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Found 5 results

  1. DESCRIPTION OF BUG : Sometimes when attempting to turn with heli, it rotates back in the other direction. GAME BUILD ID : 3981881 STEPS TO REPRODUCE : Use heli and try to rotate. video : https://streamable.com/0ty6a here you can see i try to rotate to the right, but it pulls back to the left, 3 times in a row
  2. so I recently Heard from a dev that you guys plan to increase heli drone price to around 5000 default a long side hitreg fix. Even tho the main thing that makes heli drone super strong and makes it super easy to go 50/0 is it's rocket weapons and it ability to 1 hit infantry and destroy tanks super easily. But the issue with this change is how it fucks with the other weapons like the MGs. 5k points for a heli that has pretty meh MG weapons is way to much. MGs are currently very meh weapons and have a lot of downsides. it can't do anything against vehicles and require good aim to use and get kills unlike the rocket weapons. So my suggestion is that instead of you increasing the default price of the heli itself, you increase the BP cost of the rocket weapons to whatever value you think is best. This will make the super powerful helis cost much more while the ones with MG still are useful. also before coming with arguments against this if you have any, please make sure you actually have used the MGs before
  3. So first of all, I want to say that this isn't a rant about people who use the heli. It's there in game, so why not use it. The problem is with the heli itself, which I fear will drive off all new players from 0.6. When the enemy team uses a heli, there are only really three main ways it can be countered. 1. Using the UCAS-D and and RPG The problem with this method is that the heli pilot still has control over the heli for a second or two after the jam begins, which, for a fast vehicle like the heli, may be enough time to get to a place out of range of infantry (this is problematic on urban maps with rooftops). The other problem is that RPG singlestage is not a one hit kill, and most people will be able to hit it once but not necessarily a second time. 2. Use a vehicle like an IFV This one is straight out a bad idea. If you're far away from the heli, the travel time from the vehicle's cannon makes it difficult to aim. Furthermore, the traversal speed of the turret and maximum elevation mean that all the heli pilot has to do is fly it around you (which is easy because it is so fast) and just rocket the shit out of your vehicle. 3. Use another heli This one is also difficult. The person with the first heli is usually pretty good, and the heli strike itself is quite expensive, but it can sometimes be pulled off, resulting in your team's heli now terrorizing the other team instead. The obvious problem with all of these methods, apart from the ones already described, is this: They all require the use of strikes that aren't in the default loadouts (except for the IFV which is the worst option), and even if you manage to damage a heli it can drive off so fast to the repair bay that it's almost impossible to destroy, and this is coming from a player who has been on since day one. What's a new player going to do? Nothing, because they can't really do anything. I don't really care how powerful the heli is, but its ability to move around the map as quickly as it does and repair easily means that it needs a nerf or new players are just going to quit. There are no two ways about this. I can already almost hear the replies of "get good", or "just use a jammer", but as I have pointed out, these are not default equipment, cost points, and often difficult to use. The heli is easily the most powerful strike in the game by a mile, and yet countering it is arguably one of the most difficult things in this game. I know some of you guys on the forums love using the heli, and I have no opposition to the idea of a heli, but it's just way too powerful the way it is now. In my opinion, the solution is to give it a massive nerf, and then buff it bit by bit, because even though losing a heli is annoying, it's the exact same as wasting a bombing run or artillery in terms of points. Let's do this now before players who aren't as dedicated as us decide for the nth time that this game just isn't good.
  4. No cooldown for heli or it starts after respawn (should start after heli is destroyed). Otherwise in some cases you can call 2nd one right after the 1st one is down
  5. A lot of people want to see piloted helicopters in any battlefield game (as a game genre), and some will not even buy it because of this. No need to go far, my friend immediately lost interest in WW3 when he saw unpiloted helicopters - for him, as for veteran BF3, it was just spitting in his face. Although before that he was interested in the project since the Early Access release of the WW3 (with my help). So I think before the release, piloted helicopters should be in WW3 already.
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