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tynblpb

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tynblpb last won the day on June 29

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About tynblpb

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  1. When shooting at HeliDrone with SH rounds - it'll receive no dmg. I think it's for all SH rounds no matters what caliber. Definitely was for 30mm BMPT rounds and 40mm AFV/APC turret. Why I think it's a bug - SH rounds deal dmg to ground drones such as Battle Robot.
  2. I presume it's about this.
  3. Updated suggestion with additional visualisation of how it should be.
  4. I know. I know. And only that fact that u were astonished by it excuses ur not-upvoting of my suggestion.
  5. There is 1 problem with rocket-strikes. They are effective against vehicles and SOMEWHAT effective against infantry. And the all-in-all best rocket strike is the Stormbreaker. Hellfire has too small explosion radius. And Mephisto having huge 25 meters explosion radius that is a little less than SH artillery strike can kill only 2-3-4 guys on the fully occupied CP. And I'll show u why. Look at the gif. I'm dropping Stormbreaker on myself. It's explosion radius is 15 meters and it explodes 10 meters far from me. But I'm staying unscathed. Why? Because non-destructible environment is blocking dmg. And this is how it'll look like if someone will try to drop some Mephisto on B1 Berlin. Ellow circle - everyone in crater are dead, but that is all. Violet zone. Well, everybody, except the 1 or 2 guys that can fit in this tiny space, feel just fine. Green circle. Bad aim and almost half of the circle is safezone. So, my suggestion: for Stormbreaker lift center of its explosion few meters above the surface, so it will not be blocked by some barriers, craters etc. for Mephisto make the same thing as with the Stormbreaker, or make so that obstacles except the thick walls of buildings will NOT block its damage. 480 kg warhead it's said in strike's info. P.S. I expect to be praised for my outstanding drawing skillz. Upd. Suggestion was made late at night so I wasn't able to show everything I wanted. This is second part. Why even I decided to make this suggestion. Not only because rocket strikes aren't that effective as they IMO should/could be. There is 1 more thing that inspired me. Called cognitive dissonance. Stormbreaker explosion on gif below. U see it? If we look at how Stormbreaker explodes - everything below it in the explosion radius should be devastated. Of course higher dmg close to the center and lower on the sides. Like on the pic below. Mistake: 15 meters radius, not the diameter like on the pic. So, I demand that Stormbreaker and other rocket-strikes should have their damage spread matching to their explosion's visual effects. With that this suggestion is now completed.
  6. And none of them is the modern day FIRST person shooter. And I was always thinking that Halo is some kind niche XBox exclusive shooter that is mostly popular among the NA players. Plus, lastly Microsoft was changing its politics about exclusivity and now is leaning towards "inclusivity", not that what ppl can think, but that is about using as many platforms to sell products as possible.
  7. Well, they(My.Games and My.Crosoft) both want mahneys. They both are publishers. And Microsoft is the bigger one. But My.Games being first at feeder will still get its part. So, taking into account that if Microsoft will participate it will get less money, they need to see some great potential in both TF51 and WW3 to start investing. The only thing I see IF that it's true about all this "investing" is that Microsoft as publisher currently doesn't have their "own" AA+ multiplayer FPS game in their roster(BF for EA, CoD for Activison) and they somehow find WW3 being one that is "unoccupied" and "suitable" to take this place. Otherwise IMO WW3 is too small for 2 major publishers to participate in its development. Me personally don't care as long as the gameplay is NOT touched by their greedy hands.
  8. Mainly base tanks as ppl nowadays rarely call in tanks, but it definitely happened when I was trying to destroy called in Leo and Abrams.
  9. Don't remember have I reported it already or not and don't know will this station be replaced, but currently shells/grenades with decent explosion radius deal dmg to the station through the outer wall. Single stage RPG grenade for example deals dmg, but Tandem do not.
  10. What was the point in cooperating with My.Games then? IMO unjustified rumor.
  11. Well, considering devs burned themselves 2 times with initial release and 0.3 patch, I presume that they will think 2 times before releasing the game that wasn't "tested" on different high-low performance systems. Means they need to use community at least 1 time. And in the same time taking into consideration their current "we will be silent till the end" approach, the later they will show final result of the development the more hype they can try to create. Summarizing, My.Games manager said during AMA that they count WW3 as AAA game or something like that and as with all the multiplayer AAA games in last 10 years it can be the usua:l 2 weeks prior the release date there will be open "beta" version and... that will be all we'll got.
  12. Initially I was thinking about creating this theme after the new patch(whatever it will be) will hit the PTE/Live and seeing are there any of my previous suggestions implemented or not. But I ran out of patience much faster then I expected. So, I'll create this theme with my demands and let it hang here to be able to check it later. Why I'm creating it? IMO some of my suggestions should not be voted, but implemented(I'm arrogant, yes). Simply because I think ppl do not understand how much some features affect balance/gameplay/QoL. Don't know, mb some things are fixed/reworked already, but having nobody to ask, here are my DEMANDS. Icon visibility. https://forum.worldwar3.com/index.php?/topic/11228-feature-few-additions-to-current-worldmarkers-part-of-settings/ Ppl here and there complain about "clunkiness" of HUD when playing WW3. Solution is to give as ability to disable/change sizes of CP/Soldiers/vehicles icons separately. Ppl do not want to up-vote this theme, so I demand this to be added. As example under the spoiler are screenshots of how WW3 screen looks like when u trying to attack B1 Warsaw WZ from A1. Last pic shows how it looks like when CP icons are disabled. Fow me CP icons in the left upper corner is enough. Gunplay. The more I play after writing my thoughts in this theme https://forum.worldwar3.com/index.php?/topic/11625-gunplay-my-thoughts-1-year-later/ the more I want to see the idea of adding armor properties to arms to be implemented. Because now steel armor being the more restrictive gives u NO(?) bonuses. Don't know will it change after attachment/ADS rebalancing but currently being in the heavy tier gives u only disadvantages without buffing ur survivability. Reduced movespeed, weapon equip(?) time, higher dmg when falling off the height, much longer time to stand up after jumping from the height. And all this for increased protection of only half of ur front torso projection when at best only 1 out of 5 bullets hits it. Expanding customization of voiceovers in game. https://forum.worldwar3.com/index.php?/topic/11561-feature-expand-enemyallied-voiceovers-in-game/ Currently u r limited to 2 nation voiceovers in game + 1 for commander messages. IF we believe Roadmap there will be Chinese/Japan voiceovers too. I demand the ability to create "multi-national voiceover alliances" in game. I want to create some exotic [Russian + Polish + Chinese] vs [American+British English + German + French] voiceovers. The situation when game is having 5+ voiceovers and in the same is limiting u to only 2 active is genuinely wrong IMO. Deployment screen management. https://forum.worldwar3.com/index.php?/topic/11775-featureadd-sl-and-msp-icons-to-the-bottom-line-of-the-deployment-screen/ https://forum.worldwar3.com/index.php?/topic/11547-vehiclefeature-fix-the-mrap/ Ability to spawn on ur SL by choosing his icon at the bottom of the deployment screen was previously in the game. Mb it will be implemented but I'm going to remind about it. Moreover I want first feature to be expanded to MRAP/MSP too. And the latter should be fixed, so its icon wouldn't be inactive half of the time it's on the map when some another noob is trying to use it as the battle vehicle. Balancing SA-80. https://forum.worldwar3.com/index.php?/topic/11534-weaponfeature-balancing-sa-80/ Currently best AR. M4, G36, MSBS-K are comparable with it, but SA-80 is still the best choice weapon that can compete even with shotguns in CQC. And if it will not be nerfed in next patches it'll be most frequently chosen weapon in pub. The ONLY solution I see is to limit it's choice of magazines to 30 rounders and less with it being still ultra-effective but for a limited amount of time. End-game screen info. https://forum.worldwar3.com/index.php?/topic/11662-feature-add-score-graph-to-endgame-scoreboard/ https://forum.worldwar3.com/index.php?/topic/11819-feature-add-best-enemy-squad-tab-to-endmatch-screen/ Currently, when match ends u can fap to how awesome ur soldier model looks on the screen and how awesome ur squad is if it was the best. And only when enemy squad was the best u can compare ur with it. IMO u should be able to do it regardless how the match has ended. And scoregraph can show u what was the flow of the battle. Weapons and their firemodes. https://forum.worldwar3.com/index.php?/topic/11772-weaponfeature-give-ars-their-real-life-fire-mode-selectors/ 99% of players do NOT use the burst fire modes. And in the same all the ARs do have them. Even those that do not have bursts IRL. I want them to be matching their IRL prototypes. Melee attack range. https://forum.worldwar3.com/index.php?/topic/11801-feature-melee-attack-range-increase/ Absolutely useless when ur target is moving. And I'm talking not only about when hitting enemy from behind. There is one "funny" thing. Because of current melee attack range when enemy is lying on the back - u can NOT kill him from behind. Ur hit simply doesn't reach... Reworking reconnaissance UAVs. https://forum.worldwar3.com/index.php?/topic/11789-featurestrikes-reworking-reconnaissance-uavs/ Idea of giving 3D spot to Barracuda UAV was very controversial for forum inhabitants when it was added in last year. Currently it gives too much advantage to attacking side because defenders are usually sitting still and with 3D spot rombs attackers can appear from behind the corner with pre-fire that, with WW3's BTK, gives almost no chances to fight off. Plus, smokes do not save from 3D spot. Idea is to reduce effectiveness of the UAVs. Impact grenade. https://forum.worldwar3.com/index.php?/topic/11599-weaponfeature-fixing-absolutely-disastrous-immersion-breaking-bug-№2/ Currently more the firecracker than a grenade, with it's lethal radius of 0.1 meter and splash radius ~2 meters. In comparison with frag/sticky grenade ~4 meters LETHAL radius. Impact grenade is in NEED of buff. Rocket strikes. Currently too many obstacles block effect/dmg of the explosion because rockets explode at ground level. Idea is to lift the center of explosion 2-3 meters above the ground. https://forum.worldwar3.com/index.php?/topic/11845-strike-reworking-rocket-strikes-explosions/ Closing statement: The suggestions above are there because they, I genuinely think, will make game better and not because of my selfish desire to see them in game.
  13. Screenshot mb? I don't understand what do u mean by this "holy light".
  14. No Video Settings can help u if u have low-performance system. Only setting "heaviest" settings such as Shadows, Textures etc. to Low can reduce stutters/lags. If we talk about Visuals highest effect have: Effects, Post-Processing, Shadows and ScreenSpace Reflections and lastly Textures. There is easily distinguishable difference in picture quality when changing them from Low to Medium. And Shadows are "heaviest" as they can drop ur FPS by 15-25% when changing from Low to Medium.
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