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AddMeForCoOp

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About AddMeForCoOp

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  1. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Look at that reflection to the top left of the gun model. It's super bright. You can't see this in a screenshot but it's also blinking if you move. I'm playing on low, but I also tried AA on medium instead of low. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): Screenshot says 72611. In any case, it was the latest non PTE build at this time. Sorry, I already uninstalled due to low performance (20 fps) on the lowest settings. STEPS TO REPRODUCE (required): Set game video settings to Best Performance. Try to find some reflections in the map. Look at the blinking lights. SYSTEM SPECIFICATIONS (required for crash or performance issues): AMD HD 7950 3 GB. Latest drivers. CRASH LOG (if any):
  2. Here is a second, super short, upload, BitChute is taking a long time to process Radeon ReLive videos: https://www.bitchute.com/video/YmQiELFlCr2c/ (just look at the silencer's shadow, it's obvious it's flickering)
  3. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): The medium anti aliasing setting seems to be bugged. It has two effects: 1. It seems to put a raster over everything, most noticeably on shadows (or ambient occlusion?) - see screenshots comparing high and medium AA below. 2. It makes reflections blink extremely bright. See video: https://www.bitchute.com/video/joHZMoY3LEoi/ Example of medium AA: raster on this random rock: High anti aliasing: Medium anti aliasing: High anti aliasing Medium anti aliasing GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3981881 STEPS TO REPRODUCE (required): Turn on medium anti aliasing on the Moscow map. all other settings at Ultra. https://www.bitchute.com/video/joHZMoY3LEoi/ SYSTEM SPECIFICATIONS (required for crash or performance issues): Intel Core i7 2600K AMD RX Vega 56 8 GB DDR3 RAM all other settings at Ultra. CRASH LOG (if any):
  4. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): This bug was seemingly already reported in the PTE forum (see link above) with respect to the barrel of the gun. Playing TDM on Moscow, I noticed when I was walking outside that the sun shadows of my weapon's attachment (playing the light kit) was flickering. All settings were on Ultra, except anti aliasing, which was on Medium. See video: https://www.bitchute.com/video/XHMgoRCztCTA/ GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3981881 STEPS TO REPRODUCE (required): Play TDM Moscow, go outside, look at the shadow cast by your weapon. All settings were on Ultra, except anti aliasing, which was on Medium. SYSTEM SPECIFICATIONS (required for crash or performance issues): AMD RX Vega 56 Intel Core i7 2600K 8 GB DDR3 RAM CRASH LOG (if any):
  5. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Noticed a small visual bug. When walking down the stairs in the Moscow, there was a lot of Z fighting on the rubble on the ground floor. See video. https://www.bitchute.com/video/VlHqOBVHHd54/ Per Wikipedia: Z-fighting, also called stitching, is a phenomenon in 3D rendering that occurs when two or more primitives have similar or identical values in the z-buffer. It is particularly prevalent with coplanar polygons, where two faces occupy essentially the same space, with neither in front. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3981881 STEPS TO REPRODUCE (required): Look at that spot on the Moscow map SYSTEM SPECIFICATIONS (required for crash or performance issues): All settings on ULTRA except anti-aliasing (HIGH). AMD RX Vega 56 Intel Core i7 2600K 8 GB DDR3 RAM CRASH LOG (if any):
  6. I know what HDR is, just the implementation is bugged / not very realistic. In your .gif, the pillar should be visible better after zooming in on it because there is less daylight hitting the player character's retina. But it gets darker, which is the opposite of what should happen, until you zoom out again.
  7. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): I'm on the latest PTE build. All settings on ULTRA. I understand that WW3 is trying to adapt the lighting when you are inside and focusing on another part of the building you are in versus looking outside through a window or door. However, it's bugged in this instance. When I enter the room the lighting is okay. But as I walk closer to the window, it doesn't behave very realistically. Even though I look at the corner and there is no window in my view, it's still dark. When I look from the inside to the corner, it's fine, but when I look from the window to the corner, it's bugged. see video: https://www.bitchute.com/video/BDZNe9vq6E4D/ GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3954227 STEPS TO REPRODUCE (required): walk into a building and as you approach a window, the corner gets darker, now look at the corner, it should be getting lighter because the player character's eyes should be adjusting. But it doesn't. Now look in any other direction except the window, and then look at that same corner. It's fine. SYSTEM SPECIFICATIONS (required for crash or performance issues): All settings on ULTRA. AMD RX Vega 56 Intel Core i7 2600K 8GB DDR3 RAM CRASH LOG (if any):
  8. Everything is set to Ultra, I just checked: view distance, too.
  9. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): I just bought the game and installed the PTE. I was just walking around the map when I noticed the reflections of the player model in puddles seems bugged. When looking at a reflective puddle, the reflections are not correct. They clip through the feet and show the 'inside' of the leg model (hollow). There is also no torso, so the weapon hands and wrists just float. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3954227 (PTE) STEPS TO REPRODUCE (required): Look at a reflective surface and move around SYSTEM SPECIFICATIONS (required for crash or performance issues): AMD RX Vega 56 Intel Core i7 2600K 8 GB DDR3 RAM CRASH LOG (if any):
  10. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): I just bought the game, installed the PTE and walked around a bit. It seems that in the distance some geometry objects become transparent (or too reflective?) GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 3954227 (PTE) STEPS TO REPRODUCE (required): Play as Light Sniper and look at that spot on the map with the scope SYSTEM SPECIFICATIONS (required for crash or performance issues): Intel Core i7 2600K AMD RX Vega 56 8 GB DDR3 RAM CRASH LOG (if any):
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