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Astroahh

Recon Unit
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About Astroahh

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  1. I'm not here to argue w/ you about cheating or anything, but in-game. You ALWAYS accuse me of cheating because I dumpster on you every match when we go against each other (IGN Kiwiz/Astroahh). Majority of the community knows how much you accuse good/bad players of cheating because you arn't as good as them (Which isn't a bad thing). I just don't want anyone to listen to your feedback cause you have a pretty bad rep at accusing literally anyone for cheating. For ex. we were on a Warsaw warzone and you accused a 7/13 guy of cheating. Literally 7/13 for cheating. Why would someone cheat if they're not even going positive?????????????? Makes no sense to me. I have games were I'm anywhere from 80 to over 100 kills and that's because I'm good at the game and anyone that plays with me knows I'm good. I go against other very good players as well and respect when someone bests me. Sure theres banter involved, but I don't immediately think someone is hacking because they're doing good. This community needs to relax on all the hackusations because it's absurd on how much there is. WW3 isn't a hard game to play and certainly not a hard game to master. I'm not entirely going to say there isn't any hackers in this game (because I'm sure there is), but outta my almost 200 hours of playing I've only once encounter someone sorta fishy, but other than that? Nah. And on a last note I'm going to quote you and I'm sure that anyone that gets into a lobby w/ you knows how much you do it....... "I have been playing FPS games long enough to know if it is issues, or cheats. But over 5 -6 games, you begin to know what is up. I do not call out cheaters lightly" Literally you can get poo'd on within the first 10 mins of a match and instantly resort to accusing someone of cheating. Don't try and act like a saint when you're far from speaking the truth.
  2. Anyone can get decakills, it's easy. I do it literally every game. I haven't even hit a thousand deaths and I got 4k+ kills and I've only got 80 or so hours. Anyone can get top of the leader boards as well. This game isn't the hardest out there and I'm pretty confident everyone understands that, but all I'm hearing on the forums is everyone wants the game to be more skilled based and harder. If you want that go play EFT, BFV, Arma3 or squad. If you wan't a more competitive game go and play Fortnite, CSGO or something that takes a bit more time to learn and actually separate skilled and casual players. All WW3 is to me is a "tactical shooter" that focuses on gun play and playing the objective. The game compared to .3 and .4 doesn't feel any different to me in gun play. I still perform way above average (not trying to boast). TTK feels better when I don't have to lob a whole clip into someone. This makes it good for casual players because they don't have to sweat their balls off to get a kill. Lots of people complain in-game saying "My stupid teammates aren't doing shit" and stuff relevant to that when they don't win or are losing. Me personally on the other hand I don't care about winning. I care about having a good time. This game is something I can just load up, find a match and play and not care how I do. Once again this is my personal opinion and experience just playing the game.
  3. The trend that I'm seeing with people and this game is they want it more of a military sim or military sim features rather than keep the current flow of gameplay. The maps and gameplay mechanics aren't the same as Arma or Squad. Having TTK low in game is realistic. If you get shot with an AK which is chambered in 7.62 a few times you've have a high chance of dying IRL and same goes for in-game. This goes for any gun really. It's realistic to die fast. If you're not happy with the current gameplay style, then adjust how you play the game. I play this for at least 5 or more hours a day cause the gameplay is fun. Sure it gets annoying walking out in the open and getting gunned down in a matter of a second, but it's expected. I couldn't imagine playing this game with a stamina bar, recoil so high you can't even spray, especially when you can put drum mags on weapons. I'm not knocking anyone's opinions I'm just expressing mines. However, I do agree with Schlagerfreund. Armor still needs some changes, and if you see someone first and shoot at them first, the odds of winning a gunfight should be in your favor. I also agree again with the high TTK statement. Having a higher TTK will reward players that make dumb decisions a chance to win the gun fight. Ultimately surviving. That shouldn't be the case with this game.
  4. I was so tilt when you killed me in the window lmao. Other than that good comp
  5. I might be in the minority with this one, but I generally like update .4. To me it provides more of a tactical gameplay experience if you do it right. Obviously if TTK is higher then running out in the open and getting cuck'd on is more of a you issue if you're more of a run and gun player. However, I'm more of a vehicle player rather than capture the objective player, so I can't really go in-depth with my opinion, but TDM does feel good to me. Overall hit reg IMO needs improvement if you're going to have a high TTK. Having a high TTK doesn't bother me because I've came from games like Arma3 and DayZ where you can literally be walking down a street and next thing you know you're screen says dead or re-spawn. I do agree with Roderick with strikes (at least vehicle strikes) needing more BP. Once I get my Leo it's so easy to dominate the rest of the match, even if we lose. Killing infantry is as easy as shooting squirrels with pellet guns. I'm also more excited than ever to jump into matches and play. Update .4 is way more fun than .3 and everything feels a bit smoother. Performance wise on the other hand, something must have happened. I was averaging 90-130 on Moscow and Berlin on Ultra settings, but now I have to lower everything to get a stable 60-80 FPS and it sometimes even dips down to 30-40 FPS which does suck because when the game runs smooth it really is a blast to play. My overall opinion with Update .4 is Vehicle BP needs to be a bit more. TTK could be an extra bullet or 2 to kill another player. Performance needs to be improved. Spawns needs to be better on both Warzone and TDM. Server browser needs some work still. Other than that, I think .4 was great
  6. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): This doesn't happen all the time, but whenever I join into a match sometimes the sound will be really scuffed and muffled and this will go on for a decent amount of time. It usually goes away sometime during the match. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3540764 STEPS TO REPRODUCE (required): Join a warzone match and there's a chance that everything will sound scuffed and muffled. SYSTEM SPECIFICATIONS (required for crash or performance issues): GTX 1060 6GB, 8GB HyperX DDR4, 2TB HDD. 250GB SSD, I7-8700k CRASH LOG (if any): N/A (P.S Sorry for background noise, Still working out some kinks) https://www.dropbox.com/s/c2pnlljyl5huqtk/2019-02-07_19-52-20.mp4?dl=0
  7. No Man's Sky is dead? Yet it has over Two thousand concurrent players. Just because a game isn't averaging in the tens of thousands doesn't mean it's dead. Sure WW3 only averages in the hundred and that's because the game is still an infant with a lot of work ahead. Look at DayZ. That game has been trash for years, but with updates and the devs realizing they need to fix their game it eventually became popular and populated again with over seven thousand concurrent players. If you don't see the promise that WW3 and the devs have to offer than all I got to say is, Good Luck Charlie.
  8. No problemo buddy. Happy bug/glitch hunting
  9. Streamlabs OBS my good friend. Highly recommend using that or Nvidia Shadowplay
  10. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): The reload animation for the drum mag is sorta misplaced you could say. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3540764 STEPS TO REPRODUCE (required): Just reload your weapon SYSTEM SPECIFICATIONS (required for crash or performance issues): GTX 1060 6GB, 8GB HyperX GDDR4, 2TB HDD, 250GB SSD CRASH LOG (if any): N/A
  11. If a shit show like No Mans Sky can recover, I have no doubt in my mind that World War 3 will. Unlike many of the Early Access games out there The Farm 51 actually care about their game and their community. Just because the game had a bad start doesn't mean it's dead by no means. Sure it doesn't have a booming player base like a lot of games, but it has a dedicated player base and they interact with them. This game will most likely increase throughout 2019 with such major patches coming through. All we have to do is support the game and the devs.
  12. No worries my friend. It means part of the player base plays on another form of the game. So some of the player base plays on the Live version more than the PTE version like myself. Hence split player base. Another example would be DayZ for instance. There's the actual version of the game and then the experimental version which would be like PTE. Some play on the live version, some play on the test version to try out the next updates.
  13. I don't mind that either, but it's like what AboutThatTime said "Being able to test a patch before forcing it on everyone is great". He's not wrong. Personally I would like to try a new patch first to see what it's like and report any bugs or game breaking stuff ahead of time so when it gets to the live version everything is crisp. I would be very upset if they released a patch and it turned out very bad, thus making game play not enjoyable until they fix it. At least with PTE if they make a bad patch you can still play on the live version. Trust me I do feel you on the split player base, it does suck.
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