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Morp

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Morp last won the day on September 5 2019

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About Morp

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  1. Thanks Dunabar, looks promising We'll analyze your concept and try to rip&tear it to pieces It will take some time, tho. Nonetheless, thanks for your time. Your ideas and critiques are very helpful. They add some other/fresh view point to our in-house conversations. Cheers, mate!
  2. Thank you for all of your feedback guys.
  3. That's jumping to conclusions. It's a shame that you think that way. So, what can i say, thank you for all the constructive criticizm you left on the forum, and check the game on the 1.0v maybe? Cheers.
  4. Thanks for the feedback @TZoningHard, I think you've jumped into conclusions too quickly. We want to test things and break them, while we still can. The feedback from you as our community is important for us, but we also know what game we want to create. Enjoy the development ride and please be patient, until 1.0. New things will appear in the game, that will change the gameplay dynamics, a lot. We will make more focused test when all features are in place, for now we want to have a default with a potential for iterations. Cheers
  5. We will rework the HUD in coming weeks, perfect timing with this post @TZoningHard. Keep the ideas, suggestions flowing, we are reading and analysing all of them. Btw. freelook concept is very interesting.
  6. I agree, that shoting doritos isn't much fun, also game teaching you to spam [x] instad of using eyes, isn't ideal. In the original design, I wanted players to be able to leave an "in world" marker (not marking players but an area). In this design, gadget drones and the drones that you call in for Battle Points, would have the possibility to mark enemies. It was outvoted by a more casual friendly mechanic . If more people vote for changing this mechanic, we should be able to do so. So keep this topic alive, guyz. Thanks for the feedback.
  7. You can also forward @TZoningHard's feedback to the LD department, it's not like they only listen to me ? Thank you @TZoningHard, stellar job!
  8. It doesn't work that way Level has to be closed first, to start optimization work. The poly count isn't the problem. The bottleneck is in other area of the game.
  9. Yo, I have push it towards our LD boiz, thx for the suggestions @TZoningHard
  10. Warzone is about teamplay and capturing objectives. And there points are the most important thing. We don't plan to change all game modes to be based on kills.
  11. It's just, that kills make u win TDM not points. It would be misleading if we highlight players with most points but the game mode is about kills.
  12. TDM is about getting kills, it should reward players who are getting the most kills.
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