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NeoOrNeon last won the day on September 22 2019
NeoOrNeon had the most liked content!
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134 PrivateAbout NeoOrNeon
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Command Sergeant Major
- Birthday 04/09/2001
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In addition to this is like to see smoke stream out of the end of the barrel after firing.
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[Vehicle] Vehicles that could enhance WW3 - AFVs| BMD-4
NeoOrNeon replied to Dunabar's question in Suggestion
I like this idea. I can't see how it would be unfair and the only risk is on the pilots side. I had a similar idea a awhile back for the BTR since it's mostly a transport. -
All hail the glorious face hitbox!
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I vote yes for realism even though it isn't practical.
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[Weapon] Weapons that could enhance WW3 - Shotguns | SAP-6
NeoOrNeon replied to Dunabar's question in Suggestion
That's one of my favs right der from bf4 -
Mercy respawn "overhaul" to improve competitiveness.
NeoOrNeon replied to Rivy's question in Suggestion
The Mercy spawn itself as it is now is just a way to farm. Smolensk is the worst where you can spawn into the new napalm strike. My suggestion would be to move the spawns and or protect them with objects. -
I absolutely agree but tf51 has always updated the roadmap as decisions were made so I'd say wait until 0.9, there probably will be an update around that time.
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A familiar sidearm would be good imo.
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Please no. I'm a long time battlefield fan and I love metro and locker but it doesn't fit ww3 at all.
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Ah very cool hope they didn't forget about it, also I never even thought about backplates.
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As well as these cool bonuses I'd like to see more type of armor with different zones of coverage like gut/groin protection.
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The vehicles already have a lot of vehicle specific variation and "passive" traits, like the armor that can be chosen, it's thickness or protection and the actual area it covers. There's also vehicle speed and acceleration and, turret height (IFVs have a high turret that gives them the advantage of using more objects as cover while not being completely blocked). That all being said I would personally go with option 2. The choice of an autoloader is a great idea. I've thought of a few more abilities to get us started. A radar like the one for the UGVs that detects enemy movement around the vehicle taking up the APS/jammer slot. Instead of several smoke grenades the option of fewer thermite or incendiary to burn infantry and damage components of vehicles (unsure of how that should be aimed if aimed at all). Lastly some sort mine protection whether it be showing them or just extra protection against them.