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About Anim

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  1. I'm pretty sure you're right on that, and however they've done it, it's done badly. I recently started using reshade with the game because of this, and with luma sharpen cranked up to nearly full it's become a much more playable game, the downside is having to use a 3rd party app to be able to play the game for any length of time. Glad it's not just me.
  2. For some frustrating reason, the compass directions dont match what would make sense on the map. "Up" the map is not North, it's West, there must be some reason for this? It really reduces the odds of people actually calling out targets N/E/S/W quickly when you know it's going to be wrong. Could we fix the compass/map alignment?
  3. For some reason, it appears that the depth of field slider in the video options doesnt do anything but it would be nice if 'Depth of Field' was an option that could be disabled. For those who dont entirely know what Depth of Field is, it's the piece of programming the causes everything on your screen that your crosshair isnt aimed at to be progressively more out of focus. It's a very cinematic effect designed to focus the action on the centre of your screen to put you more "in the moment". Unfortunately when it comes to video games it can cause serious eye strain. Players dont exclusively look where their crosshair is pointing so you're often looking at an out-of-focus image that your eyes will naturally try (and fail) to correct. Many other games that come with this feature also have the ability to disable it, is this something we could get too?
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