Jump to content

KDP

Members
  • Content Count

    35
  • Joined

  • Last visited

Community Reputation

20 Private

About KDP

  • Rank
    Specialist

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Dont know if I posted here before. And just for the record. The gunplay requires very little effort which makes the game very boring after a short time to figure out the game. Im not 100% sure but It looks like they added random sway to the game which is a cliche of realism shooters to lower the skill ceiling because the TTK is too fast to work well. Something changed with the gun play just under a year ago which made the game suck. Other small things are gutshots are broken, head glitching is a issue, vehicles get dull fast as in not really much fun after a while, Too much steaks happening, and I really don't like having players spawn on other players. I like many people bought into the WW3 hype for a non casual catering Battle field game. WW3 is very casual, and being non casual doesnt mean having to sweaty try hard. You can have a game that requires some effort with out lowering the skill ceiling to make bad players able to kill other players.
  2. 3 bullets could be a fine TTK, if its to the head or from a more challenging act from the player then spraying 3 bullets into another player. 1-2 bullets for a head shot is a too easy. Most people can accidentally land 2 shots on the head, but head shots dont really matter in this game because you kill players before so fast and both TTK is before the human reaction time. If you are talking about Planetside 2 you can have a low TTK of .2 seconds if you are good enough to land 4 head shots which is very possible with some guns. On paper WW3s TTK is still bad. Every where but center of the chest is instant death with out a player having to aim or even try to play harder for better results. It looks like they added random sway to the game to try and make it harder to insta kill players but it doesnt add challenge just lowers the skill ceiling. WW3 is a game for casuals sadly. The main reason people were not happy with BF after BF1 was the dumbification for the consol crowed which made the games too casual. Was hoping WW3 would give us non casual players a game which wasnt all geared towards casual players. BFV is adding more TTK which is good for the non casual players. Hopefully the next BF game which is probably modern war and will go back to not catering to casuals which I was hoping WW3 was going to do. I dont like giving money to EA but they have gunplay with out random sway same reason Im on CoD right now even with the fast TTK they have.
  3. I saw the new animations, looks nice made me remember WW3. Had fun when the game first started. Did they ever revert to early days of WW3? Quit because they messed up the aim in the gunplay, and the TTK was always on the easy side but became even faster. 3 bullets out of AK and even the 4 bullets out of the HK416 was too fast for the game to not be who sees who first wins type game. Also did they get rid of the call in spam? I poked my head back in on the free weekend and saw the free APCs on the snow map which were a bad thing. Free weekend game play was pretty bad with all the change in between Feburary and then.
  4. Its not a bug. When shotgun in real life is shot not from shoulder there is less power. This is exaggerated but the theme is still there. It balance out game so shot gunners cant go around hipfire and make the shot gunner pause when ADS before shooting.
  5. If we could mod the game as well to fix the gameplay that would be great.
  6. It was a uh oh moment when the AMA said that bullet came from head not gun. They should have known better. It is a big problem in shooters now.
  7. KDP

    [Gameplay] Respawn

    I think the 10 second, respawn waiting time is short after death, it's too fast for, gameplay Even in and Battlefield V games 15-sec. after respawn time death, and the map is bigger in BF games, and they are also said to be a faster gameplay. in more serious shooting games, 20+ sec. to respawn... i suggest the 20-second respawn. the 20-second may make players more thoughtful, and can help with many complaints about the chaotic resuswn system. This was the best suggestion. It got declined because of not being active enough? The spawn system is pretty bad and chaotic. The amount of times that I have seen player spawn on another and either get killed after spawning or kill the attacker as he was attacking the player that was spawn on is a common thing to see. The old system was much much better. It was not perfect but it was so much better. Players spawn way too fast and are spawning everywhere. .6 has been out for months we know its bad, Its been tested. Either get rid of spawning on other players or increase the time. Maybe both if you want to make a great change for the game. We have mobile spawn but never tested it by its self. Mobile spawn should be enough to get rid of spawn camp which I never saw as a problem and still see happening in game now.
  8. Raise BTK for chest shots so head shots are great again. Get rid of Ball Shot as well! 1BTK is cheese and not good gameplay. Big issue in Siege is the 1BTK headshot. Headshots should not be lower then 3BTK from a fast shooting weapon. If BRs were semi autos then 2 head shot would be balanced but they are full auto so it need be 3BTK. Im OK with sniper being 2 headshot when the person is far away but not up close. ARs should be 3 BTK with 4 for heavy helmet.
  9. This is why the games dying. Like this is the argument for every bad change to the game which the devs were warned about from people with experience. There will be no discussion just like with TTK and gun controlling changes. And Like the really bad spawn and recon drone changes from .6 . The people here arent interested in discussion just shutting people down. Step one is to get people to shut up about BS changes that we already know are bad. Devs are never and never have reverted no matter how clear the changes are bad for the game. Step two is to ignore them after you get your way. You people are just trying to shut down discussion because you cant win the discussion and know it. We can already explain exactly why its a bad idea like the 10 other times a change has happened on PTE before being pushed game. We all know its bad and put out why. You guys fail at why it is good. Devs fail at understanding then lying to us that it will give away position. They make the game purposefully dumber and admit it. If they did fix hitreg they wouldnt undo it and you know it so that is not a argument for having it. This game is dead for a reason. Optimization is not the reason. I played and experienced far buggier and worse optimized games that were great games. Ever month people would complain about tech issues but still played the hell out of the game. WW3 game is not a good game with bad optimization. Game started out OK but has gotten worse with each patch that is why its dead. Feedback is WW3 down fall. Devs ignore experienced players but listen to adolescents who cant give proper reason for their feedback besides feeling a certain way. Should of hired a professional game tester team. Mob mentality feedback is really really bad. Its why CoD, Halo, Squad, and BF got so bad. The New MW CoD is going to be good because they stoped listening to the people who are like the people in WW3 community. CoD this year looks like its going back to not being a dumded down game that favors bad players. It wont be perfect but at least MW is a step in the right direction for gamers. I was really rooting for WW3 but devs were just to inexperienced to make it work out.
  10. 3-4 bullets to kill every where but the center of the front chest. Great game idea ? Just be bad at game hit not the center of the target and win. Or be MLG pro ball shooter. Balls > Chest > Headshots = WW3 Dont make armor bigger make the lowest BTK hitbox get covered up by the 1:1 aspect real life sized plates. More BTK to kill when you dont hit the center of the chest. Front of chest vital area covered by the plate. Back is not so accurate back shot kill faster. Head shot/back shot > Chest Shot > ball shot Why make bigger unrealistic sized plates. You wear the appropriate size plate for your size like you wear shirts. Pack on flags looks like a lazy idea. Place holder if they are smart but doubtful with that. You get so many points that supporting the team doesn't matter. Kill a enemy gets so many points quick but throw down a ammo pack get not much at all. If you can kill 3 players and sit on a objective to get a strike why would you ever try playing support. You already get so many points for doing so little. Why get a job if you get enought welfare for rest of your life to buy everything you could every want Map rotation should be a thing as of launch still dont have it.
  11. Tor was not even overpowered. Very strong yes but Tor is a like little chick compared to how strong heli is. Understanding devs is not possible. Even if heli is not OP its still not fun for people who came to this game for the no aircraft statement and how game was about ground combat. Oh well at least there MW coming.
  12. If some one was at least not dumb they could figure out the exact spot from that picture. There are only three spot that you would get shot from in that cone. The barricades near the coloums, the path from a2 and the barricades with the steps. It gives a non dumb person a 20 meter area of where enemy was. A better idea would to keep the hit indicator on after death since people dies so fast that its only noticeable for a fraction of second. Hit indicator when you alive means nothing when you cant see it. All you need is a diagram you shot on the right, the left, the back, or face. If you can think fast you notice the hit marker when you die but not every one has fast reaction times. Giving out the location is bad for game.
  13. Revert TTK changes please. Its math not opinion on why the game has issues. A good middle ground TTK is what works best for weapon variety and balance. I do hope you fix the gutshot issue since that was the only real problem with the past version of the game. It will allow you guys to balance weapons to need more accurate shots like snipers so you dont have the mess of a balancing now where a sniper grazes a chest for a instant kill but still be underpowered to ARs that can kill almost as fast. Armor isnt not effective 1extra shot from a 3 chest shot kill is so minute it doesn't matter. 1 extra shot from 5 chest shot kill or 3 head shot kill now makes it more worth having instead of using light weight to just not get hit because every thing is practically instant kill do to the relation ship between reaction time and TKK.
  14. What are the plans I bought after reading the Q&A and so far alot of the game after the first couple of patches didnt follow the Q&A. Also the game was said to be inspired by BF3 and BF4 but its really not like those game at all anymore. At least tell the player what you are going for who spent money and time after seeing the first glimpses of gameplay and the only bought this game because Dice sucks at making BF games now. I and many others bought the game expecting BF and were lead to believe it was going to be like BF.
  15. Bad Idea more dumbing down of the game. Let the game have some level of a learning curve. But with how bad the spawn on squad spawning is maybe since situational awareness is out the window now. The best way to mitigate whining of where did it come from is "get gud". The easier you make the game the lower the player count gets. Gave many things a chance they were pretty bad. Its almost as if we had already had experience with mechanics like these before in other games and can make sound judgments. When it hits patch the devs wont undo it, the only chance to keep the game from being worse is to give feedback while its still being built. Pretty illogical to say just wait, its just diffusing the criticism and feedback instead of actually contributing to the discussion.
×
×
  • Create New...