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Dunabar

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Dunabar last won the day on July 14

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About Dunabar

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  • Birthday December 22

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  1. Yup. While I would not want to outright punish a person for not being a team player, at least back before the Resupply Containers were added, those players could give a little back to their teammates that actually were team players. Now it's just basically; I need nobody and won't help anybody unless I'm going to directly benefit.
  2. I wouldn't go that far personally, but thank you! If it wasn't for the fact that I lack the primary skills and I don't live anywhere near Poland (I'm in the heartland of the United States). I would more than likely attempt to apply to work for them. But, all the same I'm happy you liked it.
  3. True we did pile up the packs to make it look like a sleep over was about to happen on the objective point lol. Unfortunately however, I personally think we have a better chance of altering how the Resupply Containers are rather than outright removing them full stop. At first I thought it would just be something for the Free Weekend (give the new players a little help sort of speak.) But, we see how that went.
  4. As much as that wouldn't bother me personally, I think that is going too far off the trail of altering how the current Resupply Container works, and really just removing it all together. However, I do have my next post coming up and I think we can fit that concept into it.
  5. The reason I personally didn't select the Flare for the Supply Drop is because I think in this situation, players would rather have control instead of reach over where the Supply Container would land. Because if they used the Flare and the thing happen to land on top of a building, vehicle, or whatever kind of prop they can't get on, to get to their supplies, it would cause them to properly rage really hard. Also it's a counter-troll effort to prevent Players from calling the Supplies in on locations where it will intentionally be out of the reach of People and max out the cap per team.
  6. Made an adjustment for 15 uses per-bag in the Supply Container, that way it would be easier than trying to guess every possible loadout a player would have. Still think 1000 is too cheap and 1500 is better? If so, what I will do is edit that part of the post with BP cost: 1000 - 1500 with the credit suggestion going to you for the 1500 mark.
  7. Ack I knew I forgot something heading to sleep! I was like "Dude, suggest a map marker as well so People can find it" 5 times in my head, but totally derped at the end as I was getting ready to head to sleep. Neo to the rescue As for how much would it take to actually resupply 5 players, that number various greatly. So, I will modify the post for uses per-bag rather than fully resupplying a completely spent player.
  8. Hey Folks. With the arrival of this new suggestion system, I actually lost my work on what was going to be my Strikes that could enhance WW3 - Support Strikes post, and after finding out that this new suggestion system was going to increase the value of up votes. I've decided to change how I would go about posting my suggestion series I've been doing for awhile now, this way it will be easier for the community to vote on every individual suggestion I put out for People to read instead of just having a massive list to where they may only like a select few things. Two quick things Before I get to the meat & potatoes of this post- #1. Links to my older suggestion posts prior to the updated Suggestion System will be provided at the bottom of this post, I will be doing updated versions of them in time for my own peace of mind and of course to allow the community to vote on each individual aspect of them, and #2. I'd like to take a moment to give credit to @NeoOrNeon who I got talking with in my Strikes that could enhance WW3 - Scanner Drones before I was ready to start on working on this part of the Strikes that could enhance WW3 Series. Neo gave me the general concept for the strike you will read about down below, I just added the extra bells & whistles to it along with using my general suggestion structure. But that enough chatter for now, lets get this show going... Content of this post will be- Section 1 - New Strike Category - A brand new Strike Category I'm calling Support, or Support Strikes to be the most technical. Section 2 - Feature Alteration - A change to the current Resupply Containers in game. Section 3 - New Strike - A new Strike for the game I'm calling Supply Drop. ---- Section 1 - Support Strikes So, what exactly are Support Strikes and why do I think they should be added? Well, lets start with the former before we talk about the latter. Support Strikes (as I personally think they should be) are Strikes designed around the concept of supporting a Player's Squad or Team with either on map support, or off-map support, rather than being primarily designed around killing enemy players. Now this of course comes back to the question of; why should they be added? There are two primary reasons why I think they should, the main of which is that there are very few strikes designed entirely around the concept of providing support to a Squad or Team with non-combat focused support. Yes we have Scanning & Jammer Drones that currently provide these roles. But, I think more can be added to expand the pool of squad/team assistant based strikes in Warzone and whatever future game modes that may come. A secondary reason for this Support Strike category is also to serve as a miscellaneous category for any future Strikes that may not fit into any one category, this way the Developers do not need to create a lot of different categories for just 1 to 2 Strikes alone unless more Strikes of the same type are in planning in the future. This will also help keep the natural clutter of having a lot of different options relatively small. With that out of the way, it's time to move on to the Feature Alteration I'm suggesting on top of the brand new Supply Drop as the two are connected to each other. ---- Section 2 - Alteration to Resupply Containers Resupply Container at C2 of Berlin With the introduction of the Resupply Containers in the Warzone game mode, the frustration caused by Players that refused to aid members of their team by providing Medical, Ammo, or Equipment Bags was alleviated, and Players were given easier access to the resupply that they needed/desired. However, this has made supplies far too abundant, especially since it doesn't take very long for the Resupply Containers to restock even after all or one of the bags has been used up. RPG spam is arguably worse now than it was back before Resupply Containers were added. Gadgets such as C4, Claymores, & Anti-Tank Mines are being used much more frequently now, running out of ammunition during a prolonged battle have become far less concerning which has resulted in players being even more liberal with their limited ammunition, and in turn this has caused the value of working as a team to decrease a bit while also rewarding those same players that refused to aid their team. However, I suspect People would be upset if Resupply Containers were completely removed from the game. So, rather than propose their full removal from the game. I would like to propose a alternative to them that I think will improve the teamwork aspect of Warzone, reduce the regular over abundance of supplies (thus reducing RPM spam a little bit, discourage mag dumping with limited ammunition, and etc), and give players that actually actively go out of their way to aid their Squad or Team a little more reward for that effort. This alternative solution is my new Strike proposal - Supply Drop. ---- Section 3 - Supply Drop So, what is the Supply Drop and how does it work? The Supply Drop is the Resupply Container as we visually know it now and the way the Strike itself works is sort of like calling in a UGV or Transport Vehicle. A Helicopter Drone comes down from the sky and places the Supply Container down on the marked location. However, unlike the UGVs & Transport Vehicles. The Player pulls out a Transmitter along with a "ghost prop" of the Supply Container (Down below is an example of what I mean by "Ghost Prop" using the Quadropcopter, I forget the technical name for this.) Once the Player has their Transmitter and "Ghost Prop" Supply Container out, they need to find a flat area with no roofing above the prop to call it in. Once the Helicopter comes down to deliver the Supply Drop, the container will pop open to reveal the Medical, Ammunition, & Equipment bags inside of it, and from there players can begin resupplying as they desire. Overall nothing very complex and nothing we don't already see/do in this game already besides seeing the container open up, so ideally it wouldn't be a massive undertaking to implement it (though I could be wrong also.) Once the container is empty of all it's supplies, the container will break apart, and a new Supply Drop will need to be brought in for further resupplying in that area. AddOn to the suggestion from @NeoOrNeon: Have the Supply Drop mark it's location on the map so Players on the Strike User's team can find it easier. Now onto the proposed stats before wrapping this post up. Proposed in-game stats BP cost: 1000 Strike type: Resupply On Map or Off Map: On Container Health: 150 Cooldown: 5 minutes Limits: 3 per Team Destroyed on death: No Countered by: Reaper Drones (if the player is within the effect range), UCAS-D, and the Container can be destroyed with gunfire, explosives, & etc.. Equipment Bag Uses: 15 Ammunition Bag Uses: 15 Medical Bag Uses: 15 Overall I personally think this would be a good alternative to the Resupply Containers. But, that is just me personally. For now it's time to bring this post to an end, I did attempt to keep it short, but because this is the first part of what I'm calling the "Support Strikes Chapter", I had to cover Support Strikes briefly so People would know where I'd personally like to see the Supply Drop Strike be placed if it was added to the game, as well as what exactly I generally envision for Support Strikes going forward into this new chapter of the Strikes that could enhance WW3 Series. The next post should be a lot smaller since I covered the basics here and like all my prior suggestions posts here is your hint for what is coming up next in this chapter. Have a good one folks! ---- Strikes that could enhance WW3 Series Support Strikes Chapter (Coming soon...) ---- Outdated Suggestion Posts to be revisited at some point Guns that could enhance WW3 series 6 Guns that could enhance WW3 - Assault Rifles 6 Guns that could enhance WW3 - Precision Sniper Rifles 7 Guns that could enhance WW3 - Special Weapons 5 Guns that could enhance WW3 - Submachine Guns 8 Guns that could enhance WW3 - Battle Rifles 7 Guns that could enhance WW3 - Shotguns 6 Guns that could enhance WW3 - Machine Guns 6 Guns that could enhance WW3 - Pistols (Old) Strikes that could enhance WW3 series Strikes that could enhance WW3 - Heavy Weapons Strikes that could enhance WW3 - CUAS Drones Individual or Mini Series Suggestions post 3 Hand Grenades that could enhance WW3 5 Gadgets that could enhance WW3
  9. No need to be sorry lol. Anyways, once the Devs have upgraded the engine then we will see where things will go from there. For right now though, I just suggest not getting your hopes too high up while we're trunching through the forest.
  10. 48 and 64 are dumb numbers - We have 5 man squads, so think more along the lines of 50, 60, 70, etc etc... Without WW3's game engine being upgraded and there being extensive testing, I wouldn't get your hopes up for larger game modes right away. Even in a PTE game where we had only 10 more players than usual, the server was running at 80-90% capacity and performance did degrade. But, this was prior to this latest update to the Unreal Engine, so something may have changed, though I doubt it was anything significant enough to make larger game modes run smoothly without extensive work being done by the devs.
  11. We'll see how long that lasts once the Female Characters get added (Not against Female Characters getting added just for the record.) And thank god someone finally caught on to me exaggerating...I didn't know how to make it much more obvious without outright metaphorically slapping People with it. Is this a EU thing or a Polish Government thing? I'd like to know where my discontent needs to be directed, because (and I'm going to trust you're not just saying this to wave me off) I can at least grit my teeth and say "Alright, so someone is holding a metaphorical gun to your Company's head in this case." We'll have to agree to disagree, but (again trusting you're not just waving me off) I will chalk it up to someone once again holding a metaphorical gun to your Company's head. As for the ruleset, again I hope it's rather fleshed out. No surprises, no hidden meanings, just 100% clarity. I would say "or at least clear enough", but I'm afraid clear enough isn't good enough anymore. If a person is very intentionally going out of their way to TK people on their team in one or more games. By all means ban them, that is one exception to the social behavior monitoring I'm willing to let slide. I just hope you all know how to tell the intentional TKers from the unintentional ones, because even 1 person being unjustly banned is unacceptable in my eyes, no matter how deep into the grey area they are from the innocent side. If there is room for doubt, there is room for probability that it could have been an accident or someone trying to get TKed to get the person in trouble. Just choose the battles wisely is all I have to say about it. Though I still encourage the ability for Players to mute other Players across all games permanently (unless they wish to unmute them) be added to the game, don't think of it as covering your ears so much as having a extra layer of protection when covering your ass.
  12. Oh really? Removing 4 out of 5 of these features will technically take away the features that makes this game great. Taunt, I understand. The rest, however, is a no (especially VOIP is a heavily requested feature). Because I'm not getting that vibe.
  13. Go back and read my post extra slowly...
  14. Bingo. If the mission is to stop People from being dicks, then clearly T-Bagging needs to be eliminated which is only possible through the removal of crouching. I'm not actually advocating for this in all seriousness as frankly I don't care if People actually T-Bag.
  15. I get it. Do you commit limited manpower, resources, and time to X, or Y? But, imagine what else you could put time towards if you didn't bother trying to play Purity Police on top of whatever comes in the future. There are things People will say/do that you all will need to crackdown on and I bet a majority of it would result in me cheering you all on for doing it. But, there is a line in the sand where my individual support ends. Right now you say it will be small, Ragir. But, history has shown that this kind of stuff never stays small, it just expands over time, and eventually it will swallow up People that fall into the grey areas simply because "Better safe than sorry" will be seen as the better approach. Yup...We're going down this path. Alright... Ragir, if the future goal is to prevent People from being dicks in your game then... Remove the ability to Taunt. Remove the Chat feature. Remove the ability to Crouch. Remove Friendly Fire from the game. Remove any ability to verbally talk in game. And you might be in a better position to wage battle on this old battlefield. Even then when you folks are ready to go over the top, I will stay back in the trench to watch regardless of how many threats of Order No. 227 come down. Because unless you got a weapon to remove a person's individuality & change human nature, you all would be better off committing your resources towards dealing with People that realistically threaten others, call for the targeted harassment of others, threaten to release People's private information, and other matters such as these. Let the dicks ramble till they drive themselves into social isolation. At least at that point when they try to point fingers at those who are to blame, they will have a nice image of themselves pointing right back at them.
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