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  1. The Farm 51 and MY.GAMES are working together to ensure that World War 3 is an authentic, engaging, fun experience for new and established players alike. As part of this commitment, we recently announced plans to remove the game from Steam in order to fully focus our development efforts outside of a live environment. From August 13, World War 3 will no longer be available to purchase from Steam. If you already own World War 3 on Steam, the servers will remain open and you will be able to keep playing as normal. To everyone who has supported World War 3 to date: thank you! With the support of MY.GAMES, The Farm 51 is actively developing and implementing major changes to gameplay, graphics, sound, performance and stability, and other game mechanics. World War 3 will be available in the future in a new, improved form, and we can’t wait to share what we’re working on with you. If you want to know more about the partnership between The Farm 51 and MY.GAMES, check out our recent AMA. Stay tuned to the official World War 3 Discord channel and social networks for future updates, and be sure to join the discussion in our forums! FAQ When will World War 3 be removed from sale on Steam? World War 3 will be removed from sale on Steam on August 13th 2020. I already purchased World War 3 on Steam, will I still be able to play it? If you already own the Early Access version of World War 3 on Steam, you will be able to play it indefinitely. The servers will remain open, and you can play as normal. Can we expect any updates before Early Access ends and World War 3 is released? Some improvements and new features may be released for current World War 3 players to test and try out. This may not happen immediately, as we do not wish to share unfinished content. If people purchased the Early Access version of World War 3 on Steam, will they receive anything when the game switches to a free-to-play model? Early Access players will be recognised as ‘veterans’ and receive in-game content worth at least the price they paid for World War 3, if not more, regardless of our distribution model. Any in-game purchases made during the Early Access period will either be transferred to the final release or compensated as in-game currency.
  2. Welcome to the first installment of the World War 3 Devlog! Following the announcement of our new partnership with MY.GAMES, we still have some exciting news for you - let’s jump in. Strategic Partnership We know we have been a bit quiet lately, but there’s a good reason for all this silence - finding good partnership is not easy if you are looking for one. This took a long time and we had to keep it under wraps until we could tell you about it. We are very excited about our new partnership with MY.GAMES, an industry leading publisher with a global reach and years of experience, specifically with online multiplayer shooters. We have talked with many potential partners, but it was MY.GAMES that seemed to understand World War 3 the best, which was the most important thing for us. It’s crucial to work with someone you can trust, who understands games, how they are developed, and what makes them work. That kind of partner can be a valuable ally instead of taking control and not knowing what to do with it. Creative Control The most important requirement we had for working with someone was retaining control over what is being put into the game. We know our game best, and we wanted to make sure it is not being changed for any reason than to make it better for our players. You can read more in our official press release, but these words from Kamil Bilczyński, Project Lead and Creative Director of World War 3, tell the story best: “We are happy to announce the partnership with MY.GAMES and benefit from their wealth of experience in publishing multiplayer shooters. Our collaboration with MY.GAMES ensures that we can take a truly global approach to publishing World War 3, while remaining faithful to our original vision for the game as we work on enhancing its core gameplay, polishing mechanics, and pushing the boundaries of the overall scale of the project.” The point about us retaining creative control is one of the most important ones. This partnership lets us focus more on the game itself, the gameplay, the overall experience, while the experts take care of publishing, marketing, community management, customer support, and backend infrastructure. Of course, this does not mean that we will be excluded from these areas - we will cooperate on all fronts. The second major point is the time for polishing and optimizing the game. Thanks to the partnership, we will have more time to make sure World War 3 is the best game it can be. We all see the big potential in our game and we are sure that the MY.GAMES support will help us awaken this potential and realize our vision fully. The Farm 51 and MY.GAMES AMA To share our excitement about this partnership, we hosted an AMA for our community on May 12. You can now find the transcript on the official website here. In summary, 2020 is shaping up to be a great year for World War 3. With the additional support from MY.GAMES and us being able to focus on the game side more, we hope to see our game flourish and become one of the top shooters on the planet. We are still working hard on bringing you more content and updates, and we are not going anywhere any time soon. If you’re here reading this article, it’s mainly to learn more about the future content. Without further ado, here is the 2020 roadmap. 2020 Plans Asian Theater of War So far, World War 3 has been limited to Europe, but that was never the plan. This year we are expanding into new territories and adding new maps and gear from Asia. More information on the specifics of the Asian theatre of war will be coming later in 2020. New Maps, Strikes, and Weapons Apart from the themed Asian Theater of War content, we will also update the game with more content from all around the world. More toys to play with, new vehicles to drive around in, and new things to drop on the enemy. We are also planning to look back at existing maps to implement some of the feedback we got from you to make them a better experience for everyone, and better places to fight. New Movement System The already-previewed movement system is crucial for us in terms of gameplay and pushing forward with more content. We have done a lot of work in preparation for expanding the game and we are really happy with how it turned out. New movement system will elevate World War 3 in terms of gunplay, the movement itself, animation quality, and future expandability. Real-time Weapon Customization A lot of our players asked about the mid-match weapon customization. This will be now possible with a new real-time weapon customization system. You will be able to switch weapon attachments in and out depending on the situation around you. New UI and HUDs We are tirelessly working on updating the HUDs and developing new Customization UI – we hope that both of them will make the game feel much better. Our goal here is to make them easy to use when dealing with the new complexity of customization systems. We are also working on tuning it to give us more options to expand and improve in the future. New Progression System The main goal of this change is to give all players something to do each time they log into World War 3. It does not matter if you are a new player or you’ve been playing the game for thousands of hours, there should always be something meaningful for you to do and the new progression fulfills this goal. Overall Polishing and Performance Improvements With the core gameplay being near complete, we want to focus on making sure the game is as fun and playable as possible. While we have been constantly working on this during the Early Access phase, with more and more features being completed, we can put more resources and people into the polishing work that needs to be done. Fixing bugs and polishing, balancing and overall optimization are things that will benefit the most from the additional time we have thanks to our partnership with MY.GAMES. We wanted to say a big thank you to everyone that supported us during Early Access. We know it’s not always easy to trust a company and developers, but we are making games because we love them and we want the best for you, us, and the gaming industry as a whole.
  3. Hello Soldiers! Were you here for the AMA? If not, don't worry we saved and compiled all the answers for you! Be sure to take a look at a few new and exclusive answers added in this article. Follow the link below to find all languages: EN: https://worldwar3.com/en/2020/05/15/recap-of-live-ama-with-the-farm-51-and-my-games/ PL: https://worldwar3.com/2020/05/15/sprawozdanie-z-sesji-ama-na-zywo-z-the-farm-51-i-my-games/ RU: https://worldwar3.com/ru/2020/05/15/краткое-содержание-live-ama-с-the-farm-51-и-my-games/ FR: https://worldwar3.com/fr/2020/05/15/recapitulatif-de-lama-en-direct-avec-the-farm-51-et-my-games/ DE: https://worldwar3.com/de/2020/05/15/zusammenfassung-live-ama-mit-the-farm-51-und-my-games/ Recap of Live AMA with The Farm 51 and MY.GAMES ___ We recently hosted an AMA session on the World War 3 Discord, where fans had the opportunity to put burning questions to The Farm 51’s Kamil Bilczyński and MY.GAMES’ Alexey Larionov. If you want to find out more about the new publishing partnership and the future of World War 3, we’ve collected all the answers here for your viewing pleasure! We couldn't be happier to see your reactions and your interest in the game come alive during the AMA. In the future, we plan to conduct even more community-focused events, where we’ll share more details about the content of World War 3. Enjoy reading! ___ This transcript is from the live World War 3 AMA, held on May 12 on the official Discord. Questions and answers have been organized by category and slightly edited for better readability. Partnership with MY.GAMES What are your expectations regarding the Chinese market release? Do you think MY.GAMES can help with it? Kamil: Definitely, the Asian market is very important for us and our strategy, and I’m pretty sure that MY.GAMES as a global publisher will help us manage World War 3 in Asian regions. : ) Why did you choose World War 3 as a game to support if you are a producer of Warface (a similar FPS shooter game). Isn’t World War 3 a competitor for your own title? Alexey: We feel that World War 3 is already a great game and we want to work on it together with Farm 51 to make it even better as well as to attract new players to it! As for Warface, we are sure that both games provide unique gameplay experiences and won’t interfere much with each other. Will MY.GAMES help you in other ways than resources and expertise? What role will MY.GAMES have in development? Will they contribute staff, funds, or leave it entirely up to The Farm 51? Will this deal help accelerate the development of new content like maps and weapons? Does the partnership have any personal consequences on The Farm 51's side (e.g. have The Farm 51 employees been replaced by MY.GAMES guys)? Kamil: A lot of questions! ; ) In general, MY.GAMES will help us in any aspect of World War 3 to make this game bigger and better. That's why we chose MY.GAMES as our strategic long term partner for World War 3. New content like maps and weapons will come for sure! : ) Is there a team at MY.GAMES working or helping on the development of World War 3? If yes, is there a specific area(s) they are working on? Kamil: Yes, we are working pretty closely together on many key areas! We will share more details about our cooperation when we will be ready to do that… we are just starting. What does MY.GAMES see for the future of World War 3? Alexey: We think that as soon as the game is complete, it has the full potential to be a hit on the tactical FPS market, and even the FPS market in general. As a publisher, we will apply our resources and offer all the help to The Farm 51 to make this happen. How many years will The Farm 51 and MY.GAMES cooperation last? Alexey: You don’t usually put an expiration date on things like that, in this regard it’s like marriage. : ) But seriously, we trust this is going to be a long and fruitful cooperation. How big of an advertising campaign are you planning? When will there be as many people on the servers as here? How many active players do you anticipate? How do you plan to bring this game back to life? It seems forgotten as of now with 0 player base outside the EU. Alexey: We certainly plan a big advertising campaign for the big launch of the finished version. We aren’t ready to tell you the dates just yet or approximations for the number of players on release, but as we’ve mentioned we believe in World War 3 and think that it’s going to be really popular. In terms of size and quality, would you position World War 3 closer to AAA production? Indie AAA? Where would you place the final product production? Alexey: Definitely an AAA game, we have no doubts here. P2W and micro-transactions MY.GAMES make F2P projects. Will World War 3 become F2P with microtransactions? Who will observe microtransactions, do the decisions remain with The Farm 51? Or will the publisher dictate pricing? Will prices be regional? Alexey: The details of the distribution model will be revealed later in 2020. However, it’s important to mention that The Farm 51 will have full control over the development process and the vision for World War 3. Additionally, in any case, we are not going to introduce pay-to-win elements to the game, and we’re adamant in this decision already. How did the team and the people over at MY.GAMES handle the significant backlash, angry comments, and concerns they got from the community on the forums and Discord? Kamil: I’m pretty sure that MY.GAMES is a perfect partner for World War 3. : ) Before we signed the deal, I had a lot of discussions with them, and they really understand World War 3 as a game and player expectations as well. We have a solid plan on how to improve World War 3 together - don't worry. : ) Steam and current players Why will the game be "on hold" for purchase exactly? When do we lose the opportunity to buy the game? Alexey: Players who have already purchased World War 3 in Early Access will be able to play it indefinitely. However, the game will no longer be available for purchase on Steam until further notice. We will certainly reveal full details about that later. Will there be any patches, big and small, before release? Can we update the game and play? How long is it going to stay in Early Access? Alexey: The game will be available on steam but will not be available for purchase until the final release. We have some plans to share and new improvements to test with players before the 1.0 release, but for sure we don't want to show unfinished or untested updates. If people bought your game via Steam in the Early Access phase for 99pln, what will they get when the game goes F2P, and will it be worth the previous price? Alexey: You'll definitely keep access to the game, and you'll receive a rich amount of game content, regardless of our distribution solution (that is still to be announced later this year). What will veteran World War 3 players receive during the final release? Kamil: All Early Access players will be recognised as veterans, and will receive special gifts when the game launches. Any purchases of in-game content made during the Early Access period will be transferred or refunded as in-game currency as appropriate. In-game content Do you still plan to replace Microsoft servers with Linux servers? Kamil: Yes, we are considering Linux servers as a solid alternative for Windows servers. Do you believe that the key weaknesses of the game, like optimisation and servers, can be finally repaired to satisfy players? Kamil: In my opinion, together with MY.GAMES we have a much better starting point to polish and improve World War 3 and launch a successful final release! Will the game become regional? For example, Russian players play only with Russian players, Chinese players only with Chinese players, European players only with European players, etc.? Kamil: At this moment we don't have any plans to have a different ‘region separations’ compared to today's World War 3 servers. Which part of development was the hardest so far (again without obvious ones, e.g. release disaster or 0.3)? Kamil: Creating a multiplayer FPS game is a constant challenge every day… This is a nice story for another long conversation in the future (after the successful final release). : ) Will there be support for RTX and DLSS 2.0? Kamil: Sure, why not. To be honest, we are evaluating this possibility. : ) Will there be more diversity in character customization? Kamil: I think today we have a lot of the options for character customization compared to other FPS games. ; ) But yes, more operators and outfits will come in the future. : If you have any suggestions just send us an email with what you want. : ) How will World War 3 be protected against cheaters? Nowadays, every FPS has tons of cheaters. Alexey: Yes you’re right, it’s an important issue to handle. However, both MY.GAMES and The Farm 51 have experience in managing FPS games and dealing with this problem accordingly, and that’s exactly what we intend to do. : ) As far as how exactly it goes, we will reveal the details as soon as they are set, prepared, and finalized. Is there a plan to rework some maps like Berlin, which is quite a weak map visually compared to Smolensk or Polaryn? Kamil: We are improving old maps in terms of gameplay and visuals, you will be surprised. : ) Updates and roadmap When do you plan to release the 0.9 update? Kamil: We will release new updates when they are ready. Which consoles do you plan to release the game on, and when? What is the role of MY.GAMES in the porting process? Alexey: We are very excited for the new generation of consoles, as well as the possibilities of a console release in general, but we want to first focus on delivering the best possible experience to PC players. We don’t currently have any announcements to share regarding bringing World War 3 to other platforms. How many new maps is your team currently working on? Kamil: You will be surprised (we hope). ; ) Will you implement a complete and easy-to-follow tutorial? Kamil: Yes, we have such plans. Will there be any DLC? Alexey: We are certainly planning to release a post-launch development roadmap, as well as production plan later this year. When can we expect new teased content like animations to turn up? Kamil: When new stuff will be ready to release on live update. Thanks to our cooperation with MY.GAMES, we will have access to a professional QA team, which (we hope) will help us a lot at the bug-fixing stage. What will be the weight for the single-player experience vs. multiplayer? Kamil: Right now, we are focusing on multiplayer… but who knows? Maybe in the future we will release some pure-hard tactical single-player campaign. Right now we are focusing on multiplayer. ; ) Communication What happened to communication over the last three months? Kamil: We were working pretty hard on the project and talking about cooperation details with MY.GAMES. Will you release past videos, photos, etc. from early development and before the Early Access release? Some fun stuff, some serious stuff, both? Kamil: Sure, why not. ; ) Can we expect some regular information and communication again, or will the development go on ‘in the dark’? Alexey: We will certainly keep you informed of our progress. We are going to release the World War 3 development roadmap and production plans later this year. Smirnoff or Wyborowa? Kamil: If I must, Wyborowa. ; )
  4. Hello everyone! I'm Tyrell, one of your new community manager from MY.GAMES Nice to meet you all. To celebrate, let me give you a good news! JOIN THE FARM 51 AND MY.GAMES AMA ON MAY 12! In case you missed it, The Farm 51 and MY.GAMES have joined forces! Our two teams are working together to move World War 3 into the future, and we’d like to share more information about our plans with you. On Tuesday, May 12 at 18:00 CEST, we will be hosting an AMA session on the official World War 3 Discord with Kamil Bilczyński, Creative Director and Co-Founder of The Farm 51, and Alexey Larionov, Producer at MY.GAMES. – https://discord.gg/ww3thegame There will be two new channels on the Discord server: you can use the first to submit questions, while the second will host the live AMA. Questions and answers will be conducted in English only to ensure that participants can easily answer, and to make the AMA accessible to a wider audience. The session will last for about an hour, so don’t miss out! The World War 3 AMA is a great opportunity to find out more about the new partnership between The Farm 51 and MY.GAMES, plus more awesome features and details about the game. We’ll try to take all questions into consideration, but please note that we may not have all the answers yet! We will do our best to answer these at a later date as our plans for the future become more precise. Start thinking about your questions, and we’ll see you on Tuesday! Find the news here: https://worldwar3.com/en/2020/05/08/ama-the-farm-51-my-games-may-12/ EDIT May 15. Links of the recap are here! EN: https://worldwar3.com/en/2020/05/15/recap-of-live-ama-with-the-farm-51-and-my-games/ PL: https://worldwar3.com/2020/05/15/sprawozdanie-z-sesji-ama-na-zywo-z-the-farm-51-i-my-games/ RU: https://worldwar3.com/ru/2020/05/15/краткое-содержание-live-ama-с-the-farm-51-и-my-games/ FR: https://worldwar3.com/fr/2020/05/15/recapitulatif-de-lama-en-direct-avec-the-farm-51-et-my-games/ DE: https://worldwar3.com/de/2020/05/15/zusammenfassung-live-ama-mit-the-farm-51-und-my-games/
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