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tynblpb

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tynblpb last won the day on August 13

tynblpb had the most liked content!

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About tynblpb

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    Warrant Officer I

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  1. I think I've found what was disallowing me to attach high magnification scopes. It was my Greed. If we look at the weight bar on the bottom of my screenshots it's 60.95 out of allowed 61. So, when I was trying to attach some heavier scopes I think it was weight limit that was blocking it without any message. When I changed RPG to AR and back to RPG miraculously my kit weight decreased by 1 "kg" and now I can attach any scope I want.
  2. Grip and scopes use different rails. RPG has 2(Zenith and Midwest) rails to attach scopes. Both currently do not let u attach High Magnification scopes. And even if u've changed 1 grip to rail and then attach to it some new grips, it doesn't affect anything. Below is RPG with Monster V2 grip.
  3. Tried with various setting including All Ultra. Results are the same. Fun thing that bushes on other side of B2 CP apparently don't have this problem.
  4. I remember that earlier I was able to attach high magnification and thermal scopes to RPG. Now they are highlighted with red Is it bug or it is now a feature? I need SWAT x6 scope on my RPG...
  5. Draw distance Ultra. No Bushes. Bushes visible. Opposite side. DrawDistance Low.
  6. It's called armor. And as for bigger calibers... I prefer them, so it's heavily dependant on individual playstyle.
  7. Well, sometimes I loose firefights when my barrel is kicked up after me being hit and bullets go above the enemy's head. So I see the difference. I don't know how it is now, but it would be interesting to see the HP bullets make enemy flinch more the FMJ & AP rounds. Otherwise when everyone is running with IIIA helmets AP rounds are much more useful.
  8. Listen to me Great me knows what should be done: Devs need to start promoting campaign "Buy WW3! Modern Warware copies WW3 but all WW3 mechanics are done better and deeper! P.S. WW3 was first on the market, so everyone who will say that it's WW3 copying MW - is dumb!" If serious I've watched few gameplay videos, killstrikes videos. I didn't see any reason why should I choose MW over WW3. IF someone would make a video where these 2 games and their features would be compared - it would be good. @Atway, work bitch! The only thing that is done better in MW is bombstrike call in screen. MW AFV strike for example can't even roll over 1 tiny tree. And I rly didn't see any teamplay mechanics. 50v50 mob running? No thx. But yes, for casuals hype is real and for them entry threshold is lower for MW. And in the same time WW3 isn't quite ready for active promoting. Damn Activision thieves!
  9. There is 1 thing that is IMO wrong with current capturing system. Once captured CP is counted as "yours" all the time until it's been recaptured by enemies. Even if the stripe is 90% filled by enemies once they are killed - CP is all urs and u can spawn on it. Like on pic below. There were 2 guys that were capturing this CP for almost 1 minute. And what, after they were killed all their efforts were wasted. Because all the time that will be required for them to move from A2 to A1 will be used by my team to remove that red stripe. And we should take into account that my teammates all this time can spawn on it. And the CP being counted as "yours" all the time until it's fully captured by enemies would lead to some inadequate, again IMO, situations. Look at the pic below. Who do u think is dominating on the map this moment? Red or Blue? For me it's definitely Red. They control 1 CP and are capturing 3 CPs. In comparison with 1CP being hold and 1 being captured by the Blues. And what we would see almost 1 minute later? Red team almost has captured CPs. But look at the teamscoore. All this time, even though Red team was controlling 2/3 of the map teamscore was increasing for the Blue team. 39:08 - 394 BPs. 38:25 - 481. Pretty fair, yes? And this is what I don't like with the the current system of controlling CPs. There was situation when ALL our 6 CPs were being captured by enemies. We've gained almost 300 BPs while controlling 0 CPs but they were "ours"... My suggestion is: Make it like it was in BF. When the CP is captured by 50% it becomes NEUTRAL. Noone can spawn on it until it's captured. IMO it would reduce available spawnpoints, increase the value of the CPs holding, reduce chaotic running and force ppl to stick together. And yes, I have selfish interest in this. Sometimes I, even though I was attacking CP solo, would kill up to 3-4 enemies, go in and start capturing the CP. Solo... Sometimes I even repel 1 or 2 attacks. Solo... And when the capturing is completed up to 80-90% I'm finally killed. I was awesome for almost minute. I demand reward for this awesomeness of mine. CP being neutral would be enough for me. What is sad is that all this solo awesomeness is sometimes happening when my squad is full...
  10. Both Odin Sniper Scope and vehicle's Thermal View optics can't see through smokes. To be correct u see "hot" objects but environment and "cold" objects can't be seen. Is it intended or is it some kind of a bug, as the smoke is transparent for Infra scopes. This is how it looks like for Thermal View on tank.
  11. Another sucker... P.S Sorry, but I'm tired and can't and don't want to find more "appropriate" word .
  12. Почитай отзывы об игре в стиме, желательно те, что с января по апрель и поймешь, насколько ты наивен... И темы почитай, про то, что нафиг не нужен ПТЕ, "который только разделяет и так небольшое коммунити". А часов... 600+ основной клиент и 200+ ПТЕ.
  13. What has Gulf war to do with self-bombing in 9/11?
  14. Dunno, would it help to distinguish the difference in mine trigger reaction to the vehicles above it, as the not exploding mines are still there, but when moving forward vehicles often do not force mines to explode and when vehicle is moving backwards mines explode always or the chances not to explode are insignificant.
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