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TCPPolak

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TCPPolak last won the day on May 19

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About TCPPolak

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  1. Forgot this topic exists. Already posted in 0.8, but will copy my breakthrough part here. Highlighted the TL;DR parts in green/red depending whether it's positive or not Regarding breakthrough, I feel like the mode is good but once again I am personally undecided whether I prefer the community breakthrough or the dev breakthrough, because of the objective differences. Also, even at 10v10 the mode does feel a bit empty, I'd say it would probably be safe to go for a 15v15. The defenders seem to be lacking a lot when it comes to getting points, while the attackers get plenty of points. Even for the attacking team, there's a large contrast in score due to the fact one person gets between 1000-2000 points for destroying the objective, so maybe reward the rest of the team with some sort of bonus if they're close or have done damage to the objective even if they didn't put the final hit into it. And perhaps reward defenders for every X time the objective wasn't destroyed with Y points, maybe 500 or so. Although I think this mode is far better balanced than Warzone and TDM combined, not sure if it's the players we're playing with, or the mode itself, but the games seem to be a lot more close, and therefore fun. I've also heard complaints some people find it hard to know if they're attacking or defending, although I personally got to understand it quick. On top of this, I think the stations should give some visual and audio alert when a charge is planted. Right now it's sometimes hard to notice something was planted. Overall though, the experience has been great, it brought a great fresh air to the game, and I thank the devs for making this happen. I feel like it's better than 0.6 in regards to making the game feel a lot different, and a lot better.
  2. Highlighted the TL;DR parts in green/red depending whether it's positive or not HUD Seeing as the HUD seems to be a hot topic.... I personally prefer this HUD over the previous one, but it could possibly be made a bit thinner. Although, there's more to come so I suppose the contrast between old and new is what makes people not like the new one, I'd say that judgement should wait until all of the HUD is in the game. BREAKTHROUGH Regarding breakthrough, I feel like the mode is good but once again I am personally undecided whether I prefer the community breakthrough or the dev breakthrough, because of the objective differences. Also, even at 10v10 the mode does feel a bit empty, I'd say it would probably be safe to go for a 15v15. The defenders seem to be lacking a lot when it comes to getting points, while the attackers get plenty of points. Even for the attacking team, there's a large contrast in score due to the fact one person gets between 1000-2000 points for destroying the objective, so maybe reward the rest of the team with some sort of bonus if they're close or have done damage to the objective even if they didn't put the final hit into it. And perhaps reward defenders for every X time the objective wasn't destroyed with Y points, maybe 500 or so. Although I think this mode is far better balanced than Warzone and TDM combined, not sure if it's the players we're playing with, or the mode itself, but the games seem to be a lot more close, and therefore fun. I've also heard complaints some people find it hard to know if they're attacking or defending, although I personally got to understand it quick. On top of this, I think the stations should give some visual and audio alert when a charge is planted. Right now it's sometimes hard to notice something was planted. Overall though, the experience has been great, it brought a great fresh air to the game, and I thank the devs for making this happen. I feel like it's better than 0.6 in regards to making the game feel a lot different, and a lot better. OTHER There appears to be some slight spelling issues when it comes to breakthrough, I will attempt to list as many of them as I can find/remember. Not sure if they are known, and I do not think they should be under bug reports, so I will place them here. Do not take this as the definite list. "Defenders As Retreating" - When defenders lose objectives, the "as" should be "are". "Difuse charges planted on Stations using [F]" - In loading screen under defender tips, "difuse" should be "defuse". "You can only move in resions already conquered or currently attacking" - In loading screen under attacker tips, "resions" should be "regions. I feel like when polished, and when the new animations come, this update should be considered the greatest update, the one which made the gameplay so much better. But I feel like before people need to join, the technical state must be improved. Until then, I thank and congratulate F51 for continually making this game and not backing down, and I patiently wait till the day
  3. I do not arrange the dates, the main organizers do. Most of the participants do in fact have a job, at least 80% are adults in their 20s, or 30s, and all of them are adults themselves. School holidays didn't even start when Breakthrough 1, 2, or 3 were being made, and school holidays actually ended a few weeks ago from now.
  4. Mirror mirror on the wall, who's the biggest brick wall of them all? Notloc? Oh. Yeah. I do suppose. This is kinda why I just stayed silent and watched you believe you're right despite the tens of people disagreeing with you. First off, I've seen you come to EU one day and get your ass handed to you at ninth place. Don't even speak about skill. You're mediocre. Second off, what really is cringe is the fact you think someone playing badly is actually capable of being cringy. Third, Point is pretty good. He racks up good amounts of points. And fourth, the most important one and the one which everyone but you and your buddy knows is that you don't know what's a fact and what's an opinion. For example you talk about how the TTK is low cause maths. Whatever the TTK is, it doesn't matter. The math may be right, but it doesn't mean people will like it or not just cause the math is right. Everyone has their preference. Some like low TTK some like high TTK. The math is a fact. The preference is an opinion. Get it in your head before you go on your next rampage because someone touched your sensitive spot.
  5. IDK about Sandwich cause I don't know him that well, but Meatsac is definitely not hacking. I know the TSA guys quite well and quite honestly, I'd doubt most of them would hack. But definitely not Meatsac, he's legit. EDIT: 9 kills 0 deaths is also pretty.... Average... not gonna lie. With all due respect to Meatsac, 9 kills and 2000 score is a pretty bad score. You got monkey there with 19 kills and 19.5k score which is pretty great.
  6. It's topics like these that really irk me. Game is in Early Access. It has a lot of interest. It keeps being worked on. There is no advertising done, and the last form of inviting people to play was the free weekend months ago. At this stage it only needs enough people to report bugs quickly enough, and on a scale big enough, to make sure the game meets its deadline. Saying that, I mean, 3 digits. That's it. 3 digits that care is better than 4 or 5 digits that just play. And then come these genius ideas... Like pulling the game off the market. lol. So what? So there's no one to test? So people can say "hahahaha they failed"? So that the same people who don't care and made the game fail, can have their stupid five minutes of "I told you so"? But in reality they're the ones who sank their own ship? No. This is not what the game needs. The game needs polish, and finishing, and then some advertising. The game barely got 500k sales, estimates say. Is that the entire gaming world? Is that the entire FPS world? No. No, no, no, no it is not. There is plenty of fish to catch, those who didn't hear a word about the game, or are even slightly interested. Want to help the game? Be constructive, rather than destructive. The latter is much easier, hence, most people choose that path. That's what's gonna get this game through. Not doomsayers. Not critics. Not those who whine about mechanics, bugs, glitches, performance or features. It's those who will report bugs, give proper constructive feedback, and, for a bit of the credit, those who play.
  7. This is not a bug. Speeds were changed, and iirc the tanks were supposed to be slower than before.
  8. DESCRIPTION OF BUG (required: if the possible provide screenshots or video): When you are painting individual parts of a gun (or uniform), applying camouflages does not work after selecting a skin you haven't unlocked (and whether you purchase it or cancel it) you then cannot apply any skin you own. However, if you apply skins without first choosing one you haven't unlocked yet, all works fine. Video will be attached with it. GAME BUILD ID (required: please go to the game's properties on Steam and find it under the local files tab at the bottom): 4129986 STEPS TO REPRODUCE (required): Go into any individual camo customization piece. Attempt to unlock something you haven't yet unlocked. Buy or cancel. Attempt to put on a skin you already own. It won't work. SYSTEM SPECIFICATIONS (required for crash or performance issues): ------- CRASH LOG (if any): ------- Attached video
  9. https://worldwar3.com/en/2019/07/22/weekly-report-21-community-game-mode/ Massive thanks to DareQQ, Lugresky and Mike as this wouldn't have been started without them. Also a massive thanks to anyone and everyone who played or showed interest. It's amazing we achieved this. Thank you!
  10. Yep. It's labelled as "extra ammunition", so it's only a single mag (or 30 bullets, idk which gun gets how much.) You need to refill this with ammo boxes a lot more often. I assume it's by design so that it's not like everyone uses HP and cuts down the TTK by like 30% or even 50% or whatever the number is, cause otherwise there'd be little point in using AP or FMJ against people.
  11. That's not the same conquest I played Conquest was horrible compared to Warzone. Now if only people played it like Warzone and not conquest.... No but seriously, can't you see? If the team is capturing points, they win. Why should we enable TDM? Also I is a very good word because I makes up a team. Again, why are you trying to promote K/D in an objective game? PTFO is the key. Also, seriously, this is such a bad excuse for such a terrible game mechanic. Human resources? Ever took a look into history? Either way, this is not a reason to implement such a mechanic. It makes no sense to the game. Dying doesn't mean you're not helping your team. If you capture, you're helping your team. If you don't capture, you're not helping your team, easy as that. K/D doesn't matter. It is laughable to believe K/D means more than capturing, pleeeaase. There's already enough balance complaints. Imagine if this feature gets implemented? "LOOK GUYS WE HAVE A CHANCE TO WIN JUST KEEP KILLING THEM :DDDDDDDDD" "but we've lost all six of our points, we don't have any vehicle access, no BPs and we're being mowed down at any attempt to capture an objective" "IT'S OKAY GUYS THIS FEATURE IS GREAT" I think I'll leave it at that. Your words nor mine won't change anything, the devs would never implement such a thing.
  12. It worked so well, that conquest was just a TDM with side-quest objectives. I don't think you get it. If I have 20k+ BPs, and have a k/d of 28/35 like I had before, it means I am helping my team because I captured objectives. In this scenario, I would capture objectives and get punished for it because I didn't treat this like a TDM game. The game is about teamwork and not TDM, so why should I get punished for trying to get points where my team won't? No, this is not a reason to be punished and it is just thinking like the gamemode is TDM. Warzone. Isn't. K/D. Warzone is score and that's what should matter. The worry isn't BPs. The worry is objective play, which this feature will weaken. Enough is enough, it's time we promote objective play rather than K/D. I heard the devs had an idea to remove K/D from the scoreboard, and I fully back it.
  13. I'm sorry but I think the devs had a clear image of what the customization was to be, I think; Free for all to use, and free for all to show. I see absolutely no point destroying this as it is a very nice, key feature of the game. On top of this, the system seems stupidly complicated, like Atway has pointed out. I see no point in doing this. You're just wasting the customization potential of the game.
  14. This is so wrong. This isn't TDM. This is warzone, and your objective isn't to kill and not die, your objective is to take capture points. You cannot punish people for what others are doing right, or maybe even wrong. I have had games with a negative k/d with a kill difference of maybe -7, but I came top of the team with 20k+ points. We need to stop encouraging prioritizing killing over objective in this gamemode. It's already bad enough as it is when you have stubborn teammates who go for kills instead of objectives. Collective punishment is a no.
  15. With no offence, I think it is fairly over-exaggerated to be fair. These are event skins for the independence of a fairly major country, so I think it would make sense if they got theirs. After all, we already have a Polish one but it never started this scenario of people wanting their own country skins. I think it is nice to be able to have your own flag painted onto a gun and it is something a lot of people do with their weapons. I saw a cool one for Germany the other day, nothing ridiculous. Just some stripes on the receiver, and it is nice, I think, to have some skins for countries. I think it should stay permanent. The devs do not have to add every country skin into the game, and if anything, it is probably something a lot of people want to see for their own country, so I don't see where the issue is in all honesty. There's already body paints for different countries too. Plus, I rarely notice the paint on another player's weapon.
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