTK.That being said, the new TTK does embrace a new gameplay style which I personally do not mind but I do prefer the old one where it took more skill/faster reaction times as this feels rewarding for a much slower gameplay and people just holding corners on chokepoints. Armour - With the new TTK added, a lot of people have stated how the armour doesn't feel correct.I personally agree with this as level IV steel armour barely stops anything in 95 % of the time, so my proposition if we are keeping the new TTK would be to buff the armour to double of what it is now, headshots will be crucial and chest shots will have a 2-3 bullet kill time ( at least on IV steel now it feels 1-2 bullets and you are down on the ground ). On the new map in TDM, Moscow, it feels okay, but also gets kind of spoiled with the new TTK as holding corridors is the way to play it, no advancement in hallways that are held by people who will kill you if they get the first shot/can't be outreacted. The new gun feels and looks amazing but my question is why the SIG hasn't gotten the 50/60 rounders yet ? Both of the guns feel very similar to each other with the SIG getting a bit more accuracy and the MILI getting a higher RoF. Map rotation does not seem to work as it either puts you back in the main menu or continues with the same map. Recoil - Personally I am okay with it, as it does take more control, but definetely not the way to go with the recoil being the balancing factor for the new TTK. Claymores - Quite a fun and interesting addition, they do their own part. The new sound - The new sound and voiceovers do sound great, explosions sound amazing, also the guns sound quite good. Also marks the first time I fell through the map. Overall, a great patch with a lot of good content, fixes, etc, my only issue would be that the new TTK was implemented as opposed to fixing the hit register on the old one, but that is a personal preference. The game is moving in a great direction and I am happy to see what comes next.
  7. With these recent changes, armour feels irrelevant, even to the point of level IV steel not being able to stop anything except MAYBE 1 bullet at times. It feels quite underwhelming for the trade off ( the speed decrease, general movement slows down, also the weight )
  8. Anxter

    Is the new TTK here to stay ?

    A pretty simple question, would love to know if the developers plan reverting it if the community doesn't react well to the change. Cheers
  9. Anxter

    More info in the customize screen

    What seems meh in your opinion ? The man just stated fixes to existing issues or some ideas that would help the user decide on which gear to use. Cheers
  10. Seconded, the hitreg HAS been massively improved since the disaster of what is known as 0.3 but still lacks, as someone who spends a lot of time playing, especially TDM this is a problem where bullets just either go through the enemy or hit the enemy/give a blood splatter but do no damage. Nothing bad, just constructive criticism. Cheers
  11. Anxter

    Scope zoom redesign

    +Picture inside of a picture is heavy, especially in a game like WW3 which already has its optimization issues it could be too much at times. Personally I'd love it but yeah, don't think it'll ever happen.
  12. Anxter

    Custom Reticles

    I'd go to the length that EFT and PUBG have done with offering us certain variants that could be used with certain colours of the reticles. Great idea but a lot of people would abuse this making dick reticles, swastika reticles and that could bring bad publicity and going through each custom reticle and giving it some sort of a developer approval would most likely take a lot of time.
  13. As the title says, could we get that instead of this magnifier that serves as a standalone scope, could even make it so it can only work with one of the Holo's or as a medium scope where it comes as a magnifier mounted behind a holo and gives you a magnified holo zoom.
  14. Anxter was here -Also call me up
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