Jump to content

Search the Community

Showing results for tags 'optics'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World War 3 International (English)
    • Boot Camp
    • News and Official Announcements
    • Known Issues and Fixes
    • Help Center - From players for the players
    • General Discussion
    • Fan Creations and Tutorials
    • Team Recruitment
    • Bug Reports
    • Questions
    • Suggestion
    • Off Topic
    • Archive
  • World War 3 Polska
    • Obóz Szkoleniowy
    • Aktualności i Oficjalne Komunikaty
    • Zidentyfikowane problemy i ich rozwiązania
    • Centrum Pomocy - Od graczy dla graczy
    • Dyskusje Ogólne
    • Rekrutacja do oddziału/klanu
    • Kreacje I Poradniki Graczy
    • Raportowanie błędów
    • Pytania
    • Zgłoś Sugestie
    • Inne Tematy
    • Archiwum
  • World War 3 Россия и СНГ
    • Учебный Лагерь
    • Новости и Официальные Объявления
    • Известные проблемы и ошибки
    • Центр помощи - Игрокам от игроков
    • Обсуждение
    • Отряды и кланы
    • Отчеты об Ошибках
    • Творчество
    • Вопросы
    • Ваши предложения
    • Флуд
    • Идеи и Предложения
  • Other Languages
    • Deutschland
    • Français
  • Public Test Environment Forum
    • Announcements
    • General Discussion
    • Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. So all of my scopes havent been working since the tdm patch theyre all blurred out. Ive found out that it has a direct correlation to what my texture settings are on. Anything below high and my scope is rendered useless and blurred and this game is unplayable on high.
  2. I would love to see actual tank optics, when the game adds large scale non Urban maps these will be important, also they will feature more skill on tanks them self
  3. Just wanted to say thank you for addressing the animation issues with the canted sights so quickly. It is so frustrating not having the gun rotate and losing complete vision of the left side of the screen and stopped me from using them altogether. I look forward to all of the QOL changes coming in the future and appreciate all the hard work you are all putting in.
  4. If you've ever used red dot sights IRL you would know that the in-game depiction of red dot optics is entirely off. Video games rarely if ever get red dots right and usually use some shitty DoF effect that they put in the wrong place, etc. As it stands, WW3 deals with 1x sights in the generic way, just slapping them on the screen with zero distortion. This results in some sights being incredibly bulky and annoying to use. They're obtrusive. Moreover, they do not accurately reflect how these scopes actually work. If realistic red dots were implemented in WW3, the scope housing of the sight would be very blurred out/transparent because you use red dots by looking PAST them. The end result is essentially a floating reticle in midair. It would look a little something like this except with the sight housing even MORE transparent due to the way your eye works. I think reworking 1x optics to be more realistic would improve the immersion and realism factor while making gunplay more fun. Thoughts? If you don't want this, please share why! This isn't a case of "this game must be realism simulator". It's more like, this will make the game itself more fun AND it just happens to be realistic. Think about it: Right now, the ONLY red dot type sight worth using is that square one with the really wide lens. It's the least obtrusive sight by far. Making 1x scopes more realistic would allow you to use whatever you want essentially.
  5. There is very little variation in the reticle style of the currently available optics in the game, especially in the magnified optics. All of the magnified optics (or at least the ones I've seen), including low power and high power scopes, all share the same reticle. This is unfortunate in my opinion, especially since I have a gripe about said reticle. Let's get the gripe out of the way first. All it really is is that the red dot part of the reticle used in the magnified optics has very poor illumination. This may sound trivial, but it hinders precision when aiming at anything that doesn't have an extreme contrast to the dull red of the reticle. Most people would probably just say "git gud and deal with it" but if this game is going for somewhat-realism like it appears to be, it should be noted that an using an optic with such poor illumination in real life sucks for the same reason in sucks in the game. The illumination on the unmagnified optics is just fine, so if that level of brightness could be brought to the red dot portions of the magnified optics it would be much appreciated. For reticle variance, there are so many reticles out there for these 3-4x optics and it would be nice to see some brought into the game for variety's sake. For example, if something like an ACOG is added to the game, it could have the original ACOG reticle, ACSS, etc. as options since that actual optic is offered with those. While this is more of a personal preference thing, I'm quite certain much of the player base would enjoy a change like this very much. ACSS below as example
  6. When switching to a secondary sight, in the current build, you bring your eye to the sight. This blocks out most if not all of the left hand side of the screen, disallowing you to see anything unless you lean left. I suggest altering that function by making the character rotate the gun to the left, effectively and efficiently bringing the sight to the eye, as that is how it is actually done. First picture illustrates my problem, cant see anything on the left, whereas the second picture provides clarity on the situational awareness. The new optic suggestion would be something along the lines of a Aimpoint T-1 or T-2 a nice micro red dot, Vortex would work too.
×
×
  • Create New...