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Korny

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  1. Making repair point to repair the armor,lens,tracks(if its added in the game for anti tank mines) of the tank and other armor vehicles, but not repairing the vehicles "health points". So this means They will die sooner or later at some point after they have been bombarded by AT mines, RPGs, bombs etc. Buffing the tanks and little bit light armor vehicles. For example: >It would be harder to destroy the armor of the tank >AT mines shouldn't one shot the tanks. More like taking 50-75% of their Hp and putting some kind of "curse" on the tracks(would drive with only 10% of the speed max). >The lens and addition armor would fall off harder. >The tank should be more "tanky". >The light armor vehicles would die instantly from AT mines. >If the tanks is with less then 20% of HP, then it can be repraired in base. But repaired to 20%. So when it goes out and gets hit by 3-5 RPGs/AT mine, would die. >And custom tanks and light armor vehicles should be more hard to kill(dependso n the additional armor) Example: The Leo tank is spawned. Goes into battle. Hard to kill, after 10 RPGs shot comes back in base. Has 30%health, after repair the components are repaired but the health of the tanks stays 30%>>>Goes into battle If you want to look of my old opinion/suggestion. Addition of this>>FLAGS on vehicles like
  2. So a mode pretty much the same as normal game but with few exceptions. 1. Most of the water on the ground is going to be blood, blood on the walls, a lot of fire(No dmg going to be implemented if someone jumps in the fire {example being in hell}). 2. All maps are going to be super dark/night/heavy rain. (Maybe only one map?) 3. There would be no weight system, everyone can run in the fastest way. 4. No ammo limits. 5. Specific gadgets, like 6. Instant respawn. 7.Everyone would wear the lowest kind of armor without any changes that can be made.>Faster kill/death 8. Some really, really dark melody/guitar (example:DOOM) 9.Any tanks/IFVs etc may randomly explode. 10. With every death the screen of the player would be darker and more bloody. 11.Your enemies are going to be with normal uniforms but after they die many times they get more and more dark with dark mist around them (easy to notice), while your friends/teammates would be completely noticeable that they are your ally (like their bodies being fully lined with green). After many kills from their part, they will start having white mist around around them if not they will stay the same. 12.From the start there should be little shots of guns and cannons in the background but with every minute it should be more and more loud and with more shots etc.(hope you understand what i mean) *. ETC, you get the point. The point is... players should die and kill really fast. It would represent the hell of the fallen solders. And it would be fun jumping around with strange gadgets and as whatever gun you want without limits. Of course this may be completely new game concept. Hit me up *wink* *wink*
  3. Hmmm i didn't knew.... Well then... they should pump those DMG numbers up on my opinion. JDF(not sure if that was the name) can wipe a lot of people with tanks for 3500 points. In my opinion the radius should be reduced of splash DMG to 5m and more penetration power for the tank specifically. As for the tanks... I think we got into conclusion.
  4. 1.I agree, there shouldn't be any kind of IFVs or tanks at start of the game. But many other players think otherwise. That's why i try to make it more acceptable. 2.Hellfire deals 1300 DMG while the tanks are all with 1000 Health points. Plus Hellfire is 3k points while the tank is 4,5+. And even if the tank survives and it would be hard to go back and repair while around enemies. It would make the tank go back and forth, and the person would get bored really easily + will not do a lot in the game (kill or capturing). And there are a lot other ways to kill a tank, not only with Hellfire, just saying. 3.I agree with 10% speed. This is really good point. So it would be no need to render or do work on broken tracks. But the problem is if the game/servers/PCs can handle specific places of the tank to be insta kill plus it would require a lot of work on the devs part. I want to be acceptable, so it would be realistic to make it in the game (realistic in a way of funds and if they can push everything that they have planned for the same time). But it would be nice. The change of The Health points and the chance of death is not hard to make(code). it may broke some stuff of course... But making it complicated, it may be ignored. That's why i'm afraid, where is the line that i must not cross? 3.1 Just to confirm. The At mine even if explodes in the middle in the tank doesn't mean it would destroy the tank. Usually depends on the tank/At mine. Even if it destroys the tank the crew may survive or vice versa. So still think there should be some kind of formula to make it more real for belly explosion.
  5. When the game starts in Warzone each team should have 2xIFVs not 1xIFV and 1xTank. So IFVs can be destroyed easily(RPGs). So this would back up my old post about boosting the tanks and ways to kill them, points to buy them and different types of players. So tanks would be heavy hitters but in the same time can be countered really easily (Example: T-72: 3k points bare[1000 health points]/ Abrams: 5,5k points bare [2000 health points] {Of course health points for Leo and Abrams should be discussed} The player can choose that if he/she should wait to get the better tank or pick early to dominate early game. But there would be some one with 3k points for Hellfire that can destroy the T-72 with no problem. Same with Abrams in late game.) When some one with tank kills a person he will take 100 point (not 200 points) from the kill> less people would use the tanks Nerf the RPGs or boost the tanks Health points> so people would use more hellfire Boost the lens at least x2 harder to kill (or make the hit boxes x2 smaller) And there should be 1 more type of "camera" which is the middle of the tank where the driver is seated, without option to move its "head" except when the tank is moved(<-|->) Nerf the anti tank mines maybe? They work perfectly but for the tanks it takes them too much DMG(insta death), which i do not agree with. Maybe from my prev. post i have made about the tanks or maybe the first mine will be 1/2 chance for insta kill or 1/2 chance of taking 85% HP of the tank(would not be added the hassle of making a tank with broken tracks from my old suggestion). /\ Here my last post about the tanks and AT mines. If you haven't seen it yet. Of course those about the AT mines are optional but i hope for the tanks to be done something (boosted {HP}) Less DMG by the RPGs on tanks or boost on Hp of the tanks > People would use other ways to destroy tanks and IFVs like "Hellfire". Maybe more RPGs and AT mines can be carried to individual? (+1or2) *Maybe it would be added option to choose how much rockets/mines/ammunition to be added on the solder (weight system) The back of T-72 there is little window, when it shoots a shell it opens to trow away the casing of the shell. It would be good polish if it's added in the game. I'm sorry if you don't understood me from my English(not native speaker).
  6. Yes, that's the idea about being with disabled tank. I don't think it should be limited, more like complete 180 deg. Less DMG in the RPGs and to give more RPG rockets to a person. But hey that's my opinion so....
  7. So when the drugs are coming in the game. Still waiting for type of drug to be used in battlefield. Just pushing it my character veins. Freaking Doom or some house music start playing, while my character is 2x faster(runs,reload, throws etc) and screen to be with lucid colors. The drug would be on use for 10 second or more , with 1 min or more CD. And lets make it even more freaky on every 1/100 The music would be different (doom OST maybe) and would give you rage. The screen would be red. See blood in exchange of drops of water on the helmet would be drops of blood. How about 1/1000 chance the drug makes you deathless for 10-20 second.With music from the deepest part of hell, like sound that player can't stand, people screaming for help and your enemies to be with skin of the reaper(*OR*The marks of your teammates disappear, so they will not know who is foe or ally), literally would make some people have nightmares at night.And this time with really muddy and dark screen color but again with drops of blood on the helmet. But if you took too much damage well..... after those 10-20 sec *INSTANT DEAD* It would happen really rare, after all 1/1000 chance. So no need to worry being too arcady.
  8. I agree in parts. Hard to spot in the mud would be completely fine. Mines overall are used for strategy irl. And if it's left like this it feels static. Every person who knows how anti-tank mines work would feel little awkward in the game. So that's why if you ask me those chances are good idea, plus they still do a lot of dmg. After all it would leave the tank with 15% or less hp from full hp.
  9. ARMORS -8 types of armor and 6 helmets would be really nice in the game. Plus armor that you can put below the armor like “Dragonskin”(type of armor 40k$). US military usually put more than one plate or armor on a solder. It would be nice if you add where you can place the armor plates *Example* Back-front-shoulders- legs ** The weight limit should get extended. Heavy solder should be with thick armor that even sniper bullets would be hard to penetrate the solder. Like the solder to put 2 plates on the chest. WEAPONS The secondary weapon should be able to be removed from the inventory. As much as i know in Soviet era common solder had no second weapon in hand. !When i’m out of bullets and see enemy i can’t just get my second weapon. It’s too slow so it’s pretty useless. Please make it faster to draw the weapon(pistol) or/and the option of removing the weapon. It gives more options to the player game.
  10. MAPS I can see F51 tries to make the new maps strategic maps on the globe but it may sound rude but it’s true. This is not war it’s game. Should be putted the best iconic maps then the strategy maps. *Example* 1.US map(Would add new NA people in the game{probably}) 2.Tokyo 3.US map 4.Istanbul 5.Jerusalem 6.Beijing 7.London or Paris 8.US map 9.Sofia or Belgrade **
  11. Tanks !-T-72 is old soviet tank with thin armor, while Abrams and Leo are pretty much high end. It’s not fair to put them in the same or near the performance. So i suggest nurfing T-72 or buffing Abrams and Leo. For comperasson tanks HPs, will make a illusion of thicker armor *Example* T-72: 1000Hp Leo:1750HP Abrams:2000Hp (Never seen someone to play with Abrams, it may help) Suggestion->different hit points on the tanks so it would make every player play differently with a tank ** !-The cameras for Leo and Abrams should be more harder to break like their HP for example. Over all the cameras are too easy to destroy. !- The amount of credits should be reduced for T-72 (after all it’s going to be huge nurf). It would make more people think what kind of tank they want in battlefield. It would give more variety in the game. Some people would love to be with the best tank but for the price or just cheap tank early in the game. *Example* T-72 without equipment 3k or more Leo without equipment 5k or more Abrams without equipment 5,5k or more ** - When tanks are updated with different equipment, at some point some equipment should be pointless and too pricey but left out so people can make their bad choices themselves like in real world. *Example* T-72 with best equipment 5,5k but it would be less powerful then Leo. While if balanced 4,5 it would give the same performance with 5,5k of worth. ** NEXT TANKS If you think to add new tanks i think its good idea to add next by number: 1.T-14 2.Merkava 3.Type 10(japan) 4.Challenger ll 5.Type 99(China) *PL-01 Anti-tank mines I had some chat with people who actually planted mines. It’s a game so not going to put strategy here. -So the anti-tank mine is planted to immobilize or if possible destroy viacal, light armor viacal and tanks. On explosion hardly can destroy a tank(it’s possible, happened with Leo in Syria) but it would immobilize it for sure. *Example* Chance of destruction to be ⅓. Chance of immobilize(till someone goes and fixes the chain like the cameras) and 10-30 sec of fire which will lead to destruction of the tank if not fixed in a way ⅓ . Chance of immobilize of the tank and left with 15%HP (look up for HP of the tank {they would have different hp and different chances of destruction}) ** Light armored vehicles have higher chances of destruction *Example* Chance of destruction ½ Chance of immobilization without way of fixing it and 10-30 sec or less of fire which will lead to destruction of the vehicles ½ ** !Every other vehicles like buggy should get destroyed without chances. -If possible to show where the anti-tank mine will land when it may be thrown on the ground. -If possible anti-tank mines to be hard to spot on the dirt. -When vehicles goes with high speed thru anti-tank mines it should continue going even after being destroyed and possible to trigger one more anti-tank mine if it’s body goes thru it. If tank goes like this thru 2 mines with high speed with really the chances of destruction would be ⅔ . Of course the anti-tank mines should be with some distance from each other. If they are stacked they should do the same damage and chance ⅓ of destruction. Players will think how to place them. ??-Anti-tank mine shouldn’t get triggered by vehicles if not pressed. So the gap between the chains(body) shouldn’t trigger the mine. But of course it would make anti-tank mines useless in game. It’s depatable if should be putted in the game. Anti-tank missiles -After all if tanks those days have one common threat and it’s anti-tank missiles. They pretty much can destroy any type of tank, of course depends on the model of the missles. So it would be better to add 1-2 type. And you can place them on random locations so fighting tanks would be easier. RPGs are easy and cheap but are not really high tec and doesn’t have much punch in modern tanks.
  12. Tanks !-T-72 is old soviet tank with thin armor, while Abrams and Leo are pretty much high end. It’s not fair to put them in the same or near the performance. So i suggest nurfing T-72 or buffing Abrams and Leo. For comperasson tanks HPs, will make a illusion of thicker armor *Example* T-72: 100Hp Leo:175HP Abrams:200Hp (Never seen someone to play with Abrams, it may help) Suggestion->different hit points on the tanks so it would make every player play differently with a tank ** !-The cameras for Leo and Abrams should be more harder to break like their HP for example. Over all the cameras are too easy to destroy. !- The amount of credits should be reduced for T-72 (after all it’s going to be huge nurf). It would make more people think what kind of tank they want in battlefield. It would give more variety in the game. Some people would love to be with the best tank but for the price or just cheap tank early in the game. *Example* T-72 without equipment 3k or more Leo without equipment 5k or more Abrams without equipment 5,5k or more ** - When tanks are updated with different equipment, at some point some equipment should be pointless and too pricey but left out so people can make their bad choices themselves like in real world. *Example* T-72 with best equipment 5,5k but it would be less powerful then Leo. While if balanced 4,5 it would give the same performance with 5,5k of worth. ** NEXT TANKS If you think to add new tanks i think its good idea to add next by number: 1.T-14 2.Merkava 3.Type 10(Japan) 4.Challenger ll 5.Type 99(China) *PL-01 Anti-tank mines I had some chat with people who actually planted mines. It’s a game so not going to put strategy here. -So the anti-tank mine is planted to immobilize or if possible destroy viacal, light armor viacal and tanks. On explosion hardly can destroy a tank(it’s possible, happened with Leo in Syria) but it would immobilize it for sure. *Example* Chance of destruction to be ⅓. Chance of immobilize(till someone goes and fixes the chain like the cameras) and 10-30 sec of fire which will lead to destruction of the tank if not fixed in a way ⅓ . Chance of immobilize of the tank and left with 15%HP (look up for HP of the tank {they would have different hp and different chances of destruction}) ** Light armored vehicles have higher chances of destruction *Example* Chance of destruction ½ Chance of immobilization without way of fixing it and 10-30 sec or less of fire which will lead to destruction of the vehicles ½ ** !Every other vehicles like buggy should get destroyed without chances. -If possible to show where the anti-tank mine will land when it may be thrown on the ground. -If possible anti-tank mines to be hard to spot on the dirt. -When vehicles goes with high speed thru anti-tank mines it should continue going even after being destroyed and possible to trigger one more anti-tank mine if it’s body goes thru it. If tank goes like this thru 2 mines with high speed with really the chances of destruction would be ⅔ . Of course the anti-tank mines should be with some distance from each other. If they are stacked they should do the same damage and chance ⅓ of destruction. Players will think how to place them. ??-Anti-tank mine shouldn’t get triggered by vehicles if not pressed. So the gap between the chains(body) shouldn’t trigger the mine. But of course it would make anti-tank mines useless in game. It’s depatable if should be putted in the game. Anti-tank missiles -After all if tanks those days have one common threat and it’s anti-tank missiles. They pretty much can destroy any type of tank, of course depends on the model of the missles. So it would be better to add 1-2 type. And you can place them on random locations so fighting tanks would be easier. RPGs are easy and cheap but are not really high tec and doesn’t have much punch in modern tanks. MAPS I can see F51 tries to make the new maps strategic maps on the globe but it may sound rude but it’s true. This is not war it’s game. Should be putted the best iconic maps then the strategy maps. *Example* 1.US map(Would add new NA people in the game{probably}) 2.Tokyo 3.US map 4.Istanbul 5.Jerusalem 6.Beijing 7.London or Paris 8.US map 9.Sofia or Belgrade ** ARMORS -8 types of armor and 6 helmets would be really nice in the game. Plus armor that you can put below the armor like “Dragonskin”(type of armor 40k$). US military usually put more than one plate or armor on a solder. It would be nice if you add where you can place the armor plates *Example* Back-front-shoulders- legs ** The weight limit should get extended. Heavy solder should be with thick armor that even sniper bullets would be hard to penetrate the solder. Like the solder to put 2 plates on the chest. WEAPONS The secondary weapon should be able to be removed from the inventory. As much as i know in Soviet era common solder had no second weapon in hand. !When i’m out of bullets and see enemy i can’t just get my second weapon. It’s too slow so it’s pretty useless. Please make it faster to draw the weapon(pistol) or/and the option of removing the weapon. It gives more options to the player game.
  13. y I dont know if its the same to other tanks. The body and the turret are separated. /Please use the appropriate section on the forum next time. weedtime
  14. Steam ID : 76561198244624978 Discord : Korny#9289
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