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ೞoℓf✌

Recon Unit
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Everything posted by ೞoℓf✌

  1. When i had drove tank before the patch i did 70+ kills per match, cos radius of explosive was huge. And people cried that this game should be without tanks, cos they are so strong. Now we need aim better, closer to enemies, tanks do not able kill through the wall. I like new type of tanks. I'm thinking that tanks should have a lot of armor and don`t die from 1-2 shoots, but at the same time tanks should not have imbalance-weapon with their 10m radius kill.
  2. Ah .... will we see soon changes in map optimisation like ultra-low quality to be able to play even on 2gb vram ? And what about problem with fps drop on aiming ?
  3. Do u want to see greybox version of Smolensk on main client version ? I want to see the semi-textured stage ? As for me - Yes! I want to see greybox of all maps in the game, its really low quality settings=) I have x3 FPS boost on it. I think with this type of map, people, which have 2gb VRAM can play comfortable, it can be a way to "early fix" perfomance. Until devs fix texture size, or something like this, to fix problem with low fps.
  4. Why? Try to delete folder WindowsNoEditor to reset settings %AppData%\Local\WW3\Saved\Config\
  5. Effect settings should be medium+
  6. Steam Launch Options -dx10 Engine.ini Go to %appdata%\Local\WW3\Saved\Config\WindowsNoEditor\ or %appdata%\Local\WW3\Saved\Config\WindowsClient\ and find Engine.ini open it with notepad and past setting [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/Runtime/Coherent/CohtmlPlugin/Content Paths=../../../Engine/Plugins/Tests/RuntimeTests/Content Paths=../../../Engine/Plugins/Tests/EditorTests/Content Paths=../../../WW3/Plugins/AnimationExtender/Content Paths=../../../WW3/Plugins/ImpostorBaker/Content Paths=../../../Engine/Plugins/Editor/BlueprintMaterialTextureNodes/Content Paths=../../../WW3/Plugins/Wwise/Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content Paths=../../../Engine/Plugins/Editor/MeshEditor/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Enterprise/VariantManagerContent/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content [SystemSettings] r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=4 r.Shadow.RadiusThreshold=0.06 r.Shadow.DistanceScale=5 r.Shadow.CSM.TransitionScale=0 r.ViewDistanceScale=0.8 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 r.AllowLandscapeShadows=0 r.MotionBlurQuality=0 r.DepthOfFieldQuality=0 r.DepthOfField.MaxSize=0 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=0 r.BloomQuality=0 r.FastBlurThreshold=0 r.Upscale.Quality=0 r.Tonemapper.GrainQuantization=0 r.LightShaftQuality=0 r.Filter.SizeScale=0 r.Tonemapper.Quality=0 r.LightShaftDownSampleFactor=8 r.MaxAnisotropy=0 r.TranslucencyLightingVolumeDim=1 r.TranslucencyLightingVolumeInnerDistance=16 r.TranslucencyLightingVolumeOuterDistance=16 r.TranslucentLightingVolume=0 r.refractionQualicty=0 r.SSr.Quality=0 r.SceneColorFormat=1 r.DetailMode=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.SSS.Scale=0 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.Filter=0 r.SSS.HalfRes=1 r.SSR.Temporal=0 r.DefaultFeature.AutoExposure=0 r.ParticleMinTimeBetweenTicks=24 r.ParticleLightQuality=0 foliage.DensityScale=0.6 grass.DensityScale=0.6 grass.MaxUpdateFrequency=10 grass.MaxAsyncTasks=0 [/Script/Engine.RendererSettings] r.HZBOcclusion=0 r.DefaultFeature.AmbientOcclusionStaticFraction=False r.DefaultFeature.AutoExposure=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.AntiAliasing=3 r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.SupportAtmosphericFog=True r.LightFunctionQuality=0 r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=300 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.BloomQuality=0 r.FastBlurThreshold=0 r.Upscale.Quality=1 r.TonemapperQuality=0 r.LightShaftQuality=0 r.TranslucencyLightingVolumeDim=24 r.RefractionQuality=0 r.SSr.Quality=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.SSS.Scale=0 r.SSS.SampleSet=0
  7. 3394924 Warsawa TDM https://www.youtube.com/watch?v=A4SpqxUXL_Y&feature=youtu.be https://www.youtube.com/watch?v=soKHG2cPhg0&feature=youtu.be Smolensk And this is not cool. Need to add rocks or change land texture
  8. GAME BUILD ID 3394924 SCAR H and vehicles show price not BP. Show money cost
  9. Как много всего хорошего добавили, как давно я ждал эти исправления!
  10. (If we will not look at weight param) Which grip is better ? And why ?
  11. I don`t use any antivirus. I have adguard. But i saw this error first time. Again 1 more today
  12. DESCRIPTION OF BUG Crash app error GAME BUILD ID 3343723 STEPS TO REPRODUCE Crashed on TDM SYSTEM SPECIFICATIONS Win7x64 i7-7800x 4.1 GHz/16GB DDR4/GTX 1080 CRASH LOG (if any):
  13. Pls add Numeral weight scale. I want to see my current weight in numbers and see maximal weight before heavy/medium. It will be easily create solder equip, and calculate weight using information about parts .It is sometimes difficult to choose the necessary part when you need to keep track of grams.
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