This has been asked a few times before; I don't think they are going to do it.
Movement speed will be reduced next patch though, about a 15% reduction for the heavy loadouts, normal stays about the same and light doesn't go as ridiculously fast. I still think it should scale instead of people trying to keep their loadout just inside one weight limit. I wanna make a very very light loadout (smg, pistol and light armor) and just sprint around the battlefield.
yup, here's to hoping they fix it with the animation update (0.8 I think)
It says it's 5 seconds but it feels like the 5 seconds start counting after it hits the floor or something, unless you cook it.
Shouldn't the specialized rockets be the one costing BP? Idk just seems kinda backwards to me.
Depends on the way you use them:
Defensive: place them on key points on an objective and wait for the enemies to start capping
Offensive: Run towards tanks, attach them, run to cover and BOOM.
The CoD way: use them as grenades with shorter throwing distance but greater explosion.
The old one does work (live game), but has no visual feedback and is very unreliable, since you need some steam features to be enabled. The one in PTE seems to work very well according to reports from the community.
This might be implemented with the customization menu rework, been suggested and kinda confirmed. At least they're looking into it.
Good point, never thought about that one. Maybe they never seen a tank accelerate from 0 to 40?
Just pop all 3 of them on the rear of any vehicle and it will almost 90% of the time instakill the vehicle.
Been asking for destroying tracks on tanks as well, but that was too mil-sim to them.
Shell ricochet would be amazing, but seems out of place for an arcady game like this imo. I do still want the game to curve back to the tactical side of things (think Squad) but from the way things are looking it's gonna try to appeal to appeal to the masses to get more players.