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MAJEPHTIC

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  1. Since I play the game on a 2017 model 27" iMac, which is an all-in-one, my biggest concern about the game right now is performance optimization in terms of graphics, CPU and GPU load. Currently, I barely find settings which won't cause the system to heat up quite a bit, and that shouldn't be the case with low to medium settings and for example 1080p instead of more. I'm quite happy to see continued optimization efforts being put into the game, including the jump to a newer engine version and network optimization. But that doesn't solve my problem of too much heat, even at laughably low settings. There's still a lot of work to do in that department, but I am looking forward to it.
  2. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): Found a little glitch into the ground on Polyarny C1. Works only when going prone. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 4178899 STEPS TO REPRODUCE (required): See location on provided screenshots, prone, look directly at the tank. When looking down, you can see further through the map. SYSTEM SPECIFICATIONS (required for crash or performance issues): CRASH LOG (if any):
  3. Alright, I did some more testing. So, here's what I found: - joined Polyarny Warzone, empty server. - Loadout: M417, G17, smoke, AT mines. At first, I was unable to reproduce the bug, but it seems to be correlated with the primary weapon being out of ammo. So: - empty all primary ammo and to be sure to replicate my situation 1-2 pistol mags as well. - equip G17. - go to B2, capture it and look outside the window at the police car. - try throw smoke at it. it should vanish into the ground. I could not replicate this while having primary ammo, so I think it might be involved. I've screenshotted another truck where smoke vanished, and a spot in the spawn where my AT mines went underground. I believe it happens around car props and vehicle spawns. At least that's where I could replicate it. Please note that I took the screenshots of the spots before I noticed it seems to require the primary weapon to be empty and to make sure, the secondary equipped. So when testing, try it that way.
  4. First, in case it is relevant for this bug, here are my settings in the PTE:
  5. Maybe it happens only with certain voice sets? I didn't change the voice set for the PTE build and it was set by default to the polish voice Szymon. I just noticed when checking that, that in the PTE there's no voice preview when selecting them. I remember the stable branch previewing the voices, might be another bug?
  6. Sorry for the duplicate, it's late here. If it's an intentional effect, it would be quite confusing to have the option to set it to 0. Should be possible to disable it entirely, if you ask me. That's pretty standard. For people chasing every little bit of performance, but as well for people like me, who find any kind of blur in the image uncomfortable to look at.
  7. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): When I give the order to attack a certain point, the voice callout is not emitting from my player model, instead, the sound source is located either somewhere on the left side, or seems to float in the air, resulting in weird positioning. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 4153287 STEPS TO REPRODUCE (required): Try playing e.g. Warzone on Polyarny and give an attack order. I noticed this issue on other maps as well though, sometimes the voice comes from the left side, but it is supposed to be my own. SYSTEM SPECIFICATIONS (required for crash or performance issues): CRASH LOG (if any):
  8. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): The DOF slider for the soldier seems to be broken. I wanted to get rid of the effect, but in ADS, I still have the DOF effect. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 4153287 STEPS TO REPRODUCE (required): Set DOF to 0, try aiming through the sights. SYSTEM SPECIFICATIONS (required for crash or performance issues): CRASH LOG (if any):
  9. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): I noticed my smoke grenades and anti-tank mines just disappear after they hit the ground on Polyarny. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 4153287 STEPS TO REPRODUCE (required): - Equip smoke and anti-tank mines, play Warzone on Polyarny - empty your primary weapon ammo completely - equip your secondary - go to B2, jump on the thing where you can look outside the window and see the police car - throw smoke at the street closely around it, it should vanish. Note: bug might depend on certain settings or equipment, see below what I used when I replicated it. Also, additional info, screenshots and spots in posts below. Please test with your own settings and loadouts and try to confirm. SYSTEM SPECIFICATIONS (required for crash or performance issues): iMac 27" retina 5k, 2017 model, Bootcamp, Win10 CRASH LOG (if any):
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